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App stuck in “Waiting for Review” for weeks + no support response
Hello, I’m dealing with an update that has been stuck in “Waiting for Review” for weeks with no progress and no meaningful response from Apple. App details: App Name: Dólar Argentina Apple ID: 6758462259 Bundle ID: com.rgioia.dolarargentina Version: 1.3.0 (update) Timeline: First submission: February 19 → stuck in Waiting for Review I canceled and resubmitted: February 28 Since then → still stuck with zero movement This is almost a month with no review activity. What I already did: Requested expedited review → approved Contacted Apple Developer Support multiple times Followed up several times The only response I got was that the expedited review was accepted, but nothing happened after that. Impact: The app is already live, this is just an update I cannot release fixes or improvements Same version was approved on Google Play in ~20 minutes No rejection, no feedback, no communication At this point, this is not just a delay — it’s a complete lack of review and support. Questions: Is anyone else experie
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Intermittent connectivity issues on iOS 26.4 Beta - Potential iCloud Private Relay conflict
I am investigating a connectivity issue reported by a user running latest iOS 26.4 Public Beta on an iPhone 17 Pro Max. Unfortunately, I am unable to reproduce this behavior on my end as I do not have access to an iPhone 17 Pro Max for testing, and my current devices do not exhibit the issue. However, the user's logs suggest a system-level networking issue : Symptoms: Flutter App (package dio): Requests fail with The connection errored: Failed host lookup: 'mydomain.com' Firebase SDK: Unable to fetch Firestore documents Duration: The outage is random, lasting between 5 to 15 minutes before self-resolving Scope: It affects both Wi-Fi and Cellular data By the way I found this report from another developer experiencing the exact same behavior: I run a mobile app that has millions of users. As of 1-2 weeks ago, we started getting reports that the app isn't working (failing to connect). It then goes back to connecting anywhere between 5 to 15-20 mins later. Every single one of those user
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Unable to Verify App... again 😐
Unable to Verify App An internet connection is required to verify trust of the developer Apple Development: John Doe (ABCXYZ123). This app will not be available until verified. I've been getting this constantly over the last few weeks. It has been a real struggle to get anything done. Sometimes it goes away on its own after I try to launch the app a few times, but currently it's just staying down and I can't do any work. Apparently there were issues with some Apple server ppq.apple.com before. They seem to be back, because trying again right now: ping ppq.apple.com PING use1-ppq-ext-prod.apple.com (17.33.200.235): 56 data bytes Request timeout for icmp_seq 0 Request timeout for icmp_seq 1 ^C --- use1-ppq-ext-prod.apple.com ping statistics --- 3 packets transmitted, 0 packets received, 100.0% packet loss ping apple.com PING apple.com (17.253.144.10): 56 data bytes 64 bytes from 17.253.144.10: icmp_seq=0 ttl=60 time=9.776 ms 64 bytes from 17.253.144.10: icmp_seq=1 ttl=60 time=8.726 ms
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Reply to Random global network outage triggered by NEFilterDataProvider extension – only reboot helps, reinstall doesn't
[quote='880228022, WangZiYuan, /thread/817264?answerId=880228022#880228022, /profile/WangZiYuan'] I do receive the startFilter and stopFilter messages, but I no longer receive the handleNewFlow message [/quote] Well, presumably you receive the stop call before the start call (-: But that still doesn’t answer the question I posed upthread, and the answer to that question is critical in determining how to continue investigating this issue. When you disable and the re-enable the filter, you receive a stop and then a start call. Does the process ID change between the two? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Cannot test IAP on development build using sandbox
Ok, so I've been following the directions in Apple's documentation here: https://developer.apple.com/documentation/storekit/testing-in-app-purchases-with-sandbox?language=objc It lists a bunch of requirements all of which I have done. I have verified the strings exactly match for the bundle names and the IAP bundle names between my code and AppStoreConnect. The docs continue, saying to prepare to test: During developement[sic], build and run your app from Xcode. At this stage, you don’t need to upload your app binary to App Store Connect to test it in the sandbox environment. When the app loads, I see this error on the console in Xcode: [IAPManager] Store init failed: PurchasingUnavailable - Retrieve Products failed, and could not retrieve any products. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) IAPManager:OnInitializeFailed(InitializationFailureReason, String) Unity documentation indicates that my app is reaching AppStore successfully but it is not responding with any produc
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Apple Developer Program renewal failed, button missing
Hi everyone, I really hope someone here can help us. Our team has run into a critical issue with renewing our Apple Developer Program membership. About three weeks before the renewal date, we contacted Apple Support because we had lost access to the original device used for payment and needed help enabling payment via the web.Support replied and said that we should now be able to proceed. However, this option was not actually became available to us. And then we added a new payment method via the App Store and checked it out at apple.com/shop/account/home. Unfortunately, the payment was not processed, and our membership was not renewed. There is no Renew Membership button anywhere (not on web, not on the original device which we found, not on a new device) Apple Support has not responded yet, and the situation is quite urgent for us. Has anyone experienced something similar? Is there anything else we can try on our side while waiting for support? Any advice would be greatly appreciated!
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FSKit passthrough sample fails to mount
After building the sample and enabling the file system extension the mount command is freezing. Any tips how to diagnose that? The logs show the following: log stream --style compact --info --debug --predicate 'subsystem == com.apple.FSKit OR process CONTAINS[c] samplecode' Filtering the log data using subsystem == com.apple.FSKit OR process CONTAINS[c] samplecode Timestamp Ty Process[PID:TID] 2026-03-17 15:15:51.832 I mount[16111:d88caa] [com.apple.FSKit:default] FSClient setting up connection to fskitd 2026-03-17 15:15:51.833 Db fskitd[589:d88a5f] [com.apple.FSKit:default] -[liveFilesMountServiceDelegate listener:shouldAcceptNewConnection:]: start 2026-03-17 15:15:51.833 Df fskitd[589:d88a5f] [com.apple.FSKit:default] Incomming connection, entitled 0 2026-03-17 15:15:51.833 Db fskitd[589:d88a5f] [com.apple.FSKit:default] -[liveFilesMountServiceDelegate listener:shouldAcceptNewConnection:]: accepting connection 2026-03-17 15:15:51.833 Df fskitd[589:d88a5f] [com.apple.FSKit:default]
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Organization enrollment payment failing silently for 2+ weeks — Enrollment ID Z5NK9BFRC8, no support response
I'm a developer from Nigeria trying to complete payment for the Apple Developer Program (organization enrollment). This has been ongoing for over 2 weeks with no resolution. My enrollment is fully approved. D-U-N-S verified. The only issue is the payment. Here's what I've experienced: Multiple payment attempts with two different USD cards (Grey, Chipper Cash) Payments either fail silently (no error shown, order acknowledgement email received, but no charge on card and account not activated) or return Duplicate Order error A $0.00 card verification charge went through on one attempt, but the actual $99 was never charged The enrollment page keeps showing Complete your purchase every time I log in I submitted a support email request over 3 weeks ago — zero response I have a completed app ready for App Store submission being delayed by this Organization enrollment, D-U-N-S verified, all enrollment steps completed. Only the payment step remains. I've seen many developers in these forums reporting the same
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Reply to App stuck in “Waiting for Review” for 3+ weeks – possible review pipeline issue?
Hi @App Review , I’m following up here as well because there has still been no progress. The app has now been in “Waiting for Review” for a month (since February 17), and it has not entered the review phase at all. At this point, this no longer looks like a normal delay. It looks like something is stuck or not functioning properly in the review process. I’ve already contacted support multiple times (7 emails and 2 calls) and only received generic responses without any actual explanation or action. Meanwhile, the status hasn’t changed. To be clear, the issue is not whether the app will be approved or rejected — the issue is that it has not been reviewed at all for an entire month, which is highly unusual. Could you please provide a concrete update on: whether this submission is actually in the review queue if there is any issue blocking it and what is being done to resolve it At this point, a clear and specific explanation would be much more helpful than general responses. Thank you.
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Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
[quote='880225022, wu_aaron, /thread/818708?answerId=880225022#880225022, /profile/wu_aaron'] we need to establish multiple additional NWConnection instances … over the Wi‑Fi Aware network [/quote] I don’t think you can do this on currently shipping systems. However, we’ve added support for it in iOS 26.4 beta. This is sufficiently ‘bleeding edge’ that the docs haven’t hit the Developer website yet. But the APIs are in the iOS 26.4 beta SDK (I’m using Xcode 26.4b3, build 17E5179g) and there’s documentation in Xcode itself. To set up a listener: let devices: WAPublisherListener.Devices = … specific devices … let listener = try NetworkListener(for: .wifiAware(.addingConnections(from: devices)), using: .parameters({ TCP() }).localPort(12345)) On the client side, do this: let connection: NetworkConnection = … original connection … guard let wifiAwareEndpoint = connection.currentPath?.remoteEndpoint?.wifiAware(port: 12345) else { // … handle the failure … } // … connect to that endpoint … If you option click on ad
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Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
[quote='880225022, wu_aaron, /thread/818708?answerId=880225022#880225022, /profile/wu_aaron'] we need to establish multiple additional NWConnection instances … over the Wi‑Fi Aware network [/quote] I don’t think you can do this on currently shipping systems. However, we’ve added support for it in iOS 26.4 beta. This is sufficiently ‘bleeding edge’ that the docs haven’t hit the Developer website yet. But the APIs are in the iOS 26.4 beta SDK (I’m using Xcode 26.4b3, build 17E5179g) and there’s documentation in Xcode itself. To set up a listener: let devices: WAPublisherListener.Devices = … specific devices … let listener = try NetworkListener(for: .wifiAware(.addingConnections(from: devices)), using: .parameters({ TCP() }).localPort(12345)) On the client side, do this: let connection: NetworkConnection = … original connection … guard let wifiAwareEndpoint = connection.currentPath?.remoteEndpoint?.wifiAware(port: 12345) else { // … handle the failure … } // … connect to that endpoint … If you option click on ad
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Reply to Using StoreKit from an AUv3 plugin that can be loaded in-process
Earlier I wrote: [quote='880097022, DTS Engineer, /thread/818192?answerId=880097022#880097022'] the … question is really about whether your app extension can call StoreKit [/quote] I’ve confirmed that we don’t support StoreKit in app extensions [1]. At this point I don’t see a good solution. You can certainly file an enhancement request explaining your use case and requesting that we support it, but that won’t help in the short term. Note If you do file an ER, please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] Apparently there’s an exception for iMessage extensions, but that doesn’t help you.
Topic: Media Technologies SubTopic: Audio Tags:
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Reply to Packet Tunnel Provider entitlement
There is no approval process for creating an NE packet tunnel provider [1]. Any paid developer can do that [2]. Why do you think that such an approval is necessary? If you’re using Xcode, you should be able to add the Network Extension capability to your app and appex, check the Packet Tunnel box, and let its automatic code signing handle the rest. But you’re the second person to ask a question like this recently [3], suggesting that something is misleading folks. I’d like to find that and fix it. ps Some NE providers have deployment restrictions. See TN3134 Network Extension provider deployment for the details. Also, don’t try to use a packet tunnel provider for something other than VPN. See TN3120 Expected use cases for Network Extension packet tunnel providers. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] Other than approval to join the Apple Developer Program itself. [2] That wasn’t always the case. See Network Extension
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All notarization submissions stuck "In Progress"
From what I can tell, it seems that this is something standard that we have to deal with; however, what is annoying and frustrating is I paid good money to have this service work. My application is for important internal use at our company, and this is causing major issues and starting to make me look pretty bad, frankly. On top of that, there is no feedback at all, no reason given. Notarizing darwin binaries... Conducting pre-submission checks for aria.zip and initiating connection to the Apple notary service... Submission ID received id: ec041209-5652-4772-8689-e9e654432da8 Successfully uploaded file id: ec041209-5652-4772-8689-e9e654432da8 path: /Users/shaneholloman/git/sources/uicnz/aria/dist/darwin-arm64/aria.zip Waiting for processing to complete.
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App stuck in “Waiting for Review” for weeks + no support response
Hello, I’m dealing with an update that has been stuck in “Waiting for Review” for weeks with no progress and no meaningful response from Apple. App details: App Name: Dólar Argentina Apple ID: 6758462259 Bundle ID: com.rgioia.dolarargentina Version: 1.3.0 (update) Timeline: First submission: February 19 → stuck in Waiting for Review I canceled and resubmitted: February 28 Since then → still stuck with zero movement This is almost a month with no review activity. What I already did: Requested expedited review → approved Contacted Apple Developer Support multiple times Followed up several times The only response I got was that the expedited review was accepted, but nothing happened after that. Impact: The app is already live, this is just an update I cannot release fixes or improvements Same version was approved on Google Play in ~20 minutes No rejection, no feedback, no communication At this point, this is not just a delay — it’s a complete lack of review and support. Questions: Is anyone else experie
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4
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0
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172
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2w
Intermittent connectivity issues on iOS 26.4 Beta - Potential iCloud Private Relay conflict
I am investigating a connectivity issue reported by a user running latest iOS 26.4 Public Beta on an iPhone 17 Pro Max. Unfortunately, I am unable to reproduce this behavior on my end as I do not have access to an iPhone 17 Pro Max for testing, and my current devices do not exhibit the issue. However, the user's logs suggest a system-level networking issue : Symptoms: Flutter App (package dio): Requests fail with The connection errored: Failed host lookup: 'mydomain.com' Firebase SDK: Unable to fetch Firestore documents Duration: The outage is random, lasting between 5 to 15 minutes before self-resolving Scope: It affects both Wi-Fi and Cellular data By the way I found this report from another developer experiencing the exact same behavior: I run a mobile app that has millions of users. As of 1-2 weeks ago, we started getting reports that the app isn't working (failing to connect). It then goes back to connecting anywhere between 5 to 15-20 mins later. Every single one of those user
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174
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Reply to Unable to Verify App... again 😐
Randomly started working again on the device. Let's see how long it lasts. Ping still fails 🤷‍♂️ We need to get together and submit a DMA interoperability request for another install process. Like third-party appstores for self-built apps.
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2w
Unable to Verify App... again 😐
Unable to Verify App An internet connection is required to verify trust of the developer Apple Development: John Doe (ABCXYZ123). This app will not be available until verified. I've been getting this constantly over the last few weeks. It has been a real struggle to get anything done. Sometimes it goes away on its own after I try to launch the app a few times, but currently it's just staying down and I can't do any work. Apparently there were issues with some Apple server ppq.apple.com before. They seem to be back, because trying again right now: ping ppq.apple.com PING use1-ppq-ext-prod.apple.com (17.33.200.235): 56 data bytes Request timeout for icmp_seq 0 Request timeout for icmp_seq 1 ^C --- use1-ppq-ext-prod.apple.com ping statistics --- 3 packets transmitted, 0 packets received, 100.0% packet loss ping apple.com PING apple.com (17.253.144.10): 56 data bytes 64 bytes from 17.253.144.10: icmp_seq=0 ttl=60 time=9.776 ms 64 bytes from 17.253.144.10: icmp_seq=1 ttl=60 time=8.726 ms
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243
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Reply to Random global network outage triggered by NEFilterDataProvider extension – only reboot helps, reinstall doesn't
[quote='880228022, WangZiYuan, /thread/817264?answerId=880228022#880228022, /profile/WangZiYuan'] I do receive the startFilter and stopFilter messages, but I no longer receive the handleNewFlow message [/quote] Well, presumably you receive the stop call before the start call (-: But that still doesn’t answer the question I posed upthread, and the answer to that question is critical in determining how to continue investigating this issue. When you disable and the re-enable the filter, you receive a stop and then a start call. Does the process ID change between the two? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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2w
Cannot test IAP on development build using sandbox
Ok, so I've been following the directions in Apple's documentation here: https://developer.apple.com/documentation/storekit/testing-in-app-purchases-with-sandbox?language=objc It lists a bunch of requirements all of which I have done. I have verified the strings exactly match for the bundle names and the IAP bundle names between my code and AppStoreConnect. The docs continue, saying to prepare to test: During developement[sic], build and run your app from Xcode. At this stage, you don’t need to upload your app binary to App Store Connect to test it in the sandbox environment. When the app loads, I see this error on the console in Xcode: [IAPManager] Store init failed: PurchasingUnavailable - Retrieve Products failed, and could not retrieve any products. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) IAPManager:OnInitializeFailed(InitializationFailureReason, String) Unity documentation indicates that my app is reaching AppStore successfully but it is not responding with any produc
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67
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Apple Developer Program renewal failed, button missing
Hi everyone, I really hope someone here can help us. Our team has run into a critical issue with renewing our Apple Developer Program membership. About three weeks before the renewal date, we contacted Apple Support because we had lost access to the original device used for payment and needed help enabling payment via the web.Support replied and said that we should now be able to proceed. However, this option was not actually became available to us. And then we added a new payment method via the App Store and checked it out at apple.com/shop/account/home. Unfortunately, the payment was not processed, and our membership was not renewed. There is no Renew Membership button anywhere (not on web, not on the original device which we found, not on a new device) Apple Support has not responded yet, and the situation is quite urgent for us. Has anyone experienced something similar? Is there anything else we can try on our side while waiting for support? Any advice would be greatly appreciated!
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49
Activity
2w
FSKit passthrough sample fails to mount
After building the sample and enabling the file system extension the mount command is freezing. Any tips how to diagnose that? The logs show the following: log stream --style compact --info --debug --predicate 'subsystem == com.apple.FSKit OR process CONTAINS[c] samplecode' Filtering the log data using subsystem == com.apple.FSKit OR process CONTAINS[c] samplecode Timestamp Ty Process[PID:TID] 2026-03-17 15:15:51.832 I mount[16111:d88caa] [com.apple.FSKit:default] FSClient setting up connection to fskitd 2026-03-17 15:15:51.833 Db fskitd[589:d88a5f] [com.apple.FSKit:default] -[liveFilesMountServiceDelegate listener:shouldAcceptNewConnection:]: start 2026-03-17 15:15:51.833 Df fskitd[589:d88a5f] [com.apple.FSKit:default] Incomming connection, entitled 0 2026-03-17 15:15:51.833 Db fskitd[589:d88a5f] [com.apple.FSKit:default] -[liveFilesMountServiceDelegate listener:shouldAcceptNewConnection:]: accepting connection 2026-03-17 15:15:51.833 Df fskitd[589:d88a5f] [com.apple.FSKit:default]
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201
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Organization enrollment payment failing silently for 2+ weeks — Enrollment ID Z5NK9BFRC8, no support response
I'm a developer from Nigeria trying to complete payment for the Apple Developer Program (organization enrollment). This has been ongoing for over 2 weeks with no resolution. My enrollment is fully approved. D-U-N-S verified. The only issue is the payment. Here's what I've experienced: Multiple payment attempts with two different USD cards (Grey, Chipper Cash) Payments either fail silently (no error shown, order acknowledgement email received, but no charge on card and account not activated) or return Duplicate Order error A $0.00 card verification charge went through on one attempt, but the actual $99 was never charged The enrollment page keeps showing Complete your purchase every time I log in I submitted a support email request over 3 weeks ago — zero response I have a completed app ready for App Store submission being delayed by this Organization enrollment, D-U-N-S verified, all enrollment steps completed. Only the payment step remains. I've seen many developers in these forums reporting the same
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0
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0
Views
46
Activity
2w
Reply to App stuck in “Waiting for Review” for 3+ weeks – possible review pipeline issue?
Hi @App Review , I’m following up here as well because there has still been no progress. The app has now been in “Waiting for Review” for a month (since February 17), and it has not entered the review phase at all. At this point, this no longer looks like a normal delay. It looks like something is stuck or not functioning properly in the review process. I’ve already contacted support multiple times (7 emails and 2 calls) and only received generic responses without any actual explanation or action. Meanwhile, the status hasn’t changed. To be clear, the issue is not whether the app will be approved or rejected — the issue is that it has not been reviewed at all for an entire month, which is highly unusual. Could you please provide a concrete update on: whether this submission is actually in the review queue if there is any issue blocking it and what is being done to resolve it At this point, a clear and specific explanation would be much more helpful than general responses. Thank you.
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2w
Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
[quote='880225022, wu_aaron, /thread/818708?answerId=880225022#880225022, /profile/wu_aaron'] we need to establish multiple additional NWConnection instances … over the Wi‑Fi Aware network [/quote] I don’t think you can do this on currently shipping systems. However, we’ve added support for it in iOS 26.4 beta. This is sufficiently ‘bleeding edge’ that the docs haven’t hit the Developer website yet. But the APIs are in the iOS 26.4 beta SDK (I’m using Xcode 26.4b3, build 17E5179g) and there’s documentation in Xcode itself. To set up a listener: let devices: WAPublisherListener.Devices = … specific devices … let listener = try NetworkListener(for: .wifiAware(.addingConnections(from: devices)), using: .parameters({ TCP() }).localPort(12345)) On the client side, do this: let connection: NetworkConnection = … original connection … guard let wifiAwareEndpoint = connection.currentPath?.remoteEndpoint?.wifiAware(port: 12345) else { // … handle the failure … } // … connect to that endpoint … If you option click on ad
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2w
Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
[quote='880225022, wu_aaron, /thread/818708?answerId=880225022#880225022, /profile/wu_aaron'] we need to establish multiple additional NWConnection instances … over the Wi‑Fi Aware network [/quote] I don’t think you can do this on currently shipping systems. However, we’ve added support for it in iOS 26.4 beta. This is sufficiently ‘bleeding edge’ that the docs haven’t hit the Developer website yet. But the APIs are in the iOS 26.4 beta SDK (I’m using Xcode 26.4b3, build 17E5179g) and there’s documentation in Xcode itself. To set up a listener: let devices: WAPublisherListener.Devices = … specific devices … let listener = try NetworkListener(for: .wifiAware(.addingConnections(from: devices)), using: .parameters({ TCP() }).localPort(12345)) On the client side, do this: let connection: NetworkConnection = … original connection … guard let wifiAwareEndpoint = connection.currentPath?.remoteEndpoint?.wifiAware(port: 12345) else { // … handle the failure … } // … connect to that endpoint … If you option click on ad
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2w
Reply to Using StoreKit from an AUv3 plugin that can be loaded in-process
Earlier I wrote: [quote='880097022, DTS Engineer, /thread/818192?answerId=880097022#880097022'] the … question is really about whether your app extension can call StoreKit [/quote] I’ve confirmed that we don’t support StoreKit in app extensions [1]. At this point I don’t see a good solution. You can certainly file an enhancement request explaining your use case and requesting that we support it, but that won’t help in the short term. Note If you do file an ER, please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] Apparently there’s an exception for iMessage extensions, but that doesn’t help you.
Topic: Media Technologies SubTopic: Audio Tags:
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2w
Reply to Packet Tunnel Provider entitlement
There is no approval process for creating an NE packet tunnel provider [1]. Any paid developer can do that [2]. Why do you think that such an approval is necessary? If you’re using Xcode, you should be able to add the Network Extension capability to your app and appex, check the Packet Tunnel box, and let its automatic code signing handle the rest. But you’re the second person to ask a question like this recently [3], suggesting that something is misleading folks. I’d like to find that and fix it. ps Some NE providers have deployment restrictions. See TN3134 Network Extension provider deployment for the details. Also, don’t try to use a packet tunnel provider for something other than VPN. See TN3120 Expected use cases for Network Extension packet tunnel providers. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] Other than approval to join the Apple Developer Program itself. [2] That wasn’t always the case. See Network Extension
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2w
All notarization submissions stuck "In Progress"
From what I can tell, it seems that this is something standard that we have to deal with; however, what is annoying and frustrating is I paid good money to have this service work. My application is for important internal use at our company, and this is causing major issues and starting to make me look pretty bad, frankly. On top of that, there is no feedback at all, no reason given. Notarizing darwin binaries... Conducting pre-submission checks for aria.zip and initiating connection to the Apple notary service... Submission ID received id: ec041209-5652-4772-8689-e9e654432da8 Successfully uploaded file id: ec041209-5652-4772-8689-e9e654432da8 path: /Users/shaneholloman/git/sources/uicnz/aria/dist/darwin-arm64/aria.zip Waiting for processing to complete.
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5
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212
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