Search results for

xcode github

91,933 results found

Post

Replies

Boosts

Views

Activity

Reply to Unable to use ARGeoTrackingConfiguration when launching a new AR Session in the app - 15.4 (and 15.41.)
@glow you were able to build from Xcode 13.3.1 to 15.5b2 and the issue is fixed? Do we know when the issue first started happening? Is this a 15.4.x bug? Does anyone have the diff to get that Apple sample code project working correctly on 15.4.x? Is there any workaround in code other than just gating users on 15.4.x from ever using ARGeoTrackingConfiguration?
Topic: App & System Services SubTopic: Core OS Tags:
Apr ’22
Firebase is not working on X-code 16 iOS 18 simulator
I have updated my firebase with the latest version, but on simulator, apple log in and parsing from firebase server is not working on iOS 18 when working fine on the actual test device. However iOS 17 simulator works perfect as X-Code 15. And previews are not working as well with my current app coding, which was coded in previous X-code 15. Is there any API changes? Any help? Or 18.1 might fix this bug?
1
0
1.3k
Sep ’24
Reply to How to create Xcode project without a folder
It would be best to start with Xcode. Create your project from the appropriate template with your best guess for a name and save it somewhere appropriate. When you save the project, you'll have the option of creating it in a git repository. Then, you can create a GitHub repository with the same name. I believe that once you do this, it gives you instructions on how to push a local repository. You can just run those command on the command-line from the directory containing your Xcode project folder. Then refresh your GitHub web browser and you should see all your files. Xcode will automatically detect and use GitHub as the upstream. I recommend against using the Desktop for Xcode projects. The Desktop could be under control of some kind of file sync service like iCloud. You don't want to mix that with git. It won't turn out well for you.
Dec ’24
Reply to library not found for -lpng, clang: error: linker command failed
i installed using homebrew to make the program on x code, but i faced the same linking issue there so i installed fltk 1.4 separately and tried to make the program using Make. I first tried to make my program using cmake and x code as described here : https://github.com/fltk/fltk/blob/master/README.macOS.md#build_cmake_make, but after completing all the steps up till building fltk, i couldn't figure out what to do with the CMakeLists.txt file or how to link my new project with fltk. After that i tried Homebrew and was able to successfully link my program with fltk but then this linking issue occured and i got stuck. Now, even with updating the code using the github page using you mentioned, i am getting the same issue. Can you tell me in which directory should i be in when i execute this command, if i installed fltk using Homebrew? What was the procedure you followed if you also did this exercise?
Jan ’23
OS X 10.11 Network Extension Invalid Code Signing Entitlements
Hi, Apple.I created Mac distribution profiles for OS X Container App and OS X Packet Tunnel Provider.And here is my projects' settings:Xcode - Building Settings - Code Signing - Code Signing Identity - Release - 3rd Party Mac Developer Application: xxxxxx (T5N*****)Xcode - Building Settings - Code Signing - Provisioning Profile - Release - Generated Distribution Profiles (Container app and OS X Packet Tunnel Provider) from Apple Developer CenterAnd when I was submiting it to iTunes Connect, it told me 'Invalid Code Signing Entitlement, key 'com.apple.developer.networking.HotspotHelper' is not supported on MAC OS X'. But my app doesn't need 'com.apple.developer.networking.HotspotHelper' entitlement, it just generated by Apple Developer Profile Distrubtion system. I can't submit my app to iTunes Connect.Please tell me how to resolve this problem.> codesign -d --entitlements :- xxx.app Executable=/Users/USER/Library/Developer/Xcode
2
0
1k
Feb ’16
X Code 5.1.1 Signing Identities Revoked
I enrolled in Apple Developer Program as an organization and downloaded Xcode 5.1.1 on a Mac OS X 10.8. I have completed designing a new Mac App. Now, I want to proceed with the distribution process, but when I go to XCode>Accounts, the Signing Identities show as being revoked for Mac Development, Mac App Distribution, and Mac Installer Distribution. The only Signing Identities that remain valid are Developer ID Application and Developer ID Installer.Don’t have a clue on how to fix these. I don’t know if they were revoked because Xcode 5.1.1 is too old. I would appreciate any explanation of fixing this issue. Another solution would be to use another computer and that leads me to the next question.Second question. I just updated a MacBook Pro 15, 2.8GHz with OS X El Capitan. The apple ID on this computer is different than the Apple Developer Program. I would like to download from the App Store, the latest XCode 7.3.1, so I can distribute my new Mac App and don’t have to r
17
0
3.6k
Jul ’16