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Popping Sound

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Reply to Can Game Mode be activated when a child (Java) process's window is fullscreened?
Hello, I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums. For games, I've heard of architectures where a parent app launches mini-games built with a 3rd-party game engine. So that at least is possible. In this case it sounds like the launcher app creates a new window via Java and this seems unlikely to work i.e. Game Mode won't migrate to the new window. Game Mode is fully supported for conventional full-screen games such as those you'd build with Metal or RealityKit.
Topic: Graphics & Games SubTopic: General Tags:
Jun ’25
Reply to UI & App related
You can see the apple wallet pop-up, it's not working in india region. Also attached a image in editing mode, you can new feature in this so that user can remove unwanted persons in background.
Topic: Community SubTopic: Apple Developers Tags:
Jun ’25
Reply to Keeping Video Stream Live While App is in the Background
We have an application that is built for communication for emergency first responders. Our app streams video from emergency responder mobile devices to other responders, however, when the app moves into the background, or the screen locks, the stream is terminated. Is there a way to allow the stream to persist. There are actually several different options here: The basic mechanism that keeps media players and video chat apps active in the background is the audio background category. Based on your description, this also sounds like it might be considered a voip app, which would also allow it to use CallKit. Finally, you app can also adopt Picture in Picture. Note that the last two options actually build on the audio background category and that most video chat apps actually use all three. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Jun ’25
Reply to Trying to distribute app to Apple Store
I just wanna check some assumptions here. It sounds like you’re trying to upload a Mac app to the App Store. Is that right? Are you have problems signing your app? Or running your app after you’ve signed it? Because the latter is not something that you should expect to work. If you sign code for App Store distribution, the only thing you can do with that code is upload it to the App Store. There isn’t a supported way to run such code locally. I talk about this in a lot more detail in Don’t Run App Store Distribution-Signed Code. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Jun ’25
Reply to Best Practice for Confirming Siri Shortcuts Availability Before Prompting User Interaction
Thanks for the reply! Should the status always be authorized if I only want to use shortcut by siri? It seems in my app, I can still use shortcut by calling siri even if the status is .denied, is it as expected? However, when the status is .denied, every time i want to use the sirikit feature, siri would pop up a dialog(totally automatically, and every time) saying I'll need to access your app data to user the app. Is it ok? and that sirikit feature only be available when I tap Allow or toggle the Use with Siri Requests to on. I tried to call the requestSiriAuthorization(_:) in the app but nothing pops up on the screen.
Jun ’25
Reply to NWBrowser scan for arbitrary Bonjour Services with Multicast Entitlement ?!
So the response came quite quickly, but was disappointing: Engineering has provided the following information regarding this issue: On a Mac, specifying a service in NSBonjourServices, allows only that service to be accessed on the local network. No NSBonjourServices means allow all services (with user consent). This sounds like its is working properly. You can either add _services._dns-sd._udp. to the NSBonjourServices, or remove it entirely I have responded explaining that this behavior is not documented, and works differently to iOS and iPadOS, which is particularly troubling for a Catalyst app which shares the Info.plist between all those environments.
Jun ’25
IOS 26 , bugs?
updated my iPhone 15 to iOS 26 last night and now when I put the alert slider on silent, my notifications won’t vibrate. Even after checking all settings in sounds and haptics to be correct, it still isn't vibrating on silent. Also the apple music search bar is a little flimsy? Merging the text and microphone options
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Jun ’25
Help with Passkey Registration & Authentication on iOS 17 (Credential Provider + Error Code 1004)
I’m implementing passkey registration and authentication in an iOS 17 app with a credential provider extension, but I’m running into an issue. Setup: I have a credential provider target configured. The app correctly shows the pop-up to register the passkey with my app. My Info.plist is set up properly. Issue: When the following function is triggered: override func prepareInterface(forPasskeyRegistration registrationRequest: ASCredentialRequest) { code to generate registrationRequest... let controller = ASAuthorizationController(authorizationRequests: [registrationRequest]) controller.delegate = self controller.presentationContextProvider = self controller.performRequests() } I get the following error: Domain=com.apple.AuthenticationServices.AuthorizationError Code=1004 I do not own the relying party domain (e.g., https://webauthn.io), so I cannot configure an apple-app-site-association file on the website. Question: How can I register and authenticate passkeys on any site that allows passkeys (such a
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Jun ’25
In rare VoIP calls, B can’t hear A, but A can hear B — audio input issue on iOS?
Hi everyone, We’re seeing a rare but frustrating issue in our iOS VoIP app and would appreciate any advice. What’s happening: In some VoIP calls between two users (let’s say A and B), B can’t hear A’s voice, but A can still hear B just fine. It doesn’t happen often, but once it does, the issue persists until the device is restarted. Users who experience this issue typically have other voice or conferencing apps installed and actively use them. They report that when our app runs into this problem, those other apps continue to work normally. ⸻ What we’ve ruled out: • AVAudioSession has microphone permission, and audio input works under normal conditions • Network conditions are stable • App-side logic seems solid — the issue occurs extremely rarely (e.g., 1 out of several thousand calls), making it unlikely to be caused by a consistent bug in our call flow ⸻ What we’ve tried to fix it (all ineffective): Restarting the call — no effect Force-quitting and relaunching the app — no effect Toggling Bluetoot
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Jun ’25
Reply to Essentials of macOS to read and write mp3 and mp4 audio files
Hi Joël, I'm surprised to hear that you're unable to open MP3/MP4 files with ExtAudioFile. That should still work today. ExtAudioFile is layered on top of AudioFile and both should work for these file formats. If you could attach an example file that you're having trouble opening with these APIs, I'd be happy to check to see what might be wrong. Also, macOS ships with tools afinfo and afplay which you can use to verify and play back audio files. These use the same frameworks which implement the AudioFile APIs. Could you try out these tools with one of the problematic files and see what they report and/or play back? Thanks! -- rhymu
Topic: Media Technologies SubTopic: Audio Tags:
Jun ’25
Popping sound when running XCode simulator
Hello, im getting popping / crackling sounds from my Macbook Pro (M4 2024) speakers. This happens when you do many certain tasks like click buttons or toggling switches when xcode has a simulator open and any background audio is playing, like spotify. The speakers go crazy especially when starting the simulator in xcode with music in background. Ive tried: Using blackhole, and changing audio output in the simulator app Deleting both .plist files form preferences file. coreaudiod trick in terminal restarting many times different xcode versions and simulators and swift files Nothing has worked. Any help?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jun ’25
Reply to IOS 26`
Hey there, I’m really sorry you’re dealing with that — sounds incredibly frustrating. Unfortunately, iOS betas can sometimes cause serious instability, including boot issues like what you're seeing. Since the phone is showing charging but won’t turn on, it’s possible the system crashed during installation and now won’t boot. Here’s what I’d suggest trying: Force Recovery Mode -Try entering recovery mode by pressing: Volume Up (quick press) Volume Down (quick press) Then hold the Side button until you see a cable icon and a Mac/PC symbol. (Might take 20–30 seconds.) OR: Connect to Finder/iTunes. Once in recovery mode, plug into your Mac or PC. You should see an option to Update or Restore. Use Restore (will erase your data, sadly). BUT... If that doesn’t work Try DFU mode — it’s a deeper restore method. Beta software is always risky, especially on your main device. I’d recommend using a spare device for these early builds if possible in the future. Hope it helps!
Jun ’25
Best Practice for Keychain Storage for a C++ Plugin in a Host App (Maya)?
Hi everyone, I'm developing a C++ plugin (.bundle) for a third-party host application (Autodesk Maya) on macOS, and I'm finalizing the design for our licensing system. The plugin is distributed outside the Mac App Store. My goal is to securely store a license key in the user's Keychain. After some research, my proposed implementation is as follows: On activation, store the license data in the user's login keychain as a Generic Password (kSecClassGenericPassword) using the SecItem APIs. To ensure the plugin can access the item when loaded by Maya, I will use a specific Keychain Access Group (e.g., MY_TEAM_ID.com.mywebsite). The final .bundle will be code-signed with our company's Developer ID certificate. The signature will include an entitlements file (.entitlements) that specifies the matching keychain-access-groups permission. My understanding is that this combination of a unique Keychain Access Group and a properly signed/entitled bundle is the key to getting reliable Keychain access. This should also corr
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Jun ’25
Xcode 26: can’t get past the agreement acceptance pop-up
I had this happen last year too. Can’t remember how I solved the issue. I think I just had to wait and the 3rd beta opened properly. I went into terminal and accepted the Xcode agreement there, but still no go. I'm considering reinstalling MacOS because it doesn't seem like others are having this issue. Any ideas? I double click on the Xcode beta, the agreement screen pops up. I click on agree and I either double click my watch button or type in my password and then nothing. The pop-up doesn't disappear and Xcode never opens. I'm on MacOS Sequoia 15.5.
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Jun ’25