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“missing package product”

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$99 developer package
All I want to do is re-write programs that I wrote in Realbasic years ago, so that I can get them to 64 bit code. I do not want to sell anything that I write on the App Store. They are for my personal use only. Can I do this with the $99 developer package? Or should I just go with Xojo? Thank You Dennis Edwards (edwardsx@mac.com)
2
0
462
Sep ’19
Reply to "Invalid Bundle. The bundle <bundle name> does not support the minimum OS Version specified in the Info.plist"
Hi, I have a similar issue after the last update of XCode. First, my GoogleMobileAds package and Firebase packages were conflicting. I updated both and the problem solved. But now, I cannot send an update to AppStore. Some of my packages are giving different errors: The bundle 'Payload/MyApp.app/Frameworks/MapboxCoreSearch.framework' is missing plist key. The Info.plist file is missing the required key: CFBundleShortVersionString. Please find more information about CFBundleShortVersionString at https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleshortversionstring This bundle Payload/MyApp.app/Frameworks/MapboxCoreSearch.framework is invalid. The Info.plist file is missing the required key: CFBundleVersion. Please find more information about CFBundleVersion at https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleversion Invalid Bundle. The bundle MyApp.app/Frameworks/AppsFlyerLi
Topic: Code Signing SubTopic: General Tags:
Mar ’24
Creating Swift Wrapper over XCFramework in Swift Package
I'm trying to use libgit2 in an iOS application. I've packaged up libgit2, libssh2, libssl, and libcrypto in XCFrameworks. The XCFrameworks support iOS arm64, simulator, and Catalyst. I want to build a Swift wrapper over the frameworks and deploy them using a Swift Package. When I link against the XCFrameworks directly in my application, I can consume libgit2 by creating a bridging header and #import from libgit2.xcframework. When I move the code into a Swift Package, it fails to build or find libgit2 even though it's part of the package. I can't find any indication of whether I need a bridging header or how to add the bridging header to my Swift package. Here's my Package.swift file: // swift-tools-version:5.3 import PackageDescription let package = Package( name: Git, platforms: [.iOS(.v13)], products: [ .library( name: Git, targets: [ SwiftGit ] ), ], targets: [ .target( name: SwiftGit, dependencies: [ .target(name: libcrypto), .targe
0
0
787
Sep ’20
Reply to Prevent malicious software detection on signed library
The third-party program does seem to have library validation disabled: I recommend that you discuss this with the tool’s author. The only good reason to disable library validation is if the tool is loading plug-ins from other third-party developers, which seems unlikely. I see a lot of folks disable library validation because they think it’ll make their life easier but, in reality, it makes things harder. Specifically, the combination of disabling library validation and dangling load commands is the number one cause of mysterious Gatekeeper rejections. See Resolving Trusted Execution Problems for the details. So, unless this tool needs to disable library validation, I recommend that you re-enable it. That’s better for security and it helps with Gatekeeper. I thought about notarising, but as far as I understand you can only notarise Apps or Zip files. Am I missing something? Yes. As a general rule you should not notarise each code item separately. Rather, build all your code items into a complete product
Topic: Code Signing SubTopic: General Tags:
Oct ’22
CoreData in Swift Packages
I am having issues loading my model from a Swift Package with the following structure: | Package.swift | Sources | - | SamplePackage | - | - Core | - | - | - SamplePackageDataStack.swift | - | - | - DataModel.xcdatamodeld | - | - | - | - Model.xcdatamodel ( <- is this new? ) As mentioned, I am not required to list the xcdatamodeld as a resource in my Package manifest. When trying to load the model in the main app, I am getting CoreData: error: Failed to load model named DataModel Code: In my swift Package: public class SamplePackageDataStack: NSObject { public static let shared = SamplePackageDataStack() private override init() {} public lazy var persistentContainer: NSPersistentContainer = { let container = NSPersistentContainer(name: DataModel) container.loadPersistentStores(completionHandler: { (storeDescription, error) in if let error = error as NSError? { fatalError(Unresolved error (error), (error.userInfo)) } }) return container }() /// The managed object context associate
5
0
5.8k
Jun ’20
'Bad Package' response
I've tried submitting a Safari extension multiple times to the Safari Extensions Gallery. I've received a 'Bad Package' email from safari-extensions@apple.com twice now.The extension was built on the latest version of OSX 10.10 and the latest version of Safari each time, and was built on a different MacBook Pro for the second submission to check that this was not where the problem was. Is there anything that I could be doing wrong other than not building the package on the latest version of Safari?This is the response I keep getting back from Apple:Thank you for submitting your extension Copyright Hub Safari Extension to be considered for a listing on the Safari Extensions Gallery. During our review, we found that the extension was built with an older versions of Safari.Your extension can be built using any version of Safari on Mac OS X 10.10.Please rebuild your extension with the latest version of Safari, then resubmit your extension so that it can be reviewed and considered for a listing o
1
0
483
Aug ’15
Creating Swift Package with binaryTarget that has dependencies
How can you distribute an XCFramework via Swift Package Manager when it has dependencies on other Swift packages? We accomplished this with CocoaPods in order to distribute our closed source SDK that has dependencies, but need to migrate to SPM. Note none of the types from the dependencies are used as part of our module’s public interface - usage is purely internal. I’ve made a lot of progress following these steps for a simple example: Create Framework Project Create a new iOS Framework project in Xcode and name it WallpaperKit In the project settings select the target and verify in Build Settings that Build Libraries for Distribution is Yes then set Skip Install to No Create a new UIViewController subclass, name it WallpaperPreviewViewController, make it public, and add some functionality to it to show a UIImageView Add a new Package Dependency in the project settings, for this example we’ll use https://github.com/onevcat/Kingfisher, and specify exact version 8.5.0 Add internal im
4
0
1.1k
Sep ’25
Error Missing required module 'RxCocoaRuntime' in xcframeworks
I am using RxCocoa in custom framework, so I am trying to inject dependencies with SPM and make that .xcframework. I made the .xcframework, but the following error keeps appearing. The process of creating and configuring the framework project and creating the xcframework was as follows. Development Environment CPU : Apple slicon (M1 PRO) MacOS : Ventura 13.1 Xcode : 14.1 Step Create framework project (sdk-sample) Set Build Active Architecture Only YES from NO Mach-O Type is Dynamic Library Write simple code using RxSwift, Rxcocoa Create .xcarchive and .xcframework xcodebuild archive -scheme sdk-sample -archivePath ./archive/sdk-sample.framework-iphoneos.xcarchive -sdk iphoneos SKIP_INSTALL=NO BUILD_LIBRARY_FOR_DISTRIBUTION=YES xcodebuild archive -scheme sdk-sample -archivePath ./archive/sdk-sample.framework-iphonesimulator-arm64.xcarchive -sdk iphonesimulator SKIP_INSTALL=NO BUILD_LIBRARY_FOR_DISTRIBUTION=YES xcodebuild -create-xcframework -framework './archive/sdk-sample.framework-iphoneos.xcarc
2
0
1.3k
Jun ’23
Swift Packages with User Certificate
Hi, is it possible to add a user certificate when connecting to a remote swift package? A cannot download the package when accessing repositories which require a user certificate. Safari allows you to specify a pfx certificate from your keychain: Adding a remote account in Xcode settings also fails when a user certificate is required: Is there an option to specify the user certificate in your keychain?
0
0
420
Jul ’21
Product ID conflict for IAP across staging/production apps
I’m working on a Flutter application that implements subscriptions using in-app purchases (IAP). I currently have two apps under the same developer account: One for staging One for production In App A (staging), I successfully created a monthly subscription with the product ID: rc_1299_monthly However, when I try to create a subscription with the same product ID (rc_1299_monthly) in App B (production), I encounter the following error: The Product ID you entered is already being used by another subscription. My understanding was that product IDs are scoped per app, but this error suggests there may be account-level constraints. Has anyone encountered this before? Is it required to use unique product IDs across all apps under the same account, or is there a recommended approach for handling staging vs production setups? Any clarification or best practices would be appreciated.
1
0
192
Mar ’26
Missing Entitlement. The bundle ... is missing entitlement 'com.apple.developer.networking.networkextension'."
Hello everyone, I'm encountering an issue while trying to publish an app on TestFlight. The app in question is Home Assistant, which I've compiled from the source. I am able to compile and install the app on my device without any problems. My company's developer account is properly configured, and I have set Xcode to automatically manage the provisioning profile. The archive is also created successfully, but when I attempt to upload it to Apple Store Connect for testing via TestFlight, I receive the following error: ERROR: [ContentDelivery.Uploader] Asset validation failed (90525) Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: ceac6dcc-9c76-412e-8ea7-f2d2845f8013) I've made several attempts to resolve this issue to no avail. For instance, if I add the missing capability manually, then I am informed that the provisioning profile is incorrect. Howeve
8
0
3.3k
Jan ’24
Reply to Alttool Manual Notarisation of App - The operation couldn’t be completed. Is a directory Is a directory (21)
You can’t notarise a .app directly. The notary service only accepts files, and specifically zip archives (.zip), installer packages (.pkg), and disk images (.dmg). For info on how to package your app for distribution, see Signing a Mac Product For Distribution. Also, please don’t use the altool. It has been deprecated, at least for notarisation work, in favour of notarytool, which is nicer, faster, and more reliable. See WWDC 2021 Session 10261 Faster and simpler notarization for Mac apps. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Nov ’21
Reply to Executables QtWebSockets and QtQmlModels prevent notarization
but only by signing the app first with --deep, which I understand to be ill-advised. Indeed. See --deep Considered Harmful for an explanation as to why. I have yet to see if this prevents things from opening on a new machine. See Testing a Notarised Product for advice on how to test your notarised package. I'd be very appreciative if anyone can guide me through the process of successfully notarizing a package like mine See this pair of posts: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
Mar ’22
$99 developer package
All I want to do is re-write programs that I wrote in Realbasic years ago, so that I can get them to 64 bit code. I do not want to sell anything that I write on the App Store. They are for my personal use only. Can I do this with the $99 developer package? Or should I just go with Xojo? Thank You Dennis Edwards (edwardsx@mac.com)
Replies
2
Boosts
0
Views
462
Activity
Sep ’19
Reply to "Invalid Bundle. The bundle <bundle name> does not support the minimum OS Version specified in the Info.plist"
Hi, I have a similar issue after the last update of XCode. First, my GoogleMobileAds package and Firebase packages were conflicting. I updated both and the problem solved. But now, I cannot send an update to AppStore. Some of my packages are giving different errors: The bundle 'Payload/MyApp.app/Frameworks/MapboxCoreSearch.framework' is missing plist key. The Info.plist file is missing the required key: CFBundleShortVersionString. Please find more information about CFBundleShortVersionString at https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleshortversionstring This bundle Payload/MyApp.app/Frameworks/MapboxCoreSearch.framework is invalid. The Info.plist file is missing the required key: CFBundleVersion. Please find more information about CFBundleVersion at https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleversion Invalid Bundle. The bundle MyApp.app/Frameworks/AppsFlyerLi
Topic: Code Signing SubTopic: General Tags:
Replies
Boosts
Views
Activity
Mar ’24
Creating Swift Wrapper over XCFramework in Swift Package
I'm trying to use libgit2 in an iOS application. I've packaged up libgit2, libssh2, libssl, and libcrypto in XCFrameworks. The XCFrameworks support iOS arm64, simulator, and Catalyst. I want to build a Swift wrapper over the frameworks and deploy them using a Swift Package. When I link against the XCFrameworks directly in my application, I can consume libgit2 by creating a bridging header and #import from libgit2.xcframework. When I move the code into a Swift Package, it fails to build or find libgit2 even though it's part of the package. I can't find any indication of whether I need a bridging header or how to add the bridging header to my Swift package. Here's my Package.swift file: // swift-tools-version:5.3 import PackageDescription let package = Package( name: Git, platforms: [.iOS(.v13)], products: [ .library( name: Git, targets: [ SwiftGit ] ), ], targets: [ .target( name: SwiftGit, dependencies: [ .target(name: libcrypto), .targe
Replies
0
Boosts
0
Views
787
Activity
Sep ’20
Reply to Prevent malicious software detection on signed library
The third-party program does seem to have library validation disabled: I recommend that you discuss this with the tool’s author. The only good reason to disable library validation is if the tool is loading plug-ins from other third-party developers, which seems unlikely. I see a lot of folks disable library validation because they think it’ll make their life easier but, in reality, it makes things harder. Specifically, the combination of disabling library validation and dangling load commands is the number one cause of mysterious Gatekeeper rejections. See Resolving Trusted Execution Problems for the details. So, unless this tool needs to disable library validation, I recommend that you re-enable it. That’s better for security and it helps with Gatekeeper. I thought about notarising, but as far as I understand you can only notarise Apps or Zip files. Am I missing something? Yes. As a general rule you should not notarise each code item separately. Rather, build all your code items into a complete product
Topic: Code Signing SubTopic: General Tags:
Replies
Boosts
Views
Activity
Oct ’22
Install macOS package wirelessly
I'am truing to implement package install as described here https://help.apple.com/deployment/macos/#/ior5df10f73a in section 'Install content wirelessly'.Sometimes Mac don't install my package. How can I find the reason? Is there debug logs for the process?Thank you!
Replies
1
Boosts
0
Views
568
Activity
Sep ’17
CoreData in Swift Packages
I am having issues loading my model from a Swift Package with the following structure: | Package.swift | Sources | - | SamplePackage | - | - Core | - | - | - SamplePackageDataStack.swift | - | - | - DataModel.xcdatamodeld | - | - | - | - Model.xcdatamodel ( <- is this new? ) As mentioned, I am not required to list the xcdatamodeld as a resource in my Package manifest. When trying to load the model in the main app, I am getting CoreData: error: Failed to load model named DataModel Code: In my swift Package: public class SamplePackageDataStack: NSObject { public static let shared = SamplePackageDataStack() private override init() {} public lazy var persistentContainer: NSPersistentContainer = { let container = NSPersistentContainer(name: DataModel) container.loadPersistentStores(completionHandler: { (storeDescription, error) in if let error = error as NSError? { fatalError(Unresolved error (error), (error.userInfo)) } }) return container }() /// The managed object context associate
Replies
5
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0
Views
5.8k
Activity
Jun ’20
Don't See Packages in My Dashboard
Hi I just signed up to developer.apple.com today. I was told by my app developer that I needed to get the unity package but when I logged in I don't see packages anywhere in my dashboard. Please can anyone help me Thank you
Replies
2
Boosts
0
Views
698
Activity
Jun ’17
'Bad Package' response
I've tried submitting a Safari extension multiple times to the Safari Extensions Gallery. I've received a 'Bad Package' email from safari-extensions@apple.com twice now.The extension was built on the latest version of OSX 10.10 and the latest version of Safari each time, and was built on a different MacBook Pro for the second submission to check that this was not where the problem was. Is there anything that I could be doing wrong other than not building the package on the latest version of Safari?This is the response I keep getting back from Apple:Thank you for submitting your extension Copyright Hub Safari Extension to be considered for a listing on the Safari Extensions Gallery. During our review, we found that the extension was built with an older versions of Safari.Your extension can be built using any version of Safari on Mac OS X 10.10.Please rebuild your extension with the latest version of Safari, then resubmit your extension so that it can be reviewed and considered for a listing o
Replies
1
Boosts
0
Views
483
Activity
Aug ’15
Creating Swift Package with binaryTarget that has dependencies
How can you distribute an XCFramework via Swift Package Manager when it has dependencies on other Swift packages? We accomplished this with CocoaPods in order to distribute our closed source SDK that has dependencies, but need to migrate to SPM. Note none of the types from the dependencies are used as part of our module’s public interface - usage is purely internal. I’ve made a lot of progress following these steps for a simple example: Create Framework Project Create a new iOS Framework project in Xcode and name it WallpaperKit In the project settings select the target and verify in Build Settings that Build Libraries for Distribution is Yes then set Skip Install to No Create a new UIViewController subclass, name it WallpaperPreviewViewController, make it public, and add some functionality to it to show a UIImageView Add a new Package Dependency in the project settings, for this example we’ll use https://github.com/onevcat/Kingfisher, and specify exact version 8.5.0 Add internal im
Replies
4
Boosts
0
Views
1.1k
Activity
Sep ’25
Error Missing required module 'RxCocoaRuntime' in xcframeworks
I am using RxCocoa in custom framework, so I am trying to inject dependencies with SPM and make that .xcframework. I made the .xcframework, but the following error keeps appearing. The process of creating and configuring the framework project and creating the xcframework was as follows. Development Environment CPU : Apple slicon (M1 PRO) MacOS : Ventura 13.1 Xcode : 14.1 Step Create framework project (sdk-sample) Set Build Active Architecture Only YES from NO Mach-O Type is Dynamic Library Write simple code using RxSwift, Rxcocoa Create .xcarchive and .xcframework xcodebuild archive -scheme sdk-sample -archivePath ./archive/sdk-sample.framework-iphoneos.xcarchive -sdk iphoneos SKIP_INSTALL=NO BUILD_LIBRARY_FOR_DISTRIBUTION=YES xcodebuild archive -scheme sdk-sample -archivePath ./archive/sdk-sample.framework-iphonesimulator-arm64.xcarchive -sdk iphonesimulator SKIP_INSTALL=NO BUILD_LIBRARY_FOR_DISTRIBUTION=YES xcodebuild -create-xcframework -framework './archive/sdk-sample.framework-iphoneos.xcarc
Replies
2
Boosts
0
Views
1.3k
Activity
Jun ’23
Swift Packages with User Certificate
Hi, is it possible to add a user certificate when connecting to a remote swift package? A cannot download the package when accessing repositories which require a user certificate. Safari allows you to specify a pfx certificate from your keychain: Adding a remote account in Xcode settings also fails when a user certificate is required: Is there an option to specify the user certificate in your keychain?
Replies
0
Boosts
0
Views
420
Activity
Jul ’21
Product ID conflict for IAP across staging/production apps
I’m working on a Flutter application that implements subscriptions using in-app purchases (IAP). I currently have two apps under the same developer account: One for staging One for production In App A (staging), I successfully created a monthly subscription with the product ID: rc_1299_monthly However, when I try to create a subscription with the same product ID (rc_1299_monthly) in App B (production), I encounter the following error: The Product ID you entered is already being used by another subscription. My understanding was that product IDs are scoped per app, but this error suggests there may be account-level constraints. Has anyone encountered this before? Is it required to use unique product IDs across all apps under the same account, or is there a recommended approach for handling staging vs production setups? Any clarification or best practices would be appreciated.
Replies
1
Boosts
0
Views
192
Activity
Mar ’26
Missing Entitlement. The bundle ... is missing entitlement 'com.apple.developer.networking.networkextension'."
Hello everyone, I'm encountering an issue while trying to publish an app on TestFlight. The app in question is Home Assistant, which I've compiled from the source. I am able to compile and install the app on my device without any problems. My company's developer account is properly configured, and I have set Xcode to automatically manage the provisioning profile. The archive is also created successfully, but when I attempt to upload it to Apple Store Connect for testing via TestFlight, I receive the following error: ERROR: [ContentDelivery.Uploader] Asset validation failed (90525) Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: ceac6dcc-9c76-412e-8ea7-f2d2845f8013) I've made several attempts to resolve this issue to no avail. For instance, if I add the missing capability manually, then I am informed that the provisioning profile is incorrect. Howeve
Replies
8
Boosts
0
Views
3.3k
Activity
Jan ’24
Reply to Alttool Manual Notarisation of App - The operation couldn’t be completed. Is a directory Is a directory (21)
You can’t notarise a .app directly. The notary service only accepts files, and specifically zip archives (.zip), installer packages (.pkg), and disk images (.dmg). For info on how to package your app for distribution, see Signing a Mac Product For Distribution. Also, please don’t use the altool. It has been deprecated, at least for notarisation work, in favour of notarytool, which is nicer, faster, and more reliable. See WWDC 2021 Session 10261 Faster and simpler notarization for Mac apps. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Replies
Boosts
Views
Activity
Nov ’21
Reply to Executables QtWebSockets and QtQmlModels prevent notarization
but only by signing the app first with --deep, which I understand to be ill-advised. Indeed. See --deep Considered Harmful for an explanation as to why. I have yet to see if this prevents things from opening on a new machine. See Testing a Notarised Product for advice on how to test your notarised package. I'd be very appreciative if anyone can guide me through the process of successfully notarizing a package like mine See this pair of posts: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
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Activity
Mar ’22