Post not yet marked as solved
I'm new to Xcode, and I'm learning using the apple swiftUI tutorial: https://developer.apple.com/tutorials/swiftui/creating-and-combining-views
I did the first few steps, but I can't get the simulator preview to work.
My mac and Xcode are updated, but I can't it to load.
Everything works fine when I do a mac project.
Thanks in advance.
Does an 'archive build' require 'preview content'?
I've put swift source files into 'Preview Content' directories - one directory for the top-level App and one for an embedded framework. An 'archive build' fails, complaining about the code in a #Preview block.
#Preview {
// the archive build fails to find this `default` ??
let controller = PersistenceControllerTopLevelPreview.default
let user = controller.user
...
The framework has its 'Preview Context' specified in the Development Assets; same with the top-level App.
I can select Orientation Variants to show in the preview by selecting that option in the bottom left corner of the canvas. How do I unselect it?
Post not yet marked as solved
Is the preview set to read-only mode in Xcode 15? Drag and drop of any library items to preview canvas doesn't work.
Is this feature removed in Xcode 15? (I don't want to believe that it was so helpful)
Post not yet marked as solved
SwiftUI preview hangs on "Preparing iPhone Simulator for Previews". Also simulator hangs when trying to build and run. This occurred after I installed iOS 17 simulator. I tried reverting back to an iOS 16 version of the simulator, but haven't figured out how to do that. Build and run to an iPhone device works fine. Any ideas would be appreciated. Thanks.
Post not yet marked as solved
Hello,
I am a UIKit developer and I would like to try out SwiftUI.
Unfortunately, my previews don't load.
My situation is like the one described in this blog post: https://forums.developer.apple.com/forums/thread/704036.
Unfortunately I can't update Xcode like that developer did.
What I've tried: quitting and restarting Xcode, restarting my computer, resetting the simulator, deleting the derived data folder, creating new projects without storage options, test bundles or source control, editing the content view of the initial Hello World file.
To be clear, I've just started learning about SwiftUI, just yesterday evening, and the previews have never loaded.
Is the problem solvable?
If so, how?
Post not yet marked as solved
I've setup a NavigationLink so users can tap on the image and they're taken to another view, in this case "FenderExperience". I can't for the life of me figure out how to make this oval bar behind the image disappear. Is this an Xcode preview issue? I'm running Xcode 15.2
struct BrandImage: View {
var body: some View {
VStack(alignment: .leading) {
NavigationStack {
Text("Ralph Lauren")
.font(.title)
.padding(.bottom, -5)
Image("RL")
.resizable()
.scaledToFit()
.frame(width: 300, height: 200)
.overlay(
RoundedRectangle(cornerRadius: 0)
.stroke(Color.white, lineWidth: 2))
Text("Fender")
.font(.title)
.padding(.bottom, -5)
NavigationLink(destination: FenderXperience()) {
Image("Fender II")
.resizable()
.scaledToFit()
.frame(width: 300, height: 95)
.overlay(
RoundedRectangle(cornerRadius: 0)
.stroke(Color.white, lineWidth: 2))
}
Text("Burton")
.font(.title)
.padding(.bottom, -5)
Image("Burton")
.resizable()
.scaledToFit()
.frame(width: 300, height: 200)
.overlay(
RoundedRectangle(cornerRadius: 0)
.stroke(Color.white, lineWidth: 2))
Text("Ray Ban")
.font(.title)
.padding(.bottom, -5)
Image("Ray Ban")
.resizable()
.scaledToFit()
.frame(width: 300, height: 200)
.overlay(
RoundedRectangle(cornerRadius: 0)
.stroke(Color.white, lineWidth: 2))
Text("Levi's")
.font(.title)
.padding(.bottom, -5)
Image("Levis II")
.resizable()
.scaledToFit()
.frame(width: 300, height: 200)
.overlay(
RoundedRectangle(cornerRadius: 0)
.stroke(Color.white, lineWidth: 2))
}
}
.padding(.leading, 50)
}
}
#Preview {
BrandImage()
}
Post not yet marked as solved
Whenever we include the mergeable configuration on an xcframework which contains a SwiftUI preview, the preview can't compile. That's because it is trying to keep the dynamic configuration but on a binary type that is not a dynamic library.
It fails with the error:
Linking failed: linker command failed with exit code 1 (use -v to see invocation)
1d: -make_mergeable can only be used when creating a dynamic library clang: error: linker command failed with exit code 1 (use -v to see invocation)
That's only happening when we add the preview.
Post not yet marked as solved
Hello,
Very recently, the following code has automatically appeared at the bottom of three of my SwiftUI View files:
@available(iOS 17.0, macOS 14.0, tvOS 17.0, visionOS 1.0, watchOS 10.0, *)
struct $s10Accent_Ace33_0BADA584A03144EFDAB57154E6FD3FBALl7PreviewfMf_15PreviewRegistryfMu_: DeveloperToolsSupport.PreviewRegistry {
static let fileID: String = "Accent_Ace/HistoryView.swift"
static let line: Int = 47
static let column: Int = 1
static func makePreview() throws -> DeveloperToolsSupport.Preview {
DeveloperToolsSupport.Preview {
let randomWord1 = FetchWord.getRandomWord()
let randomWord2 = FetchWord.getRandomWord()
@State var randomWords = [Word(word: randomWord1.0, IPA: randomWord1.1, lineNumber: randomWord1.2), Word(word: randomWord2.0, IPA: randomWord2.1, lineNumber: randomWord2.2)]
HistoryView(words: $randomWords)
}
}
}
This is from one of my files but it's very similar in the other two. It seems to have something to do with my previews.
The problem is that this code generates an error: Ambiguous use of 'init(_:traits:body:)'. My previews worked just fine before the auto-generated code appeared, so I tried deleting it. However, it automatically comes back no matter how many times I get rid of it. It's preventing me from building my App Playground, so I can't run the app or even see the previews. Does anyone know how to get rid of it or fix the error?
Thanks for the help!
Post not yet marked as solved
It seem that Xcode preview compiler fail correctly parse generic and produce a "Failed to build" error:
Proposed example:
^^^^^^^^^^^^^^^^^^^^^^^^^^^
import CoreBluetooth
import SwiftUI
/// Working in preview
/*
struct InitialView<S>: View where S: StringProtocol {
var body: some View {
NestedView()
}
struct NestedView: View {
var body: some View {
Text("Hello")
}
}
}
struct WorkingView: View {
var body: some View {
InitialView<String>()
}
}
*/
/// Not working in preview
struct NotWorking: View {
var body: some View {
InitialView<String>()
}
struct InitialView<S>: View where S: StringProtocol {
var body: some View {
NestedView()
}
struct NestedView: View {
var body: some View {
Text("Hello")
}
}
}
}
struct ContentView_PreviewProviders: PreviewProvider {
static var previews: some View {
NotWorking()
}
}
^^^^^^^^^^^^^^^^^^^^^^^^^^^
investigating the SampleView.1.preview-thunk.swift from ~/Library/Developer/Xcode/DerivedData/.../ directory, I found that compiler translate the above code into pre-compiled stage using typealias without considering the Generic condition-
^^^^^^^^^^^^^^^^^^^^^^^^^^^
...
extension NotWorking.InitialView.NestedView {
typealias InitialView = NotWorking.InitialView
typealias NestedView = NotWorking.InitialView.NestedView
@_dynamicReplacement(for: body) private var __preview__body: some View {
#sourceLocation(file: "/Users/giuseppe/Development/Private/Dev/MyPlayground/MyPlayground/SampleView.swift", line: 40)
Text(__designTimeString("#32812.[2].[1].[1].[0].property.[0].[0].arg[0].value", fallback: "Hello"))
#sourceLocation()
}
}
extension NotWorking.InitialView {
typealias InitialView = NotWorking.InitialView
typealias NestedView = NotWorking.InitialView.NestedView
@_dynamicReplacement(for: body) private var __preview__body: some View {
#sourceLocation(file: "/Users/giuseppe/Development/Private/Dev/MyPlayground/MyPlayground/SampleView.swift", line: 35)
NestedView()
#sourceLocation()
}
}
extension NotWorking {
@_dynamicReplacement(for: body) private var __preview__body: some View {
#sourceLocation(file: "/Users/giuseppe/Development/Private/Dev/MyPlayground/MyPlayground/SampleView.swift", line: 30)
InitialView<String>()
#sourceLocation()
}
}
...
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Should be considered a compiler bug or I missed something in my code?
HI,
I have an issue displaying SwiftUI previews with Xcode 14.
My project has iOS and an watchOS Target. It also includes a lot of SPM, most of them only used by the PhoneApp. The project build successfully for both iOS and watchOS.
I can see that when building the watch target, only SPM that are included in this target are build for for watchOS
The issue is when I try to build a swiftUI preview of the watch target. In this case I can see on the build for Preview log that Xcode try to build ALL spm defined in the Xcode project, including the one that are not used by the watch Target,
As a lot if spm are for iOS only, and doesn't build for watchOS, the build for preview fails, and I'm unable to preview my swiftUI views on the AppeWatch.
Note that my project is working fine on Xcode 13.
This issue is easy to reproduce in any Xcode projects containing a iOS and watchOS target by adding a SPM that is only for iOS.
Any workaround to fix this issue ?
Post not yet marked as solved
Hi, I am trying to use SwiftUI in my project where I was using UIKit only, until now. The problem is that Preview in Xcode is not working even for very simple View with Text("Hello World"). Code is correct and project is possible to build and run. Even when I try to select real device (real iPhone) I can see Preview in my device. But preview in simulator is not working. Can someone help me with this? I am attaching diagnostic from Xcode and file from ~/Library/Logs/DiagnosticReports/
Thanks for help
xcode_preview.txt
findmylocated-2023-11-08-133122.ips.txt
Post not yet marked as solved
Hey, is there any reason why code coverage is not excluded from the preview in SwiftUI?
Post not yet marked as solved
Hello! I have been experiencing an issue where if I make a change to a file then preview breaks and I must rebuild the project to fix preview. I cant attach the diagnostic report unfortunately as its too big even after i compressed it. How should I proceed?
I have a CoreData model with two entities, 'User' and 'Player', that both use 'Person' as their 'Parent Entity'. While the App appears to work correctly in the simulator, including with CloudKit via NSPersistentCloudKitContainer, I get a crash in Xcode Previews:
libswiftCore.dylib [
AGScoringModel/Persistence.swift:183: Fatal error: #init(inMemory:): Failed to load persistent stores:Error Domain=NSCocoaErrorDomain Code=134110 "An error occurred during persistent store migration." UserInfo={sourceURL=file:///Users/ebg/Library/Developer/.../CoreDataStores/private/database.sqlite, reason=Cannot migrate store in-place: Cannot merge multiple root entity source tables into one destination entity root table, destinationURL=file:///Users/ebg/Library/Developer/.../CoreDataStores/private/database.sqlite, NSUnderlyingError=0x600000ce02a0 {Error Domain=NSCocoaErrorDomain Code=134110 "An error occurred during persistent store migration." UserInfo={message=Cannot merge multiple root entity source tables into one destination entity root table, destinationRootEntity=Person, NSUnderlyingException=Cannot merge multiple root entity source tables into one destination entity root table, sourceRootEntities=(
User,
Player
), reason=Cannot merge multiple root entity source tables into one destination entity root table}}}
]
Why is this? Something in my configuration for persistent container?
Post not yet marked as solved
Having MacBook Pro with macOS Monterey v 12.7.2 and Xcode 13.3 (13B113) I cannot find a Xcode simulator, which could provide iPhone 6.7" display for my first app's product page'
Any advice?
Thanks!
Post not yet marked as solved
I am using the Observable macro and when I use @Environment property wrapper to instance my model the preview stop working. Sample code below
my model Library
import SwiftUI
import Observation
@Observable class Library {
// ...
}
Now in my main app I created an instance of Library and add that instance to the environment
@main
struct BookReaderApp: App {
@State private var library = Library()
var body: some Scene {
WindowGroup {
LibraryView()
.environment(library)
}
}
}
Now if I want to retrieve the Library instance from any view using the @Environment property wrapper the preview stop working completely
struct LibraryView: View {
@Environment(Library.self) private var library
var body: some View {
List(library.books) { book in
BookView(book: book)
}
}
}
#Preview {
LibraryView()
}
Check the 2 screenshots below
Any idea why this is happening? Is there any workaround? I am working with Xcode Version 15.2. Thanks in advance for any kind of help!
Post not yet marked as solved
Have a fairly large project in production and after updating Xcode from 14.x to 15.x the previews are no longer working. Devs in our team are using various Apple silicon machines.
Error:
== PREVIEW UPDATE ERROR:
FailedToLaunchAppError: Failed to launch com.utr.utrplay
==================================
| RemoteHumanReadableError: The operation couldn’t be completed. Transaction failed. Process failed to launch. (process launch failed)
|
| BSTransactionError (1):
| ==error-description: Process failed to launch.
| ==NSLocalizedFailureReason: Transaction failed. Process failed to launch. (process launch failed)
| ==transaction: <FBApplicationProcessLaunchTransaction: 0x600003b240e0>
| ==precipitating-error: Error Domain=FBProcessExit Code=64 "The process failed to launch." UserInfo={NSLocalizedFailureReason=The process failed to launch., BSErrorCodeDescription=launch-failed, NSUnderlyingError=0x600000c2fb40 {Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0x600000c2ea90 {Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}}}
| ==error-reason: process launch failed
Post not yet marked as solved
https://developer.apple.com/forums/thread/731732
Possibly linked to the above issue
The app compiles just fine, but SwiftUI Previews cannot build if there any any packages that lack support for visionOS
I made sure that filters were enabled so that the package is only linked to iOS
In a project that literally NEVER imports or uses an iOS only package, it fails completely
== PREVIEW UPDATE ERROR:
SchemeBuildError: Failed to build the scheme ”VisionHelloWorld”
'tracks(withMediaType:)' is unavailable in visionOS
Compile LightCompressor.swift (arm64):
/Users/bryananderson/Library/Developer/Xcode/DerivedData/VisionHelloWorld-dviwzruidaouzeeafminiifghzfe/SourcePackages/checkouts/LightCompressor_iOS/Sources/LightCompressor/LightCompressor.swift:123:47: error: 'tracks(withMediaType:)' is unavailable in visionOS
guard let videoTrack = videoAsset.tracks(withMediaType: AVMediaType.video).first else {
^~~~~~
AVFoundation.AVAsset:17:15: note: 'tracks(withMediaType:)' has been explicitly marked unavailable here
open func tracks(withMediaType mediaType: AVMediaType) -> [AVAssetTrack]
Post not yet marked as solved
import FirebaseCore
import SwiftUI
@main
struct ToDoListApp: App {
init() {
FirebaseApp.configure()
}
var body: some Scene {
WindowGroup {
MainView()
}
}
}