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“build disappears”

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Xcode_26 not compiling Metal project
Hello Xcode 26.0.1 (17A400) Missing some Metal components When building a program using Metal, it induces an unexpected error : “error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain Command CompileMetalFile failed with a nonzero exit code” Which terminates the build The fix given “xcodebuild -downloadComponent MetalToolchain” using sudo does not work Did someone find a work around or could resolve the issue? Many thanks Jean MacBook Air M4; macOS 26.0.1; Xcode 26.0.1
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App Store Version Not Working on iOS 12
I recently released version 8.5.4 (build 188) using Cloud Build. During testing via TestFlight, the app worked correctly on an iPhone 6 running iOS 12.5.8. However, after the app was published on the App Store, I found that the same version does not open at all on iOS 12 devices. Previously, earlier versions (such as 8.5.3) were functioning properly on iOS 12. My app’s minimum deployment target is set to iOS 12.0. This issue appears only with the App Store version, while the TestFlight version works fine on the same device. Due to this, I have paused the phased release of version 8.5.4 to prevent further impact on users still running iOS 12. I would like guidance on the following: 1. Has there been any recent change or limitation affecting apps targeting iOS 12 on the App Store? 2. Is there a way to prevent iOS 12 users from downloading version 8.5.4 while allowing them to continue using version 8.5.3? 3. Is there any recommended approach to ensure compatibility or restrict distribution base
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Reply to iPad Pro Wi-Fi ping spikes with Bluetooth (iPadOS 26
DevForums is primarily focused on APIs, so if you’re building an app that’s affected by this, or a Bluetooth accessory, please let me know. If not, my advice is that you seek help from Apple Support, either directly or on Apple Support Community. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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TN3134 clarification: DNS Proxy Provider unusable without MDM on iOS?
Hi, I’m looking for clarification on TN3134: Network Extension provider deployment, specifically iOS deployment requirements for: packet tunnel provider DNS proxy provider From the documentation: Packet Tunnel Provider App extension (min iOS 9.0): per-app mode requires a managed device DNS Proxy Provider App extension (min iOS 11.0): supervised devices only App extension (min iOS 11.0): per-app mode requires managed devices Issue I implemented a DNS proxy using NEDNSProxyManager. Works as expected in debug builds on a local device Fails to configure when distributed via TestFlight Console Output (TestFlight build) error 10:05:39.872258-0500 nehelper The production version of *** is not allowed to create DNS proxy configurations. Use MDM to create DNS Proxy configurations for the production version of ***. Question Is it possible to distribute a DNS proxy provider for use on non-MDM / non-supervised devices? If not: Is the limitation strictly enforced at distribution/runtime? Is a packet tunn
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Reply to TN3134 clarification: DNS Proxy Provider unusable without MDM on iOS?
[quote='820849021, AndriiSulimenko, /thread/820849, /profile/AndriiSulimenko'] Is it possible to distribute a DNS proxy provider for use on non-MDM / non-supervised devices? [/quote] No. The table in the DNS proxy section of TN3134 lists two options for iOS: app extension | 11.0 | supervised devices only | 16.0 | per-app on managed devices If you exclude those two options then you have… well… zero options. [quote='820849021, AndriiSulimenko, /thread/820849, /profile/AndriiSulimenko'] Is [this] strictly enforced at distribution/runtime? [/quote] Yes. It’s a privacy policy that’s strictly enforced at runtime [quote='820849021, AndriiSulimenko, /thread/820849, /profile/AndriiSulimenko'] Is a packet tunnel provider the only viable alternative for App Store distribution? [/quote] There are two parts to this question: Do packet tunnel providers work on general user devices? Are there a viable alternative to a DNS proxy. The answer to the first is “Yes.” TN3134 makes that clear. The answer to the second is “No.” TN3
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DMG notarization stuck In Progress 19+ hours — 8 submissions, no logs, ZIP accepted immediately
We have 8 consecutive notarytool submit submissions for the same .dmg artifact all stuck In Progress with no movement and no logs available. Submission IDs (all Recall-0.3.6-arm64.dmg, Team ID: H9S7XRPUCA): Diagnostic evidence: notarytool log on all 8 returns exit 69 (log not available) — no rejection reason, no processing output The app bundle submitted as a ZIP (same binary, same signing, submission d21e9fea) was accepted in 41 seconds at 2026-03-27T02:15Z A separate probe submission of a small signed binary on the same team (fcf018c5) was accepted in ~5 minutes All prior Recall DMG builds (0.1.0–0.3.5) processed normally in ~8 minutes on this same team Normal processing time for this team/account is ~8 minutes Conclusion: Content and signing are clean. Account queue is healthy. The issue appears specific to the DMG submission path for this build. Requesting Apple investigate the stuck DMG submissions and advise on next steps.
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Reply to Migrating to the UIKit scene-based life cycle
Thank you for your response, Richard. I have a follow-up question to clarify the exact trigger for the launch failure. Could you tell us which of the following scenarios actually causes the app to fail to launch? Built with Xcode 26 (iOS 26 SDK), run on an iOS 27 device — Does the app fail to launch simply because the device is running iOS 27, even though it was built with the older(=26) SDK? Built with Xcode 27 (iOS 27 SDK), run on any OS version including iOS 27 — Does the failure occur across all OS versions, including iOS 27(All OS versions(iOS15 or higher) supported by my app), as long as the app was compiled with the iOS 27 SDK without adopting the scene-based life cycle? Both of the above — Does the failure apply in either case? Understanding whether this is enforced at the OS level (runtime) or at the SDK/build level (compile time) is critical for planning our migration and release timeline. Thank you.
Topic: UI Frameworks SubTopic: UIKit
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Reply to UI Glitch in Toolbar Menu Picker After Migrating to Xcode 26
However, This UI glitch We have noticed not only on Toolbar but wherever we are using dropdown(Menu+Picker) throughout the app. It created different shapes while disappearing such as circle and capsule. In iOS 26.0 it shows capsule and iOS26.2.1 it shows circle like UI while disappearing. Is this existing issue in XCode/iOS26, If yes, When we can expect the fix from Apple?
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UI Glitch in Toolbar Menu Picker After Migrating to Xcode 26
I am experiencing a UI issue after migrating my app from Xcode 16 to Xcode 26. In my implementation, I have a toolbar that contains multiple buttons along with a dropdown menu. The hierarchy for dropdown is as follows: **Toolbar → ToolbarItem → View → Menu → Picker ** Prior to Xcode 26, this setup worked smoothly in production builds. The dropdown (Menu + Picker) behaves as expected, and selecting a value triggers loading a dataset containing thousands of records on the screen. However, after upgrading to Xcode 26, I am observing an animation glitch when dismissing the dropdown after a selection is made. Specifically, the dropdown briefly shows a “capsule-like” animation artifact during dismissal, which persists for a few seconds. This visual issue is noticeable and negatively impacts the perceived performance and user experience of the app. This issue is occurring in an already released app built with Xcode 26. Questions: Is this a known issue or regression in Xcode 26 / SwiftUI Menu or Picker compo
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Reply to ‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
Thanks for the update. Just to clarify: Starting from April we must use Xcode 26.X to upload apps to the App Store (using older Xcode versions will fail). In addition, Xcode 26.X deployment target is iOS 15+. So, no option to release apps targeted to older iOS versions? If this is the case, why this isn't blocked during the Xcode build process? or even during the App Store processing? Also, what about the apps we already published a week ago with target deployment 12.0?
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Reply to On macOS Settings window navigation bar item is in the center
Thank you for filing the feedback, @newwbee. We responded to your feedback privately a while ago, but I want to include the response here, too, for anyone else that might have the same question and stumbles upon this. SwiftUI’s Settings scene is designed to help you build a first-class Mac settings experience that follows Apple’s Human Interface Guidelines at https://developer.apple.com/design/human-interface-guidelines/settings#macOS Toolbars within Settings scenes use a style appropriate for a typical macOS settings window, which displays centered tabs to group related settings. (Please refer to Settings windows in apps like Safari and Mail as an example.) People also typically expect macOS application settings to be applied as soon as the setting is changed, without the need for a “Save” button. To create a bespoke settings experience for your app, you can use a regular Window scene, which uses a default toolbar style that you’d be familiar with in an application’s main and document windows. You w
Topic: UI Frameworks SubTopic: SwiftUI
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DeviceActivityMonitor extension rejected by App Store Connect validator — NSExtensionPointIdentifier "com.apple.deviceactivity.monitor" invalid (IrisAPI -19241)
Hi everyone, I'm building an iOS app that uses a DeviceActivityMonitor app extension as part of the Screen Time / Family Controls API. Every time I try to upload my IPA to App Store Connect, the validation fails with this error: Invalid Info.plist value. The value of the NSExtensionPointIdentifier key, com.apple.deviceactivity.monitor, in the Info.plist of 'Alexandria.app/PlugIns/AlexandriaActivityMonitor.appex' is invalid. Error Domain=IrisAPI Code=-19241, iris-code=STATE_ERROR.VALIDATION_ERROR What I have verified (everything looks correct): NSExtensionPointIdentifier = com.apple.deviceactivity.monitor NSExtensionPrincipalClass = AlexandriaActivityMonitor.AlexandriaActivityMonitorExtension (correctly resolved in the compiled binary, verified with plutil -p) The Swift class correctly subclasses DeviceActivityMonitor CFBundleShortVersionString matches the main app Both the main app and extension provisioning profiles explicitly contain com.apple.developer.family-controls = true (verified by inspectin
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Xcode always enabling default package traits
Trying out the new package trait support in Xcode 26.4 and it seems like the default traits for the package are being enabled even when explicitly set to disabled. At first I thought it was something wonky in the Xcode UI around the new support for traits. I've been able to replicate the issue with just two Swift packages, so no Xcode UI for setting the traits. Feature package // swift-tools-version: 6.3 import PackageDescription let package = Package( name: MyAwesomeFeature, platforms: [ .macOS(.v26) ], products: [ .library( name: MyAwesomeFeature, targets: [MyAwesomeFeature] ) ], traits: [ .trait(name: SomeBetaFeature), .default(enabledTraits: [SomeBetaFeature]), ], targets: [ .target( name: MyAwesomeFeature ), ], swiftLanguageModes: [.v6] ) For the sake of testing I've given it a simple object that just prints if the trait is enabled Inside MyAwesomeFeature public struct SomeObject { func printTraitStatus() { #if SomeBetaFeature print(Beta feature enabled) #else print(Beta feature disabled) #endif } } I th
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Xcode_26 not compiling Metal project
Hello Xcode 26.0.1 (17A400) Missing some Metal components When building a program using Metal, it induces an unexpected error : “error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain Command CompileMetalFile failed with a nonzero exit code” Which terminates the build The fix given “xcodebuild -downloadComponent MetalToolchain” using sudo does not work Did someone find a work around or could resolve the issue? Many thanks Jean MacBook Air M4; macOS 26.0.1; Xcode 26.0.1
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400
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App Store Version Not Working on iOS 12
I recently released version 8.5.4 (build 188) using Cloud Build. During testing via TestFlight, the app worked correctly on an iPhone 6 running iOS 12.5.8. However, after the app was published on the App Store, I found that the same version does not open at all on iOS 12 devices. Previously, earlier versions (such as 8.5.3) were functioning properly on iOS 12. My app’s minimum deployment target is set to iOS 12.0. This issue appears only with the App Store version, while the TestFlight version works fine on the same device. Due to this, I have paused the phased release of version 8.5.4 to prevent further impact on users still running iOS 12. I would like guidance on the following: 1. Has there been any recent change or limitation affecting apps targeting iOS 12 on the App Store? 2. Is there a way to prevent iOS 12 users from downloading version 8.5.4 while allowing them to continue using version 8.5.3? 3. Is there any recommended approach to ensure compatibility or restrict distribution base
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Reply to iOS 26.3.0 TextToSpeech EXC_BAD_ACCESS
We see this issue in iOS 26.3 as well, but it can reproduce almost every time if we build the app with Xcode 26.4 and run the app on an iOS 26.3 device. Also sent: FB22305926 with the crash log.
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Reply to iPad Pro Wi-Fi ping spikes with Bluetooth (iPadOS 26
DevForums is primarily focused on APIs, so if you’re building an app that’s affected by this, or a Bluetooth accessory, please let me know. If not, my advice is that you seek help from Apple Support, either directly or on Apple Support Community. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Replies
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Views
Activity
2d
TN3134 clarification: DNS Proxy Provider unusable without MDM on iOS?
Hi, I’m looking for clarification on TN3134: Network Extension provider deployment, specifically iOS deployment requirements for: packet tunnel provider DNS proxy provider From the documentation: Packet Tunnel Provider App extension (min iOS 9.0): per-app mode requires a managed device DNS Proxy Provider App extension (min iOS 11.0): supervised devices only App extension (min iOS 11.0): per-app mode requires managed devices Issue I implemented a DNS proxy using NEDNSProxyManager. Works as expected in debug builds on a local device Fails to configure when distributed via TestFlight Console Output (TestFlight build) error 10:05:39.872258-0500 nehelper The production version of *** is not allowed to create DNS proxy configurations. Use MDM to create DNS Proxy configurations for the production version of ***. Question Is it possible to distribute a DNS proxy provider for use on non-MDM / non-supervised devices? If not: Is the limitation strictly enforced at distribution/runtime? Is a packet tunn
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Views
64
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Reply to TN3134 clarification: DNS Proxy Provider unusable without MDM on iOS?
[quote='820849021, AndriiSulimenko, /thread/820849, /profile/AndriiSulimenko'] Is it possible to distribute a DNS proxy provider for use on non-MDM / non-supervised devices? [/quote] No. The table in the DNS proxy section of TN3134 lists two options for iOS: app extension | 11.0 | supervised devices only | 16.0 | per-app on managed devices If you exclude those two options then you have… well… zero options. [quote='820849021, AndriiSulimenko, /thread/820849, /profile/AndriiSulimenko'] Is [this] strictly enforced at distribution/runtime? [/quote] Yes. It’s a privacy policy that’s strictly enforced at runtime [quote='820849021, AndriiSulimenko, /thread/820849, /profile/AndriiSulimenko'] Is a packet tunnel provider the only viable alternative for App Store distribution? [/quote] There are two parts to this question: Do packet tunnel providers work on general user devices? Are there a viable alternative to a DNS proxy. The answer to the first is “Yes.” TN3134 makes that clear. The answer to the second is “No.” TN3
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DMG notarization stuck In Progress 19+ hours — 8 submissions, no logs, ZIP accepted immediately
We have 8 consecutive notarytool submit submissions for the same .dmg artifact all stuck In Progress with no movement and no logs available. Submission IDs (all Recall-0.3.6-arm64.dmg, Team ID: H9S7XRPUCA): Diagnostic evidence: notarytool log on all 8 returns exit 69 (log not available) — no rejection reason, no processing output The app bundle submitted as a ZIP (same binary, same signing, submission d21e9fea) was accepted in 41 seconds at 2026-03-27T02:15Z A separate probe submission of a small signed binary on the same team (fcf018c5) was accepted in ~5 minutes All prior Recall DMG builds (0.1.0–0.3.5) processed normally in ~8 minutes on this same team Normal processing time for this team/account is ~8 minutes Conclusion: Content and signing are clean. Account queue is healthy. The issue appears specific to the DMG submission path for this build. Requesting Apple investigate the stuck DMG submissions and advise on next steps.
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1
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0
Views
152
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Reply to Migrating to the UIKit scene-based life cycle
Thank you for your response, Richard. I have a follow-up question to clarify the exact trigger for the launch failure. Could you tell us which of the following scenarios actually causes the app to fail to launch? Built with Xcode 26 (iOS 26 SDK), run on an iOS 27 device — Does the app fail to launch simply because the device is running iOS 27, even though it was built with the older(=26) SDK? Built with Xcode 27 (iOS 27 SDK), run on any OS version including iOS 27 — Does the failure occur across all OS versions, including iOS 27(All OS versions(iOS15 or higher) supported by my app), as long as the app was compiled with the iOS 27 SDK without adopting the scene-based life cycle? Both of the above — Does the failure apply in either case? Understanding whether this is enforced at the OS level (runtime) or at the SDK/build level (compile time) is critical for planning our migration and release timeline. Thank you.
Topic: UI Frameworks SubTopic: UIKit
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Reply to UI Glitch in Toolbar Menu Picker After Migrating to Xcode 26
However, This UI glitch We have noticed not only on Toolbar but wherever we are using dropdown(Menu+Picker) throughout the app. It created different shapes while disappearing such as circle and capsule. In iOS 26.0 it shows capsule and iOS26.2.1 it shows circle like UI while disappearing. Is this existing issue in XCode/iOS26, If yes, When we can expect the fix from Apple?
Replies
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Views
Activity
2d
UI Glitch in Toolbar Menu Picker After Migrating to Xcode 26
I am experiencing a UI issue after migrating my app from Xcode 16 to Xcode 26. In my implementation, I have a toolbar that contains multiple buttons along with a dropdown menu. The hierarchy for dropdown is as follows: **Toolbar → ToolbarItem → View → Menu → Picker ** Prior to Xcode 26, this setup worked smoothly in production builds. The dropdown (Menu + Picker) behaves as expected, and selecting a value triggers loading a dataset containing thousands of records on the screen. However, after upgrading to Xcode 26, I am observing an animation glitch when dismissing the dropdown after a selection is made. Specifically, the dropdown briefly shows a “capsule-like” animation artifact during dismissal, which persists for a few seconds. This visual issue is noticeable and negatively impacts the perceived performance and user experience of the app. This issue is occurring in an already released app built with Xcode 26. Questions: Is this a known issue or regression in Xcode 26 / SwiftUI Menu or Picker compo
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1
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0
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38
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Reply to ‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
Thanks for the update. Just to clarify: Starting from April we must use Xcode 26.X to upload apps to the App Store (using older Xcode versions will fail). In addition, Xcode 26.X deployment target is iOS 15+. So, no option to release apps targeted to older iOS versions? If this is the case, why this isn't blocked during the Xcode build process? or even during the App Store processing? Also, what about the apps we already published a week ago with target deployment 12.0?
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2d
Reply to On macOS Settings window navigation bar item is in the center
Thank you for filing the feedback, @newwbee. We responded to your feedback privately a while ago, but I want to include the response here, too, for anyone else that might have the same question and stumbles upon this. SwiftUI’s Settings scene is designed to help you build a first-class Mac settings experience that follows Apple’s Human Interface Guidelines at https://developer.apple.com/design/human-interface-guidelines/settings#macOS Toolbars within Settings scenes use a style appropriate for a typical macOS settings window, which displays centered tabs to group related settings. (Please refer to Settings windows in apps like Safari and Mail as an example.) People also typically expect macOS application settings to be applied as soon as the setting is changed, without the need for a “Save” button. To create a bespoke settings experience for your app, you can use a regular Window scene, which uses a default toolbar style that you’d be familiar with in an application’s main and document windows. You w
Topic: UI Frameworks SubTopic: SwiftUI
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DeviceActivityMonitor extension rejected by App Store Connect validator — NSExtensionPointIdentifier "com.apple.deviceactivity.monitor" invalid (IrisAPI -19241)
Hi everyone, I'm building an iOS app that uses a DeviceActivityMonitor app extension as part of the Screen Time / Family Controls API. Every time I try to upload my IPA to App Store Connect, the validation fails with this error: Invalid Info.plist value. The value of the NSExtensionPointIdentifier key, com.apple.deviceactivity.monitor, in the Info.plist of 'Alexandria.app/PlugIns/AlexandriaActivityMonitor.appex' is invalid. Error Domain=IrisAPI Code=-19241, iris-code=STATE_ERROR.VALIDATION_ERROR What I have verified (everything looks correct): NSExtensionPointIdentifier = com.apple.deviceactivity.monitor NSExtensionPrincipalClass = AlexandriaActivityMonitor.AlexandriaActivityMonitorExtension (correctly resolved in the compiled binary, verified with plutil -p) The Swift class correctly subclasses DeviceActivityMonitor CFBundleShortVersionString matches the main app Both the main app and extension provisioning profiles explicitly contain com.apple.developer.family-controls = true (verified by inspectin
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3
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139
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Xcode always enabling default package traits
Trying out the new package trait support in Xcode 26.4 and it seems like the default traits for the package are being enabled even when explicitly set to disabled. At first I thought it was something wonky in the Xcode UI around the new support for traits. I've been able to replicate the issue with just two Swift packages, so no Xcode UI for setting the traits. Feature package // swift-tools-version: 6.3 import PackageDescription let package = Package( name: MyAwesomeFeature, platforms: [ .macOS(.v26) ], products: [ .library( name: MyAwesomeFeature, targets: [MyAwesomeFeature] ) ], traits: [ .trait(name: SomeBetaFeature), .default(enabledTraits: [SomeBetaFeature]), ], targets: [ .target( name: MyAwesomeFeature ), ], swiftLanguageModes: [.v6] ) For the sake of testing I've given it a simple object that just prints if the trait is enabled Inside MyAwesomeFeature public struct SomeObject { func printTraitStatus() { #if SomeBetaFeature print(Beta feature enabled) #else print(Beta feature disabled) #endif } } I th
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Reply to Your development team has reached the maximum number of registered iPhone devices.
I just renewed my paid developer account today and I'm still getting this issue. I'm hoping I can build and test on my current iPhone but I'm stuck because I get this error message. Some assistance will definitely be helpful
Topic: Code Signing SubTopic: General
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