I can't find in-app purchases section in itunes connect under build section in versions tab.I've submitted the app, but got rejected also in-app purchase were rejected. Now i can't find where i can add in-app purchases to build for review.This if first submission of the app. So where is in-app purchases section?
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While I have the same take on this as the other two posters Apple explicitly statet the fact in the past.This time - if you look into the XCode 7 release notes - there's this section:Submitting an archive built with BITCODE_ENABLED=NO will fail during upload. (21247555)Workaround: Build the archive with BITCODE_ENABLED=YES and then uncheck the “Include bitcode”option when distributing the archive (functionally equivalent).Not sure about the reasoning behind that, but why mention that you have to takecertain extra steps when submitting with the beta if it is - as always in the past - not allowed?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Yeah I've noticed this too. I think it's a beta 1 bug where when you click the home button, the phone freezes for a moment, so when the software becomes active again it thinks that you were holding the button because of the time difference between when it got the events.iOS7 and 8 betas fixed this initial slowness in the 2nd beta once they can confirm that the build is actually installing for everyone haha.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
When i open iBooks, it show me a windows to login with my icloud ID. When i press enter, the windows disappears and become gray, with the name window and a spinning wheel (not when it crash, but when it's thinking/connecting). Then it comes back with the same login screen and the text An unknow error occured. When i close this window, iBooks hang and i have to force close the program.Console info:09-06-15 19:32:01,755 storeaccountd[567]: ADI: { Connection = keep-alive; Content-Length = 20; Content-Type = application/x-dmap-tagged; Date = Tue, 09 Jun 2015 17:31:59 GMT; Strict-Transport-Security = max-age=31536000; apple-timing-app = 5 ms; server-cloud-daap-version = 1.0; x-apple-application-instance = 404602; x-apple-application-site = ST11; x-apple-jingle-correlation-key = P6GIJJU424NU6YWNKOWSGTFHTI; x-webobjects-loadaverage = 0;}09-06-15 19:32:01,000 kernel[0]: Sandbox: iBooks(1543) deny(1) mach-lookup com.apple.dock.appstore09-06-15 19:32:01,763 iBooks[1543]: Could not find image named 'NSImage'.09
Thanks, it wasn't a location problem but this shows me what is happening. What I found by incrementing the font size was the font scales up to a certain point, then no longer shows up after I get past a certain size. Normally, I'm using NSString.sizeWithAttributes in a loop to find the largest font that will fit in my image rect. But, when I draw at that font size the character doesn't show up. The line height is about 69 and my image height is 75. There's plenty of space left and I'd like this one character to be drawn at around that ratio to the height. However, when I use your increment method, I can get all the way up to a font size with a line height of 62 centered as I want before the character will start disappearing. Any clue why?BTW, the largest font size I get up to is 38 if that means anything to you.
Topic:
App & System Services
SubTopic:
General
Tags:
What happens when you try to build from within Xcode?But from this ld: file not found: /Users/nathan - Is your user still named nathan?
Topic:
Programming Languages
SubTopic:
Swift
Tags:
I've been trying to build my code under 10.11 and Xcode7 and it's failing as it's unable to find the OpenSSL headers, it seems that these are no longer included. Am I going to have to bundle my own version of OpenSSL going forward?
I'm trying to build a @IBDesignable view in Swift andand my variable are not being set so I want to debugit with Debug Selected Views but everytime I use themenu selection XCode crashes.What might I be doing wrong?
Yesterday I successfully installed 10.10.4 and Server 4.1.51 along with Xcode 7 beta. Then I setup Xcode server and chose the Xcode 7 beta. I setup a simple single view iOS 9 app with one unit test and one UI test. Then I added the project to the Xcode server and created a bot to run on every commit. This worked perfectly - with each commit, the bot ran and produced a successful build with no failures. Today I installed the preview of 10.11. The installation went successfully, but now whenever I try to run my bot, I just get Integration pending... message for the integration in Xcode. I tried deleting the bot and recreating it. Still I get the same error. Why?
I don't believe you can submit to the store with a Mac running a major OS X beta. You'll need to build and submit from a machine running 10.10.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
yes i checked my folder name it's still nathanwhen I try to build the project it says build failed then I got error like that
Topic:
Programming Languages
SubTopic:
Swift
Tags:
Even when building a new ios single view project, it will build and run, but I can't select the storyboard without xcode quitting. Needless to say, I'm dead in the water here.Any ideas? Anyone else having this problem after insalling osx 10.11 and xcode 7 ?
I created a simple model in an obj and attempted to load it as an Assetlet bundle = NSBundle.mainBundle() let path = bundle.pathForResource(Torus, ofType: obj) var torusModel = MDLAsset(URL: NSURL(string: path!)!)Error message: Could not load data from /Users/jason/Library/Developer/Xcode/DerivedData/MetalDemo-auxpwrdxoklbrpbtkxmrhkecewhb/Build/Products/Debug/Met ... orus.obj
Updated an app to iOS 9 / Swift 2 / watchOS 2 and since then, Xcode claims it can't find my embedded framework when building the watchOS extension. It has no issues finding it for my iOS app and the build settings look ok - the framework is showing as a dependency... but yeah, no dice. Tried cleaning and nuking Derived Data.Any ideas?
i created a simple test app using the watch app Xcode template in Xcode 7. when i build and run this on the watch simulator, the app never runs. When i try to run the same app on the device (also via Xcode), the app gets installed but never runs. Looking at the watch logs, at appears that nanoappregistryd crashes on the watch right around the same time. sometimes, the watch actually reboots when this happens.Has anyone been able to debug a watchOS 2.0 app via Xcode7?ps: iPhone is on iOS9 and mac is on OSX El Capitan