In cases like this its important to distinguish the Debug/Release build configuration from Development/Release signing. See Isolating Code Signing Problems from Build Problems. Once you do that, you’re be in a better position to debug this issue. Also, my experience is that the vast majority of broadcast and multicast problems are caused by folks not using BSD Sockets correctly. See Extra-ordinary Networking > Broadcasts and Multicasts, Hints and Tips. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
App & System Services
SubTopic:
Networking
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