The only solution at the moment is to remove your Bitbucket Cloud credentials. Then the Search for Packages will succeed. Then re-enter your Bitbucket Cloud credentials if you need them. Somehow bitbucket is trying to perform the search as well, when you are logged in. I cannot find where to clear bitbucket's search cache/history, which seems to be the issue.
missing package product
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I've got a Flutter app that is a “reader” app. The External Link Account Entitlement has already been requested and granted. It is already added as an Additional Capability to the App ID. The com.apple.developer.storekit.external-link.account entitlement is already present in the .entitlements file. Also SKExternalLinkAccount key is added to the Info.plist file with the correct URL. ExternalLinkAccount.open() is invoked via a MethodChannel call handler and things work perfectly in debug mode. The modal appears as expected and opens the link in the external browser. Xcode archive is also sucessful and the entitlement seems to be in place when inspecting the app with: codesign -d --entitlements :- ./path/to/app But when trying to distribute the app via Xcode the entitlement disappears. Other entitlements are not affected by this issue, eg.: com.apple.developer.associated-domains for universal links. This happens with automatically managed singing and a manually selected provisioning profile as well. When inspec
I had same issue. Just forgot to add photo permissions in info.plist after installing a photo picker package. Hope yours is as simple as this.
I'll have to work that up and it might be quite complicated because if it is a memory issue it might be impacted by other things around it. It would be easier to provide the bigger section of the code base. Would that work? Or I can do a live debugging session with someone. To work around this in the end I moved up to the view level and swapped the image streams when the user requested a camera swap (so the image feed to the main view went into the inset and the image feed to the inset went into the main view). This feels like a hack but it is sort of working. But am i correct in thinking this SHOULD work that i should be able to detach the front and back camera and then reattach them as different devices as I show in my description? I did confirm in logging and debugger that they are properly detached and then reattached. I'm not sure if i am missing some preconditions on how to handle the stream or if this should work.
I am developing a turn based game using GameKit. The happy path (pretty much as always) is fine; invite, accept, play, have winners/losers and match ends. Yay! But I am working on making sure I handle situations where invited friends decline to participate. I've been through the docs, and don't see how the GKTurnBasedMatch is updated to reflect the tap of the decline button in the Game Center Invite notification. When I reload the match from Game Center on the host device the status for the invitee who declined is still .invited. I also tested by setting all players that are not the host in the nextParticipants of the endTurn(...) to start the invites and the next invitee was not given a push notification to accept or decline the invite. I feel like there should be a way to determine when an invitee has declined an invite (via participant in the match.participants via status OR a delegation method somewhere that is called when the Decline or Accept buttons on that notification are tapped.) I'm missing
I'm on 18.2 (22C152), and I think the problem started with 18.2. I haven't reset the keyboard dictionary (I don't want to lose my text replacements), but I too removed the Emoji keyboard and did a hard reset several times, but still the frequently used stickers doesn't reflect the ones I've used recently. Stickers from some sticker packs do show up in the frequently used area, but about 2/3s of the sticker packs' used stickers do not show up there. This is a hassle since for stickers, I often text them to myself, specifically so they show up in the frequently used area so I can find them quickly when I send the to other people.
With the new macOS 15, Apple introduced the new Local Network Privacy feature. This is causing issues for our customers as - even though they granted the required permission for our software - connections to a server in their local network are being blocked. The situation is not fixed by recent macOS updates. As far as I know, this issue exists for machines running on Apple Silicon. Systems running macOS versions (e.g. Sonoma) are not affected. Currently, the workaround is to re-enable the permission under Settings > Privacy & Security > Local Network. The list shows our application with an enabled checkbox. Users now have to de-select the box and then re-select it again for the application to work. They have to do this after each and every reboot of their system, which is slightly annoying (so at the moment we recommend to not upgrade macOS to Sequoia, if possible) I did some research and saw that other products are also affected by this bug. Is there a solution to this issue or any plans
@moto_coreml_apple Hey, thanks for your reply! Unfortunately, it seems like I might be doing something differently or wrong. First, my .swiftpm file doesn’t have a Sources folder; it only has a Resources folder. When I tried running the command: cp -r /tmp/model.mlmodelc /path/to/My.swiftpmFile/Sources/RandomFolder/ I got an error saying that the path is invalid. Even when I tried replacing Sources with Resources, it didn’t work either. So, I attempted to create a Sources folder manually, and inside it, I created a subfolder named NumbersModel where I placed both my .mlmodelc and .swift files. However, the issue persists. Additionally, my package file is slightly different from yours. Here’s how it looks: targets: [ .executableTarget( name: AppModule, path: ., resources: [ .copy(Resources/MyModel.mlmodelc) ], swiftSettings: [ .enableUpcomingFeature(BareSlashRegexLiterals) ] ) ] Whereas, yours seems like this: targets: [ .target( name: ModelInSwiftPackage, resources: [ .copy(model.mlmodelc) ] ) ] I’m
Following the advice in this post brought back my Products folder in both Xcode 14 + 15. https://developer.apple.com/forums/thread/77406?answerId=778590022#778590022
Hi I am building a framework. In the past, if I create a framework project [myFrameworkName.framework] file was created in the 'Products' folder. But my xcode doesn't create 'Products' folder. It also doesn't create [myFrameworkName.framework]. Can I make [myFrameworkName.framework] file? I do not speak English well So I am using a translator. thanks.
I have mistakenly deleted the · Products folder where the output of the build goes (i.e. .app or .framework). If I try to manually re-create the output doen't actually go there.How to restore it please?
I'm encountering the same issue, though I've never seen the font appear in the font drop down in interface builder. I'm trying to do this for a macOS app. I feel like there is some simple step that has been missed. On the latest distribution of Xcode and latest available macOS... all current in other words. Xcode 16.2
Since Xcode 15.3 it has become impossible to build our project more twice in a row without encountering a batch of internal inconsistency error: never received target ended message for target ID …. This issues appeared a few months ago (15.0 i think, but i'm not sure), but xcode 15.3 makes it almost unusable. We're a team of 3 iOS devs, and we're all having the problem. Our project involves a lot of SPM packages, a few cocoa pods, a few iOS Frameworks, and a bit of swiftgen. Nothing particularly special for a large project, and no custom build steps that does anything fancy. It is now to the point where we're looking for alternative to xcode, because we can't decently kill xcode and restart every time we have to build our code...
Thank you for the post. It appears to be an issue with Firebase. Please ensure that you have the latest version of the Firebase framework installed. Additionally, I recommend searching for this error on their support channel. I have compiled a list of resources that may be helpful in resolving this issue, but is pretty generic, my apologies if you already tried most of those: Clear the Package Cache: Open Terminal and navigate to the root directory of your Xcode project to clear the package cache. Remove the Downloaded Package: Go to the Xcode project file in Finder. Right-click on the project file and select Show Package Contents. Navigate to the Packages directory inside the project. Manually Download and Install the Binary: Go to the official release page for that package. Unzip the package to a temporary location. Add the Binary to the Package: In Xcode, right-click on your project file and select Add Files to YourProjectName. Choose
I created an app in Xcode using ApplescriptObjC that is supposed to communicate with Finder and Adobe Illustrator. It has been working for the last 8 years, until now I have updated it for Sonoma and it no longer triggers the alerts for the user to approve the communication. It sends the Apple Events, but instead of the alert dialog I get this error in Console: Sandboxed application with pid 15728 attempted to lookup App: Finder/finder/com.apple.finder 654/0x0:0x1d01d MACSstill-hintable sess=100017 but was denied due to sandboxing. The Illustrator error is prdictably similar. I added this to the app.entitlements file: com.apple.security.automation.apple-events com.apple.finder com.adobe.illustrator I added this to Info.plist: NSAppleEventsUsageDescription This app requires access to Finder and Adobe Illustrator for automation. I built the app, signed with the correct Developer ID Application Certificate. I've also packaged it into a signed DMG and installed it, with the same result as running it fr