Provide views, controls, and layout structures for declaring your app's user interface using SwiftUI.

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Date that is not linked to TimeZone
Hello, I'm creating an app that stores multiple Date objects: the users selects a date and a time and receives a notification at this time precisely. The problem that happens is after saving a Date, if the device's timezone changes, the Date also changes - and that is not what's I'm expecting (just want the original time as is without depending on timezone). I have inspected the TimeZone properties when I'm building the Date from DateComponents but nothing has worked. Thank you for your answer.
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334
Feb ’25
Trouble Loading Precompiled Metal Shader (.metallib) into ShaderLibrary
I am currently finalizing my Swift Student Challenge submission, and Metal shaders are an essential part of my app. However, during submission, I noticed a note explaining: "Note: Xcode app playgrounds are run in Simulator", which is not possible for my app, as it also requires the camera of a physical device to function. So, I am currently transferring my app from Xcode into Swift Playgrounds, which I presume will run on physical devices. However, I noticed that Swift Playgrounds do not yet support Metal shaders directly, so I am now pre-compiling my shaders to load them at runtime instead. Note that all the code below was run either in the terminal or in Xcode. I have already compiled my Metal shaders with: xcrun -sdk iphoneos metal -o Shaders.ir -c Shaders.metal xcrun -sdk iphoneos metallib Shaders.ir -o Shaders.metallib Which seems to have run without any problems. When I run: let shaderPath = Bundle.main.path(forResource: "Shaders", ofType: "metallib") let shaderURL = URL(fileURLWithPath: shaderPath!) let shaderData = try! Data(contentsOf: shaderURL) do { let device = MTLCreateSystemDefaultDevice()! let library = try shaderData.withUnsafeBytes { bytes -> MTLLibrary? in let dispatchData = DispatchData(bytes: bytes) return try device.makeLibrary(data: dispatchData as __DispatchData) } print(library!.functionNames) } catch { print(error.localizedDescription) } My Metal shader functions are printed correctly in the console. However, based on my research, it seems like a MTLLibrary cannot be converted into a SwiftUI ShaderLibrary. That is why I am now looking at these two initializers: ShaderLibrary(url: URL) ShaderLibrary(data: Data) Which state: Creates a new Metal shader library from the contents of url/data, which must be the contents of precompiled Metal library. Functions compiled from the returned library will only be cached as long as the returned library exists., which I believe should work for my use case. However, the problem arises when I run this code: let shaderPath = Bundle.main.path(forResource: "Shaders", ofType: "metallib") let shaderURL = URL(fileURLWithPath: shaderPath!) let library = ShaderLibrary(url: shaderURL) My app consistently seems to crash on the ShaderLibrary initialization, rendering the app unusable. Why does ShaderLibrary(url: shaderURL) cause a crash, even though my .metallib file is valid? Are there additional requirements for loading a ShaderLibrary that I may have missed?
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547
Feb ’25
ContactAccessPicker crashing issue
Given Apple's new .limited contact authorization introduced in ios18, I want to be able to present the ContactAccessPicker directly from my app, via ionic capacitor. I present the .contactAccessPicker view via a UIHostingController, and I manage the view controller's dismissal accordingly when the ContactAccessPicker completes and is no longer presented. Bug: After a few searches or interactions with the Contact Access Picker (ex. searching, selecting contacts, clicking the "show selected" button), the contact access picker crashes and the overlay remains. Any interaction with my app is then blocked because I can't detect that the contact access picker has disappeared when it crashes so I can't dismiss the viewController. Is there a way for me to prevent the contact access picker from crashing, and how can I detect if it does crash, so I can at least dismiss the view controller if that happens? struct ContactAccessPickerView: View { @Binding var isPresented: Bool let completion: @MainActor ([String]) -> Void var body: some View { Group { if #available(iOS 18.0, *) { Color.clear .contactAccessPicker(isPresented: $isPresented) { result in Task { @MainActor in completion(result) } } } else { } } } } @objc func selectMoreContacts(_ call: CAPPluginCall) { guard isContactsPermissionGranted() else { call.resolve(["success": false]) return } // Save the call to ensure it's available until we finish self.bridge?.saveCall(call) DispatchQueue.main.async { [weak self] in guard let self = self else { return } var isPresented = true let picker = ContactAccessPickerView(isPresented: .init(get: { isPresented }, set: { isPresented = $0 })) { contacts in call.resolve(["success": true]) self.dismissAndCleanup(call) } let hostingController = UIHostingController(rootView: picker) hostingController.modalPresentationStyle = .overFullScreen self.bridge?.viewController?.present(hostingController, animated: true) } }
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479
Feb ’25
swiftui fileimporter inside UIHostingController
I'm working on an old iOS app that started with objective-C + UIKit and has being migrated to Swift + SwiftUI. Currently its code is mostly Swift + SwiftUI but it has still some objective-C and some UIKit ViewControllers. One of the SwiftUI views uses fileImporter to open Files App and select a file from the device. This has been working well until iOS 18 is launched. With iOS 18 the file picker is not launching correctly and is frozen in every simulator (the unique real device I've could test with iOS 18 seemed to work correctly). I managed to clone my project and leave it with the minimal amount of files to reproduce this error. This is the code: AppDelegate.h #import <UIKit/UIKit.h> @interface AppDelegate : UIResponder <UIApplicationDelegate> {} @property (strong, nonatomic) UIWindow *window; @end AppDelegate.m #import "AppDelegate.h" #import "MyApp-Swift.h" @interface AppDelegate () @end @implementation AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; self.window.backgroundColor = [UIColor whiteColor]; [self.window makeKeyAndVisible]; FirstViewBuilder *viewBuilder = [[FirstViewBuilder alloc] init]; [viewBuilder show]; return YES; } @end FirstViewBuilder.swift import SwiftUI @objc class FirstViewBuilder: NSObject { private var view: UIHostingController<FirstView> @objc override init() { self.view = MyHostingController(rootView: FirstView()) } @objc func show() { let app = UIApplication.shared.delegate as? AppDelegate let window = app?.window window?.backgroundColor = .white // Use navigationController or view directly depending on use window?.rootViewController = view } } FirstView.swift import SwiftUI struct FirstView: View { @State var hasToOpenFilesApp = false var body: some View { VStack(alignment: .leading, spacing: 0) { Button("Open Files app") { hasToOpenFilesApp = true }.fileImporter(isPresented: $hasToOpenFilesApp, allowedContentTypes: [.text]) { result in switch result { case .success(let url): print(url.debugDescription) case .failure(let error): print(error.localizedDescription) } } } } } And finally, MyHostingController import SwiftUI class MyHostingController<Content>: UIHostingController<Content> where Content: View { override init(rootView: Content) { super.init(rootView: rootView) } @objc required dynamic init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func viewDidLoad() { super.viewDidLoad() navigationItem.hidesBackButton = true } } Launching this in an iPhone 13 Pro (18.2) simulator I click on Open Files App, it takes 2 seconds to open it, and it opens full screen (not like a modal). Buttons on the top are behind the status bar and buttons at the bottom are behind the Home indicator. But it's worse because the user can't interact with this view, it's frozen. I created a fresh SwiftUI project just with this unique view and the fileimport worked as expected so I thought the problem was due to embed the SwiftUI view inside the UIHostingController. So I made these modifications to the minimal project: Remove the files AppDelegate, FirstViewBuilder and MyHostingController. Create this SwiftUI App file import SwiftUI @main struct MyApp: App { var body: some Scene { WindowGroup { FirstView() } } } And again the same problem with iOS 18. But if I launch this exact project in an iPhone 13 Pro (17.4) simulator and open the files apps (now it opens almost instantly) it works OK and shows the file picker as a modal, as expected, and I can interact with it and select files. Last thing I've tried is removing LaunchScreen.xib from my project and Launch screen interface file base name key from my info.plist but the problem keeps happening. I guess it must be due to my project configuration (too old) but I have no more ideas of where to look at. The possibility of having a fresh SwiftUI project and "move" the old project to the new one could take me several weeks and I discard it by the moment. Could I use another method to select files from SwiftUI views with iOS 18?
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465
Feb ’25
How to implement Notes-style attachments in TextEditor with movable/deletable images?
I'm trying to create a Notes-like experience in my SwiftUI app where users can: Add photos as inline attachments within a TextEditor Move these attachments around within the text (like they were text characters) Delete attachments Preview attachments in full screen Have the attachments persist with the text content Similar to how Apple Notes handles attachments, where images become part of the text flow and can be manipulated like text characters. Current approach: I've tried using a custom TextEditor with a separate array of attachments, but I'm struggling to make the attachments behave as inline elements that can be moved within the text. RichTextEditor: struct RichTextEditor: View { @State var content: String = "" @State private var isGalleryPresented = false @State var pickedImage: PhotosPickerItem? @State private var selectedImage: UIImage? var body: some View { TextEditor(text: $content) .toolbar { ToolbarItemGroup(placement: .keyboard) { Button { isGalleryPresented = true } label: { Label("Attached", systemImage: "paperclip") } } } .photosPicker(isPresented: $isGalleryPresented, selection: $pickedImage) .onChange(of: pickedImage) { oldItem, newItem in Task { if let pickedImage = pickedImage, let data = try? await pickedImage.loadTransferable(type: Data.self), let loadedImage = UIImage(data: data) { if let imageData = loadedImage.jpegData(compressionQuality: 0.7) { Task { await addPhoto(imageData) } } } } } } private func addPhoto(_ imageData: Data) async { await MainActor.run { let photo = PhotoData(imageData: imageData) content += "\n[image:\(photo.id)]" } } }
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695
Feb ’25
Toolbar Display Bug When Using Zoom NavigationTransition with Swipe-Back Gesture
Could anyone help confirm if this is a bug and suggest possible solutions? Thanksssss In iOS 18, when using Zoom NavigationTransition, the toolbar from the destination view may randomly appear on the source view after navigating back with the swipe-back gesture. Re-entering the destination view and navigating back again can temporarily resolve the issue, but it may still occur intermittently. This bug only happens with Zoom NavigationTransition and does not occur when using a button tap to navigate back. import SwiftUI struct test: View { @Namespace private var namespace var body: some View { NavigationStack { NavigationLink { Image("img1") .resizable() .navigationTransition(.zoom(sourceID: 1, in: namespace)) .toolbar { ToolbarItem(placement: .bottomBar) { Text("destination noDisappear") } } } label: { Image("img1") .resizable() .frame(width: 100, height: 100) .matchedTransitionSource(id: 1, in: namespace) .toolbar { ToolbarItem(placement: .bottomBar) { Text("source toolbar") } } } } } }
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273
Feb ’25
SwiftUI navigationDestination will make child view's stateObject init multi times with sheet modifier.
Below is my sample code. On the Home page, when I click "show sheet," the sheet page expands, and the StateObject inside the sheet is initialized once. However, when I click "show Fullscreen" and then click "show sheet" inside the fullscreen page, the sheet gets initialized twice. However, if I remove navigationDestination, this issue does not occur. This problem causes the network request in the sheet page to be triggered multiple times. Can someone tell me the reason? enum TestRouter: String, Hashable { case test var targetView: some View { Text("test") } var title: String { return "test title" } } @MainActor struct NavigationInnerView<Content>: View where Content: View { var contentView: () -> Content @MainActor public init(@ViewBuilder contentView: @escaping () -> Content) { self.contentView = contentView } var body: some View { NavigationStack() { contentView() .navigationDestination(for: TestRouter.self) { route in route.targetView } } .navigationViewStyle(StackNavigationViewStyle()) } } struct ContentView: View { @State var showFullScreen: Bool = false @State var showSheet: Bool = false var contentView: some View { VStack { VStack { Text("Home") Button { showFullScreen = true } label: { Text("show fullscreen") } Button { showSheet = true } label: { Text("show sheet ") } } } } var body: some View { NavigationInnerView { contentView .fullScreenCover(isPresented: $showFullScreen) { NavigationInnerView { FullScreenContentView() } } .sheet(isPresented: $showSheet) { NavigationInnerView { SheetContentView() } } } } } class FullScreenViewModel: ObservableObject { @Published var content: Bool = false init() { print("Full Screen ViewModel init") } } struct FullScreenContentView: View { @Environment(\.dismiss) var dismiss @State var showSheet: Bool = false @StateObject var viewModel: FullScreenViewModel = .init() init() { print("Full screen view init") } var body: some View { VStack { Text("FullScreen") Button { dismiss() }label: { Text("dismiss") } Button { showSheet = true } label: { Text("show sheet") } } .sheet(isPresented: $showSheet) { NavigationInnerView { SheetContentView() } } } } class SheetViewModel: ObservableObject { @Published var content: Bool = false init() { print("SheetViewModel init") } } struct SheetContentView: View { @Environment(\.dismiss) var dismiss @StateObject var viewModel = SheetViewModel() init() { print("sheet view init") } var body: some View { Text("Sheet") Button { dismiss() } label: { Text("dismiss") } } } #Preview { ContentView() }
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363
Feb ’25
Navigation Stack Zoom Transition – Title Animation Issue
SwiftUI Navigation Stack Zoom Transition – Title Animation Issue (iOS 18) In the WWDC24 video "Enhance your UI animations and transitions", Apple demonstrates how the navigation stack title smoothly animates into the back button in the new view when using a zoom transition: NavigationLink { BraceletEditor(bracelet) .navigationTransitionStyle( .zoom( sourceID: bracelet.id, in: braceletList ) ) } label: { BraceletPreview(bracelet) } .matchedTransitionSource( id: bracelet.id, in: braceletList ) However, I cannot get this animation. Expected (from WWDC video): Actual (iOS 18 simulator): How can I get the original animation?
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490
Feb ’25
Crash when rendering CALayer using UIGraphicsImageRenderer on background thread
Hello! I’m experiencing a crash in my iOS/iPadOS app related to a CALayer rendering process. The crash occurs when attempting to render a UIImage on a background thread. The crashes are occurring in our production app, and while we can monitor them through Crashlytics, we are unable to reproduce the issue in our development environment. Relevant Code I have a custom view controller that handles rendering CALayers onto images. This method creates a CALayer on the main thread and then starts a detached task to render this CALayer into a UIImage. The whole idea is learnt from this StackOverflow post: https://stackoverflow.com/a/77834613/9202699 Here are key parts of my implementation: class MyViewController: UIViewController { @MainActor func renderToUIImage(size: CGSize, itemsToDraw: [MyDrawingItem], transform: CGAffineTransform) async -> UIImage? { // Create CALayer and add it to the view. CATransaction.begin() let customLayer = MyDrawingLayer() customLayer.setupContent(itemsToDraw: itemsToDraw) // Position the frame off-screen to it hidden. customLayer.frame = CGRect( origin: CGPoint(x: -100 - size.width, y: -100 - size.height), size: size) customLayer.masksToBounds = true customLayer.drawsAsynchronously = true view.layer.addSublayer(customLayer) CATransaction.commit() // Render CALayer to UIImage in background thread. let image = await Task.detached { customLayer.setNeedsDisplay() let renderer = UIGraphicsImageRenderer(size: size) let image = renderer.image { // CRASH happens on this line let cgContext = $0.cgContext cgContext.saveGState() cgContext.concatenate(transform) customLayer.render(in: cgContext) cgContext.restoreGState() } return image }.value // Remove the CALayer from the view. CATransaction.begin() customLayer.removeFromSuperlayer() CATransaction.commit() return image } } class MyDrawingLayer: CALayer { var itemsToDraw: [MyDrawingItem] = [] func setupContent(itemsToDraw: [MyDrawingItem]) { self.itemsToDraw = itemsToDraw } override func draw(in ctx: CGContext) { for item in itemsToDraw { // Render the item to the context (example pseudo-code). // All items are thread-safe to use. // Things to draw may include CGPath, CGImages, UIImages, NSAttributedString, etc. item.draw(in: ctx) } } } Crash Log The crash occurs at the following location: Crashed: com.apple.root.default-qos.cooperative 0 MyApp 0x5cb300 closure #1 in closure #1 in MyViewController.renderToUIImage(size: CGSize, itemsToDraw: [MyDrawingItem], transform: CGAffineTransform) + 4313002752 (<compiler-generated>:4313002752) 1 MyApp 0x5cb300 closure #1 in closure #1 in MyViewController.renderToUIImage(size: CGSize, itemsToDraw: [MyDrawingItem], transform: CGAffineTransform) + 4313002752 (<compiler-generated>:4313002752) 2 MyApp 0x1a4578 AnyModifier.modified(for:) + 4308649336 (<compiler-generated>:4308649336) 3 MyApp 0x7b4e64 thunk for @escaping @callee_guaranteed (@guaranteed UIGraphicsPDFRendererContext) -> () + 4315008612 (<compiler-generated>:4315008612) 4 UIKitCore 0x1489c0 -[UIGraphicsRenderer runDrawingActions:completionActions:format:error:] + 324 5 UIKitCore 0x14884c -[UIGraphicsRenderer runDrawingActions:completionActions:error:] + 92 6 UIKitCore 0x148778 -[UIGraphicsImageRenderer imageWithActions:] + 184 7 MyApp 0x5cb1c0 closure #1 in MyViewController.renderToUIImage(size: CGSize, itemsToDraw: [MyDrawingItem], transform: CGAffineTransform) + 100 (FileName.swift:100) 8 libswift_Concurrency.dylib 0x60f5c swift::runJobInEstablishedExecutorContext(swift::Job*) + 252 9 libswift_Concurrency.dylib 0x62514 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 144 10 libdispatch.dylib 0x15ec0 _dispatch_root_queue_drain + 392 11 libdispatch.dylib 0x166c4 _dispatch_worker_thread2 + 156 12 libsystem_pthread.dylib 0x3644 _pthread_wqthread + 228 13 libsystem_pthread.dylib 0x1474 start_wqthread + 8 Questions Is it safe to run UIGraphicsImageRenderer.image on the background thread? Given that I want to leverage GPU rendering, what are some best practices for rendering images off the main thread while ensuring stability? Are there alternatives to using UIGraphicsImageRenderer for background rendering that can still take advantage of GPU rendering? It is particularly interesting that the crash logs indicate the error may be related to UIGraphicsPDFRendererContext (crash log line number 3). It would be very helpful if someone could explain the connection between starting and drawing on a UIGraphicsImageRenderer and UIGraphicsPDFRendererContext. Any insights or guidance on this issue would be greatly appreciated. Thanks!!!
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572
Feb ’25
Signal SIGABRT on accessing values from SwiftData query
I work on an iOS app using SwiftUI and SwiftData. I added a computed property to one of my models - Parent - that uses relationship - array of Child models - data and I started getting strange problems. Let me start with models: @Model final class Parent { var name: String @Relationship(deleteRule: .cascade, inverse: \Child.parent) var children: [Child]? = [] var streak: Int { // Yes, I know that's not optimal solution for such counter ;) guard let children = children?.sorted(using: SortDescriptor(\.date, order: .reverse)) else { return 0 } var date = Date.now let calendar = Calendar.current for (index, child) in children.enumerated() { if !calendar.isDate(child.date, inSameDayAs: date) { return index } date = calendar.date(byAdding: .day, value: -1, to: date) ?? .now } return children.count } init(name: String) { self.name = name } } @Model final class Child { var date: Date @Relationship(deleteRule: .nullify) var parent: Parent? init(date: Date, parent: Parent) { self.date = date self.parent = parent } } At first everything works as expected. The problem arises once I try to remove one of child from the parent instance. I remove the value from context and save changes without any problems, at least not ones that can be caught by do { } catch. But instead of refreshing UI I get an signal SIGABRT somewhere inside SwiftData internals that points to the line where I'm trying (inside View body) get a child from a Query: struct LastSevenDaysButtons: View { @Environment(\.modelContext) private var modelContext @Query private var children: [Child] private let dates: [Date] private let parent: Parent init(for parent: Parent) { self.parent = parent var lastSevenDays = [Date]() let calendar = Calendar.current let firstDate = calendar.date(byAdding: .day, value: -6, to: calendar.startOfDay(for: .now)) ?? .now var date = firstDate while date <= .now { lastSevenDays.append(date) date = calendar.date(byAdding: .day, value: 1, to: date) ?? .now } dates = lastSevenDays let parentId = parent.persistentModelID _children = Query( filter: #Predicate { $0.parent?.persistentModelID == parentId && $0.date >= firstDate }, sort: [SortDescriptor(\Child.date, order: .reverse)], animation: .default ) } var body: some View { VStack { HStack(alignment: .top) { ForEach(dates, id: \.self) { date in // Here is the last point on stack from my code that I see let child = children.first { $0.date == date } Button { if let child { modelContext.delete(child) } else { modelContext.insert(Child(date: date, parent: parent)) } do { try modelContext.save() } catch { print("Can't save changes for \(parent.name) on \(date.formatted(date: .abbreviated, time: .omitted)): \(error.localizedDescription)") } } label: { Text("\(date.formatted(date: .abbreviated, time: .omitted))") .foregroundStyle(child == nil ? .red : .blue) } } } } } } The LastSevenDaysButtons View is kind of deep in a View hierarchy: RootView -> ParentList -> ParentListItem -> LastSevenDaysButtons However once I move insides of ParentList to RootView application works just fine, although I see and warning: === AttributeGraph: cycle detected through attribute 6912 ===. What could be that I do wrong in here? I believe it must something I'm missing here, but after 2 days of debug, trial and errors, I can't think clearly anymore. Here is the minimal repro I managed to create: Signal SIGABRT on accessing values from SwiftData query
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732
Feb ’25
Xcode Preview Crashes: "xcpreviewagent crashed because Alamofire.framework is missing"
Question: I have created a workspace containing a SwiftUI app and two frameworks: B Framework: Handles UI components C Framework: Handles service classes I added a Podfile to manage dependencies. My Podfile is structured as follows: inhibit_all_warnings! workspace 'ABC.xcworkspace' def shared_pods # Shared pods here pod 'Alamofire' end target 'A' do use_frameworks! project 'A/A.xcodeproj' shared_pods end target 'B' do use_frameworks! project 'B/B.xcodeproj' shared_pods end target 'C' do use_frameworks! project 'C/C.xcodeproj' shared_pods end post_install do |installer| installer.pods_project.targets.each do |target| target.build_configurations.each do |config| config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '13.0' end end end After installing pods and building the project, everything works fine except for Xcode’s SwiftUI Preview, which crashes with the following error: xcpreviewagent crashed because Alamofire.framework is missing Question: How can I resolve this issue and make SwiftUI Previews work without Xcode crashing?
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432
Feb ’25
Question about how to access to camera on Swift Playground
When I was working on my project for Swift Student Challenge, I found an interesting fact regarding camera access. If I create an App project on Xcode, the camera capture works well on it. However, if I copied and pasted the code on an App Playground project on Xcode, it crashed and output several errors. I am wondering why this is happening.
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470
Feb ’25
[iOS, SwiftUI] Navigation Bar background is always hidden when navigation destination is TabView
Hello! I have a destination navigation which is TabVIew where each tab item is ScrollView. And when scrolling content of any of tab items is underneath navigation bar its background is always hidden. But at the same time tab bar background is toggled depending on scrolling content position. I expected it would work with TabView the same as with any other view. Is it supposed to work like that?
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309
Feb ’25
isPressed is not reliable when Button is inside ScrollView
I opened a feedback ticket (FB16508762) but maybe someone in the community already found a workaround while the feedback reaches the maintainers. When I put a Button inside a ScrollView, the tap animation stops working reliably and works only when the user taps and holds the button for a short time. The reasons, I believe is related to the fact that isPressed of configuration does not change and the default button styles use it to animate the tap. import SwiftUI struct DebuggingButtonStyle: ButtonStyle { func makeBody(configuration: Configuration) -> some View { configuration.label .onChange(of: configuration.isPressed, { oldValue, newValue in print("Is pressed: \(oldValue) -> \(newValue)") }) } } struct ContentView: View { var body: some View { VStack { Text("Buttons inside scroll view respond to taps as expected, however isPessed value of the configuration do not change unless the user press and hold it. Try to press the promiment button quickly or use the debug button and observe the console log.") ScrollView { VStack { Button("Button Inside ScrollView") { print("Button tapped") } .buttonStyle(.borderedProminent) Button("Button Inside ScrollView (printing isPressed)") { print("Button tapped") } .buttonStyle(DebuggingButtonStyle()) } } .border(FillShapeStyle(), width: 2) Spacer() Text("For reference, here is a button outside of a ScrollView. Tap the promiment button to observe how the button is expected to animate in respnse to a press.") VStack { Button("Button Outside ScrollView") { print("Button tapped") } .buttonStyle(.borderedProminent) Button("Button Outside ScrollView (printing isPressed)") { print("Button tapped") } .buttonStyle(DebuggingButtonStyle()) } } .padding() } }
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421
Feb ’25
Xcode 15 Breaks Usage Of TextField.focused()
My usage of TextField.focused() works fine in Xcode 14.3.1 but is broken as of Xcode 15. I first noticed it in the second beta and it's still broken as of the 4th beta. Feedback / OpenRadar # FB12432084 import SwiftUI struct ContentView: View { @State private var text = "" @FocusState var isFocused: Bool var body: some View { ScrollView { TextField("Test", text: $text) .textFieldStyle(.roundedBorder) .focused($isFocused) Text("Text Field Is Focused: \(isFocused.description)") } } }
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1
1.6k
Feb ’25
Color picker not working
HStack{ FormLable(text: NSLocalizedString("Color", comment: "")) Spacer() Image(systemName: "circle.fill") .font(.system(size: AppFontSize.baseSize.size() * 1.2, weight: .medium)) .foregroundColor(color) .overlay(ColorPicker("Color", selection: $color).labelsHidden().opacity(0.015)) } This is how I use the color picker. I used the same code in two different apps, and the color picker appeared in one app but not in the other. By the way, I upgraded Xcode to the latest version.
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371
Feb ’25
Hover effect is shown on a disabled button
Hello. I have a scenario where a hover effect is being shown for a button that is disabled. Usually this doesn't happen but when you wrap the button in a Menu it doesn't work properly. Here is some example code: struct ContentView: View { var body: some View { NavigationStack { Color.green .toolbar { ToolbarItem(placement: .topBarTrailing) { Menu("Menu") { Button("Disabled Button") {} .disabled(true) .hoverEffectDisabled() // This doesn't work. Button("Enabled Button") {} } } } } } } And here is what it looks like: This looks like a SwiftUI bug. Any help is appreciated, thank you!
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247
Feb ’25