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Glance shows black
I created 4 targets to support watchOS 1 & 2, but failed to show the correct Glance screen, only a black screen. If I delete targets of watchOS 1, everything will be ok.Questions:1. How to maintain targets of watchOS 1 & 2 simultaneously and Glance screen still can work?2. How to execute the app of watchOS 1 when targets of watchOS 1 & 2 exist simultaneously?All tests were done in the simulator. Here is my test project: https://dl.dropboxusercontent.com/u/31258390/test.zip (Xcode 7 GM, iOS 9 SDK)Anyone has solutions? Thanks!
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332
Sep ’15
How to show lanes in carplay programatically
Hello all, I'm confused about how to show lanes in CarPlay. I understand CPLaneGuidance and CPLane I don't find anywhere where to tell Carplay which icon to show for each lane. I've found some information saying we put the icon in CPManeuver, but then CPManeuver is linked to only one CPLaneGuidance, and we can put only one icon in CPManeuver. At the same time, we might have multiple lanes. Any help, tips, or examples would be highly helpful.
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64
Jun ’25
UIPageViewController not showing anything
I have a PageContainerViewController ( a regular view controller with nothing in it ) that I Show Detail present from a previous view controller, which is supposed to embed a UIPageViewController in itself. The UIPageViewController is supposed to show, right now, two View Controllers, but it doesn't. The PageContainerViewController shows up as a blank white screen, and the UIPageViewController seems to be nowhere (I changed the background color to a bright green and still all I see is white).Here's my code in PageContainerViewController (which has the UIPageViewControllerDataSource): var pageViewController: UIPageViewController? lazy var orderedViewControllers: [UIViewController] = { return [self.newVc(viewController: vc1), self.newVc(viewController: vc2)] }() var currentlyShowingIndex = 0 func newVc(viewController: String) -> UIViewController { return storyboard!.instantiateViewController(withIdentifier: viewController) } override func viewDidLoad() { super.viewDidLoad() pageVie
Topic: UI Frameworks SubTopic: UIKit Tags:
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6.7k
Dec ’18
Reply to Installer.app asks permission before writing App Sandbox Data Container since macOS 14 Sonoma
Does this only crop up when you upgrade your app using this installer? Or do you see it on first install of the app? I test with clean install, and it does not show the dialog. Re-install also show no dialog after launch app & create a file in App Container. Since it is no reproducing, my guess is that the problem was caused by launching an application sign with an adhoc signature (Sign to Run Locally) so that the owner of the container is changed from the legitimate Team ID: Build adhoc signature app (choose Sign to Run Locally in Xcode) and launch The app shows a dialog “macSKK” is from an unidentified developer and differs from previously opened versions. Are you sure you want to open it? after accessing App Container (?) Choose Open Anyway, it changes the owner of App Container (?) Open pkg via Installer.app, it shows the dialog “Installer” would like to access data from other apps.. I have found that by using certificates with same Team IDs in deb
Topic: App & System Services SubTopic: Core OS Tags:
Oct ’23
Run timer even when app is not running (SWIFT)
Hi everyone,I'm stuck in one of my applications and need your help.So, the app is having a functionality where the user will start timer from the app and unless & until he/she didn't stop, it must be running even if the app is in background or not running in background too.So, lets say the user starts the timer and after 3minutes the app is terminated, then when user starts the app next time the timer must continue from 3minute onwards.I'm thinking to use the GCD Timer. So, please help me with this situation.Thanks in advance
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1.8k
Jun ’19
Reply to Making a stand-along Safari extension
The user only needs to run the app once - after that, the extension will always be available in Safari. Additionally, if you distribute your app through the App Store, the user doesn't even need to run the app - just downloading it from the App Store is enough to have the extensions show up in Safari.
Topic: Safari & Web SubTopic: General Tags:
Feb ’23
Run builds on old binary
I am encountering an issue where the application running on a physical device does not reflect the most recent source changes. Observed behavior On the device, the application behaves as if an older binary is running. Specifically: Newly added debug UI labels do not appear. The logs still show old debug prints instead of new ones. Steps taken to ensure a clean install: Changed the bundle identifier Set a new display name (the app still showed the old display name when I click run). Deleted the app manually from the device before every reinstall. Build and install steps Performed multiple clean builds with a fresh Derived Data path. Built from terminal using xcodebuild (Debug configuration, physical device target, automatic provisioning). Installed using: xcrun devicectl device install app Verified: The updated source files are listed under Compile Sources and compiled from the expected path. The bundled Info.plist includes the new bundle identifier and display name
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262
1w
Instruments Show Memory Leaks PAFPerfLoggingOperation on 10.12.4
I'm seeing lots of memory leaks when running my app on 10.12.4. The leaks seem to come from code I have no control over, but they are everywhere.PAPerfLoggingOperation _processIntervalEventStram:withContextProcessingCOnfiguration.Don't have to do much. I cant just sroll an NSOutlineView in my app up and down, and Instruments will show a memory leak basically every time it takes a snapshot.
Topic: UI Frameworks SubTopic: AppKit Tags:
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467
Apr ’17
Status Bar Shows on iPad but not mobile
So I have run into a weird issue as of late with an app I have been developing. With the new xcode update that happened about 2 weeks ago I think. I have noticed that the top status bar has stopped appearing on mobile but yet on ipad it shows up perfectly.In my info.plist file I have the status bar to be shown and not be hidden. I also checked the main controller to make sure it isn't blocking any of the views and its not when I check the layouts its just not showing up and displaying it full screen with the status bar hidden.Has anyone else had this issue.
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1.8k
Feb ’16
Any way to show ProgressView() when Done button tapped
My App uses Sprite Kit. When you change the setting in the setting view that requires redraw of the Sprite Kit scene, it takes a couple of seconds to go back to the Sprite View from the Setting View. I want to show a ProgressView() after Done button is tapped to indicate the App is running all right. But ProgressView() does not appear when it is triggered by the tap action of the Done button. Probably because the view is already unloaded or gets inactive. Is there any way of showing ProgressView() when Back/Done button is tapped?
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273
Jun ’22
MapKit not showing traffic
I cannot get traffic to show on a map using MapKit, MKMapView.When I open the iPhone Mapsapplication the traffic is visible, yet when using the MKMapView within an application, the traffic does not show. I have created a simple application, which requires no coding by simply dragging a MKMapView onto the StoryBoardby creating a new Single View application.I have set the Map type to be standard and set the ShowTraffic to true.Start a new project, add a MKMapView to the storyboard and set all the properties of the MKMapView to true using the Attribute Inspector: Type: StandardShows: Buildings, Compass, Scale, Traffic, Points of Interest, User LocationI am using Xcode 9.4.1 and IOS Version 11.4.1How do I get the traffic to show (Is this an apple IOS bug?)-I have posted the same question on StackOverFlow
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2.9k
Aug ’18
Run xCode app on a device
Hello everyoneI'm developing an ios app using xCode Version 9.0.I'm trying to run my app on my iPhone version 11.0.1 but an error message shows up that says:- Code signing error - signing for xxx requires a development team. Select a development team in the project editor. - Code signing is required for product type 'application' in SDK 'iOS 11.0'.So, what does that mean?I tried to add a team by adding my Apple ID but it didn't work, when I try to sign in with my ID an error message shows up that says:This action could not be completed, try again.I tried again many times for few days but nothing changed, what should I do?
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13k
Oct ’17