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Build Not Showing on iTunes Connect
Xcode show build uploaded successfully, But in iTunes Connect it not showing. It show some time on iTunes connect on all build section then it disappear and not showing any build. In last 15 days we have been trying to uploaded the build on iTunes Connect and still facing that issue.
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1.2k
Oct ’16
Reply to MacOS Big Sur Lagging
I will never buy an Apple product again after this sht show. It takes 30 seconds to load a page on safari with nothing else running! Live streaming, forget it, I’m screwed for working at home now. Late 2015 was running great before this garbage.
Topic: App & System Services SubTopic: Core OS Tags:
Jan ’21
'Automatically Show Web Inspector for JSContexts' doesn't work
I'm working on a native Cocoa app that has a few WKWebViews.When the app is running, I can open the Web Inspector by clickingDevelop > My Computer > Document.titleHowever when I re-run the app from Xcode, the Web Inspector disappears.I'd expect that the following toggle in Safari would do what it says, that is, open a new inspector as soon as my app runs again. However this doesn't work.Develop > My Computer > Automatically Show Web Inspector for JSContextsSeems like a bug. Is there anything I can do to automatically get a Web Inspector on each re-run?
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4.3k
May ’19
Reply to Safaridriver not responding
I figured it out. safaridriver exit immediately just because webdriver was not running.You can check the status through:launchctl list | grep webdriverdTo make this daemon running, just use this command:launchctl load /System/Library/LaunchAgents/com.apple.webdriverd.plistThen you should load safaridriver successfully.But now, when I run the tests, Selenium log shows a warning that safaridriver is already running and no browser opens. So tests aren't running.
Topic: Safari & Web SubTopic: General Tags:
Sep ’16
Showing a MTLTexture on an Entity in RealityKit
Is there any standard way of efficiently showing a MTLTexture on a RealityKit Entity? I can't find anything proper on how to , for example, generate a LowLevelTexture out of a MTLTexture. Closest match was this two year old thread. In the old SceneKit app, we would just do guard let material = someNode.geometry?.materials.first else { return } material.diffuse.contents = mtlTexture Our flow is as follows (for visualizing the currently detected object): Camera-Stream -> CoreML Segmentation -> Send the relevant part of the MLShapedArray-Tensor to a MTLComputeShader that returns a MTLTexture -> Show the resulting texture on a 3D object to the user
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1k
Sep ’25
Process() run() and waitForExit() get stuck when running mvn tests
I am developing a tool for myself using Swift and SwiftUI where I can retrieve student projects using git and then running Maven tests for the projects. The app is not sandboxed, since it is just for my personal use. I use Process to launch git clone or git pull, and then get the commit log and parse the commit data to the app database. All this works just fine, I can see the app database table populated with repository commit data. But when I do the same to execute Maven tests, and call try process.run() process.waitUntilExit() The process never returns, unlike running git the same way. The only difference is the command executed and the arguments given to Process. In the process view, I can see that there is a java child process running in my app, but it never (like in tens of minutes I have waited) completes. Running the same mvn test command...: /opt/apache-maven-3.6.3/bin/mvn -Dstyle.color=never -Dtest=ReverseArrayRangeTests test ...from command line finishes in a coup
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1.6k
Oct ’23
Not able to run widget extension on my device
When I try and run the widget extension on my device, it either: says RUNNING.... but doesn't actually start the widget or show any log files or crashes with this error even though I've cleaned the build file and no other device is trying to run Details Another launch session is already waiting to debug the app extension with identifier : com.XYZ.Widget Domain: IDELaunchAppExtensionErrorDomain Code: -1- System Information macOS Version 10.15.6 (Build 19G2021) Xcode 12.0 (17219)
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636
Sep ’20
Preventing building of all schemes when running
I have a workspace / project with multiple schemes. When I go to run my current scheme, the middle status text bar shows that Xcode is going through each scheme and building it. I am trying to reduce build time and it seems that it is cycling through each one (sometimes endlessly).Running Version 9.1 (9B55).See the following video, it seems to repeat and start over from the beginning for the multiple schemes:youtu.be/EbA2VcJvVns
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461
Nov ’17
keyboard not showing
I am using an application which has a log in screenAfter a successful login i move into an inner screen and there it appears the auto save password dialogIf moving the application to background, while this dialog is appearing without closing it,the next time we come back to application (return to foreground) ,we will not see the keyboard when entering an input text field.Keyboard will not appear until next running of the application
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287
May ’20