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Reply to iOS 26 Regression: Screen Time Permission Lost, had to be re-authenticated
[quote='880306022, KevinVB, /thread/794128?answerId=880306022#880306022, /profile/KevinVB'] @Quappi have you had any updates from Apple on the feedback report? We believe we have encountered the same issue. [/quote] @KevinVB unfortunately, no update on that except from this: We can't reproduce this internally. This has just happened again for me recently on the latest iOS 26.4 update. My radars on this topic, feel free to reference them in your feedback requests: FB18997699, FB17272792, FB19018706 I had initially reported this to Apple on iOS 26 beta 1 in June 2025, it’s really frustrating to see that this has not been addressed before the public release of iOS 26 – and we’re facing the same issue still 10 months later…
Topic: App & System Services SubTopic: General Tags:
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CarPlay Simulator (from Additional tools) stuck on "Connecting to phone" since March 4th
We're experiencing an issue where the CarPlay Simulator (from Apple Developer Additional Tools) stopped connecting to our iPhones as of March 4th, 2025. The simulator gets stuck indefinitely on Connecting to phone and never completes the pairing. Environment App: Oracle Field Service iOS app (with CarPlay support) Tool: CarPlay Simulator from Apple Developer Additional Tools (developer.apple.com/download/all/) Issue start date: Wednesday, March 4th, 2025 Tested on: Multiple Mac machines, multiple iPhones Multiple CarPlay Simulator versions tested What's happening The CarPlay Simulator launches but displays Connecting to phone indefinitely. It was working correctly prior to March 4th with no changes on our end. What still works CarPlay functions correctly when the same iPhone is connected to a real car, confirming the issue is specific to the simulator. Troubleshooting steps already attempted Reset permissions and re-added the simulator Forgot the simulator and re-paired it Changed the USB ca
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developer account payment verification
iam new in Apple Develper account. i create a account fill the form, and add the payment, after payment form completion, i recieved the email that your account is verified with in 48 hours, afetr 48 hours when i login again into my developer account, again the payment form is opening and showing my account is not completed, now the problem is that i think, developer account is my personal but the payment account i added its clients account so it is possible that apple will approve my account?
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App Transfer Completed but Extension App IDs Missing and Cannot Be Recreated
Hello, We recently transferred our iOS app to a new Apple Developer account, and we are experiencing an issue that is currently blocking our release. The transfer of the main app appears to have completed successfully: The app is visible in App Store Connect under the recipient account The main bundle ID is available However, the App IDs for our extensions are missing from the recipient account in Certificates, Identifiers & Profiles. Affected bundle identifiers: com.finanfut.finanfut.NotificationService com.finanfut.finanfut.NotificationContentExtension The issue is: These App IDs do NOT appear in the recipient account We are NOT able to create them manually Apple returns: “The app identifier is not available” As a result: Xcode cannot generate provisioning profiles We get errors like: No profiles for 'com.finanfut.finanfut.NotificationContentExtension' were found We are blocked from archiving and distributing the app It seems that the App IDs are still reserved in Apple's back
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Reply to UK TAX INFO - alternative terms addendum - showing under tax forms with no visible agreement
Have the exact same issue for a few months now with no help from support. I also do not use any alternative app store payments or alternative terms, neither do I have a VAT number. And because of this it's also now unable to submit apps with IAP. I have this on my account for 3 months now: Add Missing Tax Info To ensure your account is taxed accurately or avoid losing access to some App Store Connect features, complete tax form(s) below with missing information. I requested to remove it which they are supposed to remove within one month. I have at this point had to raise the issue with the ccpc (Competition and Consumer Protection Commission) in Ireland as it seems legal route is the only way forward. Have had countless cases open with apple dev support, finance, etc. Yet noone has an answer nor taken any action.
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UK TAX INFO - alternative terms addendum - showing under tax forms with no visible agreement
Hello everyone, I’m facing a confusing issue in App Store Connect and hoping someone here has encountered this before. Context: • Company developer account (UK-based) • App is free to download • Only optional In-App Purchases (Apple IAP) • No external payments • Using standard App Store distribution • Paid Apps agreement is active • US tax forms (W-8BEN-E) are active Issue: Under Agreements → Tax Forms, I see: United Kingdom Tax Info – Alternative Terms Addendum – Missing Tax Info However: • There is no Alternative Terms Addendum visible under Agreements • I have not intentionally opted into EU DMA Alternative Terms • I do not have a UK VAT number (Apple should be Merchant of Record under standard IAP) Finance Support says they do not support Alternative Terms. Agreements support has not responded yet. Questions: 1. Can the Alternative Terms flag exist only under Tax Forms without a visible agreement? 2. How can a developer revert back to standard App Store terms if this happens? 3. Has anyo
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Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. We implemented your own HTTP protocol on top of NetworkConnection. OK, cool, that’s kinda what I expected but I’m glad you confirmed it. We are very eager to send HTTP requests over Wi‑Fi Aware using URLSession — is this achievable? No. I recommend that you file an enhancement request for that. Please post your bug number, just for the record. Coming back to your throughput issue, I don’t have an immediate answer to that. I’m gonna do some digging and get back to you. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to pkgbuild on Tahoe fails to build packages if any directory name contains non-ascii characters
[quote='881307022, nixx, /thread/820080?answerId=881307022#881307022, /profile/nixx'] staging the package contents in an HFS volume … allows pkgbuild to succeed [/quote] I’m glad that worked but… sheesh… it’s a bit of a worry. Hopefully we’ll get a fix to FB22312299 sooner rather than later. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Explicit dynamic loading of a framework in macOS - recommended approach?
[quote='881470022, GangOrca, /thread/820251?answerId=881470022#881470022, /profile/GangOrca'] dlopen and dlsym are Linux-specific C APIs [/quote] No. These are Posix APIs that are supported on most Unix-y platforms, including macOS [1]. [quote='881470022, GangOrca, /thread/820251?answerId=881470022#881470022, /profile/GangOrca'] How are they invoked in Swift directly? [/quote] Like you would any other low-level C API: import Darwin func main() { guard let dl = dlopen(/usr/lib/libSystem.B.dylib, RTLD_LAZY) else { … handle error … } … use `dl` … } main() Note that Darwin is implicitly imported by Foundation, so most Mac programs won’t need to import it explicitly. [quote='881470022, GangOrca, /thread/820251?answerId=881470022#881470022, /profile/GangOrca'] I couldn't find any swift documentation about these symbols. [/quote] Indeed. Most low-level C APIs are documented in our man pages. I’ve got a post about that somewhere… ah, OK, here we go… Availability of Low-Level APIs. Share and Enjoy — Quinn “The Eskimo!
Topic: App & System Services SubTopic: Core OS Tags:
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Explicit dynamic loading of a framework in macOS - recommended approach?
I am working on a cross-platform application where, on Android and Windows, I explicitly load dynamic libraries at runtime (e.g., LoadLibrary/GetProcAddress on Windows and equivalent mechanisms on Android). This allows me to control when and how modules are loaded, and to transfer execution flow from the main executable into the dynamically loaded library. I want to follow a similar approach on macOS (and also iOS) and explicitly load a framework (instead of relying on implicit linking via import). From my exploration so far, I have come across the following options: Using Bundle (NSBundle) - Load framework using: let bundle = Bundle(path: path) try bundle?.load() Access functionality via NSPrincipalClass and @objc methods (class-based entry) Using dlopen + dlsym Load the framework binary and resolve symbols: let handle = dlopen(path, RTLD_NOW) let sym = dlsym(handle, EntryPoint) Expose Swift functions using @_cdecl Using a hybrid approach (Bundle + dlsym) - Use Bundle for loading and dlsym for symbol access
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Reply to How works Experiment (Documentation) in Swift Playground?
[quote='881369022, marrgd, /thread/820088?answerId=881369022#881369022, /profile/marrgd'] I lost the knowledge, how to open the pdf book on Swift Playground to experiment inside Swift Playground. [/quote] Right. This is what were were discussing on your other thread. There’s no direct fix, but you can work around it by creating your own playground and copying chunks of code from the tutorial to that playground. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Programming Languages SubTopic: Swift Tags:
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Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
OK, here’s a summary, sorted by version: Version | User ------- | ---- 4.0.0.0.1.1762585687 | kthchew 4.0.0.0.1.1762585687 | nathan-pierce-veertu 4.0.0.0.1.1772003596 | eskimo As you can see, I’m on the latest. And this is indeed the version of the MobileDevice package inside Xcode 26.4 [1]. Consider: % plutil -extract CFBundleShortVersionString raw /Applications/Xcode.app/Contents/Info.plist 26.4 % xar -xf /Applications/Xcode.app/Contents/Resources/Packages/MobileDevice.pkg % cat PackageInfo … Earlier I wrote: [quote='880808022, DTS Engineer, /thread/819456?answerId=880808022#880808022'] When I wrote the above I hadn’t yet installed Xcode 26.4rc. So I installed that and repeated the test. [/quote] I don’t think that had an effect because I’d installed an earlier release of the Xcode 26.4 beta, one that had the same MobileDevice installer version. So I was on the latest MobileDevice prior to running my test, and updating to Xcode 26.4rc didn’t change that. So my understanding of how this should work is tha
Topic: App & System Services SubTopic: Core OS Tags:
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Code Signing "Invalid", No Reason Given
Hello, At work, we want to release a new version of our cross-platform desktop application this week. Unfortunately, I've had issues getting the dmg signed by the Apple notary service, which will delay the release until it's successful. However, I remade and successfully signed the previously released version (also dmg) with the same credentials, so I know it's not a problem with the file format or my account. I have tried the following to no avail: Lots of Googling Running xcrun notarytool submit with the -v option (verbose) to see more error messages Going to the URL given (appstoreconnect.apple.com/notary/v2/submissions/{submission_id}) and examining the file it downloaded (not much info, let alone helpful info) Contacting Apple developer support over the phone (they couldn't help with this particular issue, since it's code-level support) The only big change we made this time was switching to Maven for our build tool and dependency management (we previously used Ant with manual dependency
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Reply to iOS 26 Regression: Screen Time Permission Lost, had to be re-authenticated
[quote='880306022, KevinVB, /thread/794128?answerId=880306022#880306022, /profile/KevinVB'] @Quappi have you had any updates from Apple on the feedback report? We believe we have encountered the same issue. [/quote] @KevinVB unfortunately, no update on that except from this: We can't reproduce this internally. This has just happened again for me recently on the latest iOS 26.4 update. My radars on this topic, feel free to reference them in your feedback requests: FB18997699, FB17272792, FB19018706 I had initially reported this to Apple on iOS 26 beta 1 in June 2025, it’s really frustrating to see that this has not been addressed before the public release of iOS 26 – and we’re facing the same issue still 10 months later…
Topic: App & System Services SubTopic: General Tags:
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1w
CarPlay Simulator (from Additional tools) stuck on "Connecting to phone" since March 4th
We're experiencing an issue where the CarPlay Simulator (from Apple Developer Additional Tools) stopped connecting to our iPhones as of March 4th, 2025. The simulator gets stuck indefinitely on Connecting to phone and never completes the pairing. Environment App: Oracle Field Service iOS app (with CarPlay support) Tool: CarPlay Simulator from Apple Developer Additional Tools (developer.apple.com/download/all/) Issue start date: Wednesday, March 4th, 2025 Tested on: Multiple Mac machines, multiple iPhones Multiple CarPlay Simulator versions tested What's happening The CarPlay Simulator launches but displays Connecting to phone indefinitely. It was working correctly prior to March 4th with no changes on our end. What still works CarPlay functions correctly when the same iPhone is connected to a real car, confirming the issue is specific to the simulator. Troubleshooting steps already attempted Reset permissions and re-added the simulator Forgot the simulator and re-paired it Changed the USB ca
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Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
Little request for the devs at apple: Please make these MobileDevice pkgs available on the downloads site for every release. I shouldn't need to download the whole Xcode.app and extract it manually each time I need this pkg. <3
Topic: App & System Services SubTopic: Core OS Tags:
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1w
developer account payment verification
iam new in Apple Develper account. i create a account fill the form, and add the payment, after payment form completion, i recieved the email that your account is verified with in 48 hours, afetr 48 hours when i login again into my developer account, again the payment form is opening and showing my account is not completed, now the problem is that i think, developer account is my personal but the payment account i added its clients account so it is possible that apple will approve my account?
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1
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0
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61
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1w
Reply to developer account payment verification
me pasa lo mismo realice el pago de apple developer el de 9 de marzo y aun no tengo acceso, me comunique con apple y me envían un link de apple developer para enviarles un correo a ellos nuevamente estoy en un circulo sin fin
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1w
App Transfer Completed but Extension App IDs Missing and Cannot Be Recreated
Hello, We recently transferred our iOS app to a new Apple Developer account, and we are experiencing an issue that is currently blocking our release. The transfer of the main app appears to have completed successfully: The app is visible in App Store Connect under the recipient account The main bundle ID is available However, the App IDs for our extensions are missing from the recipient account in Certificates, Identifiers & Profiles. Affected bundle identifiers: com.finanfut.finanfut.NotificationService com.finanfut.finanfut.NotificationContentExtension The issue is: These App IDs do NOT appear in the recipient account We are NOT able to create them manually Apple returns: “The app identifier is not available” As a result: Xcode cannot generate provisioning profiles We get errors like: No profiles for 'com.finanfut.finanfut.NotificationContentExtension' were found We are blocked from archiving and distributing the app It seems that the App IDs are still reserved in Apple's back
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Reply to UK TAX INFO - alternative terms addendum - showing under tax forms with no visible agreement
Have the exact same issue for a few months now with no help from support. I also do not use any alternative app store payments or alternative terms, neither do I have a VAT number. And because of this it's also now unable to submit apps with IAP. I have this on my account for 3 months now: Add Missing Tax Info To ensure your account is taxed accurately or avoid losing access to some App Store Connect features, complete tax form(s) below with missing information. I requested to remove it which they are supposed to remove within one month. I have at this point had to raise the issue with the ccpc (Competition and Consumer Protection Commission) in Ireland as it seems legal route is the only way forward. Have had countless cases open with apple dev support, finance, etc. Yet noone has an answer nor taken any action.
Replies
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Views
Activity
1w
UK TAX INFO - alternative terms addendum - showing under tax forms with no visible agreement
Hello everyone, I’m facing a confusing issue in App Store Connect and hoping someone here has encountered this before. Context: • Company developer account (UK-based) • App is free to download • Only optional In-App Purchases (Apple IAP) • No external payments • Using standard App Store distribution • Paid Apps agreement is active • US tax forms (W-8BEN-E) are active Issue: Under Agreements → Tax Forms, I see: United Kingdom Tax Info – Alternative Terms Addendum – Missing Tax Info However: • There is no Alternative Terms Addendum visible under Agreements • I have not intentionally opted into EU DMA Alternative Terms • I do not have a UK VAT number (Apple should be Merchant of Record under standard IAP) Finance Support says they do not support Alternative Terms. Agreements support has not responded yet. Questions: 1. Can the Alternative Terms flag exist only under Tax Forms without a visible agreement? 2. How can a developer revert back to standard App Store terms if this happens? 3. Has anyo
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1
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0
Views
65
Activity
1w
Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. We implemented your own HTTP protocol on top of NetworkConnection. OK, cool, that’s kinda what I expected but I’m glad you confirmed it. We are very eager to send HTTP requests over Wi‑Fi Aware using URLSession — is this achievable? No. I recommend that you file an enhancement request for that. Please post your bug number, just for the record. Coming back to your throughput issue, I don’t have an immediate answer to that. I’m gonna do some digging and get back to you. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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1w
Reply to pkgbuild on Tahoe fails to build packages if any directory name contains non-ascii characters
[quote='881307022, nixx, /thread/820080?answerId=881307022#881307022, /profile/nixx'] staging the package contents in an HFS volume … allows pkgbuild to succeed [/quote] I’m glad that worked but… sheesh… it’s a bit of a worry. Hopefully we’ll get a fix to FB22312299 sooner rather than later. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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1w
Reply to Explicit dynamic loading of a framework in macOS - recommended approach?
[quote='881470022, GangOrca, /thread/820251?answerId=881470022#881470022, /profile/GangOrca'] dlopen and dlsym are Linux-specific C APIs [/quote] No. These are Posix APIs that are supported on most Unix-y platforms, including macOS [1]. [quote='881470022, GangOrca, /thread/820251?answerId=881470022#881470022, /profile/GangOrca'] How are they invoked in Swift directly? [/quote] Like you would any other low-level C API: import Darwin func main() { guard let dl = dlopen(/usr/lib/libSystem.B.dylib, RTLD_LAZY) else { … handle error … } … use `dl` … } main() Note that Darwin is implicitly imported by Foundation, so most Mac programs won’t need to import it explicitly. [quote='881470022, GangOrca, /thread/820251?answerId=881470022#881470022, /profile/GangOrca'] I couldn't find any swift documentation about these symbols. [/quote] Indeed. Most low-level C APIs are documented in our man pages. I’ve got a post about that somewhere… ah, OK, here we go… Availability of Low-Level APIs. Share and Enjoy — Quinn “The Eskimo!
Topic: App & System Services SubTopic: Core OS Tags:
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1w
Explicit dynamic loading of a framework in macOS - recommended approach?
I am working on a cross-platform application where, on Android and Windows, I explicitly load dynamic libraries at runtime (e.g., LoadLibrary/GetProcAddress on Windows and equivalent mechanisms on Android). This allows me to control when and how modules are loaded, and to transfer execution flow from the main executable into the dynamically loaded library. I want to follow a similar approach on macOS (and also iOS) and explicitly load a framework (instead of relying on implicit linking via import). From my exploration so far, I have come across the following options: Using Bundle (NSBundle) - Load framework using: let bundle = Bundle(path: path) try bundle?.load() Access functionality via NSPrincipalClass and @objc methods (class-based entry) Using dlopen + dlsym Load the framework binary and resolve symbols: let handle = dlopen(path, RTLD_NOW) let sym = dlsym(handle, EntryPoint) Expose Swift functions using @_cdecl Using a hybrid approach (Bundle + dlsym) - Use Bundle for loading and dlsym for symbol access
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100
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Reply to How works Experiment (Documentation) in Swift Playground?
[quote='881369022, marrgd, /thread/820088?answerId=881369022#881369022, /profile/marrgd'] I lost the knowledge, how to open the pdf book on Swift Playground to experiment inside Swift Playground. [/quote] Right. This is what were were discussing on your other thread. There’s no direct fix, but you can work around it by creating your own playground and copying chunks of code from the tutorial to that playground. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Programming Languages SubTopic: Swift Tags:
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Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
OK, here’s a summary, sorted by version: Version | User ------- | ---- 4.0.0.0.1.1762585687 | kthchew 4.0.0.0.1.1762585687 | nathan-pierce-veertu 4.0.0.0.1.1772003596 | eskimo As you can see, I’m on the latest. And this is indeed the version of the MobileDevice package inside Xcode 26.4 [1]. Consider: % plutil -extract CFBundleShortVersionString raw /Applications/Xcode.app/Contents/Info.plist 26.4 % xar -xf /Applications/Xcode.app/Contents/Resources/Packages/MobileDevice.pkg % cat PackageInfo … Earlier I wrote: [quote='880808022, DTS Engineer, /thread/819456?answerId=880808022#880808022'] When I wrote the above I hadn’t yet installed Xcode 26.4rc. So I installed that and repeated the test. [/quote] I don’t think that had an effect because I’d installed an earlier release of the Xcode 26.4 beta, one that had the same MobileDevice installer version. So I was on the latest MobileDevice prior to running my test, and updating to Xcode 26.4rc didn’t change that. So my understanding of how this should work is tha
Topic: App & System Services SubTopic: Core OS Tags:
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Code Signing "Invalid", No Reason Given
Hello, At work, we want to release a new version of our cross-platform desktop application this week. Unfortunately, I've had issues getting the dmg signed by the Apple notary service, which will delay the release until it's successful. However, I remade and successfully signed the previously released version (also dmg) with the same credentials, so I know it's not a problem with the file format or my account. I have tried the following to no avail: Lots of Googling Running xcrun notarytool submit with the -v option (verbose) to see more error messages Going to the URL given (appstoreconnect.apple.com/notary/v2/submissions/{submission_id}) and examining the file it downloaded (not much info, let alone helpful info) Contacting Apple developer support over the phone (they couldn't help with this particular issue, since it's code-level support) The only big change we made this time was switching to Maven for our build tool and dependency management (we previously used Ant with manual dependency
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