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Reply to Files app iOS 26
Sometimes I download a set of photos I want to scroll through. This solution isn't working for me for folder of photos. Do I have to select each photo to open in Preview? This is a big PITA -- while features I could care less about (editing the photos in Files) is all that available. Finally, if I want to delete files I've viewed, now I have to delete in 2 places. Please bring old functionality back.
Topic: Community SubTopic: Apple Developers Tags:
Sep ’25
Reply to Sidebar created on macOS 26 with NSSplitViewItem(sidebarWithViewController:) is cut off at the top in fullscreen mode
I forgot to mention that this behaviour only happens when using the .fullSizeContentView window style mask. Without it, the sidebar extends almost to the top of the screen in fullscreen mode. It's still cut off shortly before reaching the top, but at least there's not such a big gap. When moving the mouse to the top of the screen to show the menu bar, the top of the sidebar and content view are hidden, but that's what I would also expect with a full screen content view.
Topic: UI Frameworks SubTopic: AppKit Tags:
Sep ’25
How Does App Store Search Ranking Work for Utility Apps (Cleaner/Optimizer)?
Hi Everyone, I’ve recently launched a utility app focused on cleaning, optimizing, and improving device performance while protecting user privacy. It includes features like Junk cleaning, Duplicate/Large/Old file removal, App Uninstallation/Updater, Browser cleanup, and Startup Management tips. I’m trying to better understand how App Store search ranking works for this type of app so it can feature higher in search results. Specifically, I’d like to know: What factors influence whether an app shows up at the top for keywords like “storage cleaner”, “duplicate finder”, or “privacy cleaner”? How important are title, subtitle, and keyword fields compared to downloads, ratings, and reviews? Does keyword repetition in the description improve ranking, or does Apple ignore that? Are there any proven strategies for utility apps (like system optimizers/cleaners) to compete with big, established apps in search visibility? Does localization (multiple languages) significantly improve search exposure, even if the
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Sep ’25
Grammar checking is never requested
I have prepared a NSSpellServer spelling and grammar checker for Slovenian proofing in macOS. My proofing service gets used when I explicitly set keyboard spelling language to Slovenian (Besana) (my proofing service). However, no matter how I set the Check Grammar With Spelling option or Check Grammar checkbox in the TextEdit.app or Mail.app, my proofing service does not get any request for grammar checking. I am supporting checkString call for Unified checking and checkingTypes never contains NSTextCheckingTypeGrammar flag. When using legacy API before Unified checking support, the checkGrammarInString is never called either. If I do the grammar regardless the checkingTypes parameter, the app shows grammar mistakes correctly. But that is bad UX. Need to follow user demand for with grammar or without grammar. I don't know what am I doing wrong? On my home iMac v11 it actually works. No idea what I did there to make it work. Just worked. On my working Mac Mini v13 it won't check grammar. On another MacBook Pro
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Sep ’25
vision pro notifications too small for shareplay
A is there a way to get big huge notitifications for Shareplay invitations ? B can i have the notifications inside the app ? we have a corporate app to check archtecture projects we want to share these 3d spaces walking inside with near users in the same place to discuss about the project .. but it takes too long shareplay invitation is a small circle on top, if the others users just put the vision without configuring eyes and hands... it's gonna be impossible thanks for sharing and giving us support
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Sep ’25
iOS Review
As a very exclusive Apple only I want to share my thoughts on the new iOS 26 update, which I recently installed on my iPhone 16. While I genuinely appreciate Apple’s drive for innovation and personalization, this update introduces visual and stylistic changes that, in my opinion, compromise what has made iOS feel uniquely Apple for so long. Liquid Glass & Home Screen Aesthetics: When I first saw previews of the “Liquid Glass” design, I was excited. I assumed it would add more flexibility to things like the home screen customization — something like an optional effect that builds on the popular app tinting feature introduced in the previous iOS version. But instead, it appears that the Liquid Glass look is now the default and, more concerningly, unavoidable. The result is a visual experience that feels dramatically more bubbly and less refined. App icons appear more rounded and inflated in a way that — and I say this as constructively as I can — reminds me more of Android or Samsung’s One UI than of Apple’
Topic: Design SubTopic: General
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Sep ’25
HomePod Mini Beta Device Issues: Power, Connectivity, USB Recognition
Hi! Short time lurker, and first time poster, but I will try to be as descriptive as possible. I have had my HomePod mini since 2021, and have been loving it. Recently, though, I am facing issues which have paralyzed it. Background: Running two HomePod Minis under a stereo pair on the same network in a room. Devices worked well, with the odd dropping of the sound once a while, not too big of an issue. Started running HomePod OS26 beta in July to see what the new updates have, and maybe if the audio issues would be resolved. Issue: Two weeks ago, the after the (then) latest update, there was a no response issue in the app. No big deal, let's just restart the HomePod pair. After restart, no bueno. I also got a new beta software update notification, so decided if I updated them both, the issue will probably be resolved. No dice. The issue persists. So I decided to pair the HomePods and factory reset them. Both HomePods disappeared from my home app. Regular behavior. Going to reset them with the
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Sep ’25
Reply to ITMS-90429: Invalid Swift Support – Swift libraries not at expected location in iOS app submission
Can you post a file listing of your app? Export the app from Xcode as an .ipa file for the App Store, and then run unzip -l /Path/To/YourApp.ipa, and post that output here. Make sure to use backticks to format as a code block, or if the listing is big, use the file attachment feature. Since your app is created with Flutter, a third-party tool, it's likely that you'll have to resolve this by working backwards from the build producing these errors into their tools, and you may need to talk to their support for help. My goal with the above is to at least point out more precisely why the app's bundle structure is wrong, to enable you to begin working backwards into their tools to correct for this. — Ed Ford,  DTS Engineer
Sep ’25
Reply to Huge timeout values from a failed DiskIO call
Bug number: FB20072274 Title: (SMB Disconnect Causes macOS Disk I/O Call open () to Hang for 10 Minutes). You may have already gotten this through bug feedback, but this is actually a side effect of how the volume was mounted. The default when mounting through mount_smbfs is a hard mount which, among other things, ends up using the default response timeout (~10 min). However, you can also mount as a soft mount: mount_smbfs -o soft …at which point syscalls should fail after ~1 min. Soft mount is what the Finder uses (which is why this hadn't come up before), however, if you were mixing mount_smbfs and Finder mounts to the same server. I think the behavior here might actually come from the session itself (not necessarily the individual mount), in which case an existing mount_smbfs might alter the behavior of the Finder mount. Note that this could also be overridden using forcenewsession on the mount. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’25
Reply to When using requestSendPTPCommand to send both commands and data simultaneously, the response timeout occurs and the length of the command and data in the response is 0, need help pls.
Getting back to this a bit late... I don't know if specialData needs to be placed in sendData or sendCommand. I have tried various data structures, but none of them work. Looking over your code, I see two things that concern me: First, I believe command type 2 is for command ack's, so I think that should be 1 instead. I don't think you're accounting for endian-ness. The ISO-15740 spec is written using big endian notation (sensible), but the actual endian format is transport defined (not sensible). In the case of USB, I believe that means everything is little endian. Lastly, we have an old sample project named PTPPassThrough in the documentation archive. I'm not sure how hard it would be to get it working*, but it does provide an example of how to build commands. *Shockingly, the only build error I got was that Xcode couldn't find the 10.6 SDK (yes, SnowLeopard!), but I don't have the hardware at hand to see if it actually works. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Sep ’25
PDFKit PdfView Black Boxes sometimes
Hi! I'm using PDFKits PdfView to display a PDF file and after several page changes, the background turns black, suddenly (like a big black rectangle). The error occurs in the Books App on the iPad as well and looks similiar to this issue: https://discussions.apple.com/thread/8627073?sortBy=rank Anyone got a solution for this?
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Sep ’25
Reply to Issues with Push Notifications and Call Implementation in Flutter App on iOS (Debug Works, Production/TestFlight Fails)
What could be causing push notifications and call notifications to not work in the terminated state on iOS, especially in production/TestFlight builds? So, the big question here is do notifications work properly when your foreground. Based on that answer: Notifications do NOT work in the foreground, meaning notifications don't work at all-> The problem here is likely tied to how you're actually sending the push notification, most typically that you're sending your pushes to the wrong environment (for example, the app is using the sandbox but you're seeing pushes to the production server). This article has a good overview of what that involves. Notifications work in the foreground but do NOT work in -> There's a problem with your app that you need to debug and fix. The larger APNS system has no idea what your app/device is doing, so application state like background/foreground/terminated has NO effect on whether or not a push can reach your device. What does change behavior here is issues in you
Sep ’25