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“iPhone 16 pro”

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Transaction.currentEntitlements sometimes does not emit a result until device is reboot
I have the typical StoreKit 2 manager class, where I check currentEntitlements for subscription. I have filed a feedback (FB22349195), I hope someone can take a look at it. func updateCustomerProductStatus() async { var activeSubscription: String? = nil // BUG: In some cases the currentEntitlements does not emit a transaction until the device is reboot for await result in Transaction.currentEntitlements { print(Found transaction: (result)) // This print does not appear until a restart! do { let transaction = try checkVerified(result) // Skip revoked transactions if transaction.revocationDate != nil { print(Skipping revoked transaction for (transaction.productID)) continue } // Skip expired subscriptions if let expirationDate = transaction.expirationDate, expirationDate < Date() { print(Skipping expired subscription for (transaction.productID)) continue } // Check product type switch transaction.productType { case .autoRenewable: activeSubscription = transaction.productID default: break } } catch { print(Un
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Payment charged and invoiced, but Apple Developer enrollment still shows “Proceed with Purchase”
Hi, I’m enrolling in the Apple Developer Program as an individual from Albania. I completed the purchase through the Apple Developer app on iPhone. My credit card was charged, and I already received Apple’s invoice, but my account is still not activated after 5 days. In the app, I saw a message saying a confirmation email would be sent. On the website, when I log in with the same Apple Account, it still shows “Proceed with Purchase.” I already contacted Apple Developer Support and opened a case, but I have not received a response yet. Has anyone had the same issue after payment was already charged and invoiced? Thank you.
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Migrating to the UIKit scene-based life cycle
I got this debuglog in Xcode26. UIScene lifecycle will soon be required. Failure to adopt will result in an assert in the future. I haven't included any UIScene lifecycle code. I read the article on TN3187: Migrating to the UIKit scene-based life cycle. Does this mean that when iOS27 iPhone is released, the app will crash after startup? If Xcode26/iOS27 crashes, is there a quick fix I can use?
Topic: UI Frameworks SubTopic: UIKit
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‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same minimum deployment setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containin
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Enrollment Payment Stuck in Limbo - Web Pending, Developer App Locked Out
Hi everyone, I'm completely stuck in an enrollment loop and developer support emails have gone unanswered for a week. Hoping an Apple engineer here can flag my account to get this cleared. The Issue: I attempted to enroll in the Apple Developer Program via the web portal (from Israel). The payment went into a pending limbo state. It has been a week, my card was never charged, and the enrollment is just stuck. I tried the recommended workaround of finishing the enrollment via the Apple Developer App on my Mac/iPhone. The app blocks me with the error: Enrollment through the Apple Developer app is not available for this Apple Account. Visit http://developer.apple.com/programs/enroll/. I am now caught in a loop where the web portal is frozen waiting for a ghost payment, and the app refuses to let me restart the process. I am trying to launch a SaaS application and this backend bug is completely blocking my deployment schedule. Has anyone found a way to force-cancel a pending web enrollment so I can start
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Filtering traffic by URL with OHTTP Gateway
Hello, I am developing a URL traffic filtering system. I’ve set up a PIR server following this guide: https://developer.apple.com/documentation/networkextension/setting-up-a-pir-server-for-url-filtering According to this WWDC25 video, it appears that I need to use an OHTTP Gateway: https://developer.apple.com/videos/play/wwdc2025/234/ So, I developed an OHTTP Gateway and verified it using a test client. Following that, I built the app and installed it on a test iPhone based on this sample: https://developer.apple.com/documentation/networkextension/filtering-traffic-by-url However, I cannot find any settings related to the OHTTP URL within this sample. How should I proceed with the OHTTP configuration in this case? Thank you.
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Reply to Memory stride warning when loading CoreML models on ANE
The other reply is correct that you can often ignore this warning, but I wanted to add some context since I have spent time debugging stride alignment issues with CoreML on ANE. The warning about unknown strides means that your model's hiddenStates tensor does not specify a memory layout that the E5ML compiler (the ANE backend) can optimize for. The ANE hardware has strict alignment requirements — specifically, the last axis of a tensor buffer needs to be aligned to 64 bytes (or 32 bytes on older chips). If your model runs correctly and produces accurate outputs, the warning is cosmetic — the runtime falls back to a compatible layout automatically. However, you may be leaving performance on the table. In my testing with speech models, fixing stride alignment reduced ANE inference latency by 15-25% because the hardware could use its native tiling strategy instead of the fallback path. When converting your model to CoreML (via coremltools), you can specify the output tensor's memory layout explicitly: import co
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Reply to AXSpeech Thread Crash SEGV_ACCERR
Thank you very much for your time. The issue is still unresolved. I tried using the Instruments memory tool and enabled malloc scribble, but unfortunately, the crash has not been reproduced yet. By the way, there is a crash on the iOS 26 system, and the crash stacks for iOS 26, 18, and 17 are the same as the ones I sent earlier. I noticed that on systems below iOS 17, the crash stack has changed to a different form, and the crash occurs in [AXSpeechThread main] (in libAXSpeechManager.dylib). I have attached the crashes for iOS 26 and iOS 16. Could you please provide guidance? iOS16-AXSpeechThread-Crash.txt iOS26-crash.txt
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Crashes occur on iOS 26.4
Since updating the OS to 26.4, the app has been crashing more often after I launch it. The devices on which this issue has been confirmed are as follows: ・iPhone SE (2nd generation) ・9th-generation iPad ・8th-generation iPad ・5th-generation iPad mini We have confirmed that the application functions properly on all devices prior to the OS update.
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Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
I’m prototyping a personal-use system that lets an iPhone with a physically attached controller act as an input device for a Mac. End goal: Use the iPhone as the transport and sensor host Use the attached physical controller for buttons/sticks Map the iPhone gyroscope to the controller’s right stick to get gyro aim in Mac games / cloud-streamed games such as GeForce NOW that don't support the gyro. What I’m trying to understand is whether Apple supports any path for this on macOS that does NOT require restricted entitlements or paid-program-only capabilities. What I’ve already found: CoreHID virtual HID device creation appears to require com.apple.developer.hid.virtual.device HIDDriverKit / system extensions appear to require Apple-granted entitlements as well GCVirtualController does not seem to solve the problem because I need a controller-visible device that other apps can see, not just controls inside my own app So my concrete question is: Is there any supported, entitlement-fre
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Transaction.currentEntitlements sometimes does not emit a result until device is reboot
I have the typical StoreKit 2 manager class, where I check currentEntitlements for subscription. I have filed a feedback (FB22349195), I hope someone can take a look at it. func updateCustomerProductStatus() async { var activeSubscription: String? = nil // BUG: In some cases the currentEntitlements does not emit a transaction until the device is reboot for await result in Transaction.currentEntitlements { print(Found transaction: (result)) // This print does not appear until a restart! do { let transaction = try checkVerified(result) // Skip revoked transactions if transaction.revocationDate != nil { print(Skipping revoked transaction for (transaction.productID)) continue } // Skip expired subscriptions if let expirationDate = transaction.expirationDate, expirationDate < Date() { print(Skipping expired subscription for (transaction.productID)) continue } // Check product type switch transaction.productType { case .autoRenewable: activeSubscription = transaction.productID default: break } } catch { print(Un
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59
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Payment charged and invoiced, but Apple Developer enrollment still shows “Proceed with Purchase”
Hi, I’m enrolling in the Apple Developer Program as an individual from Albania. I completed the purchase through the Apple Developer app on iPhone. My credit card was charged, and I already received Apple’s invoice, but my account is still not activated after 5 days. In the app, I saw a message saying a confirmation email would be sent. On the website, when I log in with the same Apple Account, it still shows “Proceed with Purchase.” I already contacted Apple Developer Support and opened a case, but I have not received a response yet. Has anyone had the same issue after payment was already charged and invoiced? Thank you.
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3
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83
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5d
Reply to stuck on apple's developers enrollment, without any answer for 10 days
I wish that was the case I can't see any phone number on the site I understand that some people can and others can't how do i get their number? I even called twice to the apple's global support and they couldn't refer me to the developers program group
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5d
Migrating to the UIKit scene-based life cycle
I got this debuglog in Xcode26. UIScene lifecycle will soon be required. Failure to adopt will result in an assert in the future. I haven't included any UIScene lifecycle code. I read the article on TN3187: Migrating to the UIKit scene-based life cycle. Does this mean that when iOS27 iPhone is released, the app will crash after startup? If Xcode26/iOS27 crashes, is there a quick fix I can use?
Topic: UI Frameworks SubTopic: UIKit
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2
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152
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‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same minimum deployment setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containin
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7
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0
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435
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5d
Reply to stuck on apple's developers enrollment, without any answer for 10 days
i have called i am in the same boat and have sent emails too- no response...its crazy. we need an app to go live soon and cant even get it on after paying to. whats the number you have to call- when calling support they say they no longer have a team dedicated to phone service for developers
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Enrollment Payment Stuck in Limbo - Web Pending, Developer App Locked Out
Hi everyone, I'm completely stuck in an enrollment loop and developer support emails have gone unanswered for a week. Hoping an Apple engineer here can flag my account to get this cleared. The Issue: I attempted to enroll in the Apple Developer Program via the web portal (from Israel). The payment went into a pending limbo state. It has been a week, my card was never charged, and the enrollment is just stuck. I tried the recommended workaround of finishing the enrollment via the Apple Developer App on my Mac/iPhone. The app blocks me with the error: Enrollment through the Apple Developer app is not available for this Apple Account. Visit http://developer.apple.com/programs/enroll/. I am now caught in a loop where the web portal is frozen waiting for a ghost payment, and the app refuses to let me restart the process. I am trying to launch a SaaS application and this backend bug is completely blocking my deployment schedule. Has anyone found a way to force-cancel a pending web enrollment so I can start
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0
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0
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20
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Reply to Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
Same issue for me on M4 MacBook Pro
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5d
Filtering traffic by URL with OHTTP Gateway
Hello, I am developing a URL traffic filtering system. I’ve set up a PIR server following this guide: https://developer.apple.com/documentation/networkextension/setting-up-a-pir-server-for-url-filtering According to this WWDC25 video, it appears that I need to use an OHTTP Gateway: https://developer.apple.com/videos/play/wwdc2025/234/ So, I developed an OHTTP Gateway and verified it using a test client. Following that, I built the app and installed it on a test iPhone based on this sample: https://developer.apple.com/documentation/networkextension/filtering-traffic-by-url However, I cannot find any settings related to the OHTTP URL within this sample. How should I proceed with the OHTTP configuration in this case? Thank you.
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2
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48
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Reply to Memory stride warning when loading CoreML models on ANE
The other reply is correct that you can often ignore this warning, but I wanted to add some context since I have spent time debugging stride alignment issues with CoreML on ANE. The warning about unknown strides means that your model's hiddenStates tensor does not specify a memory layout that the E5ML compiler (the ANE backend) can optimize for. The ANE hardware has strict alignment requirements — specifically, the last axis of a tensor buffer needs to be aligned to 64 bytes (or 32 bytes on older chips). If your model runs correctly and produces accurate outputs, the warning is cosmetic — the runtime falls back to a compatible layout automatically. However, you may be leaving performance on the table. In my testing with speech models, fixing stride alignment reduced ANE inference latency by 15-25% because the hardware could use its native tiling strategy instead of the fallback path. When converting your model to CoreML (via coremltools), you can specify the output tensor's memory layout explicitly: import co
Replies
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Views
Activity
5d
Reply to AXSpeech Thread Crash SEGV_ACCERR
Thank you very much for your time. The issue is still unresolved. I tried using the Instruments memory tool and enabled malloc scribble, but unfortunately, the crash has not been reproduced yet. By the way, there is a crash on the iOS 26 system, and the crash stacks for iOS 26, 18, and 17 are the same as the ones I sent earlier. I noticed that on systems below iOS 17, the crash stack has changed to a different form, and the crash occurs in [AXSpeechThread main] (in libAXSpeechManager.dylib). I have attached the crashes for iOS 26 and iOS 16. Could you please provide guidance? iOS16-AXSpeechThread-Crash.txt iOS26-crash.txt
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5d
Crashes occur on iOS 26.4
Since updating the OS to 26.4, the app has been crashing more often after I launch it. The devices on which this issue has been confirmed are as follows: ・iPhone SE (2nd generation) ・9th-generation iPad ・8th-generation iPad ・5th-generation iPad mini We have confirmed that the application functions properly on all devices prior to the OS update.
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729
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Reply to The M5 Pro does not connect to the Wi-Fi AP using RADIUS when NetworkExtension Activiate.
Wi-Fi, such as a smartphone hotspot, connects normally on the M5 Pro.
Topic: App & System Services SubTopic: Core OS Tags:
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The M5 Pro does not connect to the Wi-Fi AP using RADIUS when NetworkExtension Activiate.
The M5 Pro does not connect to the Wi-Fi AP using RADIUS when NetworkExtension Activiate. The M1 and M2 Pro worked, but only the M5 Pro MacBook Pro did not work. If you deactivate NetworkExtension, it connects to the AP, and afterwards, it works even if you activate NetworkExtension.
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66
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Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
I’m prototyping a personal-use system that lets an iPhone with a physically attached controller act as an input device for a Mac. End goal: Use the iPhone as the transport and sensor host Use the attached physical controller for buttons/sticks Map the iPhone gyroscope to the controller’s right stick to get gyro aim in Mac games / cloud-streamed games such as GeForce NOW that don't support the gyro. What I’m trying to understand is whether Apple supports any path for this on macOS that does NOT require restricted entitlements or paid-program-only capabilities. What I’ve already found: CoreHID virtual HID device creation appears to require com.apple.developer.hid.virtual.device HIDDriverKit / system extensions appear to require Apple-granted entitlements as well GCVirtualController does not seem to solve the problem because I need a controller-visible device that other apps can see, not just controls inside my own app So my concrete question is: Is there any supported, entitlement-fre
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3
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86
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