My app crashed on iOS 18.1 only, here is the crash log:
*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'BUG IN CLIENT OF UIKIT: <CPTemplateApplicationScene: 0x1114bb780> -[UIScene _registerSettingsDiffActionArray:forKey:]: Registering the scene itself results in a retain cycle.'
And I found this post: https://mastodon.social/@marcoarment/113280078320422999
Is this a system bug in iOS 18.1 beta 5?
UIKit
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Hello!
I’m trying to handle custom URLs (e.g., customurl://open?param=value) that open the app. However, while the app launches via the custom URL as expected, the parameters are not being passed to or are accessible from the iOS-specific implementation.
Currently, if I open a custom URL via Safari, the app gets launched but the custom URL and parameters are not accessible.
customurl://open?hello=test
According to the iOS Docs ( https://developer.apple.com/documentation/xcode/defining-a-custom-url-scheme-for-your-app#Handle-incoming-URLs )
any URLs should be passed to:
func application(_ application: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey : Any] = [:] ) -> Bool
I do not register the above application function to be called but instead this one is executed during app start with launchOptions always being nil:
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool
This is the case regardless of if the App is started fresh or was already running in the background.
My pInfo entry for the custom URL:
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>CFBundleURLName</key>
<string>dev.customurl.project</string>
<key>CFBundleURLSchemes</key>
<array>
<string>customurl</string>
</array>
</dict>
<dict/>
</array>
TLDR: How can I access the parameters, passed with the URL?
Any thoughts on what I am doing wrong?
AVPlayer has 3 visual accessibility issues with videos out of the box:
The contrast fails for the current time in the video
The contrast fails for the remaining time in the video
The hit area is too small for the time slider. The WCAG AA requirement is a minimum hit size of 24 x 24. The height of the hit area of the offending region is 8.
Is there a known fix for any of these?
This can be reproduced with this code in an app playground:
import SwiftUI
import AVKit
import UIKit
struct ContentView: View {
private let video = URL(string: "https://server15700.contentdm.oclc.org/dmwebservices/index.php?q=dmGetStreamingFile/p15700coll2/15.mp4/byte/json")!
@State private var player: AVPlayer?
var body: some View {
VStack {
VideoPlayerView(player: player)
.frame(maxWidth: .infinity, maxHeight: 200)
}
.task {
player = try? await loadPlayer(video: video)
}
}
}
private struct VideoPlayerView: UIViewControllerRepresentable {
let player: AVPlayer?
func makeUIViewController(context: Context) -> AVPlayerViewController {
let controller = AVPlayerViewController()
controller.player = player
controller.modalPresentationStyle = .overFullScreen
return controller
}
func updateUIViewController(_ uiViewController: AVPlayerViewController, context: Context) {
uiViewController.player = player
}
}
private func loadPlayer(video: URL) async throws -> AVPlayer {
let videoAsset = AVURLAsset(url: video)
let videoPlusSubtitles = AVMutableComposition()
try await videoPlusSubtitles.add(videoAsset, withMediaType: .video)
try await videoPlusSubtitles.add(videoAsset, withMediaType: .audio)
return await AVPlayer(playerItem: AVPlayerItem(asset: videoPlusSubtitles))
}
private extension AVMutableComposition {
func add(_ asset: AVAsset, withMediaType mediaType: AVMediaType) async throws {
let duration = try await asset.load(.duration)
try await asset.loadTracks(withMediaType: mediaType).first.map { track in
let newTrack = self.addMutableTrack(withMediaType: mediaType, preferredTrackID: kCMPersistentTrackID_Invalid)
let range = CMTimeRangeMake(start: .zero, duration: duration)
try newTrack?.insertTimeRange(range, of: track, at: .zero)
}
}
}
As of iOS 18, as far as I can tell, it appears there's still no AVPlayer options that allow users to toggle the caption / subtitle track on and off. Does anyone know of a way to do this with AVPlayer or with SwiftUI's VideoPlayer?
The following code reproduces this issue. It can be pasted into an app playground. This is a random video and a random vtt file I found on the internet.
import SwiftUI
import AVKit
import UIKit
struct ContentView: View {
private let video = URL(string: "https://server15700.contentdm.oclc.org/dmwebservices/index.php?q=dmGetStreamingFile/p15700coll2/15.mp4/byte/json")!
private let captions = URL(string: "https://gist.githubusercontent.com/samdutton/ca37f3adaf4e23679957b8083e061177/raw/e19399fbccbc069a2af4266e5120ae6bad62699a/sample.vtt")!
@State private var player: AVPlayer?
var body: some View {
VStack {
VideoPlayerView(player: player)
.frame(maxWidth: .infinity, maxHeight: 200)
}
.task {
// Captions won't work for some reason
player = try? await loadPlayer(video: video, captions: captions)
}
}
}
private struct VideoPlayerView: UIViewControllerRepresentable {
let player: AVPlayer?
func makeUIViewController(context: Context) -> AVPlayerViewController {
let controller = AVPlayerViewController()
controller.player = player
controller.modalPresentationStyle = .overFullScreen
return controller
}
func updateUIViewController(_ uiViewController: AVPlayerViewController, context: Context) {
uiViewController.player = player
}
}
private func loadPlayer(video: URL, captions: URL?) async throws -> AVPlayer {
let videoAsset = AVURLAsset(url: video)
let videoPlusSubtitles = AVMutableComposition()
try await videoPlusSubtitles.add(videoAsset, withMediaType: .video)
try await videoPlusSubtitles.add(videoAsset, withMediaType: .audio)
if let captions {
let captionAsset = AVURLAsset(url: captions)
// Must add as .text. .closedCaption and .subtitle don't work?
try await videoPlusSubtitles.add(captionAsset, withMediaType: .text)
}
return await AVPlayer(playerItem: AVPlayerItem(asset: videoPlusSubtitles))
}
private extension AVMutableComposition {
func add(_ asset: AVAsset, withMediaType mediaType: AVMediaType) async throws {
let duration = try await asset.load(.duration)
try await asset.loadTracks(withMediaType: mediaType).first.map { track in
let newTrack = self.addMutableTrack(withMediaType: mediaType, preferredTrackID: kCMPersistentTrackID_Invalid)
let range = CMTimeRangeMake(start: .zero, duration: duration)
try newTrack?.insertTimeRange(range, of: track, at: .zero)
}
}
}
We are trying to develop an app that will be responsible for managing 5000+ managed iPads through Intune MDM. The user flow is to have a device locked to a single app when a user is not logged in, but to make the device available to other apps once a user is authenticated.
We already tried UIAccessibility GuidedAccess Mode and autonomous single app mode but those were not sufficient due to our need to be able to toggle this from the background. When the device may be asleep.
So another way we could achieve this functionality would be to control all app access under a launching mechanism. That way we could allow one app to be visible in our MDM configuration and try to access our business app through that using deep links.
If this were to work, we would have to be able to hide an app and still make it launchable from the manager.
Any ideas? Thanks
I am experiencing memory leaks in my iOS app that seem to be related to an issue between UIInputView and _UIInputViewContent. After using the memory graph, I'm seeing that instances of these objects aren't being deallocated properly.
The UIInputViewController whichs holds the inputView is being deallocated properly along with its subviews.I have tried to remove all of UIInputViewController's subviews and their functions but the uiInputView is not being deallocated.
The current setup of my app is a collectionView with multiple cells,each possessing a textfield with holds a UIInputViewController.When i scroll up or down,the views are being reused as expected and the number of UIInputViewController stays consistent with the number of textfields.However the number of inputView keeps increasing referencing solely _UIInputViewContent.
class KeyboardViewController: UIInputViewController {
// Callbacks
var key1: ((String) -> Void)?
var key2: (() -> Void)?
var key3: (() -> Void)?
var key4: (() -> Void)?
private lazy var buttonTitles = [
["1", "2", "3"],
["4", "5", "6"],
["7", "8", "9"]
]
override func viewDidLoad() {
super.viewDidLoad()
setupKeyboard()
}
lazy var mainStackView: UIStackView = {
let mainStackView = UIStackView()
mainStackView.axis = .vertical
mainStackView.distribution = .fillEqually
mainStackView.spacing = 16
mainStackView.translatesAutoresizingMaskIntoConstraints = false
return mainStackView
}()
private func setupKeyboard() {
let keyboardView = UIView(frame:CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 279.0))
keyboardView.addSubview(mainStackView)
NSLayoutConstraint.activate([
mainStackView.topAnchor.constraint(equalTo: keyboardView.topAnchor, constant: 16),
mainStackView.leadingAnchor.constraint(equalTo: keyboardView.leadingAnchor, constant: 0),
mainStackView.trailingAnchor.constraint(equalTo: keyboardView.trailingAnchor, constant: -24),
mainStackView.bottomAnchor.constraint(equalTo: keyboardView.bottomAnchor, constant: -35)
])
// Create rows
for (_, _) in buttonTitles.enumerated() {
let rowStackView = UIStackView()
rowStackView.axis = .horizontal
rowStackView.distribution = .fillEqually
rowStackView.spacing = 1
// Create buttons for each row
for title in rowTitles {
let button = createButton(title: title)
rowStackView.addArrangedSubview(button)
}
mainStackView.addArrangedSubview(rowStackView)
}
self.view = keyboardView
}
private func createButton(title: String) -> UIButton {
switch title {
///returns a uibutton based on title
}
}
// MARK: - Button Actions
@objc private func numberTapped(_ sender: UIButton) {
if let number = sender.title(for: .normal) {
key1?(number)
}
}
@objc private func key2Called() {
key2?()
}
@objc private func key3Called() {
key3?()
}
@objc private func key4Called() {
key4?()
}
deinit {
// Clear any strong references
key1 = nil
key2 = nil
key3 = nil
key4 = nil
for subview in mainStackView.arrangedSubviews {
if let stackView = subview as? UIStackView {
for button in stackView.arrangedSubviews {
(button as? UIButton)?.removeTarget(self, action: nil, for: .allEvents)
}
}
}
mainStackView.removeFromSuperview()
}
}
Environment
iOS 16.3
Xcode 18.3.1
Any insights would be greatly appreciated as this is causing noticeable memory growth in my app over time.
I’m trying to understand the best practice for assigning accessibilityTraits to a UITableViewCell that users can select from a list of options.
In Apple’s first-party apps like Settings, I’ve noticed an inconsistent approach—some cells use the Button trait, while others simply announce the label along with the Selected trait when applicable, without any additional role like Button or Adjustable.
So my question is:
What is the most appropriate accessibility trait to use for a selectable table view cell that updates a selection (like a settings option)?
Is using .button the right approach, or should we rely solely on .selected?
Is there any user experience guideline from Apple that recommends one over the other?
Would love to hear how others handle this for clarity and consistency in VoiceOver behavior.
I have a parent view containing 10 subviews. To control the VoiceOver navigation order, I set only a few elements in accessibilityElements. However, the remaining elements are not being focused or are completely inaccessible.
Is this the expected behavior? If I only specify a subset of elements in accessibilityElements, does it exclude the rest? What’s the best way to ensure all elements remain accessible while customising the order?
Hi,
In a Mac Catalyst app, I need to allow the user insert a passcode using a UITextField.
The field is used to insert a one time passcode and I want to keep the content hidden. For this reason I set the isSecureTextEntry property to true.
passcodeTextField.isSecureTextEntry = true
By doing this, a button to allow the user to pick a password from the keychain is displayed:
This option in my case should not appear because the password is a one time password that change every time. For that reason I set the textContentType to oneTimeCode.
passcodeTextField.textContentType = .oneTimeCode
This actually removes the password button, but introduce something weird. If the user type something and then delete everything, a big empty box appear under the field:
I have no idea what this box is and why it appears.
Does anyone know why it appears and how I can remove it?
Thank you
The issue described here in this stack overflow conversation is still an issue today when it comes to the read back of the last 4 digits in the phone numbers for North American numbers as minus.
Is there a solution other than overriding the accessibleLabel property?
We’ve noticed an unexpected behavior in our production iOS app where the UIDevice.current.identifierForVendor value occasionally changes, even though:
The app is distributed via the App Store (not TestFlight or Xcode builds)
We do not switch provisioning profiles or developer accounts
No App Clips, App Thinning, or other advanced features are in use
There’s no manual reinstall or device reset in the scenarios observed (as per user feedback)
Any insights or confirmations would be much appreciated.
Thanks!
I would like to print a NSTextStorage on multiple pages and add annotations to the side margins corresponding to certain text ranges. For example, for all occurrences of # at the start of a line, the side margin should show an automatically increasing number.
My idea was to create a NSLayoutManager and dynamically add NSTextContainer instances to it until all text is laid out. The layoutManager would then allow me to get the bounding rectangle of the interesting text ranges so that I can draw the corresponding numbers at the same height inside the side margin. This approach works well on macOS, but I'm having some issues on iOS.
When running the code below in an iPad Simulator, I would expect that the print preview shows 3 pages, the first with the numbers 0-1, the second with the numbers 2-3, and the last one with the number 4. Instead the first page shows the number 4, the second one the numbers 2-4, and the last one the numbers 0-4. It's as if the pages are inverted, and each page shows the text starting at the correct location but always ending at the end of the complete text (and not the range assigned to the relative textContainer).
I've created FB17026419.
class ViewController: UIViewController {
override func viewDidAppear(_ animated: Bool) {
let printController = UIPrintInteractionController.shared
let printPageRenderer = PrintPageRenderer()
printPageRenderer.pageSize = CGSize(width: 100, height: 100)
printPageRenderer.textStorage = NSTextStorage(string: (0..<5).map({ "\($0)" }).joined(separator: "\n"), attributes: [.font: UIFont.systemFont(ofSize: 30)])
printController.printPageRenderer = printPageRenderer
printController.present(animated: true) { _, _, error in
if let error = error {
print(error.localizedDescription)
}
}
}
}
class PrintPageRenderer: UIPrintPageRenderer, NSLayoutManagerDelegate {
var pageSize: CGSize!
var textStorage: NSTextStorage!
private let layoutManager = NSLayoutManager()
private var textViews = [UITextView]()
override var numberOfPages: Int {
if !Thread.isMainThread {
return DispatchQueue.main.sync { [self] in
numberOfPages
}
}
printFormatters = nil
layoutManager.delegate = self
textStorage.addLayoutManager(layoutManager)
if textStorage.length > 0 {
let glyphRange = layoutManager.glyphRange(forCharacterRange: NSRange(location: textStorage.length - 1, length: 0), actualCharacterRange: nil)
layoutManager.textContainer(forGlyphAt: glyphRange.location, effectiveRange: nil)
}
var page = 0
for textView in textViews {
let printFormatter = textView.viewPrintFormatter()
addPrintFormatter(printFormatter, startingAtPageAt: page)
page += printFormatter.pageCount
}
return page
}
func layoutManager(_ layoutManager: NSLayoutManager, didCompleteLayoutFor textContainer: NSTextContainer?, atEnd layoutFinishedFlag: Bool) {
if textContainer == nil {
addPage()
}
}
private func addPage() {
let textContainer = NSTextContainer(size: pageSize)
layoutManager.addTextContainer(textContainer)
let textView = UITextView(frame: CGRect(origin: .zero, size: pageSize), textContainer: textContainer)
textViews.append(textView)
}
}
I have been trying to implement this look where a component looks "pushed in" but I could not find any resources regarding this effect. The closest I got was a combination of a RoundedRectangle and .glassBackgroundEffect(), but this makes the view look pushed out, instead of pushed in.
I was wondering if this is achievable in SwiftUI level, or even in UIKit level.
Scenario is when keyboard is opened within the app being developed then switch to other app, for instance, Notes app and create a note to enable keyboard from there. While the Notes app keyboard is active switch back to the developed app the keyboard in it is dismissed. Any thoughts?Thanks
Hi everyone,
I'm encountering an intermittent crash on iOS 18 only (not reproducible locally, reported in Firebase Crashlytics) at transitionContext.completeTransition(!transitionContext.transitionWasCancelled) within my custom UIViewControllerAnimatedTransitioning. The same code runs fine on iOS 16 and 17 (no Crashlytics report for those iOS version)
Here's the crash log:
Crashed: com.apple.main-thread
0 libswiftCore.dylib 0x4391f0 swift_getObjectType + 40
1 ROOM 0x490c48 ItemDetailAnimator.navigationController(_:animationControllerFor:from:to:) + 47 (ItemDetailAnimator.swift:47)
2 ROOM 0x490f3c @objc ItemDetailAnimator.navigationController(_:animationControllerFor:from:to:) + 92 (<compiler-generated>:92)
3 UIKitCore 0xa2d7a4 -[UINavigationController _customTransitionController:] + 516
4 UIKitCore 0x2e51dc -[UINavigationController _immediatelyApplyViewControllers:transition:animated:operation:] + 2620
5 UIKitCore 0x1541d4 __94-[UINavigationController _applyViewControllers:transition:animated:operation:rescheduleBlock:]_block_invoke + 100
6 UIKitCore 0x150768 -[UINavigationController _applyViewControllers:transition:animated:operation:rescheduleBlock:] + 776
7 UIKitCore 0x2e7e44 -[UINavigationController pushViewController:transition:forceImmediate:] + 544
8 UIKitCore 0x2e4230 -[UINavigationController pushViewController:animated:] + 444
9 ROOM 0x66cb04 UINavigationController.pushViewController(_:animated:completion:) + 185 (UINavigationController+Room.swift:185)
10 ROOM 0x8cef4c ItemDetailCoordinator.start(animated:completion:) + 99 (ItemDetailCoordinator.swift:99)
11 ROOM 0xc6c95c protocol witness for Coordinator.start(animated:completion:) in conformance BaseCoordinator + 24 (<compiler-generated>:24)
12 ROOM 0x8ca520 AppCoordinator.startCoordinator(_:url:reference:animated:completion:) + 729 (AppCoordinator.swift:729)
13 ROOM 0x8cb248 protocol witness for URLSupportCoordinatorOpener.startCoordinator(_:url:reference:animated:completion:) in conformance AppCoordinator + 48 (<compiler-generated>:48)
14 ROOM 0xd6166c URLSupportCoordinatorOpener<>.open(url:openingController:reference:animated:completion:) + 118 (URLSupportedCoordinator.swift:118)
15 ROOM 0xc56038 RRAppDelegate.handleURL(url:completion:) + 588 (RRAppDelegate.swift:588)
16 ROOM 0xc502d0 RRAppDelegate.applicationDidBecomeActive(_:) + 330 (RRAppDelegate.swift:330)
17 ROOM 0xc5041c @objc RRAppDelegate.applicationDidBecomeActive(_:) + 52 (<compiler-generated>:52)
18 UIKitCore 0x1fb048 -[UIApplication _stopDeactivatingForReason:] + 1368
My animateTransition code is:
```func animateTransition(
using transitionContext: UIViewControllerContextTransitioning) {
guard let (fromView, toView, fromVC, toVC)
= filterTargets(context: transitionContext) else {
transitionContext.cancelInteractiveTransition()
transitionContext.completeTransition(false)
return
}
let containerView = transitionContext.containerView
toView.frame = transitionContext.finalFrame(for: toVC)
guard let targetView = fromVC.animationTargetView,
let fromFrame = fromVC.animationTargetFrame,
let toFrame = toVC.animationTargetFrame
else {
containerView.insertSubview(toView, aboveSubview: fromView)
toView.frame = transitionContext.finalFrame(for: toVC)
transitionContext.completeTransition(true)
return
}
let newFromFrame = fromView.convert(fromFrame, to: containerView)
let tempImageView: UIImageView
if let target = targetView as? UIImageView,
let image = targetImage ?? target.image,
image.size.height != 0,
target.frame.height != 0,
image.size.width / image.size.height != target.frame.width / target.frame.height {
targetImage = image
tempImageView = UIImageView(image: image)
tempImageView.frame = newFromFrame
tempImageView.contentMode = .scaleAspectFit
} else {
tempImageView = targetView.room.asImageView()
tempImageView.frame = newFromFrame
}
targetView.isHidden = true
let tempFromView = containerView.room.asImageView()
targetView.isHidden = false
let tempHideView = UIView()
containerView.addSubview(tempFromView)
containerView.insertSubview(toView, aboveSubview: tempFromView)
tempHideView.backgroundColor = .white
toView.addSubview(tempHideView)
containerView.addSubview(tempImageView)
//Minus with item detail view y position
//Need to minus navigation bar height of item detail view
var tempHideViewFrame = toFrame
tempHideViewFrame.origin.y -= toView.frame.origin.y
tempHideView.frame = tempHideViewFrame
let duration = transitionDuration(using: transitionContext)
toView.alpha = 0
UIView.animate(withDuration: duration * 0.5, delay: duration * 0.5, options: .curveLinear, animations: {
toView.alpha = 1
})
let scale: CGFloat = toFrame.width / newFromFrame.width
let newFrame = CGRect(
x: toFrame.minX - newFromFrame.minX * scale,
y: toFrame.minY - newFromFrame.minY * scale,
width: tempFromView.frame.size.width * scale,
height: tempFromView.frame.size.height * scale)
UIView.animate(withDuration: duration, delay: 0.0, options: [.curveEaseInOut], animations: {
tempFromView.frame = newFrame
tempImageView.frame = toFrame
}, completion: { _ in
tempHideView.removeFromSuperview()
tempFromView.removeFromSuperview()
tempImageView.removeFromSuperview()
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
}
All of a sudden, after iOS 18.4 was released, I am having tons of navigation problems in my app in production. Buttons navigating to empty pages, views seeming to 'freeze', top navigation bar mismatched with the content of the page. It seems that iOS 18.4 broke a critical piece of UIKit + SwiftUI bridging functionality that my project relies on.
My application is written with both UIKit and SwiftUI components. Here is a breakdown of my setup:
UIApplicationDelegate >
UIWindow >
rootViewController of window is a UITabBarController >
each tab is a UINavigationController
rootViewController of nav controller is a UIHostingController >
rootView of the hosting controller is a SwiftUI View
In my SwiftUI views, I have been using NavigationLink for horizontal 'push' style navigation in my SwiftUI views. I do not use NavigationView, I only rely on the bridging capabilities of UINavigationController to action on my NavigationLinks. This has never been an issue, until iOS 18.4 was released. Now, when running iOS 18.4, I am having all sorts of unexpected behavior in the UI. I will break down 2 of these use cases here:
Use case A:
In one of my SwiftUI views, I have a ForEach for which each element's view is a NavigationLink. This is using the NavigationLink(_ destination:,label:) initializer. Navigating forward from here works/looks normal.
However, once I try to navigate backward from that destination (tap the 'Back' button in top left), the view goes blank and the navigation bar at the top of the page (which is maintained by the UINavigationController instance) does not change. If I call popToRootViewController on that nav controller, the navigation bar at the top of the page returns to its normal state, but the view is still blank.
It is not until after I have called popToRootViewController, and then navigate to a different tab of the UITabBarController and return to the initial tab, does the SwiftuI content view (the one with the ForEach) finally redraw and the view hierarchy is restored.
Here is a warning that is logged in the console when I tap the 'Back ' button:
Top view controller's view unexpectedly not in window for navigation transition. Skipping layout. nav = <UINavigationController: 0x1110bbe00>, topVC = <TtGC7SwiftUI19UIHostingControllerV5MyApp10MyPage: 0x106814e00>
EDIT: If I replace the NavigationLink with a call to UINavigationController.pushViewController, I am still seeing the exact same behavior. Pressing back button makes the view empty > need to pop to root view controller and switch tabs in order to restore the view.
Use case B
Another instance of this issue happens whenever I try to use a NavigationLink inside of a view that itself was the destination of a NavigationLink in its parent view (i.e.: Root view > detail view > sub-detail view). For example, take the detail view destination in use case A. I have tapped a NavigationLink from the ForEach and landed on the detail view. Again, so far things work/look normal. Now, if I tap on another NavigationLink from that detail view, the view does not transition to the new page. The top navigation bar does transition, and shows the title and actions associated with this second destination. However, the view of this second destination is not displayed.
It is worth noting that the same warning I mentioned above is also logged when I tap the NavigationLink to navigate to this second destination.
Top view controller's view unexpectedly not in window for navigation transition. Skipping layout. nav = <UINavigationController: 0x109859400>, topVC = <TtGC7SwiftUI19UIHostingControllerVVS_19BridgedPresentation8RootView: 0x300ab8000>
Strangely, if I switch to a different tab of the UITabBarController and back to the initial tab, this second destination's view is successfully rendered. It seems that switching tabs in this UITabBarController is calling something in either SwiftUI or UIKit that is redrawing my views.
Conclusion
This is a serious issue with UIKit + SwiftUI bridging support. I have never had problems like this until devices started running iOS 18.4, and there is nothing in the iOS 18.4 changelog that suggests this was an intentional change. All of a sudden, after updating to the latest iOS version, my app is totally broken.
I want to be clear that I'm not using deprecated NavigationLink methods in these instances. My app's minimum deployment target is iOS 16.
I know that there are more modern navigation APIs like navigation stack, etc. I am looking for answers about my use case: whether it is officially unsupported as of iOS 18.4, whether this setup should be supported and this is indeed some sort of bug in iOS, or anything in-between. I'm happy to provide formatted code if needed for discussion purposes. This is about my entire app's view hierarchy so there are a lot of disparate lines of code that make up this problem.
I’m trying to set the accessibilityActivationPoint directly on a UITableViewCell so that VoiceOver activate on a specific button inside the cell. However, this approach doesn’t seem to work.
Instead, when I override the accessibilityActivationPoint property inside the UITableViewCell subclass and return the desired point, it works as expected.
Why doesn’t setting accessibilityActivationPoint directly on the cell work, but overriding it inside the cell does? Is there a recommended approach for handling this scenario?
The following approach works,
override var accessibilityActivationPoint: CGPoint {
get {
return convert(toggleSwitch.center, to: nil)
}
set{
super.accessibilityActivationPoint = newValue
}
}
but setting accessibility point directly not works
private func configureAccessibility() {
isAccessibilityElement = true
accessibilityLabel = titleLabel.text
accessibilityTraits = .toggleButton
accessibilityActivationPoint = self.convert(toggleSwitch.center, to: self)
accessibilityValue = toggleSwitch.accessibilityValue
}
There has been a long lasting UIStackView bug dating back to 2016 that still exists in the latest Xcode 16.3 and SDKs, where calling setHidden:true multiple times (lets say twice) on a subview of that stack view requires calling setHidden:false twice before the subview shows up again.
This was originally documented via Radar #25087688.
Hopefully a Frameworks Engineer here on the forums can raise it to the attention of the appropriate engineers. It would be really nice if this eventually gets fixed, because it's one of those odd issues where you end up wasting a lot of time trying to debug because everything looks correct.
Hello,
given this following simple SwiftUI setup:
struct ContentView: View {
var body: some View {
CustomFocusView()
}
}
struct CustomFocusView: View {
@FocusState private var isFocused: Bool
var body: some View {
color
.frame(width: 128, height: 128)
.focusable(true)
.focused($isFocused)
.onTapGesture {
isFocused.toggle()
}
.onKeyPress("a") {
print("A pressed")
return .handled
}
}
var color: Color {
isFocused ? .blue : .red
}
}
If I run this via Mac – Designed for iPad, the CustomFocusView toggles focus as expected and cycles through red and blue.
Now if I run this same exact code via Mac Catalyst absolutely nothing happens and so far I wasn't able to ever get this view to accept focused state. Is this expected? I would appreciate if anyone could hint me on how to get this working.
Thank and best regards!
Hi, everyone
I have an app already in production that uses SwiftUI's lifecycle (paired with an AppDelegate). Due to some specific behaviour of the app, we decided to migrate the app to use UIKit's lifecycle, adding the corresponding SceneDelegate to the app, as well as modifying the Info.plist file accordingly to accommodate to these new changes.
Although everything seems to work when installing the app from zero, when installing it on top of another version, the screen goes black and the user cannot interact with the app at all unless they reinstall it completely. As I've read online, iOS is reusing the window configuration from the previous execution of the app. I know this because the AppDelegate's application(application:connectingSceneSession:options) is not being called when coming from a previous version of the app.
I would love to know what can I do to make this work because, as you may understand, we cannot ask our user base to reinstall the application.
Thank you very much.