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İOS 26 beta battery %1

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Reply to App Packaging: bundle format unrecognized, invalid, or unsuitable
Quinn, Thank you very much for the prompt and detailed reply. Do you happen to know if the problem might be caused by a plugin that is no longer being used but may still be referenced within my app? I ask because the only difference between the first version of my app (that sailed through to the launch file stage) and the one that fell at the first hurdle is that I added a plugin to the latter; then removed it. I tried removing all plugins from my runtime, and signing it again, but it made no difference. Thanks again.
Topic: Code Signing SubTopic: Notarization Tags:
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Reply to Some issues and questions regarding the use of the BGContinuedProcessingTask API
I tried different device models, and some could trigger the task normally, such as the 15 Pro Max and 12 Pro Max. However, there were also some models, such as the 17 Pro, 15 Pro, and 15, that could not trigger the task properly. Moreover, there was no additional error information to help locate the issue. I assume you're doing this on device and not the simulator, right? And did you check the Console logs to see if an error was reported there? (look for the dasd process) I also just wanted to reiterate your other points about the BGContinuedProcessingTask API, in case someone from Apple is listening: I agree that the experience on non-Dynamic Island devices is not great. The task notification banner thing is a obtrusive and redundant. My app already displays a progress bar, so displaying another progress indicator is redundant. Moreover, the banner obscures my app's UI and does not disappear automatically like normal notifications. This leaves the user uncertain if they can safely dismiss it, or if dismissin
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Reply to FileProviderUI prepare method receives internal fileprovider ID list instead of actual itemIdentifier
I'm looking into rewriting our non-replicated FP as a replicated FP, and I'm running into this as well. I'd like to show some UI that includes information from the database we keep about items, and if I had the NSFileProviderItemIdentifier we give to iOS, I could use that to look up the info. I'm confused by what you're trying to do here. Your file provider is the fundamental source of truth the system relies on. I can certainly see cases where you have user-relevant data that the system doesn't have— for example, displaying metadata the system doesn't use/support or showing the contents of directories the user has configured to NO sync. What I don't understand is how this flows in the other direction. The system’s view of your data should either always match yours or diverge in ways your provider understands and controls (for example, because you’re uploading/downloading data). What am I missing here? __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to Archived app failing to get root certificates for SSL websocket connection
Hello @DTS Engineer , thanks for the response. Just to clarify, my app do send HTTPS requests and those work fine. It's when it tries to do a websocket connection with SSL that it fails to get the root certificate. The specific error would read something like SSL error: unable to get local issuer certificate (preverify_ok=0;err=20;depth=2) I am using Unreal Engine's built-in libwebsocket module to make a connection to a secure websocket server. I have built this project in the past with the same code and it used to work. I actually still have an old build that I can run and see it working. But any new build I am making with the same exact codebase, is now failing. The only things that have changed are updates to the build environment, we upgraded XCode at some point (I don't remember exactly when) to 16.4 - That is why my first suspicion was that it is caused by a change in the build environment. I'm kind of stumped honestly, this issue came out of nowhere and we made no code changes to our project. The built
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Reply to Enhanced Security Capability < iOS 26
Please file a bug about this. There’s advice on how to gather the necessary info in that error alert, and it’d be great if you attach that to your bug report. Once you’re done, please post your bug number, just for the record When you click the Show Details button in that error alert it shows a bunch of info about what’s causing the error. It’s clearly grumpy about the provisioning profile. However, when you compare the profile’s allowlist and the code signature’s claims, things generally look OK. One thing I did notice is that there’s a bit of a mix up about the type of the com.apple.security.hardened-process.enhanced-security-version entitlement. That’s documented to be a string, and the profile’s allow list uses a string value of *. However, the code signature claims an integer value of 1. I manually re-signed the app to use a string: % cat tmp.entitlements … … com.apple.security.hardened-process.enhanced-security-version 1 … % /usr/bin/codesign --force --sign 09513FD4A0338742
Topic: Privacy & Security SubTopic: General Tags:
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.contactAccessPicker shows blank sheet on iOS 26.1
I’m running into an issue using .contactAccessPicker on a device running iOS 26.1 - a blank sheet appears instead of the expected Contact Access Picker. It works on: Simulator (iOS 26.0) Device + Simulator (iOS 18.6) The issue appears specific to real devices on iOS 26.0+. Environment: Device: iPhone 16 Pro iOS Versions Tested: 26.0 and 26.1 Xcode 26.0.1 SwiftUI app, deployment target: iOS 17+ @available(iOS 18.0, *) private var contactPicker: some View { contactsSettingsButton(Title) { showContactPicker = true } .contactAccessPicker(isPresented: $showContactPicker) { _ in Task { await contactManager.fetchContacts() showSelectContacts = true } } } Filed a Feedback: FB20929400 Is there a known workaround?
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How to detect "Full Screen Apps" vs "Windowed Apps" multitasking?
I have an iPad app that supports multiple scenes. I discovered some issues with my app's user interface that I would like to tweak based on whether the user has setup multitasking (in iPadOS 26) as Full Screen Apps or Windowed Apps. Is there any API or way to determine the current iPadOS 26 multitasking setting? I've looked at UIDevice.current.isMultitaskingSupported and UIApplication.shared.supportsMultipleScenes. Both always return true no matter the user's chosen multitasking choice. I also looked at UIWindowScene isFullScreen which was always false. I tried to look at UIWindowScene windowingBehaviors but that was always nil.
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Can't add a new version for my app and can't upload from Xcode to App store
It's been over two weeks since I accepted the updated agreement BUT when I am in App Store Connect, trying to add a new version for my app, click the + sign still show this pop up: Agreement Update The Apple Developer Program License Agreement has been updated and needs to be reviewed. For more information, go to your account on the Apple Developer website. There is no way to by pass it, meaning no way for me to add a new version at all. I need to deploy a new version for some critical bug fixes, particularly to address compatibility issues with iOS 26. In my Xcode, after archiving a new build, trying to upload it to either Distribution or TestFlight, it kept failing and showed me error You don't have required contract for this operation.. I called Apple Support last week and was told by a Senior Staff that this happened to many developers (?) due to some maintenance issue and should resolve after Nov. 3rd, except, the issue persists. I am so frustrated. :( Exactly what happened at app store
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`xcresulttool merge` broken on Xcode 26.1+
Opened a FB already (FB20928652) but wanted to check here if anybody has seen similar or has better workarounds. xcresulttool merge appears to crash immediately after launch in Xcode 26.1 (and in 26.2b1). It does so regardless of any inputs passed in; the crash appears to be during argument parsing before any other logic is run, so it's not contingent on inputs. Working example from 26.0.1 (passing in arbitrary strings for a minimum-reproducible-case, so we expect to see an error message) : % /Applications/Xcode-26.0.1.app/Contents/Developer/usr/bin/xcresulttool merge --output-path a b c Error: File or directory doesn't exist at path: b. Usage: xcresulttool See 'xcresulttool --help' for more information. The same example crashes in 26.1: /Applications/Xcode-26.1.0.app/Contents/Developer/usr/bin/xcresulttool merge --output-path a b c zsh: trace trap /Applications/Xcode-26.1.0.app/Contents/Developer/usr/bin/xcresulttool merge Again, this does crash in real use cases as well, the arbitrary strings are just for
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How to test an MDM-capable App Store iOS app?
Hi Everybody! I would like to develop an iOS app with MDM features and distribute it on App Store. The problem I got stuck with is how to QA-test the MDM features of such an app. The app is not yet on App Store, it's under development. I can upload builds to App Store Connect, invite testers, they can test the app using TestFlight, all fine. But features that require an MDM configuration don't work since the app is not deployed via an MDM solution. It cannot be deployed via MDM since it's not an enterprise app and it's not on App Store yet. There are ways to work around this only for dev-testing (like a hardcoded configuration) but I need to give this to QA engineers. AI answers suggest that Custom Apps in ASM/ABM might be the way out of this. Apple docs say I need to have the app reviewed by Apple first, only then can I assign it to organizations. But again, I need this for internal testing the app before releasing it. And before having to submit the build to Apple for approval. I am quite sure it's
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No way => HTTP (400): {"error":"invalid_client"}
Hi everyone, I have followed all the Apple procedures, read the forums, and looked at various experiences of other users who had my problem, but I haven’t found a solution. On my site, I have added login with all the “big” providers, and Apple is the only one missing. I’ve tried everything, but when the user logs in and is authenticated, I get an error. In order, here’s what I receive: Received Apple code: cfbf091dd6... JWT generated correctly HTTP Error (400): {error:invalid_client} I’ve read all sorts of things, including that you have to wait up to 48 hours for the Key to be enabled. Any ideas? I’ve read that this is a common problem, but I haven’t found a valid solution. Thanks in advance to anyone who can help me.
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EXC_BAD_ACCESS (code=EXC_I386_GPFLT) when using RegisterEventHotKey + SwiftUI AppDelegate
Hi everyone, I’m working on a macOS SwiftUI app that integrates a global keyboard shortcut using the old Carbon API (RegisterEventHotKey, InstallEventHandler, etc.). Everything works fine initially, but I’m running into a consistent EXC_BAD_ACCESS (code=EXC_I386_GPFLT) crash when the app is reopened, or sometimes even while drawing on my SwiftUI canvas view. Setup Here’s the relevant setup (simplified): private let hotKeySignature: FourCharCode = 0x626c6e6b // 'blnk' private weak var hotKeyDelegate: AppDelegate? private func overlayHotKeyHandler( _ callRef: EventHandlerCallRef?, _ event: EventRef?, _ userData: UnsafeMutableRawPointer? ) -> OSStatus { guard let appDelegate = hotKeyDelegate else { return noErr } return appDelegate.handleHotKey(event: event) } final class AppDelegate: NSObject, NSApplicationDelegate { private var hotKeyRef: EventHotKeyRef? private var eventHandlerRef: EventHandlerRef? override init() { super.init() hotKeyDelegate = self } func applicationDidFinishLaunching(_ notification: Not
Topic: UI Frameworks SubTopic: SwiftUI
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Reply to App Extension Network Extension - failed to start, signature check failed
Looking into the sysex vs appex, thanks. We probably want to support both eventually, but at the moment the app is distributed on our own with Developer ID signing + notarizing. Also, somehow the issue in the post was cause by a previously installed (6 months ago or more) iOS version of the very same app (same identifier for the app and NE). TestFlight iOS app was also somewhere in /Applications and probably affected developer build of the mac version. After deleting the iOS TestFlight version of the app we managed to finally run in Debug mode on the failing device.
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