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missing package product

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Reply to Cannot make my app appear in “Share with App” action in Shortcuts – How to allow receiving images from Shortcuts?
Hi Ed, Thank you very much for your previous guidance. Our current app requirement is to allow users to run a Shortcut, share an image to our app, and then immediately receive some chat-based suggestions after we process the image. When using App Intent, I noticed that we cannot process the image directly within the invoked UI. It appears that this is restricted by Apple’s privacy protections—any attempt to handle the data immediately results in the background privacy indicator showing a blocked status. Therefore, App Intent does not seem to meet our need to process user-provided images directly. Following your advice, I added an Action Extension to the project. This successfully adds our app to Shortcuts as an available action. However, when I try to use the “Share with App” feature from the share sheet, our app still does not appear in the list. The only options shown are: Notes, Health, Reminders, and Freeform. Could you help us understand why our app does not show up in the “Share with App” menu, even tho
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DockKit .track() has no effect using VNDetectFaceRectanglesRequest
Hi, I'm testing DockKit with a very simple setup: I use VNDetectFaceRectanglesRequest to detect a face and then call dockAccessory.track(...) using the detected bounding box. The stand is correctly docked (state == .docked) and dockAccessory is valid. I'm calling .track(...) with a single observation and valid CameraInformation (including size, device, orientation, etc.). No errors are thrown. To monitor this, I added a logging utility – track(...) is being called 10–30 times per second, as recommended in the documentation. However: the stand does not move at all. There is no visible reaction to the tracking calls. Is there anything I'm missing or doing wrong? Is VNDetectFaceRectanglesRequest supported for DockKit tracking, or are there hidden requirements? Would really appreciate any help or pointers – thanks! That's my complete code: extension VideoFeedViewController: AVCaptureVideoDataOutputSampleBufferDelegate { func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer,
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DataCloneError in MapKit JS Worker when posting non-detachable ArrayBuffers (Chrome ≥120)
Since integrating MapKit JS, we’ve begun receiving production error reports with the following message: Uncaught DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned. It appears that MapKit JS’s internal worker occasionally calls postMessage() with an ArrayBuffer that cannot be detached under Chrome 120+. This causes the structured clone to fail and the error surfaces uncaught from within the worker. MapKit JS Version: 5.79.109 Browser: Chrome 120.0+ OS: Windows 10 Is this a known issue with MapKit JS? If so, are there recommended workarounds or planned fixes?
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Help: Compiled Timeline Issues
I have developed a fun living diorama world using Reality Composer Pro and XCode. Everything is as it should be, and it looks/works great ... until it does not. If I seem to make any change to any of the 10 timelines that I am using (all on the same scene, no nested scenes), running the app in simulator, device, and via testflight throws errors around compiled timelines, leading to the black screen of death. Every time I clean and run, the timelines in questions might change. Its very frustrating and impossible to track down. Heres are some examples. AssetLoadRequest failed because asset failed to load '/ (3661553931319769725 Timeline (RealityFileAsset)URL/file:///var/containers/Bundle/Application/F4408256-6014-4264-9E4B-F74AEF0EDE53/SantasVillage.app/RealityKitContent_RealityKitContent.bundle/RealityKitContent.reality/Timeline_779.compiledtimeline)' (failed to register asset) Asset / (13631856135570808851 AnimationLibraryAsset (RealityFileAsset)URL/file:///var/containers/Bundle/Application/F4408256-6014-4264
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Reply to Please, update coremltools with Keras 3.0 support.
Please file an enhancement request using the Feedback Assistant so that your request can be seen by the appropriate decision makers. If you file the request, please post the Feedback number here so we can make sure it gets routed to the right team. Please note that filing an enhancement request does not guarantee Apple will add any requested functionality to Apple products in the future. However, with that said, filing an enhancement request is a good way to get your ideas in front of the folks who make decisions about that sort of thing. If you're not familiar with how to file enhancement requests, take a look at Bug Reporting: How and Why?
Topic: Machine Learning & AI SubTopic: Core ML Tags:
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Reply to "Signing certificate" and post-installation assignment fail due to IOPCIPrimaryMatch
I built Dext with a development ID and successfully re-signed and notarized it. This time, I only notarized the Driverkit, and plan to do the installer app later. Here are the steps I tried: Signed the build using Apple Development in Xcode Re-signed the build product Zipped the build product Notarized using xcrun notarytool submit, which returned Accept. Below is a sample re-signing command. codesign --sign $CODE_SIGN_IDENTITY --entitlements --options runtime --verbose --force build/Release/.app I'll probably need to eventually create an installer app and notarize it, but I think I've temporarily resolved the recent issue of not being able to sign with a Developer ID in Xcode. If you have any issues from an engineering perspective, please let me know.
Topic: Code Signing SubTopic: Entitlements Tags:
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App clip banner appears after disabling app clip.
Hello! We are having issues in production where users are shown the app clip banner with an error state after releasing an app where removed the app clip. We deactivated all advanced experiences. We created a new build where app clip has been disabled (Shows in appstore connect that we dont have app clip) Released the build to production. We are getting complaints from customers that they are getting a banner, but the banner shows app clip is unavailable. Any recommendations or suggestions?
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Unable to enable eligibility for External Purchase Link APIs — seeking clarification
Hello, I am currently implementing External Purchase Link and External Purchase Custom Link and am encountering an issue where both ExternalPurchaseLink.canOpen and ExternalPurchaseCustomLink.isEligible always return false under all test conditions. I would like to confirm whether my setup is missing any required steps or whether this behavior is expected. Below are the details of my current environment and configuration: 🔧 1. Development Environment Xcode: 16.3, 16.4, 26.0 beta 4 Devices: iPhone running iOS 26.2 beta iPhone running iOS 16.7.12 macOS 15.5 (real device testing) Simulator iOS 18.0 Build Type: Local development build using a Developer Provisioning Profile Sandbox account signed in during testing 🔑 2. Entitlements (Developer site & Xcode) In Certificates → Identifiers → App ID, both capabilities are enabled: StoreKit External Purchase StoreKit External Purchase Link The .entitlements file in Xcode includes: com.apple.developer.storekit.external-purchase = YES com.apple.developer.st
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Reply to Unable to enable eligibility for External Purchase Link APIs — seeking clarification
I identified that ExternalPurchaseLink.canOpen was returning false because StoreKit determines eligibility solely based on the storefront country of the device’s production App Store account, regardless of the sandbox Apple ID used for testing. Since the production account on the device was set to a country that does not support External Purchase Links, the API consistently reported ineligible results. After switching the production App Store account to a supported storefront, the API began functioning correctly. At this point, I am not certain whether this behavior is intentional or a potential bug.
Topic: App & System Services SubTopic: StoreKit Tags:
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Reply to Check whether app is built in debug or release mode
Thanks for pointing out these issues, I have modified my snippet according to your suggestion: struct MobileProvision: Codable { static let current: MobileProvision = { guard let profilePath = Bundle.main.url( forResource: embedded, withExtension: mobileprovision ), let profileData = try? Data(contentsOf: profilePath), let statrtRange = profileData.firstRange( of: .data(using: .isoLatin1)!, in: statrtRange.endIndex.. Self { #if targetEnvironment(simulator) return Self(entitlements: Entitlements(isDebuggable: true, apsEnvironment: .development)) #else return Self(entitlements: Entitlements(isDebuggable: false, apsEnvironment: .production)) #endif } let entitlements: Entitlements enum CodingKeys: String, CodingKey { case entitlements = Entitlements } struct Entitlements: Codable { let isDebuggable: Bool let apsEnvironment: APSEnvironment enum APSEnvironment: String, Codable { case development, production } enum CodingKeys: String, CodingKey { case isDebuggable = get-task-allow case apsEnvironm
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Reply to Unexpected errSecInteractionNotAllowed (-25308) When Reading Keychain Item with kSecAttrAccessibleAfterFirstUnlock in Background
Hi Quinn, Thanks for your previous explanation. After further investigation, I realized that our Keychain item structure might be related to the issue, so I’d like to share more details in case this helps narrow down the cause. How we currently store data in a single Keychain item For the same Keychain item, we store two different business values: kSecValueData → contains the deviceId kSecAttrAccount → contains a dynamic userKey This means the item looks like this: Service: Account: // changes when user switches account Value: kSecAttrAccessible: kSecAttrAccessibleAfterFirstUnlock Potential problem we’ve discovered Because the userKey (stored in kSecAttrAccount) can change over time, our update operation may unintentionally rewrite or merge attributes in a way that leaves some users with inconsistent Keychain item metadata. For example: Version A of the app may write incorrect or incomplete attributes. Version B fixes the attributes, but existing users still keep the old item with mismatched attributes. Th
Topic: Privacy & Security SubTopic: General Tags:
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Reply to Age Range API - Sandbox Testing Available
I cannot find Sandbox Testing > Age Assurance from my iPhone's Developer Settings. From the documentation: Test various age range scenarios on the Age Assurance page in iOS by following these steps: Open Settings and select Developer. Tap Sandbox Testing from the main menu. From the Sandbox Testing screen, tap Age Assurance. Choose from the available age scenarios based on your testing needs. The following image shows what I can see from my iPhone's Developer setting screen. There is no Sandbox Testing for Age Assurance. What did I missed to make the menu appear? I should also note that the iPhone is on iOS 26.2 RC. This is an iPhone SE (2nd generation).
Topic: App & System Services SubTopic: General Tags:
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