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Why Does AVCaptureSessionInterruptionReasonVideoDeviceNotAvailableWithMultipleForegroundApps Occur on iPhone?
Hi everyone, We're encountering an unexpected issue with our iPhone-only camera app: 👉 TimeMark - Photo Proof https://apps.apple.com/us/app/timemark-photo-proof/id6446071834 Problem Description: Our app uses a full-screen camera view via AVCaptureSession. In some cases reported by users, the camera fails immediately upon app launch, and we receive this interruption reason: AVCaptureSessionInterruptionReasonVideoDeviceNotAvailableWithMultipleForegroundApps According to the Apple documentation https://developer.apple.com/documentation/avfoundation/avcapturesession/interruptionreason/videodevicenotavailablewithmultipleforegroundapps?language=objc , this interruption typically occurs when the app is running in a multi-app layout such as Slide Over, Split View, or Picture in Picture — all of which are iPad-only features. However, this issue is being reported on iPhones, and our app does not support iPad at all. Also noted in the documentation: Given your present AVCaptureSession configuration, the sessio
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ManipulationComponent create parent/child crash
Hello, If you add a ManipulationComponent to a RealityKit entity and then continue to add instructions, sooner or later you will encounter a crash with the following error message: Attempting to move entity “%s” (%p) under “%s” (%p), but the new parent entity is currently being removed. Changing the parent/child entities of an entity in an event handler while that entity is already being reassigned is not supported. CoreSimulator 1048 – Device: Apple Vision Pro 4K (B87DD32A-E862-4791-8B71-92E50CE6EC06) – Runtime: visionOS 26.0 (23M336) – Device Type: Apple Vision Pro The problem occurs precisely with this code: ManipulationComponent.configureEntity(object) I adapted Apple's ObjectPlacementExample and made the changes available via GitHub. The desired behavior is that I add entities to ManipulationComponent and then Realitiykit runs stably and does not crash randomly. GitHub Repo Thanks Andre
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Request: Option to Disable PSVR2 Sense Controller Low-Power Mode on visionOS (ARKit + Vision Pro Development)
Hi everyone, We’re developing a Unity project for Apple Vision Pro that connects PSVR2 Sense controllers for advanced interaction and input. We’ve encountered a major limitation: when the controller is not held close to the designated hand (e.g., resting on a table or held by the non designated hand), the Sense controller enters a low-power or reduced-update mode. This results in noticeably reduced tracking update frequency and responsiveness until the controller is held again. For certain use cases, this behavior is undesirable. In our case, it prevents continuous real-time tracking of the controller even when it’s stationary or being tracked externally. Request: Please consider exposing an API flag or developer option in ARKit to disable and optionally delay the low-power mode when the app requires full-rate updates regardless of proximity or hand pose detection.
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Keyboard Toolbar Padding iOS26
When I create a SwiftUI toolbar item with placement of .keyboard on iOS 26, the item appears directly on top of and in contact with the keyboard. This does not look good visually nor does it match the behavior seen in Apple's apps, such as Reminders. Adding padding to the contents of the toolbar item only expands the size of the item but does not separate the capsule background of the item from the keyboard. How can I add vertical padding or spacing to separate the toolbar item capsule from the keyboard?
Topic: UI Frameworks SubTopic: SwiftUI
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App’s navigation bar items change background color unexpectedly
iPadOS 26, dark mode Open Safari Search for anything or open a website that has white background Kill Safari Open Safari again I still can reproduce it with Safari on iPadOS 26.0.1 This issue also happens to my app when opening a HTML/JS on WKWebView with white background while using dark mode. I did send a feedback ticket when using iPadOS 26 beta but havent seen any reply. This is my first time sending a feedback so I dont know if Apple would reply or not.
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'tabViewBottomAccessory' leaves an empty container when conditionally hidden
We use SwiftUI's .tabViewBottomAccessory in our iOS apps for displaying an Audio MiniPlayer View (like in the Apple Music App). TabView(selection: $viewModel.selectedTab) { // Tabs here } .tabViewBottomAccessory { if viewModel.showAudioMiniPlayer { MiniPlayerView() } } The Problem This code works perfectly on iOS 26.0. When 'viewModel.showAudioMiniPlayer' is 'false', the accessory is completely hidden. However, on iOS 26.1 (23B5059e), when 'viewModel.showAudioMiniPlayer' is 'false', the MiniPlayerView disappears, but an empty container remains, leaving a blank space above the tab bar. Is this a known Bug in iOS 26.1 and are there any effective workarounds or should I just wait until Apple fixed it?
Topic: Design SubTopic: General
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Reply to CLI and macOS version compatibility matrix
Each version of Xcode usually ships with a paired version of the Command Line Tools package. For instance, Xcode 26.1 beta 3 is paired with the Command Line Tools for Xcode 26.1 beta 3. The Xcode Releases table provides the Supported macOS Version required to install a version of Xcode. Per this table, Xcode 15.3 requires macOS Sonoma 14 or later. As such, you can't install the command-line tools for Xcode 15.3 on macOS Ventura 13.7.8. Looking for a dynamic table that displays the latest supported CLI versions with the version of macOS. Please file a suggestion using Feedback Assistant(https://feedbackassistant.apple.com) If you would like for Apple to consider adding support for such a feature.
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Screen Time App Extensions Capabilities
I am building a screen time management app. It has the main app target, and then three extensions - those are the four targets in Xcode. The three extensions are: Shield Device Activity Monitor Device Activity Report Extension I requested Family Controls (Distribution) capability from Apple for the main app target / bundle ID, and it got approved. Do I need it for the extensions too? Because previously I had Family Controls (Development) for the extensions...
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WorkoutKit WorkoutScheduler sync Broken with iOS 18.2 beta
WorkoutKit WorkoutScheduler seems broken with the first beta of iOS 18.2. I have tested using my app from Xcode and the one that is on the App Store (and working properly on other devices), and it's not working with this new beta of iOS. They appears in WorkoutScheduler.shared.scheduledWorkouts, but not on the watch. I even tried with other apps that do the same with Manual add to Apple Watch with SwiftUI workoutPreview work. Xcode 16.0 iOS 18.2 Beta 1 WatchOS 11.1
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New Need Help On Distributing My App
I hate to be the new guy but this is our first venture into distributing an app through Apple. Our app will be finished by the end of the year but I've heard you can get pre approval but I'm not really sure where to turn to so I can get the process started either for that or full approval when it's done. Can anyone help point me in the right direction? Thank you.
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422 error "Beta contract is missing" Testflight
I'm currently experiencing the same problem that many have had with error 422 Beta contract is missing. I read that I should contact Apple support, but when I try to access the support page and log in with my credentials, the page doesn't load and I can't generate a ticket to resolve this problem. I get the message There was an error processing your request. Please try again later. And when I inspect with Safari it shows me this information: errors : [ { id : 9be0314c-3bd5-4143-a625-602322d7156e, status : 422, code : ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING, title : Beta contract is missing for the app., detail : Beta Contract is missing. } ] This is when I want to share the most recent build of my app with external groups through Testflight, but additionally, when my internal testers try to access it through Testflight app, it shows the error The requested app is not available or doesn't exist. Could someone tell me what process I should follow or where I can correctly generate the ticket for my e
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HealthKit in React Native + Expo Dev Client: no authorization prompt (and no data)
Hi everyone, I’m building a health app with React Native using Expo Dev Client on a real iPhone. I need to read Apple Health (HealthKit) data, but the authorization sheet never appears—so the app never gets permissions and all queries return nothing. What I’ve already done Enabled HealthKit capability for the iOS target. Added NSHealthShareUsageDescription and NSHealthUpdateUsageDescription to Info.plist. Using a custom dev build (not Expo Go). Tested fresh installs (deleted the app), rebooted device, and checked Settings → Privacy & Security → Health/Motion & Fitness. Tried both packages: react-native-health and @kingstinct/react-native-healthkit. Same behavior: no permission dialog at first use. Ask Is there a known reason why the HealthKit permission sheet would not show on modern iOS when called from a React Native bridge (with Expo Dev Client)? Are there any extra entitlements, signing, or config-plugin steps required beyond HealthKit capability + Info.plist? If you’re successfully fetch
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