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Reply to Non-Public Library SockPuppetGizmo
XCode Version 6.3.2 (6D2105), same issue, but very strangely my binary on testflight just re-entered status processing automagically, 😮, but I have already send hours ago, external testers able to test on devices.Also it shows Apple Watch Not Paired warning on testflight version. And I get e-mail about CFBundleShortVersionString Mismatch - The CFBundleShortVersionString value '1.0' of extension but it's absolitelly wrong information, very strange things happening.Guys, SockPuppetGizmo.framework is one of private headers of known Apple Watch/WatchKit code! Of course not in your code.
Jun ’15
Reply to What is the best language to write mobile applications? Specifically for social networking, geographical location, spacial photos, videos, photos etc
As mentioned - you have 2 choices, (Obj-C, and Swift). So, the choice of language, for me, is largely based the design of the App... is it Dynamically Driven, or Static. What I mean - is all of the backend ... (where you fetch your data), well defined? can/does it change? How often, etc... This Dynamic app is best dealt with a Runtime Architecture like Objective-C. Swift, which is Compile Time Architecture is great for the well defined static type of App.With Objective-C, you can use 'Introspection', and other runtime API's to analyse the type data, to create Objects, with properties & methods on the fly... to process, and display data ... that was not 'expected'... thats very powerfull.Also, while Swift is now ready for 'Prime Time', the push to use it by Apple has beenSpeed... basically the argument went, that a Compiled Time Architecture is faster'... this is true, if you your App did not depend on UI, (They failed to mention that at WWDC 2014). Thats because, all of the UI is created/built on
Jun ’15
Did anyone was able to submit an Apple Watch App in the last 12 hours ?
Since yesterday evening app submission is crashing for some users (including me)* If you use Application Loader, you get an error message about the use of a Private Framework, SockPuppetGizmo. I could copy/paste the error message, but you can't copy Archive submission errors. I won't comment on that. See https://forums.developer.apple.com/thread/5797 for original report.The SockPuppetGizmo is a private internal framework that is added by apple build process to automatically to any watchkit app.* If you use xcode 6.3.1, it will crash when displaying the error message, unless you close the Xcode window while the organizer uploads. There is a report about that in https://forums.developer.apple.com/thread/5793?sr=stream&ru=7188 , and it doesn't seem related, as users are able to upload using Application Loader when they close the windowSo my question is: Did anyone succeeded in submitting an app with WacthKit in the last 12 hours ?If someone succeeded, I'd like to know* What version of Xcode are you
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Jun ’15
Reply to CloudKit JS
I have the same issue, additionally I get:[Error] Refused to get unsafe header X-Apple-Request-UUID onload (ck-auth, line 260) [Error] Refused to get unsafe header X-Apple-Jingle-Correlation-Key onload (ck-auth, line 261)when trying to log in.
Jun ’15
telephony
HiI am working on a kind of VoIP app for the iOS and I am facing 2 problems.1) I would like to monitor the telephony state of the device in order to be able to reject incoming VoIP call when the user is already talking on a telephony call.I am already listening to the events from the CTCallCenter class, but the class does not deliver events when my application is in the background/suspended state.Furthermore the currentCalls set is NOT updated when I check the state while my app in running in the background processing mode.Is there any other way to get the telephony state while the application is running in the background mode ?2) I would like to reject an incoming telephony call (with a busy tone) if the user is already talking on a VoIP call.On the net I found suggestions to use the CTCallDisconnect API, but this is a private API.Is there any public API in order to programmatically disconnect a telephony call ?If this is not possible I would like to reduce the volume of the ringtone/audio notificat
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Jun ’15
xcode crashing when submitting to app store
Xcode started crashing when I submitt the app to the app store. Starts uploading and then crashes;-Any help would be great Thanks 🙂Process: Xcode [901]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 6.3.2 (7718)Build Info: IDEFrameworks-7718000000000000~2App Item ID: 497799835App External ID: 812404257Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [901]User ID: 501Date/Time: 2015-06-18 11:56:49.680 +0100OS Version: Mac OS X 10.10.3 (14D136)Report Version: 11Anonymous UUID: 94F7BB97-75BE-AD36-EAE9-7A9A74443C6FTime Awake Since Boot: 1200 secondsCrashed Thread: 31 Dispatch queue: NSOperationQueue 0x7ffcdc1cbd70 :: NSOperation 0x7ffcdc1ab340 (QOS: USER_INITIATED)Exception Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Application Specific Information:ProductBuildVersion: 6D2105ASSERTION FAILURE in /SourceCache/IDEFrameworks/IDEFrameworks-7718/IDEFoundation/Issues/IDEIssueManager.m:457Details: This met
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Jun ’15
App asks for a password after unsuccessful transaction
I have a consumable IAP, I mark it as finished after my POST request returns success with[[SKPaymentQueue defaultQueue] finishTransaction:transaction];but if there is an error and then user closes the app and open it next time, even though I have no calls to StoreKit or etc. the app asks for password (I am assuming because its getting ready to notify the app about unfinished transaction). Is this desired behaviour? Am I missing something?
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Jun ’15
Reply to Xcode quit unexpectedly. Xcode 6.3.2
At what point in the process does it quit, exactly? Uploading Archive step of the process.Did you try deleting old archives? I deleted all archives and tried again. It didn't work.Did you restart your computer? Yes.How much free space on your hard drive? 905 Gb.Which version version OS X? OS X Yosemite 10.10.1Please let me know how can I solve this. I need to upload that archive now.
Jun ’15
Any more info about the unable to join Dev program error?
I posted when the new update came but I am still unable to join the Dev program. I've talked to quite a few other people on the fourms who are also unable to join/renew their program. I did hear back from Apple, almost a week ago, and they said they're aware of the issue and working on it but I was wondering if anyone else has heard from them more recently with more information?
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Jun ’15
Photos Extension Issue - Reinstall Photos?
I have a photo app with an action extension (not photo editing) that works well in Photos. I'm in the process of converting that app to freemium (different bundleID but same display names for the extension and app) and at one point I installed the new app with the original app still there during testing on a real phone. Then I saw two identical actions when a photo is selected and the action button is tapped.So, I looked and I may (or may not) have mixed bundleIDs for the various parts (or something), so I changed the display name for the newest app (over and over).Long story short, after deinstalling the original app, resetting the iPhone, cleaning the project, quitting/restarting Xcode, deleting both apps from the phone, reinstalling the new app alone, etc. when I try to use the free app on my phone bizarre things happen (and BTW, everything works fine in the simulator).What happens is that when I select a photo, tap the action button, my action icon is not there. But when I look under More… the si
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jun ’15
Game Center leaderboard set not showing in App Store version
edit: In this archived thread: https://devforums.apple.com/messages/1069874#1069874 it looks like @amandavoss was able to fix the issue for a few developers. I'm still unable to get Game Center to work in the released version, but it still works as expected in the sandbox with my development build...It looks like my Game Center Leaderboard Sets are not showing in my game in the App Store released version. When I switch into Game Center sandbox mode, I am able to see the leaderboard set( i.e. everything works as I expect ). My game just got released a few hours ago, so I don't know if this is just an issue of 'wait and it will fix itself' or if I should be worried that I need to change some settings in iTunes Connect. Anyone else have some experience to share?Thanks,Mark
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Jun ’15