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App Still Waiting for Review
Hello, My app (App ID: 6753706741) has been waiting for review since October 10, 2025, it’s now been over 4 days without any change in status. I submitted another app around the same time, and that one was already reviewed and published, so it seems there may be an issue or bug affecting this specific submission. I’ve also requested an expedited review, but there’s been no update yet. Could someone from the App Review team please check if this app might be stuck in the queue or if any additional action is required on my side? Thank you for your help.
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Reply to App in sviluppo
Thank you for your post. We recommend that you sign up for a session with App Review during the weekly Meet with Apple event. Sign in with your Developer ID and select Request a one-on-one App Review consultation. A member of the App Review team will help you with your questions regarding the review process and the App Review Guidelines.
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Reply to Network.Framework: Per-process simultaneous connection limit
We have observed a per-process limitation on the number of simultaneous nw_connection_t objects in certain macOS environments. On some systems, this limit does not appear to apply, but on others the limitation is reproducible. When a process attempts to establish a large number of connections (e.g. 512+), some connections enter the nw_connection_state_waiting state and report the POSIX error “Cannot allocate memory”. These connections remain stuck indefinitely, even after other connections are deallocated and resources should theoretically be available again. The answer here is basically, yes, you're hitting a limit (which is ~512). More specifically, if you look at the thread that's getting ENOMEM in the system console and trace that thread back into the kernel, I believe you'll find that you’re getting log messages similar to this coming from the kernel: kernel … SK[6]: flow_owner_flowadv_index_alloc nw_playground(44836) flow advisory table full: num 512 max 512 kernel … SK[6]: flow_entry_
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Network.Framework: Per-process simultaneous connection limit
We have observed a per-process limitation on the number of simultaneous nw_connection_t objects in certain macOS environments. On some systems, this limit does not appear to apply, but on others the limitation is reproducible. When a process attempts to establish a large number of connections (e.g. 512+), some connections enter the nw_connection_state_waiting state and report the POSIX error “Cannot allocate memory”. These connections remain stuck indefinitely, even after other connections are deallocated and resources should theoretically be available again. This behavior severely impacts use cases such as transparent proxies implemented via the NetworkExtension framework, which intercept system-wide traffic and must open connections on behalf of all client processes. In this scenario, a per-process limit effectively becomes a system-wide limit, leading to unexpected and hard-to-diagnose network failures in client applications. So, is there any way to disable this restrict
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Reply to Question about testing the Declared Age Range feature
Is there a supported way to clear per-app consent so the system prompts again? There is no supported way to achieve the desired functionality given the currently shipping system configurations. If you would like for Apple to consider adding support for such features, please submit your suggestion request via Feedback Assistant. For more information on Feedback Assistant, please visit https://developer.apple.com/bug-reporting. Under what conditions should the “Share Age Range Again” control appear in Settings, and is there an equivalent way to trigger it for testing? It appears prior to the anniversary of the original request, and when a user previously declined or a user has aged out of a current age range. Are there best practices for QA (e.g., using Ask First at the system level, testing on real devices vs. Simulator, using a separate bundle ID for dev builds, or other steps)? Testing in the Simulator is unsupported. If you use a separate bundle ID, the system treats it as a different app.
Topic: App & System Services SubTopic: General Tags:
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Reply to Launching MacOS app via Url Scheme
Part 2... That leads to here: and how can I make sure my app will be allowed to update when I need it too. The first thing I'd do here is shift the way you're thinking about this issue from how do I remove/bypass quarantine to how do I make sure my update process always works. You've focussed on quarantine because it's a fairly common edge case; however, the problem with focussing on solving it is: The system’s behavior is opaque and undocumented. This means, as you're already experiencing, it's hard to make this work right at all, and even if you succeed, it's very likely that something will change in the future, leaving you back with the same problem. Quarantine is only one failure source of many. For example, what if the actual problem is that the app is being run from a read-only location like a network share? That second point is what makes this problem so tricky. The full range of valid macOS configuration is so large that it's effectively impossible to fully test or predict. This means you end
Topic: Safari & Web SubTopic: General
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Reply to Launching MacOS app via Url Scheme
Sorry for the late reply to this, it was outside of the areas Quinn and I normally monitor and we both missed it. In any case, some additional questions were passed over to me through a DTS ticket, so I'm going to answer your questions above and then the other questions that were passed to me. (Splitting posts for length) First of all, as a general comment here: I am looking for alternatives and was previously under the impression that if we were to move to a DMG then that would provide the user a better user experience for moving it. So, one thing to understand here is that the pattern of using disk images for software distribution is primarily a holdover of what is now ancient history, not technical merit. It started when software was being distributed on floppy disk as the easiest way to exactly duplicate the contents of the original floppy disk. Originally, these images couldn't even be mounted, so their only purpose was to be written back out to physical media. That pattern was then carried over to CDs a
Topic: Safari & Web SubTopic: General
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Reply to Present confirmationDialog from swipeActions in List
Thank you for your post and the bug report that includes a focused sample to reproduce the issue. Your assistance is greatly appreciated. I recommend collaborating with engineering to resolve this matter as expeditiously as possible. You can see the status of your feedback in Feedback Assistant. There, you can track if the report is still being investigated, has a potential identifiable fix, or has been resolved in another way. The status appears beside the label Resolution. We're unable to share any updates on specific reports on the forums. For more details on when you'll see updates to your report, please see What to expect after submission. Thanks, Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Request for Higher MapKit Service/API Quota
Hello Apple Developer Team, I’m currently using Apple MapKit JS as the main map provider for our logistics, telematics, and HR platform TADMIN, and we are extremely satisfied with its reliability, accuracy, and visual quality. We would now like to expand our Apple integration by migrating our backend reverse geolocation services to Apple as well. However, our current usage requirements significantly exceed the standard 25,000 daily service request limit. At this stage, we already need between 250,000 and 350,000 reverse geocoding requests per day, and this number will continue to grow rapidly. Our TADMIN Tracking product processes live GPS data from connected vehicle telematics boxes, and each vehicle sends an average of 1.5 pings per minute in normal mode. We currently manage around 140 vehicles and are already in discussions with new customers that will add over 1,000 additional vehicles to the platform soon. As our customer base continues to expand, we expect this growth trend to
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Reply to Building macOS apps with Xcode 26 on macOS 26 VM
Now that this is mostly working, I've come across a new issue I'm wondering if anyone else is seeing. Using UTM version 4.7.4 on a macOS 26.0.1 host, I am setting up a macOS 26.1 beta 3 guest. I am unable to log into my Apple ID in the macOS 26.1 beta host. This happened with beta 1 and now with beta 3. This is not just the normal limitations of logging into an Apple ID in a macOS VM. With macOS 26.1 beta, you can't login at all. This means no iCloud access. This means you can't even update to the next beta since you need iCloud access for the Software Update screen to even offer the Beta Software update option. I also have a macOS 15.7.1 VM and a maCOS 14.6.1 VM on this same host and they both let me login just fine (with the usual limitations). I filed bug FB20668616 but I'm curious if anyone has seen this. One step forward, one step back.
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WKWebView Crashes on iOS During YouTube Playlist Playback
I’m encountering a consistent crash in WebKit when using WKWebView to play a YouTube playlist in my iOS app. Playback starts successfully, but the web process terminates during the second video in the playlist. This only occurs on physical devices, not in the simulator. Here’s a simplified Swift example of my setup: import SwiftUI import WebKit struct ContentView: View { private let playlistID = PLig2mjpwQBZnghraUKGhCqc9eAy0UbpDN var body: some View { YouTubeWebView(playlistID: playlistID) .edgesIgnoringSafeArea(.all) } } struct YouTubeWebView: UIViewRepresentable { let playlistID: String func makeUIView(context: Context) -> WKWebView { let config = WKWebViewConfiguration() config.allowsInlineMediaPlayback = true let webView = WKWebView(frame: .zero, configuration: config) webView.scrollView.isScrollEnabled = true let html = webView.loadHTMLString(html, baseURL: nil) return webView } func updateUIView(_ uiView: WKWebView, context: Context) {} } #Preview { ContentView() } Observed behav
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