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Reply to Driver Activation failure error code 9. Maybe Entitlements? Please help
How do I go about troubleshooting this? So, the place to start is actually with this log message: eventually ends with provider entitlements check failed The log message is the final, generic, error message printed by IOUserService when the entitlement check process fails. A few things to understand about what this tells you about what HASN'T gone wrong: Basic entitlement validation happens outside the kernel well before this point. So getting to this point means that your DEXT is at least somewhat coherently signed, even if it doesn't actually work. IOKit passive matching happens at the same time as entitlement checking (just before actually), so this message means that either your passive match failed or your entitlement configuration was wrong. So, the next step here is to actually take a closer look at this logging: In the logs I see the matching log entry for my driver, and it goes through some setup that mentions my driver and some entries that do not. Focusing on the entitlement checking side, each IOK
Topic: App & System Services SubTopic: Drivers Tags:
4w
Reply to LaunchAgent (Mac) as peripheral doesn't show a pairing request.
Hi @pnelson, this is Argun, Quinn's Bluetooth colleague (while I don't have a transceiver in my head, it is not for lack of trying) I have been discussing your issue with the Bluetooth team, and while we are not dismissing the possibility of a bug, it is possible that the pairing process in different app contexts are behaving differently. Except we are not able to understand what exactly the conditions are when your app works, and when it doesn't, and when it gets the one error, and when it gets the other. There are also other conditions that might effect the issue, like whether both the Mac and the phone are logged in to the same iCloud account or not (changes pairing details) To that end, we would like some more info with a sample app, and exact repro steps, and some logs. So, first please go to https://developer.apple.com/bug-reporting/profiles-and-logs/ and follow the instructions for Bluetooth for macOS and iOS to install a logging profile on each of your devices. Then, once the logging profile is instal
4w
Foundation models not detectable in Xcode simulator
I'm building an app which runs around the Foundation model framework. My expected output is generated when testing on a real device or in preview in Xcode but it throws Foundation Model error when I try running it on the simulator. I'm using a Macbook M1 air and have apple intelligence turned on and my simulator run destination is also an iPad Pro M5 (26.0). Any solution for this as this is my submission for the SSC so I need to make it work on the simulator iPad. Thank you👾
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4w
Apple wants me to change the Bundle ID (Non XCODE)
Hello! I have a web extension I've written to Google Chrome and Mozilla Firefox. It's made up of simple files. The extension (content.js) A manifest (manifest.json) file which explains the extension The icon (icon.png) Apple has developed App Store Connect / Xcode Cloud specifically for this. I upload those three files as a zip. I move it over to TestFlight for testing and then select Distribution to put it through Apple Review. This is my entire process. I have been doing this for 4+ months and Apple reviewed my application and put it up. I have then gone through 13 subsequent reviews (ALL POSITIVE) and have gone through version upgrades for months, no issue. On the 15th review, they want me to change the name of my application. I have done that in the content.js, the manifest.json, and anywhere that allows me to change it in App Store Connect. There is apparently one more place they want it changed. This is on the App Information / General Information tab, specifically the BundleID. The tip on that field sa
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4w
Swift Student Challenge environment selection question (iOS 26)
Hello, I recently submitted my Swift Student Challenge app playground and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later. My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs. The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process. I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do. Thank you very much for your time.
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App stuck in "Waiting for Review" for 5+ days - Version 1.4
Hi everyone, I submitted a new version (1.4) of my app,last Wednesday at 9:02 AM. It has been in the Waiting for Review status for over 5 days now. My previous updates were usually processed within 24-48 hours, so I’m concerned if there might be an issue with this specific build or if there's a general delay in the review queue. Has anyone else experienced similar delays recently? Should I continue to wait, or is it time to contact the App Review team directly?
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39
4w
Can't enable an iOS Driverkit driver when using an older app ID
Hi there, We've discovered a problem with our iOS app. We've been attempting to add a Driverkit driver to it, but any time we run the app through Testflight, the driver installs fine, but when we go to enable the driver toggle in the app's settings, the toggle stays on, but in the device logs I can see: could not insert bundle at into manager: As you would expect - this means the driver is not actually enabled and does not respond to a device being connected to the iPad. This does not happen when building & running the app locally, nor does it happen when installing an Ad Hoc build. We also have a different app, not yet shipped. We are able to add the driver to that app without issue. It works after going through Testflight. What we have discovered now is that everything works fine even if we just create an entirely new app with it's own bundle IDs. I should point out that in all cases, we're keeping the capabilities the same for each of these apps/IDs - including the managed capabilit
6
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543
4w
App stuck in "Waiting for Review" for 5+ days - Version 1.4
Hi everyone, I submitted a new version (1.4) of my app,last Wednesday at 9:02 AM. It has been in the Waiting for Review status for over 5 days now. My previous updates were usually processed within 24-48 hours, so I’m concerned if there might be an issue with this specific build or if there's a general delay in the review queue. Has anyone else experienced similar delays recently? Should I continue to wait, or is it time to contact the App Review team directly?
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Frequent System Reboots (bug_type 210) on MacBook Pro with M4 Pro during Emulation Development
Environment: Device: MacBook Pro (Mac16,7) Chip: M4 Pro (SoC ID 6040, Revision 11) OS: macOS 15.2 (24C101) Kernel: Darwin Kernel Version 24.2.0; root:xnu-11215.61.5~2/RELEASE_ARM64_T6041 Summary: I am developing a Windows emulator on the MacBook Pro M4 Pro platform. During testing with certain applications, the system frequently triggers an instantaneous reboot. This issue appears to be highly specific to the M4 Pro hardware and current OS version. Observation & Diagnostic Challenges: Upon reboot, the system generates a bug_type 210 (SoC Watchdog Reset) report. The panic string indicates: Unexpected SoC (system) watchdog reset occurred after panic diagnostics were completed. The primary difficulty in debugging is that the hardware reset happens so rapidly that the kernel fails to capture a stackshot or any detailed panic trace. We have practically no actionable information from the standard diagnostic reports. However, we did find the following recurring entries in the system log prior to the resets: Igno
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241
4w
NSTableViewRowAction do not draw the buttons background in macOS Tahoe
Hello, I developed an Open Source Apple Virtualization + QEMU VM manager for macOS, called MacMulator (GitHub repo here). In my app I have a UITableView containing a list of VMs, and I let the user delete or configure a VM through a 2 finger swipe on the corresponding table row. To do this, I added 2 NSTableViewRowActions to my NSTableView, through this code: func tableView(_: NSTableView, rowActionsForRow _: Int, edge _: NSTableView.RowActionEdge) -> [NSTableViewRowAction] { [ NSTableViewRowAction(style: NSTableViewRowAction.Style.destructive, title: NSLocalizedString(VirtualMachineListViewController.delete, comment: ), handler: { _, index in self.deleteVirtualMachine(index) }), NSTableViewRowAction(style: NSTableViewRowAction.Style.regular, title: NSLocalizedString(VirtualMachineListViewController.edit, comment: ), handler: { _, index in self.editVirtualMachine(index) }), ] } This actions work fine, but on macOS Tahoe the UI does not draw the background of the 2 buttons, despite the style. The same build
Topic: UI Frameworks SubTopic: General
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113
4w
Unusually long “Waiting for review” status, anyone experiencing the same?
Hello everyone, I’m currently experiencing significantly longer than usual review times and wanted to check if others are seeing similar delays recently. Here’s the timeline of my submissions so far: [Feb 5] Initial submission (Submit #1) [Feb 10] Sent expedited review request #1 [Feb 11] Canceled and resubmitted (Submit #2) [Feb 21] Canceled again → Uploaded new build → Resubmitted (Submit #3) [Feb 24] Sent expedited review request #2 My apple ID: 6757330278 The app has remained in “Waiting for Review” for an unusually long period across multiple submissions. Even after submitting two expedite requests, there hasn’t been any updates or response yet. What’s confusing is that I see other apps getting approved during the same timeframe, so I’m unsure whether this is: A broader review backlog A regional queue issue Or something specific to my account/app I’m just hoping to understand whether this is a widespread situation at the moment. If anyone has experienced similar delays recently, I’d really appre
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172
Mar ’26
[HELP] Xcode unable to connect to multiple devices, stuck on "Connecting to 's iPhone"
Hello, I've been searching online for ways to remedy this issue for the past 3 days and this is my last resort. The Issue Build on device fails to connect to the device. The prompt will permanently be stuck loading in that screen. Finder is able to connect to the device, just that Xcode is unable to. Xcode does prompt for passcode on the device, and I have entered it accordingly. I note that i AM on VPN, but even disabling VPN and turning off Wifi does not fix the issue. This was working until several days ago. Not sure what the issue is. Fixes Attempted Tried with a different cable, and USB ports Tried with different devices (multiple devices both iPad and iPhone has the same issue) Turn Off and On developer mode on devices. Clear Trusted Computers on devices. Updating both devices to the latest iOS version. Quitting Xcode Clearing derived cache Restarting Macbook Updating to the latest iOS version on Macbook Reinstalling Xcode toggling signing certificates I was trying other fixes like pkill usbmux
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4w
App stuck in “Waiting for Review” for 3+ weeks (Case ID: 20000107493507)
Hi everyone, My iOS app “TaskCal: Task Manager” (version 1.2.8) has been stuck in “Waiting for Review” for more than 3 weeks, and I’m not sure what else I can do at this point. Here are the key dates (GMT+8): Jan 30, 2026 – Version 1.2.3 was approved and marked “Ready for Distribution”. Jan 31 – Feb 8, 2026 – I submitted version 1.2.8 multiple times. Several submissions were later marked as “Removed” in App Store Connect. Feb 9, 2026, 12:39 AM – I submitted version 1.2.8 again. This submission has been in “Waiting for Review” ever since. Today is Mar 3, 2026 (Taipei time) – The status is still “Waiting for Review” with no change. Because of this, I contacted Apple Developer Support multiple times through Contact Support. I only received one reply, on Feb 21, 2026, which said: Hello Alan, Thank you for reaching out to Developer Support about your app, “TaskCal: Task Manager.” I understand that you’re concerned. After reviewing your app’s submission history, I can confirm that your apps is still in the “Waiting
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Mar ’26
Reply to Driver Activation failure error code 9. Maybe Entitlements? Please help
How do I go about troubleshooting this? So, the place to start is actually with this log message: eventually ends with provider entitlements check failed The log message is the final, generic, error message printed by IOUserService when the entitlement check process fails. A few things to understand about what this tells you about what HASN'T gone wrong: Basic entitlement validation happens outside the kernel well before this point. So getting to this point means that your DEXT is at least somewhat coherently signed, even if it doesn't actually work. IOKit passive matching happens at the same time as entitlement checking (just before actually), so this message means that either your passive match failed or your entitlement configuration was wrong. So, the next step here is to actually take a closer look at this logging: In the logs I see the matching log entry for my driver, and it goes through some setup that mentions my driver and some entries that do not. Focusing on the entitlement checking side, each IOK
Topic: App & System Services SubTopic: Drivers Tags:
Replies
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4w
Reply to LaunchAgent (Mac) as peripheral doesn't show a pairing request.
Hi @pnelson, this is Argun, Quinn's Bluetooth colleague (while I don't have a transceiver in my head, it is not for lack of trying) I have been discussing your issue with the Bluetooth team, and while we are not dismissing the possibility of a bug, it is possible that the pairing process in different app contexts are behaving differently. Except we are not able to understand what exactly the conditions are when your app works, and when it doesn't, and when it gets the one error, and when it gets the other. There are also other conditions that might effect the issue, like whether both the Mac and the phone are logged in to the same iCloud account or not (changes pairing details) To that end, we would like some more info with a sample app, and exact repro steps, and some logs. So, first please go to https://developer.apple.com/bug-reporting/profiles-and-logs/ and follow the instructions for Bluetooth for macOS and iOS to install a logging profile on each of your devices. Then, once the logging profile is instal
Replies
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Views
Activity
4w
Reply to App stuck in "Waiting for review", no contact since Feb 12th
At least you had a reply. I have been stuck since feb 5th waiting for a review, and another app since 12th no movement. Can’t even get a TestFlight build approved to go to alpha testing. I get busy… but this is madness when I see other developers getting approvals in hours/days
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4w
Foundation models not detectable in Xcode simulator
I'm building an app which runs around the Foundation model framework. My expected output is generated when testing on a real device or in preview in Xcode but it throws Foundation Model error when I try running it on the simulator. I'm using a Macbook M1 air and have apple intelligence turned on and my simulator run destination is also an iPad Pro M5 (26.0). Any solution for this as this is my submission for the SSC so I need to make it work on the simulator iPad. Thank you👾
Replies
6
Boosts
0
Views
446
Activity
4w
Apple wants me to change the Bundle ID (Non XCODE)
Hello! I have a web extension I've written to Google Chrome and Mozilla Firefox. It's made up of simple files. The extension (content.js) A manifest (manifest.json) file which explains the extension The icon (icon.png) Apple has developed App Store Connect / Xcode Cloud specifically for this. I upload those three files as a zip. I move it over to TestFlight for testing and then select Distribution to put it through Apple Review. This is my entire process. I have been doing this for 4+ months and Apple reviewed my application and put it up. I have then gone through 13 subsequent reviews (ALL POSITIVE) and have gone through version upgrades for months, no issue. On the 15th review, they want me to change the name of my application. I have done that in the content.js, the manifest.json, and anywhere that allows me to change it in App Store Connect. There is apparently one more place they want it changed. This is on the App Information / General Information tab, specifically the BundleID. The tip on that field sa
Replies
4
Boosts
0
Views
363
Activity
4w
Swift Student Challenge environment selection question (iOS 26)
Hello, I recently submitted my Swift Student Challenge app playground and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later. My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs. The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process. I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do. Thank you very much for your time.
Replies
3
Boosts
0
Views
402
Activity
4w
App stuck in "Waiting for Review" for 5+ days - Version 1.4
Hi everyone, I submitted a new version (1.4) of my app,last Wednesday at 9:02 AM. It has been in the Waiting for Review status for over 5 days now. My previous updates were usually processed within 24-48 hours, so I’m concerned if there might be an issue with this specific build or if there's a general delay in the review queue. Has anyone else experienced similar delays recently? Should I continue to wait, or is it time to contact the App Review team directly?
Replies
1
Boosts
0
Views
39
Activity
4w
Can't enable an iOS Driverkit driver when using an older app ID
Hi there, We've discovered a problem with our iOS app. We've been attempting to add a Driverkit driver to it, but any time we run the app through Testflight, the driver installs fine, but when we go to enable the driver toggle in the app's settings, the toggle stays on, but in the device logs I can see: could not insert bundle at into manager: As you would expect - this means the driver is not actually enabled and does not respond to a device being connected to the iPad. This does not happen when building & running the app locally, nor does it happen when installing an Ad Hoc build. We also have a different app, not yet shipped. We are able to add the driver to that app without issue. It works after going through Testflight. What we have discovered now is that everything works fine even if we just create an entirely new app with it's own bundle IDs. I should point out that in all cases, we're keeping the capabilities the same for each of these apps/IDs - including the managed capabilit
Replies
6
Boosts
0
Views
543
Activity
4w
App stuck in "Waiting for Review" for 5+ days - Version 1.4
Hi everyone, I submitted a new version (1.4) of my app,last Wednesday at 9:02 AM. It has been in the Waiting for Review status for over 5 days now. My previous updates were usually processed within 24-48 hours, so I’m concerned if there might be an issue with this specific build or if there's a general delay in the review queue. Has anyone else experienced similar delays recently? Should I continue to wait, or is it time to contact the App Review team directly?
Replies
7
Boosts
0
Views
217
Activity
4w
Frequent System Reboots (bug_type 210) on MacBook Pro with M4 Pro during Emulation Development
Environment: Device: MacBook Pro (Mac16,7) Chip: M4 Pro (SoC ID 6040, Revision 11) OS: macOS 15.2 (24C101) Kernel: Darwin Kernel Version 24.2.0; root:xnu-11215.61.5~2/RELEASE_ARM64_T6041 Summary: I am developing a Windows emulator on the MacBook Pro M4 Pro platform. During testing with certain applications, the system frequently triggers an instantaneous reboot. This issue appears to be highly specific to the M4 Pro hardware and current OS version. Observation & Diagnostic Challenges: Upon reboot, the system generates a bug_type 210 (SoC Watchdog Reset) report. The panic string indicates: Unexpected SoC (system) watchdog reset occurred after panic diagnostics were completed. The primary difficulty in debugging is that the hardware reset happens so rapidly that the kernel fails to capture a stackshot or any detailed panic trace. We have practically no actionable information from the standard diagnostic reports. However, we did find the following recurring entries in the system log prior to the resets: Igno
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1
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0
Views
241
Activity
4w
Reply to App stuck in "Waiting for review", no contact since Feb 12th
Still no w word from apple unfortunately… what’s really sad is that even my external build is stuck too! even that would allow me to get some feedback. any tips for getting external builds approved?
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4w
NSTableViewRowAction do not draw the buttons background in macOS Tahoe
Hello, I developed an Open Source Apple Virtualization + QEMU VM manager for macOS, called MacMulator (GitHub repo here). In my app I have a UITableView containing a list of VMs, and I let the user delete or configure a VM through a 2 finger swipe on the corresponding table row. To do this, I added 2 NSTableViewRowActions to my NSTableView, through this code: func tableView(_: NSTableView, rowActionsForRow _: Int, edge _: NSTableView.RowActionEdge) -> [NSTableViewRowAction] { [ NSTableViewRowAction(style: NSTableViewRowAction.Style.destructive, title: NSLocalizedString(VirtualMachineListViewController.delete, comment: ), handler: { _, index in self.deleteVirtualMachine(index) }), NSTableViewRowAction(style: NSTableViewRowAction.Style.regular, title: NSLocalizedString(VirtualMachineListViewController.edit, comment: ), handler: { _, index in self.editVirtualMachine(index) }), ] } This actions work fine, but on macOS Tahoe the UI does not draw the background of the 2 buttons, despite the style. The same build
Topic: UI Frameworks SubTopic: General
Replies
1
Boosts
0
Views
113
Activity
4w
Unusually long “Waiting for review” status, anyone experiencing the same?
Hello everyone, I’m currently experiencing significantly longer than usual review times and wanted to check if others are seeing similar delays recently. Here’s the timeline of my submissions so far: [Feb 5] Initial submission (Submit #1) [Feb 10] Sent expedited review request #1 [Feb 11] Canceled and resubmitted (Submit #2) [Feb 21] Canceled again → Uploaded new build → Resubmitted (Submit #3) [Feb 24] Sent expedited review request #2 My apple ID: 6757330278 The app has remained in “Waiting for Review” for an unusually long period across multiple submissions. Even after submitting two expedite requests, there hasn’t been any updates or response yet. What’s confusing is that I see other apps getting approved during the same timeframe, so I’m unsure whether this is: A broader review backlog A regional queue issue Or something specific to my account/app I’m just hoping to understand whether this is a widespread situation at the moment. If anyone has experienced similar delays recently, I’d really appre
Replies
1
Boosts
0
Views
172
Activity
Mar ’26
[HELP] Xcode unable to connect to multiple devices, stuck on "Connecting to 's iPhone"
Hello, I've been searching online for ways to remedy this issue for the past 3 days and this is my last resort. The Issue Build on device fails to connect to the device. The prompt will permanently be stuck loading in that screen. Finder is able to connect to the device, just that Xcode is unable to. Xcode does prompt for passcode on the device, and I have entered it accordingly. I note that i AM on VPN, but even disabling VPN and turning off Wifi does not fix the issue. This was working until several days ago. Not sure what the issue is. Fixes Attempted Tried with a different cable, and USB ports Tried with different devices (multiple devices both iPad and iPhone has the same issue) Turn Off and On developer mode on devices. Clear Trusted Computers on devices. Updating both devices to the latest iOS version. Quitting Xcode Clearing derived cache Restarting Macbook Updating to the latest iOS version on Macbook Reinstalling Xcode toggling signing certificates I was trying other fixes like pkill usbmux
Replies
1
Boosts
0
Views
58
Activity
4w
App stuck in “Waiting for Review” for 3+ weeks (Case ID: 20000107493507)
Hi everyone, My iOS app “TaskCal: Task Manager” (version 1.2.8) has been stuck in “Waiting for Review” for more than 3 weeks, and I’m not sure what else I can do at this point. Here are the key dates (GMT+8): Jan 30, 2026 – Version 1.2.3 was approved and marked “Ready for Distribution”. Jan 31 – Feb 8, 2026 – I submitted version 1.2.8 multiple times. Several submissions were later marked as “Removed” in App Store Connect. Feb 9, 2026, 12:39 AM – I submitted version 1.2.8 again. This submission has been in “Waiting for Review” ever since. Today is Mar 3, 2026 (Taipei time) – The status is still “Waiting for Review” with no change. Because of this, I contacted Apple Developer Support multiple times through Contact Support. I only received one reply, on Feb 21, 2026, which said: Hello Alan, Thank you for reaching out to Developer Support about your app, “TaskCal: Task Manager.” I understand that you’re concerned. After reviewing your app’s submission history, I can confirm that your apps is still in the “Waiting
Replies
2
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0
Views
222
Activity
Mar ’26