Reality Converter

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Convert, view, and customize USDZ 3D objects on Mac using Reality Converter.

Posts under Reality Converter tag

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Reality Composer - Objects are see through
Hi there, I am happy to have found Reality Composer. As I continue to create content, I have run into some issues. When exporting my model into .OBJ format to upload to the composer, I notice that the objects are not solid. I have gone through the exporting process to make sure that they are, but when viewed in Reality Composer, the closest surfaces are not showing and the object looks see-through. Any idea of what is going on?
1
1
1.6k
Oct ’22
SCN to USDZ converting issue with one sided materials (transparent)
Hi, In our workflow, we have 3D objects with the type of gltf provided to the iOS via API endpoints. Using a different types of files is not an option here. Inside the iOS, the glb file is converted to a scn file using a third-party framework. The nodes in the converted scn file look as expected and similar to the original glb file. In the second step, the scn file should be converted to a USDZ file to use in RealityKit. As far as I know, there is only one way to convert scn to USDZ inside the iOS app. which is using an undocumented approach ( assign a usdz format to URL and using write(to:options:delegate:progressHandler:)) let path = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0] .appendingPathComponent("model.usdz") sceneView.scene.write(to: path) In the converted USDZ file, all the one-sided materials (transparent) materials are changed to a not transparent material. We tested on a car object, and all the window glasses became not transparent after converting. On the other hand, if we use the Reality converter app in macOS to convert glb file directly to USDZ file, every node converts as expected, and it works so fine. Is there any workaround to fix that issue? Or any upcoming update to let us use glb file in the app or successfully convert it to USDZ inside the iOS app? Thanks
1
0
2.4k
Sep ’22
Getting an error with usdzaudioimport
Hello I am trying to figure out what I am doing wrong. I am trying to import audio into the .usdz file, followed the "usdzaudioimport -h" with the params, and I am getting this   "Error: unexpected parameter -auralMode for argument --audio" ?? I removed it( then getting the you need parameters), used only one parameter still getting unexpected parameter or for auralMode or playbackMode!? downloaded the latest 3 times, reinstall/verified Python version and installation, the PATH, etc... It is driving nuts, being the first time I use this tool. I am hoping someone smarter than me can "slap me behind the head" and point out the obvious that I cannot see!! LOL Here is my command, any hint and things to try will be more than welcome. Thank you very much! here the command I used and the result: % usdzaudioimport /Users/macuser/Documents/griffon_v2.usdz /Users/macuser/Documents/griffon_v2b.usdz --audio /Users/macuser/Documents/CH-146_Griffon_webAr.mp3 -auralMode spatial -playbackMode onceFromStart usdzaudioimport 0.01   Error: unexpected parameter -auralMode for argument --audio For more information, run "usdzaudioimport -h"
0
0
916
Jun ’22
Reality Converter: Service Connection Error
When trying to convert FBX files... and this is not the typical FBX error because I've installed every version of FBX Python SDK, Bindings, etc.. I originally had seen that issue before but got it fixed and Reality Converter was working great for a while. An OBJ and USDC file were both converted with no issues, however when I feed it an FBX... I get the message: "Service Connection Error. Couldn't communicate with a helper application. Conversion Failed." It's been a while since I've used it and now it's no longer working on either computer. I've got the Beta 4 Version 1.0 (47.1) installed on both machines. Anyone else encounter this issue? Reality Converter Beta 4 Version 1.0 (47.1) Python: 2.7.18, 3.10.5, 3.7.0, 3.7.9 FBX SDK: 2019.5, 2020.0.1, 2020.2 FBX Extensions SDK: 2019.5, 2020.0.1 FBX Python Bindings 2020.0.1 FBX Python SDK: 2019.5, 2020.0.1, 2020.2 Computers MacBook Pro (16-inch, 2021) M1 Pro OSX 12.4 iMac (Retina 5K, 27-inch, 2019) OSX 12.3.1 Console Keeps repeatedly spitting these errors out once I launch Reality Converter. And this is before I've even dragged a file to it. error 12:06:15.086889-0700 Reality Converter CurrentVBLDelta returned 0 for display 1 -- ignoring unreasonable value error 12:06:15.087094-0700 Reality Converter [0x7fa90810fa20] Bad CurrentVBLDelta for display 1 is zero. defaulting to 60Hz. Any tips would be appreciated. I'm eager to save time by using this great drag n drop utility. I've spent a lot of time researching this and have not found anyone with the same issue. I've tried getting the command line tool to work but that has also been having many issues. EDIT: I've ran it again and found a few lines in Console that look interesting... Sandbox Issue? error 12:17:30.380335-0700 Reality Converter Error occurred when finding volumes of role 64 for disk3s1s1: -536870174 error 12:17:30.380371-0700 Reality Converter Found no data volume matching disk3s1s1 error 12:17:30.380150-0700 kernel Sandbox: Reality Converte(3077) deny(1) iokit-open-user-client AppleAPFSUserClient
2
0
1.3k
Jun ’22
RealityConverter beta 3 loses skin binding - FBX to USDZ
When I import the robot.fbx file into reality converter found in the Apple developer documentation found here: https://developer.apple.com/sample-code/ar/Biped-Robot.zip If I bring the .fbx version into RealityConverter, export it to USDZ and bring the USDZ file into Xcode 12 beta or any version below, the usdz robot character loses its skin bindings and the mesh has no skeleton attached. Has anyone experienced this? Have you been able to successfully convert an FBX rigged model to an USDZ model with all bones connected? I have tried this using Reality Converter beta 3 I did not edit the FBX robot character provided with Apples documentation sample.
2
1
2.4k
Jun ’22
USD -> SwiftUI interactions
Hello USD team, Thanks for the great demo USD and Hydra/Storm demo! Is it possible to build an app with USD Hydra/Storm -> SwiftUI interactions? Ex: a car configurator that has: a car as a USD file animations desired on the USD file. SwiftUI button to opens the doors, another button to play a sound, etc? everything rendered in Hydra/Storm. as the demo app Thanks.
0
1
1.2k
Jun ’22
usdzconverter breaks the axis of rotation
Hello, I have a problem with converting GlTF to USDZ using usdzconverter. After converting, the resulted USDZ file has a displaced axis of rotation, when the original axis is placed in the center of the object. I've attached two screenshots, in the first one axis is correct (the file was converted with a third-party service) and in another one it's not (usdzconverter was used) Is there a way to fix it somehow? Thanks, Mikola
1
0
1.1k
Jun ’22
Reality Converter fails to convert FBX on M1 Mac
Does Apple have any documentation on using Reality Converter to convert FBX to USDZ on an M1 Max? I'm trying to convert an .fbx file to USDZ with Apple's Reality Converter on an M1 Mac (macOS 12.3 Beta), but everything I've tried so far has failed. When I try to convert .fbx files on my Intel-based iMac Pro, it succeeds. Following some advice on these forums, I tried to install all packages from Autodesk https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-0 FBX SDK 2020.0.1 Clang FBX Python SDK Mac FBX SDK 2020.0.1 Python Mac FBX Extensions SDK 2020.0.1 Mac Still no joy. I have a work around - I still have my Intel-based iMac. But I'd like to switch over to my M1 Mac for all my development. Any pointers? Note: I couldn't get the usdzconvert command line tool to work on my M1 Mac either. /usr/bin/python isn't there.
7
0
4.5k
May ’22
Reality Composer - Objects are see through
Hi there, I am happy to have found Reality Composer. As I continue to create content, I have run into some issues. When exporting my model into .OBJ format to upload to the composer, I notice that the objects are not solid. I have gone through the exporting process to make sure that they are, but when viewed in Reality Composer, the closest surfaces are not showing and the object looks see-through. Any idea of what is going on?
Replies
1
Boosts
1
Views
1.6k
Activity
Oct ’22
SCN to USDZ converting issue with one sided materials (transparent)
Hi, In our workflow, we have 3D objects with the type of gltf provided to the iOS via API endpoints. Using a different types of files is not an option here. Inside the iOS, the glb file is converted to a scn file using a third-party framework. The nodes in the converted scn file look as expected and similar to the original glb file. In the second step, the scn file should be converted to a USDZ file to use in RealityKit. As far as I know, there is only one way to convert scn to USDZ inside the iOS app. which is using an undocumented approach ( assign a usdz format to URL and using write(to:options:delegate:progressHandler:)) let path = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0] .appendingPathComponent("model.usdz") sceneView.scene.write(to: path) In the converted USDZ file, all the one-sided materials (transparent) materials are changed to a not transparent material. We tested on a car object, and all the window glasses became not transparent after converting. On the other hand, if we use the Reality converter app in macOS to convert glb file directly to USDZ file, every node converts as expected, and it works so fine. Is there any workaround to fix that issue? Or any upcoming update to let us use glb file in the app or successfully convert it to USDZ inside the iOS app? Thanks
Replies
1
Boosts
0
Views
2.4k
Activity
Sep ’22
Getting an error with usdzaudioimport
Hello I am trying to figure out what I am doing wrong. I am trying to import audio into the .usdz file, followed the "usdzaudioimport -h" with the params, and I am getting this   "Error: unexpected parameter -auralMode for argument --audio" ?? I removed it( then getting the you need parameters), used only one parameter still getting unexpected parameter or for auralMode or playbackMode!? downloaded the latest 3 times, reinstall/verified Python version and installation, the PATH, etc... It is driving nuts, being the first time I use this tool. I am hoping someone smarter than me can "slap me behind the head" and point out the obvious that I cannot see!! LOL Here is my command, any hint and things to try will be more than welcome. Thank you very much! here the command I used and the result: % usdzaudioimport /Users/macuser/Documents/griffon_v2.usdz /Users/macuser/Documents/griffon_v2b.usdz --audio /Users/macuser/Documents/CH-146_Griffon_webAr.mp3 -auralMode spatial -playbackMode onceFromStart usdzaudioimport 0.01   Error: unexpected parameter -auralMode for argument --audio For more information, run "usdzaudioimport -h"
Replies
0
Boosts
0
Views
916
Activity
Jun ’22
Reality Converter: Service Connection Error
When trying to convert FBX files... and this is not the typical FBX error because I've installed every version of FBX Python SDK, Bindings, etc.. I originally had seen that issue before but got it fixed and Reality Converter was working great for a while. An OBJ and USDC file were both converted with no issues, however when I feed it an FBX... I get the message: "Service Connection Error. Couldn't communicate with a helper application. Conversion Failed." It's been a while since I've used it and now it's no longer working on either computer. I've got the Beta 4 Version 1.0 (47.1) installed on both machines. Anyone else encounter this issue? Reality Converter Beta 4 Version 1.0 (47.1) Python: 2.7.18, 3.10.5, 3.7.0, 3.7.9 FBX SDK: 2019.5, 2020.0.1, 2020.2 FBX Extensions SDK: 2019.5, 2020.0.1 FBX Python Bindings 2020.0.1 FBX Python SDK: 2019.5, 2020.0.1, 2020.2 Computers MacBook Pro (16-inch, 2021) M1 Pro OSX 12.4 iMac (Retina 5K, 27-inch, 2019) OSX 12.3.1 Console Keeps repeatedly spitting these errors out once I launch Reality Converter. And this is before I've even dragged a file to it. error 12:06:15.086889-0700 Reality Converter CurrentVBLDelta returned 0 for display 1 -- ignoring unreasonable value error 12:06:15.087094-0700 Reality Converter [0x7fa90810fa20] Bad CurrentVBLDelta for display 1 is zero. defaulting to 60Hz. Any tips would be appreciated. I'm eager to save time by using this great drag n drop utility. I've spent a lot of time researching this and have not found anyone with the same issue. I've tried getting the command line tool to work but that has also been having many issues. EDIT: I've ran it again and found a few lines in Console that look interesting... Sandbox Issue? error 12:17:30.380335-0700 Reality Converter Error occurred when finding volumes of role 64 for disk3s1s1: -536870174 error 12:17:30.380371-0700 Reality Converter Found no data volume matching disk3s1s1 error 12:17:30.380150-0700 kernel Sandbox: Reality Converte(3077) deny(1) iokit-open-user-client AppleAPFSUserClient
Replies
2
Boosts
0
Views
1.3k
Activity
Jun ’22
RealityConverter beta 3 loses skin binding - FBX to USDZ
When I import the robot.fbx file into reality converter found in the Apple developer documentation found here: https://developer.apple.com/sample-code/ar/Biped-Robot.zip If I bring the .fbx version into RealityConverter, export it to USDZ and bring the USDZ file into Xcode 12 beta or any version below, the usdz robot character loses its skin bindings and the mesh has no skeleton attached. Has anyone experienced this? Have you been able to successfully convert an FBX rigged model to an USDZ model with all bones connected? I have tried this using Reality Converter beta 3 I did not edit the FBX robot character provided with Apples documentation sample.
Replies
2
Boosts
1
Views
2.4k
Activity
Jun ’22
USD -> SwiftUI interactions
Hello USD team, Thanks for the great demo USD and Hydra/Storm demo! Is it possible to build an app with USD Hydra/Storm -> SwiftUI interactions? Ex: a car configurator that has: a car as a USD file animations desired on the USD file. SwiftUI button to opens the doors, another button to play a sound, etc? everything rendered in Hydra/Storm. as the demo app Thanks.
Replies
0
Boosts
1
Views
1.2k
Activity
Jun ’22
usdzconverter breaks the axis of rotation
Hello, I have a problem with converting GlTF to USDZ using usdzconverter. After converting, the resulted USDZ file has a displaced axis of rotation, when the original axis is placed in the center of the object. I've attached two screenshots, in the first one axis is correct (the file was converted with a third-party service) and in another one it's not (usdzconverter was used) Is there a way to fix it somehow? Thanks, Mikola
Replies
1
Boosts
0
Views
1.1k
Activity
Jun ’22
Reality Converter fails to convert FBX on M1 Mac
Does Apple have any documentation on using Reality Converter to convert FBX to USDZ on an M1 Max? I'm trying to convert an .fbx file to USDZ with Apple's Reality Converter on an M1 Mac (macOS 12.3 Beta), but everything I've tried so far has failed. When I try to convert .fbx files on my Intel-based iMac Pro, it succeeds. Following some advice on these forums, I tried to install all packages from Autodesk https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-0 FBX SDK 2020.0.1 Clang FBX Python SDK Mac FBX SDK 2020.0.1 Python Mac FBX Extensions SDK 2020.0.1 Mac Still no joy. I have a work around - I still have my Intel-based iMac. But I'd like to switch over to my M1 Mac for all my development. Any pointers? Note: I couldn't get the usdzconvert command line tool to work on my M1 Mac either. /usr/bin/python isn't there.
Replies
7
Boosts
0
Views
4.5k
Activity
May ’22