When connecting a phone on iOS 18 to CarPlay, the audio system of my car works with small freezes, especially when making calls via phone. Artifacts appear on the screen of the car's head unit and everything works in slow motion. I hope this is an iOS 18 error and it will be fixed
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Iphone 13mini updated to ios18.
Carplay is wired on my 2021 RAM Laramie.
After the update => Premium audio is lost, I can only hear low quality audio.
When I manually change to Bluetooth instead of usb on the car, then audio comes in speaker mode on my phone and not on the truck.
I recently updated my iOS operating system to the latest iOS18. Immediately after updating my CarPlay begin having issues. I began Troubleshooting and came up with some conclusions. If anyone can help that would be amazing.
When NOT connected to carplay via cable, the Bluetooth works perfectly.
When connected via cable to CarPlay the system is does not recognize Bluetooth. The phone begins to play through speakerphone, radio turns on and is playing in background.
please help fix this issue. I can not have carplay not working along with Bluetooth in vehicle.
We are using the MediaPlayer API to provide CarPlay support. Starting in iOS 18 we are having issues updating the content list. The initial list of items will populate on a fresh instance but soon there after an error will show up saying we are not entitled to "com.apple.mediaremote.external-artwork-validation". From that point onwards no changes we make to our MPPlayableContentDataSource are reflected in CarPlay. Even after restarting the device.
While the MediaPlayer API is marked as deprecated, we are still using it to provide CarPlay support going back to iOS 10.
Has anyone else run into this or have suggestions for workarounds?
We're developing an app for emergency forces for years now. The App is used by thousands of volunteer fire fighters and medical emergency response forces on a daily basis.
We want to enable our app to be available in carplay too. The app offers details about an event the emergency staff gets alerted for and also offers routing to the location of the event.
Does anybody know the prerequsities to get an app approved for being available and published for CarPlay?
Regards
Boxson
My Iphone is connected to the car via wireless carplay. Technically, the onboarding works via bluetooth, then via the car's hotspot (SSID from the car).
I have noticed that an SSID appears under the "known networks" that has no name.
The SSID can no longer be deleted, not even with a network reset on the Iphone. I asked my car dealer if he could reproduce the problem with his Iphone and another car. And he can! So it's not my device, it's an Apple problem. To be precise: The fact that you can no longer delete the SSID is Apple's problem, why the car stores an SSID without a name on the Iphone when connecting is possibly the problem of the car manufacturer. Here are a few more screens on this case.
I have the CarPlay Entitlement "Driving Task" and two of my apps use it.
Now, in both apps, I have implemented Navigation. I requested the Navigation CarPlay Entitlement when the feature was mature and builds were available in Test Flight, since I wanted to release the new versions of the apps with navigation available both on the iPhone and in CarPlay.
I got no answer to my request, so I decided to release the apps with only navigation in the iPhone and the Driving Task functionality in CarPlay, thinking that maybe being live with navigation in the App Store was a requirement. I have asked permission again, and so far, the request is being ignored again.
What are the requirements to get the Navigation CarPlay Entitlement?
If the app is approved for navigation, is there something else the app must do to get the entitlement?
Requirements for CarPlay Entitlements seem quite obscure, are they listed anywhere?
Is there a technical problem to move from an existing CarPlay Entitlement to another? Can that be the reason the entitlement has not been granted?
Some of my competitors have the CarPlay Navigation entitlement. My use case is the same (in a better app in my opinion, of course). But I am only getting bad reviews because "the app does not include the map in CarPlay" after the big investment in implementing navigation in the apps.
Any help or insight would be appreciated.
[posted January 30, 2024]
Earlier this month, Apple Classical appeared as an app in CarPlay. Hallelujah!!! Three days later it disappeared after another update, apparently because all it did when activated via CarPlay was crash. OK, it was an oopsie (I get it. I spent 30 years in IT, and, well, it happens. They’re called “undocumented features”). Thing is: Apple hasn’t breathed a word about this event at all. Nothing. Nada. Zip. Zippo. Zilch. There’s a huge pent-up audience for this app in CarPlay. Is it coming? Please? Oh please oh please oh please?
Touchscreen gestures in CarPlay aren't recognized in the app (delegate CPMapTemplateDelegate functions aren't called). Tried also in the Coastal Roads demo app to add test functions to check that pan functions are called - the same:
func mapTemplateDidBeginPanGesture(_ mapTemplate: CPMapTemplate) {
MemoryLogger.shared.appendEvent("Did begin pan gesture.")
}
func mapTemplate(_ mapTemplate: CPMapTemplate, panBeganWith direction: CPMapTemplate.PanDirection) {
MemoryLogger.shared.appendEvent("Did begin pan gesture with direction \(direction.rawValue).")
}
Note: buttons (on carplay app) are working when pressing on them. Also, the desktop of carplay can be panned (by swipe gesture).
Using Xcode 14.3, MacBook pro M1