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“testflight the requested app is not avaliable”

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App stuck on “Ready for Distribution” – Trader status not provided / DSA in review
Hi, My app status is currently “Ready for Distribution”, but it still hasn’t appeared on the App Store and I’m not sure what is blocking the release. In App Store Connect, I have already completed: • Agreements, Tax, and Banking (all active) • Pricing and Availability (countries selected) • Automatic release is enabled However: • My Digital Services Act (DSA) status is still “In Review” • I am also in the process of changing my account from Individual to Organization At this point, I’m not sure if the delay is caused by DSA review, account type change, or something else. Has anyone experienced a similar situation? Is there anything else I should check or complete to make sure the app goes live? Apple ID: 6760753842 Thank you.
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Reply to Need MetricKit Implementation details for MacOS background Application, mainly for
Also one more point, when i integrated metric Kit and used Xcode to simulate MetricKit payloads, i was getting the callback i.e func didReceive(_ payloads: [MXMetricPayload]) Main issue was that when i launched my app with changes and waited for more than 24 hours, but i did not get any callback, so wanted to know if it works on background apps or not? Also does it work on MacOS or not? Could u pls help to answer it
6d
About Customizing Xcode Project Navigator UI
Since I have downloaded latest Xcode version I am having Project Navigator in the Menu Style UI and not in the Tab based UI, the one earlier. Also, I am not able to find any options to change Project Navigator style. Please provide user the option to change UI to either Menu based or Tab based Project Navigator UI ( Projects, Source Control, Bookmark, find etc )
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Reply to System-wide deadlock in removexattr from revisiond / APFS
A quick test shows it uses the xattr-specific ES events. Not definitive, and may differ on some systems, but this was one of the affected devices. ES_EVENT_TYPE_NOTIFY_DELETEEXTATTR: process=/System/Applications/TextEdit.app/Contents/MacOS/TextEdit path=/Users/matt.slot/Library/Containers/com.apple.TextEdit/Data/tmp/TemporaryItems/NSIRD_TextEdit_ihoZLx/21B97262-CCCD-4DE3-929D-DC322367AC80.rtf xattr=com.apple.genstore.origdisplayname ES_EVENT_TYPE_NOTIFY_DELETEEXTATTR: process=/System/Applications/TextEdit.app/Contents/MacOS/TextEdit path=/Users/matt.slot/Library/Containers/com.apple.TextEdit/Data/tmp/TemporaryItems/NSIRD_TextEdit_ihoZLx/21B97262-CCCD-4DE3-929D-DC322367AC80.rtf xattr=com.apple.genstore.info ES_EVENT_TYPE_NOTIFY_DELETEEXTATTR: process=/System/Applications/TextEdit.app/Contents/MacOS/TextEdit path=/Users/matt.slot/Library/Containers/com.apple.TextEdit/Data/tmp/TemporaryItems/NSIRD_TextEdit_ihoZLx/21B97262-CCCD-4DE3-929D-DC322367AC80.rtf xattr=com.apple.genstor
Topic: App & System Services SubTopic: Core OS Tags:
6d
Are there known issues with aggressive optimization (-O) affecting third-party libraries?
We are encountering an issue in an iOS application where functionality works correctly in Debug builds but fails in Release builds distributed via TestFlight. Details Debug (No Optimization -Onone): Works correctly Release (Optimize for Speed -O): Fails Release with -Onone: Works, but app size nearly doubles Context The issue is related to integration with the Microsoft ONNX runtime library. It appears that the Swift/Clang compiler is aggressively optimizing certain parts of the code in Release builds, possibly removing or altering required logic. Observations The issue started appearing with recent iOS/Xcode updates. No code changes affecting this logic were made recently. Behavior strongly suggests optimization-related side effects. Questions Are there known issues with aggressive optimization (-O) affecting third-party libraries? Are there recommended flags to selectively disable optimization for specific modules or functions? Any tools or diagnostics to identif
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Rejected for Guideline 4.1(c) Copycats
Hello everyone, I’m looking for some clarification and advice regarding an unexpected App Review rejection under Guideline 4.1 – Copycats. My app has been live on the App Store since May 2024, and during that time, it has maintained the same core flow, structure, UI, and feature set. There have been no major redesigns or attempts to imitate any other app. Recently, I submitted a new version (v3.2) with only minor changes related to ad logic implementation (no UI/UX changes, no branding changes, no metadata changes). However, this update was rejected with the following reason: “This app or its metadata appears to be misrepresenting itself as another popular app or game…” This has left me quite confused for a few reasons: The app has been approved and publicly available for nearly 2 years There were no significant design or branding changes in this submission The rejection seems unrelated to the actual ch
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45
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Request for Clearer App Review Feedback and Faster Review
Hello Apple Developer Forums team, I would like to ask for help with my app review (App ID: 6755685130). I first submitted my app on February 14, 2026, and it has been almost 50 days. However, I still have not received clear feedback on what needs to be fixed. If there are issues with my app, I sincerely ask the review team not to provide only general guideline references. I still cannot tell which page, feature, or user flow is causing the problem. If possible, I would really appreciate screenshots, screen recordings, or a written description of the specific issue so I can make the right changes. I also want to clarify that this app is not AI-generated. It is a carefully planned app built with real effort using multiple native Swift frameworks. Thank you very much for your time and help.
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Apps cannot launch on iOS 9-12 devices after recent build - "The process failed to exec"
We found that our apps (and other apps from different companies) cannot launch on iOS 9 to iOS 12 devices. The app can be installed successfully but crashes immediately on launch. From the device syslog: assertiond: The process failed to exec SpringBoard: Bootstrapping failed - Unable to bootstrap process Our distribution certificate was issued on Feb 2, 2026, signed by WWDR G3 intermediate certificate. This issue affects all apps under our Apple Developer account on iOS 9-12 devices. iOS 13 and above works fine.
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Submitted app over 72h ago, still not showing for most users
Hello. My app is here: https://apps.apple.com/us/app/the-path-ai-coaching/id6759060774 We got approved and went into Ready for Distribution status on Friday at 6pm PT. It's now Monday at 8pm PT, so 74h later. However, when I share the direct link with friends, about 60-70% of them say that the app comes up saying This app is currently not available in your country or region They are in the US app store, and the app is available in all countries other than China (mainland) We have some major promptions scheduled for Wednesday that are very hard to move, so this is rather urgent for our team. Any possible solution that solves this would be amazingly appreciated!
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Reply to Apple watch Xcode pairing & connection issues
You can also kill it by sudo pkill -9 remotepairingd If you encounter an instance where you actually find this necessary, please file a Feedback Assistant Report which includes a devicectl diagnose (and separate mac / phone / watch sysdiagnoses if they're not all collected by it). There are no known issues for which this step should be necessary, so if there are issues, we want to know about them. make sure NOT to un-pair your device If you un-pair or you accidentally tap the button to not trust, the only way to get the prompt to appear again is by physically re-connecting the phone. watch is ON throughout the connecting process Yes, and it needs to remain unlocked throughout the DDI mounting process as well. If the device locks before the DDI mounting completes, you will need to re-attempt mounting the DDI. --Jeremy jeremyhu at apple dot com
6d
Reply to Different app behavior when running on device from Xcode
Thank you @Tomato and @DTS Engineer ! The purpose of my app is to provide a notification mechanism when there are drastic air quality changes. To accomplish this, I have an async function that makes a GET request to an air quality sensor (using UrlSession), decode the payload, and then do comparisons with previous readings. If the readings have changed drastically, an UNMutableNotificationContent() is scheduled. Currently, my async function is called from within a repeating scheduled timer so that I can poll my sensor every minute: Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { _ in timerVal -= 1 if timerVal == 0 { timerVal = startVal getAQI() } } This all works just fine (including when the app is in the background) ONLY when I run the app from Build and Run in Xcode on my dev iPhone as the destination. I've left the app running this way for hours in the background and with the phone locked and it works great! However, when I try to run the app
Topic: Community SubTopic: Apple Developers Tags:
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Reply to Apps cannot launch on iOS 9-12 devices after recent build - "The process failed to exec"
The same codebase previously ran fine when uploaded to TestFlight, but after re-uploading it now fails to launch on iOS 12, even though neither the code nor the Xcode version has changed. I suspect a recent change in the App Store Connect backend processing pipeline is the cause.
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6d
Please check my last app update
Hello, I hope you’re doing well. I recently submitted an update for my app, and I would really appreciate it if you could review it when possible. The latest version includes important fixes and improvements. Please let me know if anything else is needed from my side. Thank you for your time and support.
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1
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38
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6d
App stuck on “Ready for Distribution” – Trader status not provided / DSA in review
Hi, My app status is currently “Ready for Distribution”, but it still hasn’t appeared on the App Store and I’m not sure what is blocking the release. In App Store Connect, I have already completed: • Agreements, Tax, and Banking (all active) • Pricing and Availability (countries selected) • Automatic release is enabled However: • My Digital Services Act (DSA) status is still “In Review” • I am also in the process of changing my account from Individual to Organization At this point, I’m not sure if the delay is caused by DSA review, account type change, or something else. Has anyone experienced a similar situation? Is there anything else I should check or complete to make sure the app goes live? Apple ID: 6760753842 Thank you.
Replies
2
Boosts
0
Views
62
Activity
6d
Reply to Need MetricKit Implementation details for MacOS background Application, mainly for
Also one more point, when i integrated metric Kit and used Xcode to simulate MetricKit payloads, i was getting the callback i.e func didReceive(_ payloads: [MXMetricPayload]) Main issue was that when i launched my app with changes and waited for more than 24 hours, but i did not get any callback, so wanted to know if it works on background apps or not? Also does it work on MacOS or not? Could u pls help to answer it
Replies
Boosts
Views
Activity
6d
About Customizing Xcode Project Navigator UI
Since I have downloaded latest Xcode version I am having Project Navigator in the Menu Style UI and not in the Tab based UI, the one earlier. Also, I am not able to find any options to change Project Navigator style. Please provide user the option to change UI to either Menu based or Tab based Project Navigator UI ( Projects, Source Control, Bookmark, find etc )
Replies
2
Boosts
0
Views
220
Activity
6d
Reply to System-wide deadlock in removexattr from revisiond / APFS
A quick test shows it uses the xattr-specific ES events. Not definitive, and may differ on some systems, but this was one of the affected devices. ES_EVENT_TYPE_NOTIFY_DELETEEXTATTR: process=/System/Applications/TextEdit.app/Contents/MacOS/TextEdit path=/Users/matt.slot/Library/Containers/com.apple.TextEdit/Data/tmp/TemporaryItems/NSIRD_TextEdit_ihoZLx/21B97262-CCCD-4DE3-929D-DC322367AC80.rtf xattr=com.apple.genstore.origdisplayname ES_EVENT_TYPE_NOTIFY_DELETEEXTATTR: process=/System/Applications/TextEdit.app/Contents/MacOS/TextEdit path=/Users/matt.slot/Library/Containers/com.apple.TextEdit/Data/tmp/TemporaryItems/NSIRD_TextEdit_ihoZLx/21B97262-CCCD-4DE3-929D-DC322367AC80.rtf xattr=com.apple.genstore.info ES_EVENT_TYPE_NOTIFY_DELETEEXTATTR: process=/System/Applications/TextEdit.app/Contents/MacOS/TextEdit path=/Users/matt.slot/Library/Containers/com.apple.TextEdit/Data/tmp/TemporaryItems/NSIRD_TextEdit_ihoZLx/21B97262-CCCD-4DE3-929D-DC322367AC80.rtf xattr=com.apple.genstor
Topic: App & System Services SubTopic: Core OS Tags:
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Views
Activity
6d
Are there known issues with aggressive optimization (-O) affecting third-party libraries?
We are encountering an issue in an iOS application where functionality works correctly in Debug builds but fails in Release builds distributed via TestFlight. Details Debug (No Optimization -Onone): Works correctly Release (Optimize for Speed -O): Fails Release with -Onone: Works, but app size nearly doubles Context The issue is related to integration with the Microsoft ONNX runtime library. It appears that the Swift/Clang compiler is aggressively optimizing certain parts of the code in Release builds, possibly removing or altering required logic. Observations The issue started appearing with recent iOS/Xcode updates. No code changes affecting this logic were made recently. Behavior strongly suggests optimization-related side effects. Questions Are there known issues with aggressive optimization (-O) affecting third-party libraries? Are there recommended flags to selectively disable optimization for specific modules or functions? Any tools or diagnostics to identif
Replies
2
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0
Views
88
Activity
6d
Rejected for Guideline 4.1(c) Copycats
Hello everyone, I’m looking for some clarification and advice regarding an unexpected App Review rejection under Guideline 4.1 – Copycats. My app has been live on the App Store since May 2024, and during that time, it has maintained the same core flow, structure, UI, and feature set. There have been no major redesigns or attempts to imitate any other app. Recently, I submitted a new version (v3.2) with only minor changes related to ad logic implementation (no UI/UX changes, no branding changes, no metadata changes). However, this update was rejected with the following reason: “This app or its metadata appears to be misrepresenting itself as another popular app or game…” This has left me quite confused for a few reasons: The app has been approved and publicly available for nearly 2 years There were no significant design or branding changes in this submission The rejection seems unrelated to the actual ch
Replies
2
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0
Views
45
Activity
6d
Reply to WiFi WPA3 Cypher Problem
FB21899766 (Feb 7 2026) and FB22346435 (Mar 26 2026) I've tried both WPA3-Personal and recently WPA3-Enterprise with no real success.
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Activity
6d
Request for Clearer App Review Feedback and Faster Review
Hello Apple Developer Forums team, I would like to ask for help with my app review (App ID: 6755685130). I first submitted my app on February 14, 2026, and it has been almost 50 days. However, I still have not received clear feedback on what needs to be fixed. If there are issues with my app, I sincerely ask the review team not to provide only general guideline references. I still cannot tell which page, feature, or user flow is causing the problem. If possible, I would really appreciate screenshots, screen recordings, or a written description of the specific issue so I can make the right changes. I also want to clarify that this app is not AI-generated. It is a carefully planned app built with real effort using multiple native Swift frameworks. Thank you very much for your time and help.
Replies
3
Boosts
0
Views
172
Activity
6d
Apps cannot launch on iOS 9-12 devices after recent build - "The process failed to exec"
We found that our apps (and other apps from different companies) cannot launch on iOS 9 to iOS 12 devices. The app can be installed successfully but crashes immediately on launch. From the device syslog: assertiond: The process failed to exec SpringBoard: Bootstrapping failed - Unable to bootstrap process Our distribution certificate was issued on Feb 2, 2026, signed by WWDR G3 intermediate certificate. This issue affects all apps under our Apple Developer account on iOS 9-12 devices. iOS 13 and above works fine.
Replies
6
Boosts
0
Views
493
Activity
6d
Submitted app over 72h ago, still not showing for most users
Hello. My app is here: https://apps.apple.com/us/app/the-path-ai-coaching/id6759060774 We got approved and went into Ready for Distribution status on Friday at 6pm PT. It's now Monday at 8pm PT, so 74h later. However, when I share the direct link with friends, about 60-70% of them say that the app comes up saying This app is currently not available in your country or region They are in the US app store, and the app is available in all countries other than China (mainland) We have some major promptions scheduled for Wednesday that are very hard to move, so this is rather urgent for our team. Any possible solution that solves this would be amazingly appreciated!
Replies
0
Boosts
0
Views
55
Activity
6d
Reply to Apple watch Xcode pairing & connection issues
You can also kill it by sudo pkill -9 remotepairingd If you encounter an instance where you actually find this necessary, please file a Feedback Assistant Report which includes a devicectl diagnose (and separate mac / phone / watch sysdiagnoses if they're not all collected by it). There are no known issues for which this step should be necessary, so if there are issues, we want to know about them. make sure NOT to un-pair your device If you un-pair or you accidentally tap the button to not trust, the only way to get the prompt to appear again is by physically re-connecting the phone. watch is ON throughout the connecting process Yes, and it needs to remain unlocked throughout the DDI mounting process as well. If the device locks before the DDI mounting completes, you will need to re-attempt mounting the DDI. --Jeremy jeremyhu at apple dot com
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6d
Reply to App Still “Waiting for Review''
Dear App Review Team, Thank you for your feedback regarding Guideline 3.1.5(iii) I have responded to the Information needed We look forward to completing the review.
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6d
Reply to Different app behavior when running on device from Xcode
Thank you @Tomato and @DTS Engineer ! The purpose of my app is to provide a notification mechanism when there are drastic air quality changes. To accomplish this, I have an async function that makes a GET request to an air quality sensor (using UrlSession), decode the payload, and then do comparisons with previous readings. If the readings have changed drastically, an UNMutableNotificationContent() is scheduled. Currently, my async function is called from within a repeating scheduled timer so that I can poll my sensor every minute: Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { _ in timerVal -= 1 if timerVal == 0 { timerVal = startVal getAQI() } } This all works just fine (including when the app is in the background) ONLY when I run the app from Build and Run in Xcode on my dev iPhone as the destination. I've left the app running this way for hours in the background and with the phone locked and it works great! However, when I try to run the app
Topic: Community SubTopic: Apple Developers Tags:
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