I'm a big stuck with UITextFields at the moment.I'm trying to implement a custom appearance for the Text Fields in my app, however they don't seem to work as intended. As an example, I put three text fields on a viewcontroller, each using my CustomTextField class. There is additional logic in my original files to change other aspects of the appearance, but that'll do it:let bgColor = UIColor.darkGrayColor() let focusedBgColor = UIColor.whiteColor() class CustomTextField: UITextField { override func awakeFromNib() { super.awakeFromNib() self.backgroundColor = bgColor } override func didUpdateFocusInContext(context: UIFocusUpdateContext, withAnimationCoordinator coordinator: UIFocusAnimationCoordinator) { coordinator.addCoordinatedAnimations({ if self.focused { self.backgroundColor = focusedBgColor self.transform = CGAffineTransformMakeScale(1.1, 1.1) } else { self.backgroundColor = bgColor self.transform = CGAffineTransformIdentity } }, completion: nil) } }Everything seems to work fine when just switc
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Hello,I currently work on lightweight apps with managable source code and a small set of assets. The final ipa file sizes varies between 40-50 MB. How can that be? I expected them to be around 5-10 MB. Are there any pitfalls or setting mistakes one can make? Also, when submitting builds to iTunes Connect, it states that the API analysis file is very big. Any suggestions?Regards
If next week is the launch, I'm guessing we wont see another beta. Beta 3 just doesnt feel like a ready to GA release though. They must be holding something pretty big back. We'll find out soon enough I guess.
I am still waiting, and my tranfer was initated on Aug 26, 2015. Still getting the same usless responses from Apple.The next big question will be what will happened once the 60 day transfer agreement expires (in 4 days). Will may transfer still go through (since it has been accepted), will it autoamtically be cancelled, and need to be re-initated? Will it create a new bug in their transfer process, that will take for ever for them to fix.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
The reasoning behing holding an object-id over a MOC is that the network operation may take a while to timeout if something is wrong, and you may end up with lots of MOC objects in the interim, if you issue lots of network operations. They are relatively lightweight, so it's probably not a big deal, but I like to hold onto as little as possible while awaiting the completion of a network operation.
Topic:
App & System Services
SubTopic:
iCloud & Data
Tags:
Yeah, it happens to me all the time. Happened in XCode 7.0, XCode 7.0.1, and now in XCode 7.1 after upgrading today. I'm running OS 10.11.1 as of today too. It's really frustrating. It will crash on me mulitple times in any given workday. It always happens to me when working in IB, just editing properties (usually with the drop downs) mostly things like setting the color, changing the font styles, etc. It's almost unusable, in my view. I can't believe Apple released this with a bug this big in it, and it's on-going over multiple versions of XCode 7. I've filed bug reports with crash logs and they keep saying it's a Duplicate and as of today the status is still Open.Interesting note, it only happens on my iMac 5K Retina, Late 2014, with Core i7 4.0ghz, 32gb mem, 4GB AMD M295 video, 1 TB SSD. It has never happened with I run it on my Early 2014 Macbook Pro with Core i7 2.6ghz, 16gb mem, and 1 TB SSD. Both are running OS X El Capitan.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
What archive button? There is a menu item in Xcode. Product -> Archive.First archive your product, then in Xcode organizer validate or upload your app to the app store (big blue button).
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Big Bug Program [xcode the application you have selected does not exist]Summary: from today, i can not submit myapps with xcode,i tried many times all says the application you have selected does not exist. but it works earlier. Steps to Reproduce: 1.create appleID,certifcation,profiles in member center 2.new a xcode ios project 3. archive and submit to app store Expected Results: submit successfully Actual Results: unable to validate your application.The application you have selected does not exist. Version: ios 8.2 Notes: no notes Configuration: os x 10.10 xcode 6.4 Attachments:
Good question. The new Apple TV is a different animal. My Samsung TV has Apps, but I don't pay for them. Does a big screen deserve a big price? Probably not. The iPhone and iPad pricing mentality will probably carry over to the Apple TV. I was tempted to raise the price because the market size will be much smaller, but that's a seller's viewpoint. From the buyer's viewpoint, they will expect the prices to be similar to those for iOS. I'm starting out with the same price as my similar App on the iPad ($1.99).
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I'm having the exact same issue with an app i'm currently working on.Just released an update on this already existing app, and now users with older iphones can not install it (4S, 5, 5C).iOS 8.0+, Apple Watch compatible, BitCode is turned off, architectures are all set to default (armv7, armv7s, arm64), required device capabilities is only set with armv7 (no metal or opengl stuff). Uploaded with XCode 7.0.1 (archive -> Upload to Apple Store).I'm fairly apprehensive since its an 200k+ monthly active users app, and the marketshare for older iPhones is quite big around here.Not sure if I should try to release a new version or if this is an internal issue and Apple will eventually compile to armv7 (dont think so, since I turned off BitCode).Any guidance would be appreciated.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Dear Apple Devs, I have been engaging with the community about OS X Server for some time, please forgive me if I sound repetitive.I want to urge Apple to return to building enterprise-grade server hardware and software. This would not only help to sell more iOS and Mac devices, but it would help the developer community target a market that is rich for development - the enterprise. Enterprises are a much more steady and reliable source of income than the consumer market, as they sign multi-year contracts that are worth a great deal of money. Apple devs would also be able to engage with enterprises, and sell their software and apps to businesses of all sizes, presenting a huge opportunity to them.One of Apple's gravest blunders was to cancel the XServe. XServe hardware allowed businesses to install server hardware in their server closets, mounted in racks, and allowed the servers to be connected to RAID storage devices, allowing businesses to centralize their technology operations. OS X Server was also a more r
My Xcode app in the application folder is nearly 10GB big. It sounds far too big to me for an app. What can I do to reduce its size?
Guess developers running iMac Retinas don't count and aren't worth spending the time to fix a bug that makes a big chunk of Apple's development tool unusable. 😟 How is it that this kind of major bug made it through three revisions of XCode thus far without being fixed? I thought for sure it would be fixed in XCode 7.1, and as you observed it seems to be worse in 7.1. I can't edit any more than two or three font changes or color changes without having it crash and have to Reopen.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
When my app opens a big document, this can involve extensive calculations, which can take a few seconds to complete. Before launching these calculations, if the file is above a certain size, my readFromURL:ofType:error: method opens a panel with a simple indeterminate progress bar and a few words, just to reassure the user that something is going on in the background before the document window appears.I open this panel by sending a simple showWindow: message to a window controller that is a member of my app controller (the same panel is reused for all documents), and I close the panel after the calculations are finished.Until El Capitán, this worked perfectly. With El Capitán the panel doesn’t appear at all. If I comment out the line of code that closes the panel, then the panel appears (and stays) at the moment the document window appears(after all the calculations are done), which is too late!Other panels that the user can open once the document window has been displayed open normally.How can I fix
Apple ***** at making forums, so I can't post links here as they'll go into moderation purgatory across the entire weekend and probably most of the early part of next week.YOU ARE NOT ALONE!This particular issue is within Scene Kit and Sprite Kit, too. And no, it doesn't matter if the user chooses Metal or OpenGL ES as the rendering technology.Near as I can determine this is something to do with how a combination of iOS and the CADisplayLink operate in consideration of potential device performance. I'm assuming the game engines of iOS use CADisplayLink under-the-hood to sync/control their game loops.My guess is that there's something causing a throttling, a very deliberate throttling, by the OS as a result of some kind of research/analysis of app performance that it's doing.When you do the jump out to the home screen or switch apps you're (sometimes) re-triggering that analysis, at which point it may or may not find that performance of your app is more capable, so it releases the throttling.I say sometimes be
Topic:
Graphics & Games
SubTopic:
General
Tags: