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“4.3”

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Guideline 4.3 - Design
I have app, which I developed and published: https://itunes.apple.com/us/app/selfie-horoscopes/id1437164941?ls=1&mt=8After approval I decided to make update and added IAP subscription.And got this:We noticed that your app provides the same feature set as other apps submitted to the App Store; it simply varies in content or language, which is considered a form of spam.The next submission of this app may require a longer review time, and this app will not be eligible for an expedited review until this issue is resolved.Why so? 🙂
13
0
6.9k
Oct ’18
For 2 weeks our product is still in "Waiting for review"
Hi, I got this problem and for more than 2 weeks and made all my applications to the app store are in the state of Waiting for review, because can not update that cause most users leave :(. I Do not know what to do, may help.From Apple4. 3 Design: SpamGuideline 4.3 - DesignWe noticed that your app provides the same feature set as other apps submitted to the App Store; it simply varies in content or language, which is considered a form of spam.The next submission of this app may require a longer review time, and this app will not be eligible for an expedited review until this issue is resolved.
1
0
861
Oct ’18
Sharing code that includes Storyboards & assets
Bear with me, this sounds like an FAQ but my specific situation is a little less frequent.I am working on an architecture in which I have the same front-end (entrypoint Storyboard, `AppDelegate`, top-level `ViewController`, Launch Storyboard, Info.plist, sound & image resources) for multiple apps. That is, I append the app-specific code to the common front-end.So the question is: how best to manage independent development of the front-end and the multiple back-ends. Including SCM. Some ideas:Libraries, static or dynamic - a non-starter because the common code-base includes Storyboards and assets.Completely separate projects, with the individualized apps including (by reference) the common code.Single project, separate targets.Separate sub-projects in a single Xcode Project.Separate projects inside a single Xcode Workspace.One criterion would be how well Xcode and Git[Hub] deal with the separation of code bases. I have had mixed results with Xcode getting out of sync with git. Advice welcome. I've been cut
0
0
616
Oct ’18
Reply to 4.3 Design Guidelines - Apple please reconsider how this is enforced.
Excellent points raised. I believe that the problem with 4.3 rule is that Apple does not evaluate at what point the difference in content justifies the existence of a separate app.We are developing theory test apps for the UK market and were contacted last year demanding some consolidation. We've been able to resolve it with Apple by removing all our paid apps from sale and instead using in-app purchases. I thought that it was a great solution as it indeed reduced the number of apps while allowing us to keep one app per each vehicle category (Car, Motorcycle, etc.) Recently, we've been contacted by App Review, and they now demand that we make further consolidations.From a marketing point of view, further consolidation makes no sense. Users are accustomed to seeing learning materials being separated by a vehicle category and would be puzzled if such a real-life model did not exist on the App Store. Imagine if you search for Motorcycle Theory Test and all you see are a list of Driving Theory Tests.The
Oct ’18
Reply to ITMS-90081 with Xcode 10 (10A254a)
Same here. Can`t solve it. Getting this problem during the upload to ITC after a successful build. A collegue of mine can upload the exact same app but gets than an email with the following help:Invalid Binary Architecture - iOS 3.0 introduced support for multiple binary architectures. If your binary is built for multiple architectures, your Info.plist must have a MinimumOSVersion key with a value of at least 3.0. Additionally, if your app is intended to support earlier iPhone and iPod touch models, your app must contain at least an armv6 binary; thin armv7-only binaries will not be accepted unless the armv7required device capability is also present in the Info.plist UIRequiredDeviceCapabilities key or the MinimumOSVersion key has a value of 4.3 or higher.- our deployment targets are iOS 11 and watchOS 4- the Build Setting Valid Architectures for iOS is arm64- the Build Setting Valid Architectures for watchOS is arm64_32 armv7kIn the iOS info.plist we have in the Required device capabilities with arm
Sep ’18
Register multiple developer accounts issue
Hi Apple,you forced my client to rethink it's valid white lable app solution due to the 4.3 rule (Spam restriction). Your only acceptable suggestion was to get a developer account for each of the customers for the correspondig app. The developer account forces to activate a two-factor authentication, which has to be activated on a Mac. Well it seems, that each Mac can only do it for 3 accounts, after that my client see an error, that the maxmum number of accounts is reached. My client has to migrate about 100 apps to the new accounts, how to do that without purchasing new Macs for every three accounts...?Cheers,Frustrated Developer
1
0
842
Sep ’18
Multicolor complication icon is white
I'm trying to display a color icon as a complication when Multicolor setting is set (Utility, Modular, Extra Large, Siri screens).I have a 2 color PNG icon with alpha channel and some semitransparent elements. However, my icon is always displayed as white.I do NOT set tint for `CLKImageProvider`.From Apple's app and some 3rd party (e.g. Carrot Weather), I can see that it is possible. Who do I miss?Testing on watchOS 4.3 simulator.
0
0
1.9k
Aug ’18
setTitle for Buttons not uses complete number.
I want to set the title for a button with a double number.The problem is that the function always cuts a zero, if the last number is a 0.var number1: Double = 3.99 var number2: Double = 4.30 button.setTitle((number1), for: .normal) //Title is 3.99 button.setTitle((number2), for: .normal) // Title is 4.3 but hast to be 4.30I tried to convert it with String(number2), but the title is 4.3 too.
2
0
465
Aug ’18
Binary Rejection:
4.3 Spam allegation between early version FREE, Open Source API beta apps and latest version of the PAID app which has contractual PAID API incorporated along with In-App Purchase options. The Reviewers are not accounting for the difference between the free open source API and the paid licensed API. What to do to convince them?
0
0
408
Aug ’18
Reply to Solution to template apps?
Search this forum for '4.3 spam rejection'. Apple wants you to generate a single app that can be directed by the user to a specific 'client' or 'ball team' or 'barber shop' rather than one for each client, ball team or barber shop in every town in America. Another solution may be to have each of your clients create their own developer account and submit the app under that account.4.3 Spam Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase.......
Aug ’18
4.3 Design: Spam Rejected. Please help me resolve this.
Hi everyone.First sorry for bad EnglishOur app have been rejected. I asked the specific solution but they sent me message belowWe do have an app/game have same feature but we removed it already.Please suggest me how to resolve this issue. Are we need to permanent delete it (how to do it?), or update the old app?From Apple4. 3 Design: SpamHello,We are not able to provide feedback on app concepts or features, but we recommend evaluating your suggestions against the App Store Review Guidelines, as well as the iOS Developer Program License Agreement (PLA), and the iOS Human Interface Guidelines.Additionally, if you are considering implementing any of the following functionality, we recommend reviewing all associated reference material and other resources available on Apple Developer for any additional requirements.- Apple Developer- Apple Copyright and Trademark Guidelines- Game Center- iCloud- In-App PurchaseYou may also choose to post a question in the Apple Developer Forums.Best regards,
0
0
1.5k
Jun ’18
Guideline 4.3 - Design
I have app, which I developed and published: https://itunes.apple.com/us/app/selfie-horoscopes/id1437164941?ls=1&mt=8After approval I decided to make update and added IAP subscription.And got this:We noticed that your app provides the same feature set as other apps submitted to the App Store; it simply varies in content or language, which is considered a form of spam.The next submission of this app may require a longer review time, and this app will not be eligible for an expedited review until this issue is resolved.Why so? 🙂
Replies
13
Boosts
0
Views
6.9k
Activity
Oct ’18
For 2 weeks our product is still in "Waiting for review"
Hi, I got this problem and for more than 2 weeks and made all my applications to the app store are in the state of Waiting for review, because can not update that cause most users leave :(. I Do not know what to do, may help.From Apple4. 3 Design: SpamGuideline 4.3 - DesignWe noticed that your app provides the same feature set as other apps submitted to the App Store; it simply varies in content or language, which is considered a form of spam.The next submission of this app may require a longer review time, and this app will not be eligible for an expedited review until this issue is resolved.
Replies
1
Boosts
0
Views
861
Activity
Oct ’18
Sharing code that includes Storyboards & assets
Bear with me, this sounds like an FAQ but my specific situation is a little less frequent.I am working on an architecture in which I have the same front-end (entrypoint Storyboard, `AppDelegate`, top-level `ViewController`, Launch Storyboard, Info.plist, sound & image resources) for multiple apps. That is, I append the app-specific code to the common front-end.So the question is: how best to manage independent development of the front-end and the multiple back-ends. Including SCM. Some ideas:Libraries, static or dynamic - a non-starter because the common code-base includes Storyboards and assets.Completely separate projects, with the individualized apps including (by reference) the common code.Single project, separate targets.Separate sub-projects in a single Xcode Project.Separate projects inside a single Xcode Workspace.One criterion would be how well Xcode and Git[Hub] deal with the separation of code bases. I have had mixed results with Xcode getting out of sync with git. Advice welcome. I've been cut
Replies
0
Boosts
0
Views
616
Activity
Oct ’18
Reply to 4.3 Design Guidelines - Apple please reconsider how this is enforced.
Excellent points raised. I believe that the problem with 4.3 rule is that Apple does not evaluate at what point the difference in content justifies the existence of a separate app.We are developing theory test apps for the UK market and were contacted last year demanding some consolidation. We've been able to resolve it with Apple by removing all our paid apps from sale and instead using in-app purchases. I thought that it was a great solution as it indeed reduced the number of apps while allowing us to keep one app per each vehicle category (Car, Motorcycle, etc.) Recently, we've been contacted by App Review, and they now demand that we make further consolidations.From a marketing point of view, further consolidation makes no sense. Users are accustomed to seeing learning materials being separated by a vehicle category and would be puzzled if such a real-life model did not exist on the App Store. Imagine if you search for Motorcycle Theory Test and all you see are a list of Driving Theory Tests.The
Replies
Boosts
Views
Activity
Oct ’18
Reply to CLKFullColorImageProvider & watchOS 5 Complications
I am having the same issue. In swift trying to run on a Series 2 GPS watch running watchOS 4.3.I get this on load:dyld: Symbol not found: _OBJC_CLASS_$_CLKFullColorImageProviderAll the compications have images in the xcassests.
Topic: App & System Services SubTopic: General Tags:
Replies
Boosts
Views
Activity
Sep ’18
Reply to ITMS-90081 with Xcode 10 (10A254a)
Same here. Can`t solve it. Getting this problem during the upload to ITC after a successful build. A collegue of mine can upload the exact same app but gets than an email with the following help:Invalid Binary Architecture - iOS 3.0 introduced support for multiple binary architectures. If your binary is built for multiple architectures, your Info.plist must have a MinimumOSVersion key with a value of at least 3.0. Additionally, if your app is intended to support earlier iPhone and iPod touch models, your app must contain at least an armv6 binary; thin armv7-only binaries will not be accepted unless the armv7required device capability is also present in the Info.plist UIRequiredDeviceCapabilities key or the MinimumOSVersion key has a value of 4.3 or higher.- our deployment targets are iOS 11 and watchOS 4- the Build Setting Valid Architectures for iOS is arm64- the Build Setting Valid Architectures for watchOS is arm64_32 armv7kIn the iOS info.plist we have in the Required device capabilities with arm
Replies
Boosts
Views
Activity
Sep ’18
Register multiple developer accounts issue
Hi Apple,you forced my client to rethink it's valid white lable app solution due to the 4.3 rule (Spam restriction). Your only acceptable suggestion was to get a developer account for each of the customers for the correspondig app. The developer account forces to activate a two-factor authentication, which has to be activated on a Mac. Well it seems, that each Mac can only do it for 3 accounts, after that my client see an error, that the maxmum number of accounts is reached. My client has to migrate about 100 apps to the new accounts, how to do that without purchasing new Macs for every three accounts...?Cheers,Frustrated Developer
Replies
1
Boosts
0
Views
842
Activity
Sep ’18
Multicolor complication icon is white
I'm trying to display a color icon as a complication when Multicolor setting is set (Utility, Modular, Extra Large, Siri screens).I have a 2 color PNG icon with alpha channel and some semitransparent elements. However, my icon is always displayed as white.I do NOT set tint for `CLKImageProvider`.From Apple's app and some 3rd party (e.g. Carrot Weather), I can see that it is possible. Who do I miss?Testing on watchOS 4.3 simulator.
Replies
0
Boosts
0
Views
1.9k
Activity
Aug ’18
setTitle for Buttons not uses complete number.
I want to set the title for a button with a double number.The problem is that the function always cuts a zero, if the last number is a 0.var number1: Double = 3.99 var number2: Double = 4.30 button.setTitle((number1), for: .normal) //Title is 3.99 button.setTitle((number2), for: .normal) // Title is 4.3 but hast to be 4.30I tried to convert it with String(number2), but the title is 4.3 too.
Replies
2
Boosts
0
Views
465
Activity
Aug ’18
Binary Rejection:
4.3 Spam allegation between early version FREE, Open Source API beta apps and latest version of the PAID app which has contractual PAID API incorporated along with In-App Purchase options. The Reviewers are not accounting for the difference between the free open source API and the paid licensed API. What to do to convince them?
Replies
0
Boosts
0
Views
408
Activity
Aug ’18
Reply to Solution to template apps?
Search this forum for '4.3 spam rejection'. Apple wants you to generate a single app that can be directed by the user to a specific 'client' or 'ball team' or 'barber shop' rather than one for each client, ball team or barber shop in every town in America. Another solution may be to have each of your clients create their own developer account and submit the app under that account.4.3 Spam Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase.......
Replies
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Views
Activity
Aug ’18
Reply to 4.3 Design Spam (Suggestion for Apple)
Seriously bro, this is what gets me mad and upset because my game doesn't even look like any of the games on the market and it gets rejected because of guideline 4.3, and on the other hand there are thousands of apps already on the app store that are spams and copycats of other hit games. This is seriously terrible!
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Activity
Jul ’18
Can we submit more than 1 app from the same code base with different targets with only theme differences?
As per the Apple review guidelines 4.3, multiple bundle Ids of the same app can be rejected by apple. Can you please confirm if there is any way to appeal Apple to allow more than one app with only change in theme and enabling / disabling few features based on permissions?
Replies
0
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0
Views
1.1k
Activity
Jul ’18
Reply to command line tools for os 10.6.8
Looks like you'll need at least OS X 10.7.3 ( see https://support.apple.com/lion,) then grab Xcode 4.3 and the command line tools (both March 20, 2012) here:https://developer.apple.com/download/more/
Replies
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Views
Activity
Jul ’18
4.3 Design: Spam Rejected. Please help me resolve this.
Hi everyone.First sorry for bad EnglishOur app have been rejected. I asked the specific solution but they sent me message belowWe do have an app/game have same feature but we removed it already.Please suggest me how to resolve this issue. Are we need to permanent delete it (how to do it?), or update the old app?From Apple4. 3 Design: SpamHello,We are not able to provide feedback on app concepts or features, but we recommend evaluating your suggestions against the App Store Review Guidelines, as well as the iOS Developer Program License Agreement (PLA), and the iOS Human Interface Guidelines.Additionally, if you are considering implementing any of the following functionality, we recommend reviewing all associated reference material and other resources available on Apple Developer for any additional requirements.- Apple Developer- Apple Copyright and Trademark Guidelines- Game Center- iCloud- In-App PurchaseYou may also choose to post a question in the Apple Developer Forums.Best regards,
Replies
0
Boosts
0
Views
1.5k
Activity
Jun ’18