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build disappears

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Apple's new Age Ratings: do I have to submit a new binary?
I have 2 apps. I do not want to update the binaries as we are doing overhauling in the meantime. I actually attended to these issues a couple of months back when I received the first notification and thought everything was ok until we received the final reminder email hours ago. I have two apps: app_1: the age rating was auto computed in August 2025 with no missing fields and the new age rating is in line with our expectations, so I just left it as it is app_2: the age rating had some missing answers, and I was unable to input anything so I created a new release and then updated the age ratings. the app is now in pending submission stage but the age ratings have been updated. I did not submit the release for review. !!! in both cases, the updated age ratings are updated & LIVE for both our apps and can be seen in our appstore listings !!! but I still get the final reminder email anyway. Q1) should I do anything? Q2) anyone else in the same boat (not keen to submit a new binary for review)? We really are i
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Dec ’25
Reply to error: exportArchive No profiles for 'com.nawctsd.riotpad' were found
No, I am not using Playgrounds. My app was developed with Xojo. I have 2 other apps on the Mac App Store already. This is my first iOS iPad App. Xojo has the ability to build and deploy directly to Apple Connect. I have also tried using Transporter to upload my iOS app (also Mac apps). I am attaching my latests error messages from Xojo and Transporter. Thanks for you help. Frederick Harrison
Dec ’25
Reply to Xcode Cloud fail in task Export archive
[quote='869201022, Gong, /thread/765648?answerId=869201022#869201022, /profile/Gong'] Same issue here. [/quote] Are you specifically referring to the com.apple.CommCenter.fine-grained? If so, are you seeing this problem only with Xcode Cloud builds? Or are you seeing it when you build with Xcode locally? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Dec ’25
Reply to Can't Edit Age Ratings in App Information Section of App Store Connect for released App Versions
I confirm what @SgDeveloper posted. Need to submit a new release. Read support answer here: https://developer.apple.com/forums/thread/796744 And if I read correctly, a change in ratings in the future will be considered a major change that require extra process. May be exactly the same, just increment version and build and note in what's new : information about age ratings.
Dec ’25
You do not have required contracts to perform an operation.
Hi, I need help with the error: “You do not have required contracts to perform an operation.” (ID: cc897baf-6551-474b-bbef-3dd5bdf89931) When I try to distribute an archived build from Xcode, App Store Connect shows a banner asking to review a new agreement. But when I click it, I’m redirected to Agreements, Tax and Banking, and there is no agreement to accept — the page is empty. I checked with the team, and none of us can see the agreement. Is it possible that the required agreement is available only to the Account Holder and not visible to Admin or Developer roles? Could you please clarify what exactly this error means and how we can locate the missing agreement? Thanks.
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Dec ’25
VTFrameRateConversionConfiguration don't support 640x480
hello, I'm using VideoTololbox VTFrameRateConversionConfiguration to perform frame interpolation: https://developer.apple.com/documentation/videotoolbox/vtframerateconversionconfiguration?language=objc ,when using 640x480 vidoe input, I got error: Error ! Invalid configuration [VEEspressoModel] build failure : flow_adaptation_feature_extractor_rev2.espresso.net. Configuration: landscape640x480 [EpsressoModel] Cannot load Net file flow_adaptation_feature_extractor_rev2.espresso.net. Configuration: landscape640x480 Error: failed to create FRCFlowAdaptationFeatureExtractor for usage 8 Failed to switch (0x12c40e140) [usage:8, 1/4 flow:0, adaptation layer:1, twoStage:0, revision:2, flow size (320x240)]. Could not init FlowAdaptation initFlowAdaptationWithError fail tried 2048x1080 is ok.
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Dec ’25
Reply to UIBarButtonItem and Liquid Glass
Thank you, Albert! One more question: If I disable liquid glass on a UIBarButtonItem by setting hidesSharedBackground to true, the liquid glass effect disappears but the bar button titles are spaced differently from where they are when liquid glass is disabled globally in the app. I think the spacing difference is the framework allocating space as if the bar button title would be inset on a liquid glass background. Is there a good way to make the bar button item appear without adding this margin? John
Topic: UI Frameworks SubTopic: UIKit
Dec ’25
Reply to Can't Edit Age Ratings in App Information Section of App Store Connect for released App Versions
You can edit the questions by creating a new release without submitting the release for formal review. But I am not sure if that is enough to be considered as fulfilling the requirement. Anyone knows? In addition, for one of my apps, apple has auto computed the age rating and I found it to be accurate. So do I even need to add a new build and re-update age ratings?
Dec ’25
Reply to Zsh kills Python process with plenty of available VM
So, I got some more time to look at this today and need to change my answer a bit. Let me actually jump back to here: All the documentation I was able to consult says that macOS is designed to use up to all available storage on the startup disk (which is the one I am using since I have only one disk and the available space aforementioned reflects this) for swapping, when physical RAM is not enough. Did you actually see this in our documentation and, if so, where? If any of our modern documentation actually says that we do this, then that's something I'd like to clean up and correct. So, let me go back to the idea here: macOS is designed to use up to all available storage on the startup disk That's the classic” UNIX system machine swap and, historically, it's how Mac OS X originally worked. However, the downside of this approach is swap death in one of two forms: Soft, meaning the system has slowed down to the point that the user is now no longer willing to use the machine, even though it technically still wor
Dec ’25
Reply to Cannot Update Age Rating
So, just to confirm: Apple sent an email to developers with the subject: Final reminder: Answer the updated age ratings questions. That email says: We’re reaching out because you have not provided responses to the updated age ratings questions in the App Information section of your app in App Store Connect. If you don’t answer these questions by January 31, 2026, you won’t be able to submit app updates in App Store Connect. Right, so if we don't submit these new age ratings we cannot submit new app updates after January 31st 2026, but in order for us to change those age ratings we have to submit new versions of our apps? Am I really being told to build and archive a new version of each of my apps just to update the age ratings? This is what I currently see on one of my apps: so this is great... And, just to make it even more complex than it needs to be, the email also says this: Please also note that the Texas SB2420 legislation goes into effect January 1, 2026. Under this law, making an age rating c
Dec ’25
Reply to Crash on _UIButtonBarItemLayout _updateItemView
In my case the crash was caused indirectly by animating the viewcontrollers change inside splitViewController(_:collapseSecondary:onto:). Not sure if that's allowed by UIKit, but similarly to your case this code has worked for more than a decade without problems until 26.1. Anyway, after removing the animation the issue disappears.
Topic: UI Frameworks SubTopic: UIKit
Dec ’25
Confused by Rejection – Physical QR Purchase Already Moved to Stripe (Not IAP)
Hi everyone, We just received another App Store rejection under Guideline 3.1.3 - Business - Payments - Other Purchase Methods, stating that we are using in-app purchases to sell physical goods — specifically, a physical QR code sent to the user. However, in our latest build, this issue was already addressed: All physical QR code purchases are now handled entirely through Stripe Checkout, outside of the app. No consumable IAPs are used for physical goods. The purchase flow is completely optional - users can tap “Continue” to skip it and still use the app without ever engaging with Stripe or purchasing anything physical. We’re a small team trying to launch and are stuck in a loop where it seems like the rejection feedback might not reflect the latest build with not clear feedback from Apple. Has anyone experienced something similar? Would really appreciate any guidance or insight — or if anyone from Apple is here, we’re happy to jump on a call to clarify. Thanks in advance!
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Dec ’25