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“codesign”

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Reply to Sequoia Group Container for Mac Catalyst Apps
[quote='826188022, aehlke, /thread/758358?answerId=826188022#826188022, /profile/aehlke'] looks like this behavior has changed in the last day or two for macOS? [/quote] Yes! It makes me very happy to say that there’s been a significant improvement in this space. It’s now possible to create a macOS provisioning profile that authorises the use of an iOS-style app group. I’ve made a quick update to App Groups: macOS vs iOS: Fight! just now, but at some point I’ll go back to that post and update it properly with all the details. I tested this today with Xcode 15.4b1 running on macOS 15.3.1. Here’s a regular macOS app [1], created from the macOS > App template, using automatic signing, signed for development with an iOS style app group: % codesign -d -vvv Test721701.app … Authority=Apple Development: Quinn Quinn (7XFU7D52S4) … % codesign -d --ent - Test721701.app … [Dict] … [Key] com.apple.security.application-groups [Value] [Array] [String] group.eskimo1.test … % security cms -D -i Test72170
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’25
Unable to load contents of file list: '/Target Support Files/Pods-Runner/Pods-Runner-frameworks-Release-input-files.xcfilelist'
Here is my ci_post_clone.sh #!/bin/sh # fail if any command fails set -e # debug log set -x # Install CocoaPods using Homebrew. HOMEBREW_NO_AUTO_UPDATE=1 # disable homebrew's automatic updates. brew install cocoapods # Install Flutter using git. git clone https://github.com/flutter/flutter.git -b stable $HOME/flutter export PATH=$PATH:$HOME/flutter/bin # Install Flutter artifacts for iOS (--ios), or macOS (--macos) platforms. flutter precache --ios # Install Flutter dependencies. flutter channel master flutter doctor flutter pub get # Generate IOS file flutter build ios --release --no-codesign # Install CocoaPods dependencies. #cd ios && pod install # run `pod install` in the `ios` directory. exit 0
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22k
Jan ’24
Unable to validate with app sandbox issues
My app is a Safari extension. When trying to validate the app, I get the following error: App sandbox not enabled. The following executables must include the com.apple.security.app-sandbox entitlement with a Boolean value of true in the entitlements property list: [( app.rango.Rango.pkg/Payload/Rango for Safari.app/Contents/MacOS/Rango for Safari )] Refer to App Sandbox page at https://developer.apple.com/documentation/security/app_sandbox for more information on sandboxing your app. I don't know why this is happening. I have app sandbox enabled in both the app and the extension target. I have both entitlement files. When executing codesign -d --entitlements :- /path/to/binary I get the following: com.apple.security.app-sandboxcom.apple.security.files.user-selected.read-onlycom.apple.security.get-task-allowcom.apple.security.network.client If I check on Activity Monitor, on the sandbox column it shows true. I have no idea why I keep getting this error when all indicates that the app is actually sandb
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604
Feb ’25
Reply to Couldn't read USB device endpoints on MacOS15.3
We were missing a step where we were not embedding the provisioning profile in our app, so we created one with default entitlements using our developer account and downloaded that. Then we provided this provisioning profile and the entitlements to the electron build process which embedded the provisioning profile in our app. We also checked the provisioning profile with the commands provided in the link. The app you uploaded to the bug is properly signed. The output of: codesign -dvvv --ent :- Lists these entitlements: com.apple.security.cs.allow-dyld-environment-variables com.apple.security.cs.allow-jit com.apple.security.cs.allow-unsigned-executable-memory com.apple.security.cs.disable-library-validation com.apple.security.device.usb While the output of: security cms -D -i /Contents/embedded.provisionprofile Is this: Entitlements com.apple.application-identifier __TEAM ID__.__BUNDLE ID___ keychain-access-groups __TEAM ID__.* com.apple.developer.team-identifier __TEAM ID__ Once again, please ta
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’25
Reply to Code signing for local, dev/staging, and production
Thank you. I did a little more digging after writing this post yesterday, and better understand the difference now between certificate categories (distribution/development). So the complexity with the developer build process is it seems like xcode manages all of this and is the easy way to do things. However, our project is primarily Go with some embedded objective-c. In other projects within our org, we have sort of a standard way of setting things up (using makefiles). For example, to get a development environment up for a specific project, we just clone and run make dev for consistency and sanity. I'm not ultra familiar with xcode, so I'm not sure if it's worth the hassle to have it run the go build, and i'm unsure of whether we can use CI if we do. Somewhat related follow-up question: Is there a way to avoid touching the private key for the precious developer certs (i.e., have a hardware security module / HSM generate and store the key and use an audited service? We use code signing certificates internall
Feb ’25
Command CodeSign failed with a nonzero exit code
After Upgrading to Xcode 13 my Builds are failing with Command CodeSign failed with a nonzero exit code. My app is in version 3.4.4. While trying to build version 3.4.5 for Mac we have started to get this error: Command CodeSign failed with a nonzero exit code Have tried everything people have said in this and other forums: Clean build folder; Restart Xcode Add --deep to Other Code Signing Flags Revalidate all Certificates Manual and Auto Signing The unsigned executable works fine. I am Evan able to Sign it manually and distribute locally. For Store Submission we need this step to succeed. Will appreciate help from Apple Technical Support This started happening with Xcode 13.
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Aug ’24
Reply to AppStore submission for Ruby/Glimmer app on MacOS without Xcode
[quote='774923021, chipcastle, /thread/774923, /profile/chipcastle'] Is the .app directory and file structure/naming sufficient? [/quote] It looks reasonable enough. A good place to start with this stuff is Placing Content in a Bundle. If you need more info then create a test project in Xcode, build it, and see what it did. [quote='774923021, chipcastle, /thread/774923, /profile/chipcastle'] how do I lint this file … ? [/quote] You can lint it with plutil. Indeed, I recommend you do that. Actually, my general advice is that you use plutil to convert it to the XML format, which means it’s not just technically correct but in the canonical format. [quote='774923021, chipcastle, /thread/774923, /profile/chipcastle'] and determine if it contains all of the necessary key/value pairs? [/quote] It’s hard to answer that, because it depends what you app does. However, a good place to start is with the above-mentioned Xcode project. [quote='774923021, chipcastle, /thread/774923, /profile/chipcastle'] is codesigning
Topic: Code Signing SubTopic: General
Feb ’25
Error with downloading SAP
Hi! I am a 3rd year accounting student trying to install an SAP gui onto my brand new Macbook Air. Every time I download the app, it refuses to open and pops up with this error. CODESIGNING 1 Taskgated Invalid Signature I have Java installed for it and have followed my professor's directions, so it should be working. Can someone help me?
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Feb ’25
Reply to xattr -c not removing com.apple.FinderInfo attribute from Xcode files
[quote='825773022, jsflack, /thread/774781?answerId=825773022#825773022, /profile/jsflack'] I'm wondering if that's a clue? [/quote] Not really. The Finder info is a 32-byte binary data structure. For files, the first field is the traditional Mac OS type type, where 'TEXT' is the type used for text files. The exactly structures are defined in Finder.h, part of the Core Services framework in the macOS SDK. In your hex dump all the bytes are zero except for the one at offset 0x08. That’s the first byte of the finderFlags field. The value, 0x2000, corresponds to the bundle flag (kHasBundle). you can set or clear this using SetFile: % xattr MyTrue.app % SetFile -a B MyTrue.app % xattr MyTrue.app com.apple.FinderInfo % xattr -px com.apple.FinderInfo MyTrue.app 00 00 00 00 00 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 % SetFile -a b MyTrue.app % xattr MyTrue.app Which brings me back to my original point. This is not being set by accident. Something in your build process is deli
Feb ’25
Reply to Codesign in a CI environment (Sequoia)
[quote='774832021, jan-dev, /thread/774832, /profile/jan-dev'] Or are there alternatives for signing MachO binaries without codesign? [/quote] No. Well, no supported alternatives. The on-disk format used by code signing format is subject to change. If you search around on the ’net you’ll find that folks reverse engineered it, but we don’t support such endeavours. [quote='774832021, jan-dev, /thread/774832, /profile/jan-dev'] perform signing using codesign in a system that runs as LaunchDaemon. [/quote] The only winning move is not to play (-: A launchd daemon runs as root, and signing code as root is always problematic. We even call that out in Creating distribution-signed code for macOS. I’ve seen various folks try to work around this, but that doesn’t end well IME. Specifically, using the UserName property in your launchd property list is not a good option, because it results in your daemon running in a mixed execution context [1]. You should set up your CI server to sign code as a logged
Topic: Code Signing SubTopic: General
Feb ’25
Codesign in a CI environment (Sequoia)
Can someone please describe what is necessary to perform signing using codesign in a system that runs as LaunchDaemon. All workarounds like placing the codesigning cert + private key a custom keychain and unlock it in the session of the LaunchDaemon doesn't work anymore on Sequoia. Or are there alternatives for signing MachO binaries without codesign?
Topic: Code Signing SubTopic: General
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Feb ’25
Application terminated by gatekeeper on Apple silicon mac
I have a .NET 6 application that runs in the background. The installer is a .pkg file built using a third-party tool called Packages. All .dylib and executable files are codesigned before packaging. The resulting .pkg file is notarized. The app uses these entitlements: com.apple.security.cs.allow-jit com.apple.security.cs.allow-unsigned-executable-memory com.apple.security.cs.allow-dyld-environment-variables com.apple.security.cs.disable-library-validation The app is built on a macbook Air 2015 running macOS 12.6 and it works without issues on that machine. On a macbook Pro M3 running macOS 14.6.1 the app fails to run even though the installation itself is successful. The only logs that I was able to find are related to syspolicyd (4 warnings): Unable to apply protection to app: 45, PST: (vuid: A78FF6C2-08D5-4DCC-B946-8836251AA0E7), (objid: 1873967), (team: (null)), (id: (null)), (bundle_id: (null)) Failed to register app bundle for protection: 45, PST: (vuid: A78FF6C2-08D5-4DCC-B946-8836251AA0E7), (
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Feb ’25
Reply to xattr -c not removing com.apple.FinderInfo attribute from Xcode files
Thanks for helping out with this! So Xcode is running: codesign --verbose=4 --force --sign - /Users/julianflack/Desktop/School_Code/DSP/Projects/GRANNY_SMITH/Builds/MacOSX/build/Debug/GRANNY_SMITH.vst3 and in return: /Users/julianflack/Desktop/School_Code/DSP/Projects/GRANNY_SMITH/Builds/MacOSX/build/Debug/GRANNY_SMITH.vst3: resource fork, Finder information, or similar detritus not allowed I tried running the same command in my terminal (replaced --verbose=4 with -vvvvv as suggested), and it gave me the same resource fork error. I then tried your test case with a MyTrue.app situation, and confirmed that com.apple.FinderInfo was causing the error. In the dummy app, I was able to remove the attribute added by SetFile and then the codesign worked fine. However, the attribute in my actual file that's stopping my build still refuses to be removed by any means. One thing I noticed: in the dummy app, the attribute that appeared was 'com.apple.FinderInfo: TEXT', while the attribute showing up in my
Feb ’25
Reply to Couldn't read USB device endpoints on MacOS15.3
Yes, We have included the com.apple.security.device.usb entitlement and following are the details- Checking with codesign is only half of the validation process. Take a look at this forum post for a detailed walkthrough followed by an example of the output. Would it help if we share our dmg as well? Can you please share your email or any other way to send that? Assuming the validation shows the entitlement is properly applied, then please file a bug on this. As part of that bug, do the following: Note the details of the hardware you're working with. If possible, upload a copy of the build that's failing. Collect an IORegistryExplorer.app snapshot and upload it to the bug. Reproduce the issue you're seeing multiple times, noting exactly what times you'd triggered the issue in each test. Collect a sysdiagnose and upload it to the bug. ...then post the bug number back here. Once the bug is filed and the data uploaded, I can pull the data from there and see what I can determine. __ Kevin Elliott DTS Engi
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’25
Reply to Sequoia Group Container for Mac Catalyst Apps
[quote='826188022, aehlke, /thread/758358?answerId=826188022#826188022, /profile/aehlke'] looks like this behavior has changed in the last day or two for macOS? [/quote] Yes! It makes me very happy to say that there’s been a significant improvement in this space. It’s now possible to create a macOS provisioning profile that authorises the use of an iOS-style app group. I’ve made a quick update to App Groups: macOS vs iOS: Fight! just now, but at some point I’ll go back to that post and update it properly with all the details. I tested this today with Xcode 15.4b1 running on macOS 15.3.1. Here’s a regular macOS app [1], created from the macOS > App template, using automatic signing, signed for development with an iOS style app group: % codesign -d -vvv Test721701.app … Authority=Apple Development: Quinn Quinn (7XFU7D52S4) … % codesign -d --ent - Test721701.app … [Dict] … [Key] com.apple.security.application-groups [Value] [Array] [String] group.eskimo1.test … % security cms -D -i Test72170
Topic: App & System Services SubTopic: Core OS Tags:
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Feb ’25
Unable to load contents of file list: '/Target Support Files/Pods-Runner/Pods-Runner-frameworks-Release-input-files.xcfilelist'
Here is my ci_post_clone.sh #!/bin/sh # fail if any command fails set -e # debug log set -x # Install CocoaPods using Homebrew. HOMEBREW_NO_AUTO_UPDATE=1 # disable homebrew's automatic updates. brew install cocoapods # Install Flutter using git. git clone https://github.com/flutter/flutter.git -b stable $HOME/flutter export PATH=$PATH:$HOME/flutter/bin # Install Flutter artifacts for iOS (--ios), or macOS (--macos) platforms. flutter precache --ios # Install Flutter dependencies. flutter channel master flutter doctor flutter pub get # Generate IOS file flutter build ios --release --no-codesign # Install CocoaPods dependencies. #cd ios && pod install # run `pod install` in the `ios` directory. exit 0
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6
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0
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22k
Activity
Jan ’24
Unable to validate with app sandbox issues
My app is a Safari extension. When trying to validate the app, I get the following error: App sandbox not enabled. The following executables must include the com.apple.security.app-sandbox entitlement with a Boolean value of true in the entitlements property list: [( app.rango.Rango.pkg/Payload/Rango for Safari.app/Contents/MacOS/Rango for Safari )] Refer to App Sandbox page at https://developer.apple.com/documentation/security/app_sandbox for more information on sandboxing your app. I don't know why this is happening. I have app sandbox enabled in both the app and the extension target. I have both entitlement files. When executing codesign -d --entitlements :- /path/to/binary I get the following: com.apple.security.app-sandboxcom.apple.security.files.user-selected.read-onlycom.apple.security.get-task-allowcom.apple.security.network.client If I check on Activity Monitor, on the sandbox column it shows true. I have no idea why I keep getting this error when all indicates that the app is actually sandb
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4
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0
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604
Activity
Feb ’25
Reply to macOS 15.3 Local Network Permission regressions
I was able to solve the self-update problem with Quinn's advice regarding codesigning with designated requirements. AssociatedBundleIdentifiers still doesn't work as documented, so I have opened a feedback ticket: FB16563823. Thanks for the help Quinn!
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Feb ’25
Reply to Couldn't read USB device endpoints on MacOS15.3
We were missing a step where we were not embedding the provisioning profile in our app, so we created one with default entitlements using our developer account and downloaded that. Then we provided this provisioning profile and the entitlements to the electron build process which embedded the provisioning profile in our app. We also checked the provisioning profile with the commands provided in the link. The app you uploaded to the bug is properly signed. The output of: codesign -dvvv --ent :- Lists these entitlements: com.apple.security.cs.allow-dyld-environment-variables com.apple.security.cs.allow-jit com.apple.security.cs.allow-unsigned-executable-memory com.apple.security.cs.disable-library-validation com.apple.security.device.usb While the output of: security cms -D -i /Contents/embedded.provisionprofile Is this: Entitlements com.apple.application-identifier __TEAM ID__.__BUNDLE ID___ keychain-access-groups __TEAM ID__.* com.apple.developer.team-identifier __TEAM ID__ Once again, please ta
Topic: App & System Services SubTopic: Core OS Tags:
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Feb ’25
Reply to Code signing for local, dev/staging, and production
Thank you. I did a little more digging after writing this post yesterday, and better understand the difference now between certificate categories (distribution/development). So the complexity with the developer build process is it seems like xcode manages all of this and is the easy way to do things. However, our project is primarily Go with some embedded objective-c. In other projects within our org, we have sort of a standard way of setting things up (using makefiles). For example, to get a development environment up for a specific project, we just clone and run make dev for consistency and sanity. I'm not ultra familiar with xcode, so I'm not sure if it's worth the hassle to have it run the go build, and i'm unsure of whether we can use CI if we do. Somewhat related follow-up question: Is there a way to avoid touching the private key for the precious developer certs (i.e., have a hardware security module / HSM generate and store the key and use an audited service? We use code signing certificates internall
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Feb ’25
Command CodeSign failed with a nonzero exit code
After Upgrading to Xcode 13 my Builds are failing with Command CodeSign failed with a nonzero exit code. My app is in version 3.4.4. While trying to build version 3.4.5 for Mac we have started to get this error: Command CodeSign failed with a nonzero exit code Have tried everything people have said in this and other forums: Clean build folder; Restart Xcode Add --deep to Other Code Signing Flags Revalidate all Certificates Manual and Auto Signing The unsigned executable works fine. I am Evan able to Sign it manually and distribute locally. For Store Submission we need this step to succeed. Will appreciate help from Apple Technical Support This started happening with Xcode 13.
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6
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0
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36k
Activity
Aug ’24
Reply to AppStore submission for Ruby/Glimmer app on MacOS without Xcode
[quote='774923021, chipcastle, /thread/774923, /profile/chipcastle'] Is the .app directory and file structure/naming sufficient? [/quote] It looks reasonable enough. A good place to start with this stuff is Placing Content in a Bundle. If you need more info then create a test project in Xcode, build it, and see what it did. [quote='774923021, chipcastle, /thread/774923, /profile/chipcastle'] how do I lint this file … ? [/quote] You can lint it with plutil. Indeed, I recommend you do that. Actually, my general advice is that you use plutil to convert it to the XML format, which means it’s not just technically correct but in the canonical format. [quote='774923021, chipcastle, /thread/774923, /profile/chipcastle'] and determine if it contains all of the necessary key/value pairs? [/quote] It’s hard to answer that, because it depends what you app does. However, a good place to start is with the above-mentioned Xcode project. [quote='774923021, chipcastle, /thread/774923, /profile/chipcastle'] is codesigning
Topic: Code Signing SubTopic: General
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Feb ’25
Error with downloading SAP
Hi! I am a 3rd year accounting student trying to install an SAP gui onto my brand new Macbook Air. Every time I download the app, it refuses to open and pops up with this error. CODESIGNING 1 Taskgated Invalid Signature I have Java installed for it and have followed my professor's directions, so it should be working. Can someone help me?
Replies
1
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0
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181
Activity
Feb ’25
Reply to xattr -c not removing com.apple.FinderInfo attribute from Xcode files
[quote='825773022, jsflack, /thread/774781?answerId=825773022#825773022, /profile/jsflack'] I'm wondering if that's a clue? [/quote] Not really. The Finder info is a 32-byte binary data structure. For files, the first field is the traditional Mac OS type type, where 'TEXT' is the type used for text files. The exactly structures are defined in Finder.h, part of the Core Services framework in the macOS SDK. In your hex dump all the bytes are zero except for the one at offset 0x08. That’s the first byte of the finderFlags field. The value, 0x2000, corresponds to the bundle flag (kHasBundle). you can set or clear this using SetFile: % xattr MyTrue.app % SetFile -a B MyTrue.app % xattr MyTrue.app com.apple.FinderInfo % xattr -px com.apple.FinderInfo MyTrue.app 00 00 00 00 00 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 % SetFile -a b MyTrue.app % xattr MyTrue.app Which brings me back to my original point. This is not being set by accident. Something in your build process is deli
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Feb ’25
Reply to Codesign in a CI environment (Sequoia)
[quote='774832021, jan-dev, /thread/774832, /profile/jan-dev'] Or are there alternatives for signing MachO binaries without codesign? [/quote] No. Well, no supported alternatives. The on-disk format used by code signing format is subject to change. If you search around on the ’net you’ll find that folks reverse engineered it, but we don’t support such endeavours. [quote='774832021, jan-dev, /thread/774832, /profile/jan-dev'] perform signing using codesign in a system that runs as LaunchDaemon. [/quote] The only winning move is not to play (-: A launchd daemon runs as root, and signing code as root is always problematic. We even call that out in Creating distribution-signed code for macOS. I’ve seen various folks try to work around this, but that doesn’t end well IME. Specifically, using the UserName property in your launchd property list is not a good option, because it results in your daemon running in a mixed execution context [1]. You should set up your CI server to sign code as a logged
Topic: Code Signing SubTopic: General
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Feb ’25
Codesign in a CI environment (Sequoia)
Can someone please describe what is necessary to perform signing using codesign in a system that runs as LaunchDaemon. All workarounds like placing the codesigning cert + private key a custom keychain and unlock it in the session of the LaunchDaemon doesn't work anymore on Sequoia. Or are there alternatives for signing MachO binaries without codesign?
Topic: Code Signing SubTopic: General
Replies
1
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0
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448
Activity
Feb ’25
Application terminated by gatekeeper on Apple silicon mac
I have a .NET 6 application that runs in the background. The installer is a .pkg file built using a third-party tool called Packages. All .dylib and executable files are codesigned before packaging. The resulting .pkg file is notarized. The app uses these entitlements: com.apple.security.cs.allow-jit com.apple.security.cs.allow-unsigned-executable-memory com.apple.security.cs.allow-dyld-environment-variables com.apple.security.cs.disable-library-validation The app is built on a macbook Air 2015 running macOS 12.6 and it works without issues on that machine. On a macbook Pro M3 running macOS 14.6.1 the app fails to run even though the installation itself is successful. The only logs that I was able to find are related to syspolicyd (4 warnings): Unable to apply protection to app: 45, PST: (vuid: A78FF6C2-08D5-4DCC-B946-8836251AA0E7), (objid: 1873967), (team: (null)), (id: (null)), (bundle_id: (null)) Failed to register app bundle for protection: 45, PST: (vuid: A78FF6C2-08D5-4DCC-B946-8836251AA0E7), (
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7
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0
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864
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Feb ’25
Reply to xattr -c not removing com.apple.FinderInfo attribute from Xcode files
Thanks for helping out with this! So Xcode is running: codesign --verbose=4 --force --sign - /Users/julianflack/Desktop/School_Code/DSP/Projects/GRANNY_SMITH/Builds/MacOSX/build/Debug/GRANNY_SMITH.vst3 and in return: /Users/julianflack/Desktop/School_Code/DSP/Projects/GRANNY_SMITH/Builds/MacOSX/build/Debug/GRANNY_SMITH.vst3: resource fork, Finder information, or similar detritus not allowed I tried running the same command in my terminal (replaced --verbose=4 with -vvvvv as suggested), and it gave me the same resource fork error. I then tried your test case with a MyTrue.app situation, and confirmed that com.apple.FinderInfo was causing the error. In the dummy app, I was able to remove the attribute added by SetFile and then the codesign worked fine. However, the attribute in my actual file that's stopping my build still refuses to be removed by any means. One thing I noticed: in the dummy app, the attribute that appeared was 'com.apple.FinderInfo: TEXT', while the attribute showing up in my
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Views
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Feb ’25
Reply to Couldn't read USB device endpoints on MacOS15.3
Yes, We have included the com.apple.security.device.usb entitlement and following are the details- Checking with codesign is only half of the validation process. Take a look at this forum post for a detailed walkthrough followed by an example of the output. Would it help if we share our dmg as well? Can you please share your email or any other way to send that? Assuming the validation shows the entitlement is properly applied, then please file a bug on this. As part of that bug, do the following: Note the details of the hardware you're working with. If possible, upload a copy of the build that's failing. Collect an IORegistryExplorer.app snapshot and upload it to the bug. Reproduce the issue you're seeing multiple times, noting exactly what times you'd triggered the issue in each test. Collect a sysdiagnose and upload it to the bug. ...then post the bug number back here. Once the bug is filed and the data uploaded, I can pull the data from there and see what I can determine. __ Kevin Elliott DTS Engi
Topic: App & System Services SubTopic: Core OS Tags:
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Feb ’25