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missing package product

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Product suggestion
Hi, since I can't seem to find a place on the Apple website to suggest a product, I thought this forum area would be a good place to try.I'm wondering if Apple has ever considered creating a key fob accessory that would allow people to Find My Fob? Not sure how technically feasible that would be but it would sure be handy.Further, I wonder if Apple has ever considered including a place on their website that would allow consumers to offer product suggestions (a cyber suggestion box) rather than having to go through the Developer site. . . just a thought.Thanks.
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266
Dec ’16
$99 developer package
All I want to do is re-write programs that I wrote in Realbasic years ago, so that I can get them to 64 bit code. I do not want to sell anything that I write on the App Store. They are for my personal use only. Can I do this with the $99 developer package? Or should I just go with Xojo? Thank You Dennis Edwards (edwardsx@mac.com)
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438
Sep ’19
XCode Not Resolving Swift Package Dependencies
Need help understanding if this is an XCode issue or user error. I created a XCFramework to distribute as a Swift Package. Manifest file ex: // The swift-tools-version declares the minimum version of Swift required to build this package. import PackageDescription let package = Package( ttname: MyFramework, ttplatforms: [ ttt.iOS(.v9) tt], ttproducts: [ tttt// Products define the executables and libraries a package produces, and make them visible to other packages. tttt.library( ttttttname: MyFramework, tttttttargets: [MyFramework]) tt], ttdependencies: [ tttt.package(name: Alamofire, url: https://github.com/Alamofire/Alamofire, .upToNextMajor(from: 4.8.2)), tttt... tttt], tttargets: [ tttt.binaryTarget( ttttttname: MyFramework, ttttttpath: ./Sources/MyFramework.xcframework) tt] ) When I import my Swift package in to a new XCode project, the modules in the dependencies are not found. Only when I manually import each dependency as a Swift Package
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5.4k
Feb ’21
Reply to Invalid 'minimum platform version' error persists in XCode 13.4 UI only
Oy! Just as I was giving up, I solved it. In case it helps others... The problem was an intermediate library targeting iOS 13. The XCode error was confusing. Scenario: MyCoreLib swift package targeted iOS 14 MyUILib swift package targeted iOS 13 (and used MyCoreLib) MyApp targeted iOS 14, and used both MyCoreLib and MyUILib When building MyApp, the error said: The package product 'MyCoreLib' requires minimum platform version 14.0 for the iOS platform, but this target supports 13.0 I could not find iOS-13 referenced anywhere in MyApp or MyCoreLib. So I guess I should make a feedback assistant feature request to clarify that error message. It should indicate the target triplet/SDK and how it was derived. (In this case it took the minimum of the imported packages).
Oct ’22
Creating Swift Package with binaryTarget that has dependencies
How can you distribute an XCFramework via Swift Package Manager when it has dependencies on other Swift packages? We accomplished this with CocoaPods in order to distribute our closed source SDK that has dependencies, but need to migrate to SPM. Note none of the types from the dependencies are used as part of our module’s public interface - usage is purely internal. I’ve made a lot of progress following these steps for a simple example: Create Framework Project Create a new iOS Framework project in Xcode and name it WallpaperKit In the project settings select the target and verify in Build Settings that Build Libraries for Distribution is Yes then set Skip Install to No Create a new UIViewController subclass, name it WallpaperPreviewViewController, make it public, and add some functionality to it to show a UIImageView Add a new Package Dependency in the project settings, for this example we’ll use https://github.com/onevcat/Kingfisher, and specify exact version 8.5.0 Add internal im
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301
Sep ’25
Invalid product id
We have one application called Hydra with products already created. But one of them is always returning us an invalid product id when we request the information about products. The current status for this product is Ready to submit and the price is 0. The other products are always ok. Can someone help me?
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537
Jun ’21
'Bad Package' response
I've tried submitting a Safari extension multiple times to the Safari Extensions Gallery. I've received a 'Bad Package' email from safari-extensions@apple.com twice now.The extension was built on the latest version of OSX 10.10 and the latest version of Safari each time, and was built on a different MacBook Pro for the second submission to check that this was not where the problem was. Is there anything that I could be doing wrong other than not building the package on the latest version of Safari?This is the response I keep getting back from Apple:Thank you for submitting your extension Copyright Hub Safari Extension to be considered for a listing on the Safari Extensions Gallery. During our review, we found that the extension was built with an older versions of Safari.Your extension can be built using any version of Safari on Mac OS X 10.10.Please rebuild your extension with the latest version of Safari, then resubmit your extension so that it can be reviewed and considered for a listing o
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467
Aug ’15
Swift Package Manager failed
I'm building a swiftUI project for ios and trying to connect a Firebase/FireStore DB to the project using Swift Package Manager and importing; firebase-ios-sdk. In doing so, I get a Package Resolution Failed message with a box and list of all the firebase-ios-sdk that could not be resolved. I tried deleting the derived data folder content, resetting package caches, resolving the package version, restart Xcode. Nothing worked. Last night I uninstalled Xcode and re-installing Xcode overnight. Did not work, still the same issue today. When I import Firebase to the .swiftui file, I get a code error message - No such module 'FirebaseCore'
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909
May ’22
Both app and pkg are notarized; app opens fine but pkg encounters javascript error
I have an app built using python with pyinstaller. I was able to successfully get the app notarized and open it on my computer as well as a different one (OS 11.6.1). I can also get the pkg successfully notarized, but when I attempt to launch it on my own computer (or a different one), an error box immediately appears stating There was an error reading the package along with JavaScriptError. I looked at the log file corresponding to the notarization, and I saw no error messages or warnings. Neither java nor javascript appear anywhere. This was not a problem for me a couple weeks ago when using a slightly different version of my program. Is there a different log file of some type, associated with javascript, that might shed light on the problem? Update: I did just try to check whether package passed the gatekeeper test by typing spctl -a '/Users/..../application.pkg' at the terminal, which returned rejected
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2.1k
May ’22
Reply to Detect if Bundle.module is available
In the Package.swift in target declare: let package = Package( name: Library, defaultLocalization: en, platforms: [ .iOS(.v11) ], products: [ .library( name: Library, targets: [Library] ), ], dependencies: [], targets: [ .target( name: Library, dependencies: [], path: Sources, swiftSettings: [ .define(SPM) ] ), ] ) the important part is the definition of SPM, then we create the following extension #if !SPM extension Bundle { static var module:Bundle { Bundle(identifier: com.library.example)! } } #endif this way we always have Bundle.module available
Topic: Programming Languages SubTopic: Swift Tags:
Feb ’21
Creating Swift Wrapper over XCFramework in Swift Package
I'm trying to use libgit2 in an iOS application. I've packaged up libgit2, libssh2, libssl, and libcrypto in XCFrameworks. The XCFrameworks support iOS arm64, simulator, and Catalyst. I want to build a Swift wrapper over the frameworks and deploy them using a Swift Package. When I link against the XCFrameworks directly in my application, I can consume libgit2 by creating a bridging header and #import from libgit2.xcframework. When I move the code into a Swift Package, it fails to build or find libgit2 even though it's part of the package. I can't find any indication of whether I need a bridging header or how to add the bridging header to my Swift package. Here's my Package.swift file: // swift-tools-version:5.3 import PackageDescription let package = Package( name: Git, platforms: [.iOS(.v13)], products: [ .library( name: Git, targets: [ SwiftGit ] ), ], targets: [ .target( name: SwiftGit, dependencies: [ .target(name: libcrypto), .targe
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746
Sep ’20
Distributing Binary via Cocoapods & Swift Packages
I maintain a library that has thus far used Cocoapods to manage dependencies and also distribute an xcframework of the library. I'd now like to also distribute the same library through Swift Packages but am running into issues. I'm using the same xcframework in a local Swift Package and have added all the necessary dependencies to Package.swift, but when I attempt to add this Swift Package to a test app, the app will build correctly but fail at runtime due to a missing .framework file for a dependency I'll just call THE_DEPENDENCY: dyld[61483]: Library not loaded: @rpath/THE_DEPENDENCY.framework/THE_DEPENDENCY Referenced from: <75074516-C1CD-3251-8807-94A7502176A7> /Users/ME/Library/Developer/Xcode/DerivedData/MY_TEST_APP-bwfsfwjjnagdurdnjrhhdppgitvr/Build/Products/Debug-appletvsimulator/MY_LIBRARY.framework/MY_LIBRARY Reason: tried: '/Users/ME/Library/Developer/Xcode/DerivedData/MY_TEST_APP-bwfsfwjjnagdurdnjrhhdppgitvr/Build/Products/Debug-appletvsi
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495
Jun ’24