Hello, I recently purchased the Apple Developer Program and the payment is visible in my Apple subscriptions as active. However, when I open the Apple Developer app, I see the message:“Enrollment through the Apple Developer app is not available for this Apple Account.” When I follow the link to enroll via the website, it asks me to pay again even though I have already been charged. I have contacted support twice but haven’t received a response yet. It seems like my enrollment is stuck or not finalized. Has anyone experienced this before? How did you resolve it? Thanks in advance.
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Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for
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On our public Apple account we have distribution certificates that work for all Apple platforms. On our Enterprise account it will only generate iOS distribution certificates. Apple support did not provide any concrete solutions, only pointing us to the general docs. Any suggestions?
That's a no-go. Jobs just have to run until they are done. There are dozens, if not hundreds, of pieces of data that are built and used along the way. Some of them are hogs that will run for 3 hours. Long running is a very relative concept, as there's a huge difference between 3 hours” -> “3 days” -> “3 months. Strictly speaking, it's not even REALLY about time itself, at least not on its own. There are basically a few different goals I'd be looking at here: Isolating your work activities from each other so that they can't interfere with each other. Reducing the complexity of the long running component such that it's easier to test/validate/etc. Reducing the execution timeline to something that can reasonably be tested (“week” vs “month”). The first goal basically solves the immediate crash you're looking at. That is, it's fairly clear that the crash involves some kind of interaction between multiple SBApplication threads, so it can't happen when there's only one thread. Moving to the second po
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
The Issue: The App Review team has stated that the app's usefulness is limited by minimal functionality and lacks sufficient app-like features. However, the app is built strictly around the services provided by our company and the specific requirements of our local automotive industry. In Apple's mind, minimum functionality is more related to iOS functionalities: Your app should include features, content, and UI that elevate it beyond a repackaged website. If your app is not particularly useful, unique, or “app-like,” it doesn’t belong on the App Store. If your App doesn’t provide some sort of lasting entertainment value or adequate utility, it may not be accepted. So it is more a question of UI to enhance than users functionalities to extend. Hope that helps. If so, don't forget to close the thread by marking the answer as correct. Good luck.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
I am attempting to load a jpeg image into a vImage_Buffer. I am just trying to get the data in an ARGB format. This code works fine in the Xcode 15 build , but fails with kvImageInvalidParameter error from vImageBuffer_InitWithCGImage in the Xcode 26 build. This code is written in ObjectiveC++. Here is a code fragment: int CDib_ARGB::Load(LPCSTR pFilename) { int rc = 0; if (NULL == m_pRaw_vImage_Buffer) { NSString *pNS_filename = [[NSString alloc]initWithUTF8String:pFilename]; NSImage *pNSImage = [[NSImage alloc] initWithContentsOfFile:pNS_filename]; if (nil == pNSImage) rc = -1; else { int width = pNSImage.size.width; int height = pNSImage.size.height; if (pNSImage.representations) { NSImageRep *imageRep; int jj; width = 0; height = 0; for (jj = 0; jj < pNSImage.representations.count; jj++) { imageRep = pNSImage.representations[jj]; if (imageRep.pixelsWide > width) width = imageRep.pixelsWide; if (imageRep.pixelsHigh > height) height = imageRep.pixelsHigh; } } NSSize imageSize = NS
Thanks for your post and description. Although I am not an expert in watchOS, I would like to inform you that the bug is present in the latest version of the operating system. However, I was unable to reproduce the issue on a real device. I attempted to reproduce the issue on a read device, but it did not work. I then restarted the device on the simulator, restarted the simulator, and ran the project using Xcode 26.2 and 26.3 beta with different simulators. Hopefully someone with better experience in watchOS can jump into this thread to also try your focused simple project on the bug. I just wanted to make sure to let you know we got the bug and the team has been working on that, but a better workflow how to reproduce into the bug will help. For more details on when you'll see updates to your report, please see What to expect after submission. Albert Pascual
Worldwide Developer Relations.
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
Hello, guys. I am going through a situation in which an open validation appears in the system/developer mode and I would like to understand better if this is something normal in this process. Could someone confirm if this type of validation is expected at this stage? I would also like to know what criteria I can observe to be sure that it is legitimate and that I can trust the activation. Thank you in advance for your attention and help. Thank you
Hello everyone, I am seeking advice regarding a persistent Guideline 4.2 (Minimum Functionality) rejection for my app, Naxçıvan Avto. My app is a specialized automotive marketplace designed specifically for the Nakhchivan region. The Issue: The App Review team has stated that the app's usefulness is limited by minimal functionality and lacks sufficient app-like features. However, the app is built strictly around the services provided by our company and the specific requirements of our local automotive industry. Current Functionality: • Dynamic Regional Marketplace: Real-time car and license plate listings with detailed technical data (VIN codes, mileage, engine specs). • Localized Financial Tools: Filters and categorization for Cash (Nağd), Credit, and Barter options, which are essential for our regional business model. • Real-time Push Ecosystem: Integration with Supabase Edge Functions to notify users about new listings and approval statuses. • Native Tooling: Includes a financial calculator for cr
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
I am completely in the same boat as well. I am stuck in the Waiting for Review as well. I made the mistake up cancelling to do update and re-distribute for review. My Submission ID 9629b499-4c67-4c04-89e7-46e75fe2242c This app is very important in my community steam and esports programs. We educate, host events, and classes learning new AI skills to assist us in building new projects. I would like to ask for help in proceeding please. Thank you.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
I'm debugging an app I'm building and everything I'm seeing suggests I need to put in a request to Apple to turn on NetworkExtension → Packet Tunnel Provider entitlement for our Team ID and bundle IDs. 1: Is this true? 2: Doesn't the option in xcode handle this?
Does anyone know if alternate app icons are actually supposed to work for Apple TV projects? We tried to set this up, and while it works in Debug, we run into validation errors when uploading the app to App Store Connect. Is this feature officially supported on tvOS, or is it iOS-only?
Hello, I am one of the developers of Scaniverse and we are looking to push a significant update of the app by the Feb 20th. We have been in review for the past 2 days and are concerned that we won't have our app approved before our launch deadline. Our company is coordinating a launch across multiple applications with marketing to coincide with an event and it is very important that we be able to deliver this app. Is there anyway someone can look at this or someone I can reach out to expedite this? We uploaded a prior build several weeks ago and approval was much quicker, so this caught us off guard.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Albert, thanks for the reply. Remote hosted Live Activities I believe is a iOS 26.x system feature → No developer adoption. My steps: Preparation: Make sure iPhone and Mac (and/or Watch) are signed in with the same AppleID New iOS Project New Widget target, using standard template (In the new target UI also check that you want the live activity) Build and run to a physical iPhone Notice Live Activity exists on iPhone, Mac and Apple Watch [Example: From macOS, iOS Live Activity appears] In this case, I haven't built for any other platforms at all. I believe this is a feature, but I'm attempting to understand what I need to do to make it stop showing up in places that don't make sense for this app. Just made a simple project using the Xcode templates provided, then start the live activity on app launch. https://github.com/ioloro/LiveActivityWillTravel Thanks, John Marc
Topic:
App & System Services
SubTopic:
Widgets & Live Activities
Tags:
Problem After launching the host app by tapping the widget (widgetURL), calls to: WidgetCenter.shared.reloadAllTimelines() WidgetCenter.shared.reloadTimelines(ofKind: ...) are ignored/deferred for an initial period right after the app opens. During this window, the widget does not reload its timeline and remains unupdated, no matter how many times I call the reload methods. After some time passes (typically ~30 seconds, sometimes shorter/longer), reload calls start working again. There is also no developer-visible signal (no callback/error/acknowledgement) that the reload was ignored, so the app can’t detect the failure and can’t reliably recover the flow. Question: Is this expected behavior (throttling/cooldown) after opening the app from a widget ? If so, is there any recommended workaround to update the widget reliably and quickly (or at least detect that the reload was not accepted)? Any guidance would help.
Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time. I know a lot here are also experiencing this slow and seemingly ignorance from the Apple team to solve this problem or of related issue. As a new guy to the Apple ecosystem and in development world, i thought it'll be a breeze but oh my pickle! I thought I'd lose my mind! Tried through the website, on my mac and phone but nothing seems working. Paying online using my card is fine, but when it comes to paying the enrollment I don't get why I am having an (1) authorization issue , other case using another method prohibits me due to (2) no availability in my region, or that a (3)disabled Enroll Now list item via Developer App on iOS devices. Support though mail is nonexistent and when in a call, albeit the support staff is polite, the responses I got are pretty vague and with no certainty ---- making me paranoid. Don't they see the time costing developers waiting for this simple st
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program