Discuss games on Apple platforms.

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Question Regarding App Rejection Reason
Hello, I hope you are doing well. I recently submitted my app for review, and it was rejected. However, I am still unsure about the exact reason for this decision. I carefully reviewed the feedback provided, but some points remain unclear to me. Could you please clarify which specific guidelines were not met, or which parts of the app need to be changed or improved? My goal is to fully understand the issue so I can fix it properly and ensure that the app complies with all App Store Review Guidelines in the future. Thank you in advance for your time and support.
2
0
478
Jan ’26
Technical Issue: Internal API Version Mismatch (Iris v1 vs. v2) in App Store Connect Game Center Dashboard
Summary There is a critical synchronization issue within the App Store Connect dashboard affecting the management of Game Center Leaderboards. The web interface attempts to perform administrative tasks (such as listing player entries or moderating scores) by calling deprecated or mismatched API endpoints across different versions of the Iris API (v1 and v2), leading to a complete failure of the management UI. I have tried it with multiple browsers (Safari, Mozilla, Chrome, Opera) with same results. Observed Behavior Management UI Failure: The "Manage Scores and Players" section fails to load, often showing "Blocked" status in the browser's Network tab or remaining stuck on a loading spinner. API Version Conflict: While some parts of the dashboard successfully fetch app data via /iris/v1/, the leaderboard management logic appears to have been partially migrated to /iris/v2/. This results in the UI making calls to /v1/ resources that return 403 FORBIDDEN (GET_COLLECTION not allowed) or calling /v2/ paths that return 404 PATH_ERROR (The resource does not exist). Broken Relationships: Peticions to endpoints like /iris/v1/gameCenterDetails/{id}/gameCenterLeaderboards frequently return 404 errors stating that the relationship does not exist, even when the Leaderboard is "Live" and correctly configured. Moderation Inaccessibility: Attempting to delete or hide a score is impossible because the "Search" functionality fails to return Player IDs. The backend rejects GET requests on moderation endpoints, only allowing PATCH or UPDATE, but without a functioning search UI to retrieve the necessary Player IDs, the management loop is broken. Conclusion The Game Center management dashboard is currently unusable for certain apps due to these internal API inconsistencies. Developers are unable to moderate their leaderboards or remove suspicious scores because the UI cannot resolve the correct API path to fetch player data. Could you fix this as soon as possible, please? Thank you, JM.
0
0
132
Jan ’26
"access_denied" error during Sign in with Apple user migration (TN3159)
Hello, I am currently process of migrating an app from Team A to Team B and attempting to generate transfer identifiers using the migration endpoint: POST https://appleid.apple.com/auth/usermigrationinfo. Content-Type: application/x-www-form-urlencoded However, I am consistently receiving an { "error": "access_denied" } response. [Current Configuration] Team A (Source): Primary App ID: com.example.primary Grouped App IDs: com.example.service (Services ID for Web) com.example.app (App ID for iOS - The one being transferred) All identifiers are under the same App Group. Team B (Destination): New App ID and Key created. [Steps Taken] Created a Client Secret (JWT) using Team A's Key ID and Team ID. The sub (subject) in the JWT is set to the Primary App ID of Team A. Requesting with client_id (Primary App ID), client_secret (JWT), and user_token. [Questions] 1. App Group Impact: Does the fact that the App being transferred is a Grouped App ID (not the Primary) affect the usermigrationinfo request? Should I use the Primary App ID or the specific Grouped App ID as the client_id? 2. Ungrouping Safety: If I need to ungroup the App ID from the Primary App ID to resolve this: Will existing users still be able to sign in without issues? Is there any risk of changing the sub (user identifier) that the app receives from Apple? Will this cause any immediate service interruption for the live app? Any insights on why access_denied occurs in this Primary-Grouped configuration would be greatly appreciated.
1
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191
Mar ’26
Unity iOS Game Name Display Issue
When building a Unity iOS game, the app name displays incorrectly as "BigBall" on the iPhone home screen, despite setting the project name and bundle identifier to "Big Ball" in Unity and Apple Developer account. The correct name, "Big Ball," appears in TestFlight. I tried solutions from ChatGPT and DeepSeek, but none were satisfactory. Please help me.
0
0
262
Feb ’26
Possible Bug - Hover Effects/Spatial Event Compatibilty with PSVR2 Controllers?
Hi, I would like clarification on whether the new hover effects feature introduced in vision os 26 supported pinch gestures through the psvr 2 controllers. In your sample application, I found that this was not working. Pulling the trigger on the controller whilst looking at the 3d object did not activate the hover effect spatial event in the sample application. (The object is showing the highlight though), only pinch clicking with my fingers seem to be registering/triggering the spatial event. I am using Vision OS 26.3 This is inconsistent with how the psvr2 controller behaves on swift ui views and ui view elements, where the trigger press does count as a button click. The sample I used was this one: https://developer.apple.com/documentation/compositorservices/rendering_hover_effects_in_metal_immersive_apps
2
0
1.1k
Mar ’26
Pls Can You Make a New Game..
Can you Make an GLOBAL IN REAL LIFE SIMULATOR ROLEPLAY.. Try to get 8 Different Developers to Help do it.. (Similar to Sims Play others Kind of that as well.. Gta Greenfiel rp in Roblox Minigame others as well..) Family Life Simulator Make it Realistic as can be.. The Server Could Add Billionaires or More then That on the Server & Add Multiple ppl on there in Online & Offline.. They Could Play it on ALL KINDS OF DEVICES & Android IPad Google Play IOS other Stuff too) Pls Pls Pls Pls.. I will Make a Image of it then I will Show it to you Guys to See what I want to be in the Game thnxs.. they could Have Wifi/Internet Hotspots & Offline..
0
0
894
Mar ’26
App costing money
Apps should all be free then cost money after you play them like fortnite is free but is really popular and make a lot of money so other apps should be like that and have in game purchases to
0
0
221
Mar ’26
Questions regarding Guidelines 5.1.1, 4.5.3, and 4.5.5 for cross-save and custom backend integration
Hello, I am developing an macOS app and planning to implement a cross-platform save feature. I have two questions regarding the App Store Review Guidelines and Game Center integration. 1. Requiring Game Center exclusively for an optional "Cross-Save" feature (Guideline 5.1.1 & HIG) in macOS To comply with Guideline 5.1.1(v), we do not force users to sign in to Game Center upon app launch. Users can fully access the core features, play locally, and even use standard iCloud sync without any Game Center authentication. However, to use the specific, optional "Cross-Save" feature (which syncs data across different platforms via our proprietary backend), we intend to require Game Center login. Question: Is it acceptable to prompt for and require Game Center authentication only when the user explicitly tries to enable this specific cross-save feature? 2. Associating Game Center IDs with a proprietary backend account (Guidelines 4.5.3 & 4.5.5) To facilitate cross-progression, our backend server plans to authenticate the user using Game Center's identity verification signature via fetchItems(forIdentityVerificationSignature:). Once authenticated, we want to link the user's Game Center ID (specifically, teamPlayerID or gamePlayerID) to our proprietary service account in our own database. Question: Guidelines 4.5.3 and 4.5.5 state that we should not share Player IDs with "any third party." Does storing and linking the Game Center ID to our own backend server account (strictly to manage our game's cross-saves) fall under this "third party" restriction, or is our proprietary backend considered a permitted, first-party use? I want to ensure our implementation fully complies with Apple's privacy and user experience standards. Any insights would be greatly appreciated. Thank you.
1
0
130
2w
Question Regarding App Rejection Reason
Hello, I hope you are doing well. I recently submitted my app for review, and it was rejected. However, I am still unsure about the exact reason for this decision. I carefully reviewed the feedback provided, but some points remain unclear to me. Could you please clarify which specific guidelines were not met, or which parts of the app need to be changed or improved? My goal is to fully understand the issue so I can fix it properly and ensure that the app complies with all App Store Review Guidelines in the future. Thank you in advance for your time and support.
Replies
2
Boosts
0
Views
478
Activity
Jan ’26
Technical Issue: Internal API Version Mismatch (Iris v1 vs. v2) in App Store Connect Game Center Dashboard
Summary There is a critical synchronization issue within the App Store Connect dashboard affecting the management of Game Center Leaderboards. The web interface attempts to perform administrative tasks (such as listing player entries or moderating scores) by calling deprecated or mismatched API endpoints across different versions of the Iris API (v1 and v2), leading to a complete failure of the management UI. I have tried it with multiple browsers (Safari, Mozilla, Chrome, Opera) with same results. Observed Behavior Management UI Failure: The "Manage Scores and Players" section fails to load, often showing "Blocked" status in the browser's Network tab or remaining stuck on a loading spinner. API Version Conflict: While some parts of the dashboard successfully fetch app data via /iris/v1/, the leaderboard management logic appears to have been partially migrated to /iris/v2/. This results in the UI making calls to /v1/ resources that return 403 FORBIDDEN (GET_COLLECTION not allowed) or calling /v2/ paths that return 404 PATH_ERROR (The resource does not exist). Broken Relationships: Peticions to endpoints like /iris/v1/gameCenterDetails/{id}/gameCenterLeaderboards frequently return 404 errors stating that the relationship does not exist, even when the Leaderboard is "Live" and correctly configured. Moderation Inaccessibility: Attempting to delete or hide a score is impossible because the "Search" functionality fails to return Player IDs. The backend rejects GET requests on moderation endpoints, only allowing PATCH or UPDATE, but without a functioning search UI to retrieve the necessary Player IDs, the management loop is broken. Conclusion The Game Center management dashboard is currently unusable for certain apps due to these internal API inconsistencies. Developers are unable to moderate their leaderboards or remove suspicious scores because the UI cannot resolve the correct API path to fetch player data. Could you fix this as soon as possible, please? Thank you, JM.
Replies
0
Boosts
0
Views
132
Activity
Jan ’26
"access_denied" error during Sign in with Apple user migration (TN3159)
Hello, I am currently process of migrating an app from Team A to Team B and attempting to generate transfer identifiers using the migration endpoint: POST https://appleid.apple.com/auth/usermigrationinfo. Content-Type: application/x-www-form-urlencoded However, I am consistently receiving an { "error": "access_denied" } response. [Current Configuration] Team A (Source): Primary App ID: com.example.primary Grouped App IDs: com.example.service (Services ID for Web) com.example.app (App ID for iOS - The one being transferred) All identifiers are under the same App Group. Team B (Destination): New App ID and Key created. [Steps Taken] Created a Client Secret (JWT) using Team A's Key ID and Team ID. The sub (subject) in the JWT is set to the Primary App ID of Team A. Requesting with client_id (Primary App ID), client_secret (JWT), and user_token. [Questions] 1. App Group Impact: Does the fact that the App being transferred is a Grouped App ID (not the Primary) affect the usermigrationinfo request? Should I use the Primary App ID or the specific Grouped App ID as the client_id? 2. Ungrouping Safety: If I need to ungroup the App ID from the Primary App ID to resolve this: Will existing users still be able to sign in without issues? Is there any risk of changing the sub (user identifier) that the app receives from Apple? Will this cause any immediate service interruption for the live app? Any insights on why access_denied occurs in this Primary-Grouped configuration would be greatly appreciated.
Replies
1
Boosts
0
Views
191
Activity
Mar ’26
Unity iOS Game Name Display Issue
When building a Unity iOS game, the app name displays incorrectly as "BigBall" on the iPhone home screen, despite setting the project name and bundle identifier to "Big Ball" in Unity and Apple Developer account. The correct name, "Big Ball," appears in TestFlight. I tried solutions from ChatGPT and DeepSeek, but none were satisfactory. Please help me.
Replies
0
Boosts
0
Views
262
Activity
Feb ’26
Possible Bug - Hover Effects/Spatial Event Compatibilty with PSVR2 Controllers?
Hi, I would like clarification on whether the new hover effects feature introduced in vision os 26 supported pinch gestures through the psvr 2 controllers. In your sample application, I found that this was not working. Pulling the trigger on the controller whilst looking at the 3d object did not activate the hover effect spatial event in the sample application. (The object is showing the highlight though), only pinch clicking with my fingers seem to be registering/triggering the spatial event. I am using Vision OS 26.3 This is inconsistent with how the psvr2 controller behaves on swift ui views and ui view elements, where the trigger press does count as a button click. The sample I used was this one: https://developer.apple.com/documentation/compositorservices/rendering_hover_effects_in_metal_immersive_apps
Replies
2
Boosts
0
Views
1.1k
Activity
Mar ’26
The application review process takes too long.
My application has been pending review for almost two months and is stuck in the "waiting for review" stage. Could you please check it for me?
Replies
2
Boosts
2
Views
260
Activity
Feb ’26
Pls Can You Make a New Game..
Can you Make an GLOBAL IN REAL LIFE SIMULATOR ROLEPLAY.. Try to get 8 Different Developers to Help do it.. (Similar to Sims Play others Kind of that as well.. Gta Greenfiel rp in Roblox Minigame others as well..) Family Life Simulator Make it Realistic as can be.. The Server Could Add Billionaires or More then That on the Server & Add Multiple ppl on there in Online & Offline.. They Could Play it on ALL KINDS OF DEVICES & Android IPad Google Play IOS other Stuff too) Pls Pls Pls Pls.. I will Make a Image of it then I will Show it to you Guys to See what I want to be in the Game thnxs.. they could Have Wifi/Internet Hotspots & Offline..
Replies
0
Boosts
0
Views
894
Activity
Mar ’26
App costing money
Apps should all be free then cost money after you play them like fortnite is free but is really popular and make a lot of money so other apps should be like that and have in game purchases to
Replies
0
Boosts
0
Views
221
Activity
Mar ’26
No response and stuck in waiting for review
Mar, 1 at 9:51 PM iOS 1.0 stuck on review
Replies
0
Boosts
0
Views
80
Activity
Apr ’26
Questions regarding Guidelines 5.1.1, 4.5.3, and 4.5.5 for cross-save and custom backend integration
Hello, I am developing an macOS app and planning to implement a cross-platform save feature. I have two questions regarding the App Store Review Guidelines and Game Center integration. 1. Requiring Game Center exclusively for an optional "Cross-Save" feature (Guideline 5.1.1 & HIG) in macOS To comply with Guideline 5.1.1(v), we do not force users to sign in to Game Center upon app launch. Users can fully access the core features, play locally, and even use standard iCloud sync without any Game Center authentication. However, to use the specific, optional "Cross-Save" feature (which syncs data across different platforms via our proprietary backend), we intend to require Game Center login. Question: Is it acceptable to prompt for and require Game Center authentication only when the user explicitly tries to enable this specific cross-save feature? 2. Associating Game Center IDs with a proprietary backend account (Guidelines 4.5.3 & 4.5.5) To facilitate cross-progression, our backend server plans to authenticate the user using Game Center's identity verification signature via fetchItems(forIdentityVerificationSignature:). Once authenticated, we want to link the user's Game Center ID (specifically, teamPlayerID or gamePlayerID) to our proprietary service account in our own database. Question: Guidelines 4.5.3 and 4.5.5 state that we should not share Player IDs with "any third party." Does storing and linking the Game Center ID to our own backend server account (strictly to manage our game's cross-saves) fall under this "third party" restriction, or is our proprietary backend considered a permitted, first-party use? I want to ensure our implementation fully complies with Apple's privacy and user experience standards. Any insights would be greatly appreciated. Thank you.
Replies
1
Boosts
0
Views
130
Activity
2w