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“show when run”

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Not able to run widget extension on my device
When I try and run the widget extension on my device, it either: says RUNNING.... but doesn't actually start the widget or show any log files or crashes with this error even though I've cleaned the build file and no other device is trying to run Details Another launch session is already waiting to debug the app extension with identifier : com.XYZ.Widget Domain: IDELaunchAppExtensionErrorDomain Code: -1- System Information macOS Version 10.15.6 (Build 19G2021) Xcode 12.0 (17219)
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651
Sep ’20
Reply to Rejected - 2.10 - iPhone Apps must also run on iPad
Hello KMT,Taxi app that are reject 3 time due to2.10 - iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolutionApp is only iPhone not Universal.i check in iPad Simulator that run fine. but not show 2x button right side.How to get 2x button in iPad simulator.??show Imagehttp://gagengirls.com/wp-content/uploads/2013/07/2013-07-06-19.05.12.png
Oct ’15
Build Not Showing on iTunes Connect
Xcode show build uploaded successfully, But in iTunes Connect it not showing. It show some time on iTunes connect on all build section then it disappear and not showing any build. In last 15 days we have been trying to uploaded the build on iTunes Connect and still facing that issue.
5
0
1.2k
Oct ’16
Process() run() and waitForExit() get stuck when running mvn tests
I am developing a tool for myself using Swift and SwiftUI where I can retrieve student projects using git and then running Maven tests for the projects. The app is not sandboxed, since it is just for my personal use. I use Process to launch git clone or git pull, and then get the commit log and parse the commit data to the app database. All this works just fine, I can see the app database table populated with repository commit data. But when I do the same to execute Maven tests, and call try process.run() process.waitUntilExit() The process never returns, unlike running git the same way. The only difference is the command executed and the arguments given to Process. In the process view, I can see that there is a java child process running in my app, but it never (like in tens of minutes I have waited) completes. Running the same mvn test command...: /opt/apache-maven-3.6.3/bin/mvn -Dstyle.color=never -Dtest=ReverseArrayRangeTests test ...from command line finishes in a coup
3
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1.7k
Oct ’23
Showing a MTLTexture on an Entity in RealityKit
Is there any standard way of efficiently showing a MTLTexture on a RealityKit Entity? I can't find anything proper on how to , for example, generate a LowLevelTexture out of a MTLTexture. Closest match was this two year old thread. In the old SceneKit app, we would just do guard let material = someNode.geometry?.materials.first else { return } material.diffuse.contents = mtlTexture Our flow is as follows (for visualizing the currently detected object): Camera-Stream -> CoreML Segmentation -> Send the relevant part of the MLShapedArray-Tensor to a MTLComputeShader that returns a MTLTexture -> Show the resulting texture on a 3D object to the user
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1.1k
Sep ’25
Reply to Safaridriver not responding
I figured it out. safaridriver exit immediately just because webdriver was not running.You can check the status through:launchctl list | grep webdriverdTo make this daemon running, just use this command:launchctl load /System/Library/LaunchAgents/com.apple.webdriverd.plistThen you should load safaridriver successfully.But now, when I run the tests, Selenium log shows a warning that safaridriver is already running and no browser opens. So tests aren't running.
Topic: Safari & Web SubTopic: General Tags:
Sep ’16
Preventing building of all schemes when running
I have a workspace / project with multiple schemes. When I go to run my current scheme, the middle status text bar shows that Xcode is going through each scheme and building it. I am trying to reduce build time and it seems that it is cycling through each one (sometimes endlessly).Running Version 9.1 (9B55).See the following video, it seems to repeat and start over from the beginning for the multiple schemes:youtu.be/EbA2VcJvVns
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473
Nov ’17
Reply to Xcode not showing debug info on app crash
When I add those lines to the main() function and run the project on a tvOS simulator from Xcode, it prints test1 to the Xcode console, and then nothing else happens. The program that was being run just ends, the simulator shows the main menu after a while (as is normal when an application crashes), and Xcode shows absolutely nothing. The top bar of Xcode says Finished running (this project) on Apple TV, and there is no other reaction. The debugger does not start, nor is the line where the crash happens highlighted.If I build the project for iOS, and run it on an iOS simulator, then it prints that test1 to the console, and the debugger starts as it should, highlighting the offending line with a message Thread 1: EXC_BAD_ACCESS (code=1, address=0x0). I can write commands into the debugger (such as bt), and it works fine.As commented earlier, this is probably something related to my particular setup, because when the same project is run on a coworke
Sep ’18
Reply to NSUserNotification + Screen Sharing.app vs closed MacBook : 0 - 1?
How can it be closed but running? The only way I know to do that is in closed clamshell mode, but then notifications would obviously be displayed. And what is the point of displaying notifications if there is not screen to show them on?
Topic: UI Frameworks SubTopic: AppKit Tags:
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Mar ’20
Reply to SwiftUI Preview on Device Error
@all: does the bug show with Xcode 12.2 (in simulator or on device running 14.3) ? From @VictorPuga OP, I understand the answer is yes. Did you file bug reports ?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jan ’21
Reply to Xcode 8.3 c++ issues using cout and cin on same line
Im also having problems with this new version of xcode, i couldn't get it to run a simple printf, it doesn't show anything after runnig it.how do i do downgrade to 8.2.1?
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Apr ’17
Reply to SceneKit CPU Usage
Ok I have run the Energy Log from instruments and it shows CPU usage 20-41% and GPU usage 7-10%.Thanks for help 🙂
Topic: Graphics & Games SubTopic: SceneKit Tags:
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Aug ’17
Not able to run widget extension on my device
When I try and run the widget extension on my device, it either: says RUNNING.... but doesn't actually start the widget or show any log files or crashes with this error even though I've cleaned the build file and no other device is trying to run Details Another launch session is already waiting to debug the app extension with identifier : com.XYZ.Widget Domain: IDELaunchAppExtensionErrorDomain Code: -1- System Information macOS Version 10.15.6 (Build 19G2021) Xcode 12.0 (17219)
Replies
0
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0
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651
Activity
Sep ’20
Reply to Rejected - 2.10 - iPhone Apps must also run on iPad
Hello KMT,Taxi app that are reject 3 time due to2.10 - iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolutionApp is only iPhone not Universal.i check in iPad Simulator that run fine. but not show 2x button right side.How to get 2x button in iPad simulator.??show Imagehttp://gagengirls.com/wp-content/uploads/2013/07/2013-07-06-19.05.12.png
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Views
Activity
Oct ’15
Build Not Showing on iTunes Connect
Xcode show build uploaded successfully, But in iTunes Connect it not showing. It show some time on iTunes connect on all build section then it disappear and not showing any build. In last 15 days we have been trying to uploaded the build on iTunes Connect and still facing that issue.
Replies
5
Boosts
0
Views
1.2k
Activity
Oct ’16
Process() run() and waitForExit() get stuck when running mvn tests
I am developing a tool for myself using Swift and SwiftUI where I can retrieve student projects using git and then running Maven tests for the projects. The app is not sandboxed, since it is just for my personal use. I use Process to launch git clone or git pull, and then get the commit log and parse the commit data to the app database. All this works just fine, I can see the app database table populated with repository commit data. But when I do the same to execute Maven tests, and call try process.run() process.waitUntilExit() The process never returns, unlike running git the same way. The only difference is the command executed and the arguments given to Process. In the process view, I can see that there is a java child process running in my app, but it never (like in tens of minutes I have waited) completes. Running the same mvn test command...: /opt/apache-maven-3.6.3/bin/mvn -Dstyle.color=never -Dtest=ReverseArrayRangeTests test ...from command line finishes in a coup
Replies
3
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0
Views
1.7k
Activity
Oct ’23
Showing a MTLTexture on an Entity in RealityKit
Is there any standard way of efficiently showing a MTLTexture on a RealityKit Entity? I can't find anything proper on how to , for example, generate a LowLevelTexture out of a MTLTexture. Closest match was this two year old thread. In the old SceneKit app, we would just do guard let material = someNode.geometry?.materials.first else { return } material.diffuse.contents = mtlTexture Our flow is as follows (for visualizing the currently detected object): Camera-Stream -> CoreML Segmentation -> Send the relevant part of the MLShapedArray-Tensor to a MTLComputeShader that returns a MTLTexture -> Show the resulting texture on a 3D object to the user
Replies
5
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0
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1.1k
Activity
Sep ’25
Reply to Safaridriver not responding
I figured it out. safaridriver exit immediately just because webdriver was not running.You can check the status through:launchctl list | grep webdriverdTo make this daemon running, just use this command:launchctl load /System/Library/LaunchAgents/com.apple.webdriverd.plistThen you should load safaridriver successfully.But now, when I run the tests, Selenium log shows a warning that safaridriver is already running and no browser opens. So tests aren't running.
Topic: Safari & Web SubTopic: General Tags:
Replies
Boosts
Views
Activity
Sep ’16
Preventing building of all schemes when running
I have a workspace / project with multiple schemes. When I go to run my current scheme, the middle status text bar shows that Xcode is going through each scheme and building it. I am trying to reduce build time and it seems that it is cycling through each one (sometimes endlessly).Running Version 9.1 (9B55).See the following video, it seems to repeat and start over from the beginning for the multiple schemes:youtu.be/EbA2VcJvVns
Replies
0
Boosts
0
Views
473
Activity
Nov ’17
Dynamic Notification not showing
I have updated to watchOS 2 and my dynamic notifications will not show, only the static version. Is this a known bug or am I doing something wrong? Everything works fine in the simulator.
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0
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0
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259
Activity
Jun ’15
Reply to Crash on launch with beta 5 (SwiftUI)
Ok thanks so I guess the release notes are not showing the correct required version: Intel-based Mac running macOS Catalina 10.15.4 or later.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Aug ’20
Reply to No errors but list is empty // Google Firestore
I noticed that this init is probably not called because I have print(monsterName) there but when I run the App it doesn‘t show any output. So I guess the problem is: init is not executed.
Topic: Programming Languages SubTopic: Swift Tags:
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Apr ’20
Reply to Xcode not showing debug info on app crash
When I add those lines to the main() function and run the project on a tvOS simulator from Xcode, it prints test1 to the Xcode console, and then nothing else happens. The program that was being run just ends, the simulator shows the main menu after a while (as is normal when an application crashes), and Xcode shows absolutely nothing. The top bar of Xcode says Finished running (this project) on Apple TV, and there is no other reaction. The debugger does not start, nor is the line where the crash happens highlighted.If I build the project for iOS, and run it on an iOS simulator, then it prints that test1 to the console, and the debugger starts as it should, highlighting the offending line with a message Thread 1: EXC_BAD_ACCESS (code=1, address=0x0). I can write commands into the debugger (such as bt), and it works fine.As commented earlier, this is probably something related to my particular setup, because when the same project is run on a coworke
Replies
Boosts
Views
Activity
Sep ’18