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App Crashes on iPhone 15 Pro and iPhone 16 After App Store Installation
Hello everyone, I'm experiencing an issue with my app, and I would greatly appreciate any guidance. Here's the situation: My app works flawlessly on the simulator for all iPhone models (16, 16 Pro, 16 Pro Max, SE, etc.). It runs without issues on physical iPhone 11 devices (both mine and a friend's). However, when my friend installs the app from the App Store on their iPhone 15 Pro or iPhone 16, it crashes immediately upon opening. Steps I’ve taken so far: Verified that the app works on the simulator for the same models where it crashes in real life. Updated the app's minimum deployment target to iOS 18, but this did not resolve the issue. The app still crashes on the physical iPhone 15 Pro and 16 models while continuing to run fine on previous physical devices and all simulated ones. Additionally, I had another friend beta test the app through TestFlight on their iPhone 15 Pro, and they received an alert message indicating that the app had crashed when they tried to open it. This confirms the issue still exists after my attempted fixes. I'm unsure what could be causing this discrepancy between the simulated and physical devices, or what the alert message in TestFlight might signify. Has anyone encountered a similar issue, or does anyone have suggestions on what I should do to fix this? Thanks in advance for your help!
1
0
402
Apr ’25
Above Xcode16 operation project, in the project use AVPictureInPictureController opportunities (PIP) function open system blackout
I found that when the development tool above Xcode16 ran my app, I opened the suspended inscription function, and then opened the system camera, the content in the suspended window would not be displayed, and the suspended window would have a black screen. However, this phenomenon does not appear on Xcode15.4 development tools, it is the same code, I do not know why
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709
Apr ’25
I paid to activate the developer account but 1 month has passed!
Hello. I paid 1012 Turkish Liras from Turkey a month ago, maybe more than a month ago, through my Apple Developer Account, and my order number is as follows: W1340824368 The fee has been reduced but I have not received any notification or email! All documents are available. Please guide and help me, thank you.
0
0
134
Apr ’25
Best Practices: Dependency management for local packages
I have a project which contains local packages. One of the packages has an explicit dependency on package A, but the main project also has the same dependency. Both of them are pinned to the exact version at all times. Should I manage "shared" dependencies at the project level for local packages? This seems counter intuitive at first, but this question is originating from me fighting with a "Build service could not create build operation: unable to load transferred PIF: The workspace contains multiple references with the same GUID" error in Xcode 16 (all versions). It happens when I switch branches. Closing and reopening Xcode does resolve the issue, but it's a real flow killer. The guide below doesn't mention dependency graph best practice. https://developer.apple.com/documentation/xcode/organizing-your-code-with-local-packages Thank in advance.
1
8
2.1k
Apr ’25
App Crashes on iPhone 15 Pro and iPhone 16 After App Store Installation
Hello everyone, I'm experiencing an issue with my app, and I would greatly appreciate any guidance. Here's the situation: My app works flawlessly on the simulator for all iPhone models (16, 16 Pro, 16 Pro Max, SE, etc.). It runs without issues on physical iPhone 11 devices (both mine and a friend's). However, when my friend installs the app from the App Store on their iPhone 15 Pro or iPhone 16, it crashes immediately upon opening. Steps I’ve taken so far: Verified that the app works on the simulator for the same models where it crashes in real life. Updated the app's minimum deployment target to iOS 18, but this did not resolve the issue. The app still crashes on the physical iPhone 15 Pro and 16 models while continuing to run fine on previous physical devices and all simulated ones. Additionally, I had another friend beta test the app through TestFlight on their iPhone 15 Pro, and they received an alert message indicating that the app had crashed when they tried to open it. This confirms the issue still exists after my attempted fixes. I'm unsure what could be causing this discrepancy between the simulated and physical devices, or what the alert message in TestFlight might signify. Has anyone encountered a similar issue, or does anyone have suggestions on what I should do to fix this? Thanks in advance for your help!
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1
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0
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402
Activity
Apr ’25
Above Xcode16 operation project, in the project use AVPictureInPictureController opportunities (PIP) function open system blackout
I found that when the development tool above Xcode16 ran my app, I opened the suspended inscription function, and then opened the system camera, the content in the suspended window would not be displayed, and the suspended window would have a black screen. However, this phenomenon does not appear on Xcode15.4 development tools, it is the same code, I do not know why
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6
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0
Views
709
Activity
Apr ’25
Add Caching in AsyncImage
Hi can you add caching to AsyncImage in the next swift revision pls see image below. without caching support it will redownload everything. wasting api calls
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1
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0
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73
Activity
Apr ’25
I paid to activate the developer account but 1 month has passed!
Hello. I paid 1012 Turkish Liras from Turkey a month ago, maybe more than a month ago, through my Apple Developer Account, and my order number is as follows: W1340824368 The fee has been reduced but I have not received any notification or email! All documents are available. Please guide and help me, thank you.
Replies
0
Boosts
0
Views
134
Activity
Apr ’25
Best Practices: Dependency management for local packages
I have a project which contains local packages. One of the packages has an explicit dependency on package A, but the main project also has the same dependency. Both of them are pinned to the exact version at all times. Should I manage "shared" dependencies at the project level for local packages? This seems counter intuitive at first, but this question is originating from me fighting with a "Build service could not create build operation: unable to load transferred PIF: The workspace contains multiple references with the same GUID" error in Xcode 16 (all versions). It happens when I switch branches. Closing and reopening Xcode does resolve the issue, but it's a real flow killer. The guide below doesn't mention dependency graph best practice. https://developer.apple.com/documentation/xcode/organizing-your-code-with-local-packages Thank in advance.
Replies
1
Boosts
8
Views
2.1k
Activity
Apr ’25