Game Porting Toolkit

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Provides an emulation environment to run your existing, unmodified Windows game on the Mac.

Posts under Game Porting Toolkit tag

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[GPTK] Crash while launching Need for Speed Hot Pursuit Remastered
See attached for console output after launch. Search for "err". Once you get to the point where Origin can launch successfully, the game will attempt to launch for a second or two and then close. M1 Macbook Air running 14.0 (23A344), using Whisky to handle the creation and linking of bottles 0754: thread_get_state failed on Apple Silicon - faking zero debug registers 0750:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ /private/tmp/game-porting-toolkit-20231007-39251-eze8n5/wine/dlls/wined3d/context_gl.c / 2330. 06a0:fixme:d3d:wined3d_check_device_format_conversion output 0079CCB0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0758: thread_get_state failed on Apple Silicon - faking zero debug registers 0758:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ /private/tmp/game-porting-toolkit-20231007-39251-eze8n5/wine/dlls/wined3d/context_gl.c / 2330. 0760: thread_get_state failed on Apple Silicon - faking zero debug registers 0764: thread_get_state failed on Apple Silicon - faking zero debug registers 0768: thread_get_state failed on Apple Silicon - faking zero debug registers 076c: thread_get_state failed on Apple Silicon - faking zero debug registers 0770: thread_get_state failed on Apple Silicon - faking zero debug registers 0688:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0012FEB8 wine: Unhandled page fault on read access to 0000000000000000 at address 0000000000000000 (thread 06fc), starting debugger... 06a0:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0012FEB8 wine: Unhandled page fault on read access to 0000000000000000 at address 0000000140003035 (thread 070c), starting debugger... 067c:fixme:file:ReplaceFileW Ignoring flags 2 0798: thread_get_state failed on Apple Silicon - faking zero debug registers 0784:fixme:imm:ImeSetActiveContext (0x36b920, 1): stub 0784:fixme:imm:ImmReleaseContext (0000000000030276, 000000000036B920): stub 0794:fixme:imm:ImeSetActiveContext (0x36b920, 1): stub 0794:fixme:imm:ImmReleaseContext (00000000000202DA, 000000000036B920): stub 0640:fixme:cryptnet:check_ocsp_response_info check responder id 07a0: thread_get_state failed on Apple Silicon - faking zero debug registers 0640:fixme:cryptnet:check_ocsp_response_info check responder id 0778:fixme:imm:ImeSetActiveContext (0x36ed90, 1): stub 0778:fixme:imm:ImmReleaseContext (000000000001030E, 000000000036ED90): stub 07a8: thread_get_state failed on Apple Silicon - faking zero debug registers 07ac: thread_get_state failed on Apple Silicon - faking zero debug registers 078c:fixme:imm:ImeSetActiveContext (0x36ed90, 1): stub 078c:fixme:imm:ImmReleaseContext (0000000000010330, 000000000036ED90): stub 06f0:fixme:d3d:wined3d_guess_card_vendor Received unrecognized GL_VENDOR "Apple". Returning HW_VENDOR_NVIDIA. 06f0:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 06f0:fixme:d3d:wined3d_check_device_format_conversion output 000000000027DC30, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 07b0:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ /private/tmp/game-porting-toolkit-20231007-39251-eze8n5/wine/dlls/wined3d/context_gl.c / 2330. steam-origin-launch.txt
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1.4k
Oct ’23
Help me with this problem while installing game porting tool
Warning: apple/apple/game-porting-toolkit 1.0.4 is already installed and up-to-date. To reinstall 1.0.4, run: brew reinstall game-porting-toolkit dmitrxx@MacBook-Pro-Dima ~ % WINEPREFIX=~/Win10 brew --prefix game-porting-toolkit/bin/wine64 winecfg Error: undefined method __prefix' for Homebrew:Module Please report this issue: https://docs.brew.sh/Troubleshooting /usr/local/Homebrew/Library/Homebrew/brew.rb:86:in ' zsh: no such file or directory: /bin/wine64 dmitrxx@MacBook-Pro-Dima ~ %
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1.2k
Oct ’23
Cannot use `arch -x86_64 zsh` and install Game Porting Toolkit
Hi! I'm using MacOS Sonoma v14.0 on MacBook M1. But currently I cannot install Game Porting Toolkit. Could you help me please to fix this problem? ❯ softwareupdate --install-rosetta --agree-to-license By using the agreetolicense option, you are agreeing that you have run this tool with the license only option and have read and agreed to the terms. If you do not agree, press CTRL-C and cancel this process immediately. 2023-09-26 22:30:56.440 softwareupdate[6923:59484] Package Authoring Error: 042-54922: Package reference com.apple.pkg.RosettaUpdateAuto is missing installKBytes attribute Install of Rosetta 2 finished successfully ❯ arch -x86_64 zsh arch: posix_spawnp: zsh: Bad CPU type in executable I also tried to update Rosetta from /System/Library/CoreServices/Rosetta 2 Updater
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2.0k
Sep ’23
Debug export with game porting toolkit?
Hi all, I have tried a simple search and ended up here. I am trying to debug an issue with testing my game using GPTK. It looks like the usual debug flags do not apply to GPTK, anyone have an idea of how I can see what is being called through the GPTK or wine as my game loads? I am getting a generation error and I believe a dll is responsible as it checks for CPU id, I assume something is missing in wine's windows structure or isn't in the wrapper's windows registry or this is an api not implemented fully. I am not sure how to debug this or see what is really going on at this point. Any help is greatly appreciated.
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478
Sep ’23
Automated, GUI-Based Installer for Apple Game Porting Toolkit
InstallAware Software has published an open source GUI to automate all of the command line chores involved in getting Apple's Game Porting Toolkit up and running: https://github.com/installaware/AGPT Features: Uninstalls Homebrew for Apple Silicon if it is already present (as mandated by the Apple Game Porting Toolkit) Installs Homebrew x86_64 Installs Wine Configures Wine settings for Windows (optional) Copies over Apple Game Porting Toolkit binaries to accelerate DirectX 12 games running on Apple Silicon when the DMG download from Apple Developer is locally available (optional) Installs the manually supplied version of Xcode Command Line Tools when the DMG download from Apple Developer is locally available (Xcode Command Line Tools are automatically set up by Homebrew unless you're running macOS Sonoma) Installs arbitrary Windows software, including games Runs previously installed Windows Software, including Wine supplied default tools (File Manager, Registry Editor, "reboot" tool, App Uninstaller, Task Manager, Notepad, Wordpad, Internet Browser); supports passing custom command line parameters to launched apps Does not require macOS Sonoma or Apple Silicon Supports Apple Intel hardware and earlier macOS versions through standard Wine functionality (running 3D games at high performance using your non-Apple Silicon embedded/dedicated GPUs) In addition to locally downloading and building the sources yourself using the repository above (and creating your own forks), you may also download a pre-built DMG, notarized by Apple and thus safe and free of security limitations - providing you with a single-click experience to run any Windows software on your Mac today: https://www.installaware.com/iamp/agpt.dmg
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2.7k
Sep ’23
Wrong platform and OS detection from D3DMetal beta3
Using GPTK beta3, when launching steam from Sonoma b5 VM (launched from latest UTM 4.3.5) is says : D3DM: D3DMetal requires Apple silicon and macOS 14.0 Sonoma or higher command used to launch steam: gameportingtoolkit ~/my-game-prefix 'C:\Program Files (x86)\Steam\steam.exe' GPTK was compiled/installed fine using x86 homebrew and Xcode 15b6 command line tools. gameportingtoolkit have been copied to /usr/local/bin as to unmount GPTK image. On a M2 Pro 12 CPU/19GPU Mac mini, 32GB. (8 performance core and 20 GB ram allocated to the VM)
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1.5k
Aug ’23
Unknown AMD Radeon driver version
When I try to launch Star Wars Battlefront II 2017 I get an error that my AMD Radeon driver version is unknown. I found a solution for dxvk. Add: dxgi.customDeviceId = 10de dxgi.customVendorId = 1c06 into dxvk.conf. How can I fix that using Game Porting Toolkit? Screenshot - https://drive.google.com/file/d/1ueSDesizkJDcc6XufyB295k4JqhEL-bb/view?usp=share_link
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568
Aug ’23
Error while installing Game Porting Toolkit on the gptk command
Error: Failure while executing; /usr/bin/env /usr/local/Homebrew/Library/Homebrew/shims/shared/curl --disable --cookie /dev/null --globoff --show-error --user-agent Homebrew/4.1.3\ \(Macintosh\;\ Intel\ Mac\ OS\ X\ 14.0\)\ curl/8.1.2 --header Accept-Language:\ en --retry 3 --fail --location --silent --head https://mirrors.ustc.edu.cn/homebrew-bottles/bison-3.8.2.ventura.bottle.tar.gz exited with 35.
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Aug ’23
Game Porting Toolkit issue 1.02 installment
How do I fix this, I type brew upgrade in terminal and this popped up. Error: Cannot install in Homebrew on ARM processor in Intel default prefix (/usr/local)! Please create a new installation in /opt/homebrew using one of the "Alternative Installs" from: https://docs.brew.sh/Installation You can migrate your previously installed formula list with: brew bundle dump
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1.9k
Aug ’23
Setup Porting
InstallAware Software has ported InstallAware for Windows Installer to macOS and Linux. Powered by its Native Engine (no MSI files outside of Windows), InstallAware Multi Platform strives to make the transition as easy for you as possible: o If you're an existing InstallAware user, just load and recompile your existing projects. All your scripts, localizations, and custom dialogs work seamlessly on your new platforms. We've written a lot of code to ensure your existing installations run as intended on your new macOS and Linux targets - compiled virtually, if not literally, verbatim! o If you're new to InstallAware, we try to anticipate and bridge the conceptual chasms which you would need to be crossing as a part of the porting. For instance, our Create File Type command implements and registers a shim application on macOS which launches your actual handler, passing the opened file as your application's first command line parameter. That's not quite how it normally works on macOS, but that's the point. You may download our latest Release Candidate 0 build below, which doesn't time out or have any other restrictions. Please contact us for complimentary game porting licenses: https://www.installaware.com/installaware-multi-platform.htm
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653
Jul ’23
Game Porting Toolkit already installed and it isn't linked
`shauryajetty@Shauryas-MBP ~ % brew -v install apple/apple/game-porting-toolkit Warning: apple/apple/game-porting-toolkit 1.0.2 is already installed, it's just not linked. To link this version, run: brew link game-porting-toolkit Error: /usr/local/opt/game-porting-toolkit is not a valid keg` how the heck do I fix this?? I am on macOS 14 dev beta 3, and my computer ran out of battery during the install (face palm) but then it stopped and I tried install Game Porting Toolkit and got this. I tried the command but nothing happened.
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1.2k
Jul ’23
Diablo IV - Entering new areas, opening Character menu causes RAM Memory Overflow and screen freezes/crashes
I have a Macbook Pro 16 M1Pro 16Gb Ram MacOS 14 Sonoma Beta 4 and GPT 1.0.2 and currently testing Diablo 4 V 1.04 (latest Update on 08.08.2023). The game is awesome and it runs in 2560x1440 in 50-60fps on my 4K-LG Display over HDMI very smoothly, until .... see Problem 1 and Problem 2 Graphics details are in full detail. smooth shadows and even FSR2 works perfectly. Diablo4 needs around 9-11 GB Ram on my system. There are no background activities running! Problem 1: exploring new areas causes Ram Buffer overflow, freezes the screen, and crashes, and a new system reboot is needed. Problem 2: when trying to buy/sell an item, or just the characters menu will be opened, the game freezes. A game reboot is necessary! While running the HUD in games I can see what's going on and could analyze, that while it's the case Problem 1 and Problem 2 happening, The RAM jumps from 9-11 GB to 16-18 GB. This is much more than the System can deliver and cause the screen freezes and crash. Either the whole system reboot or mostly just the game reboot is needed. Would be very nice if Apple could fix/adjusts GPT in the next versions of Diablo 4. Many thanks in advanced
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3.0k
Aug ’23
Game porting toolkit build error
I followed the instruction from this page https://www.applegamingwiki.com/wiki/Game_Porting_Toolkit#Game_compatibility_list to install the toolkit. Everything worked fine until I ran the command brew -v install apple/apple/game-porting-toolkit. It threw the following error: Error: apple/apple/game-porting-toolkit 1.0 did not build Logs: /Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/wine64-build /Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/02.make.cc /Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/02.make Do not report this issue to Homebrew/brew or Homebrew/homebrew-core! Error: You are using macOS 14. We do not provide support for this pre-release version. It is expected behaviour that some formulae will fail to build in this pre-release version. It is expected behaviour that Homebrew will be buggy and slow. Do not create any issues about this on Homebrew's GitHub repositories. Do not create any issues even if you think this message is unrelated. Any opened issues will be immediately closed without response. Do not ask for help from Homebrew or its maintainers on social media. You may ask for help in Homebrew's discussions but are unlikely to receive a response. Try to figure out the problem yourself and submit a fix as a pull request. We will review it but may or may not accept it. Did anyone have the same issue and found a fix for it?
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24k
Sep ’23