Hi, I recently updated my Xcode, and I've been experiencing frequent crashes with the preview. Here’s a screenshot of the preview:
https://ibb.co/WnwWMjh
Xcode Previews
RSS for tagCreate an app UI and configure almost everything your users see using Xcode Previews.
Posts under Xcode Previews tag
93 Posts
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Hello!
My company makes use of SSL interception for its managed laptops (for various information security reasons). We've yet to find a good solution to avoid SSL cert errors in the Xcode Preview app. We've successfully installed/trusted our certs in the Xcode Simulator, but can't find any information on how to do the equivalent for the Xcode Preview. The inability to make use of the Preview App profoundly impacts productivity.
It appears the Xcode Preview doesn't share the same certificate store as the Simulator, nor does it make use of the Mac's system keychain (where the certificates are also installed and trusted). If there’s anyone you can think of who might know a way around this issue it would be greatly appreciated.
Many thanks!
After updated MAC OS I am getting this error in swift version 16.0 and MAC OS VERSION 15.0.1
note: Disabling previews because SWIFT_VERSION is set and SWIFT_OPTIMIZATION_LEVEL=-O, expected -Onone (in target 'Closures' from project 'Pods')
I am working on transitioning an existing UIKit based app to SwiftUI. After adding a first SwiftUI file to the project preview fails with:
Failed to launch app "MyApp.app" in reasonable time
The View code is the default templates, thus definitly not too complex:
import SwiftUI
struct OverviewPageView: View {
var body: some View {
Text("Hello, World!")
}
}
#Preview {
OverviewPageView()
}
Things I have tried:
Cleaning and rebuilding.
Changing the target device.
Using xcrun simctl shutdown all followed by scrub simctl erase all
Clearing the contents of my ~/Library/Developer/Xcode/UserData/Previews folder.
Clearing the contents of my ~/Library/Developer/Xcode/DerivedDatas folder.
Using xcrun simctl --set previews delete all
Restarting macOS and Xcode
The problem seems tpbe related to my project. When creating a fresh new project using "Storyboard" as interface and adding a SwiftUI file, the preview works fine. However, this does not help when working on my existing project...
I generated a preview diagnostics report.
I am using Xcode 16.0 on macOS 15.0
I have a project with two local packages
One client package with an interface and some models with dynamic type in the Package.Swift
One feature package with the UI and a dependency to the client package
When I try to preview a view that is not using any models or code from the client package, it loads just fine e.g. a view that is just a container to display things like a card
But when I tried to preview any other view that actually uses models from the client package, it just fails
the first few lines of the preview error display
LinkDylibError: Failed to build <filename>.swift
Linking failed: linker command failed with exit code 1 (use -v to see invocation)
ld: warning: search path '/Applications/Xcode-15.4.0.app/Contents/SharedFrameworks-iphonesimulator' not found
Undefined symbols for architecture arm64:
Also, I'm using Xcode 15.4 and iOS 17 as the min version
Bonjour,
Je me permet d'écrire un message car je rencontre un souci avec la vue canvas j'ai le message d'erreur suivant " CrashReportError: XCPreviewAgent crashed because Adjust.framework is missing" je ne sais pas trop comment identifié le problème j'utilise pod
En vous remerciant par avance
I’ve noticed a strange bug in Xcode 16 and Swift. When a preview is rendering and hasn’t finished yet and you run an app to debug, Xcode is launching two instances of the app. Has anyone else noticed this issue? If you let the preview finish rendering before running the app, this doesn’t happen. Very odd.
I have a project with a single asset image. In the dependency package, I am attempting to preview using the image in the project using Bundle.main. I just get a blank.
How can I get this to work?
Sample project here: https://github.com/AaronBratcher/SwiftUIPreviewProblem
I’ve recently begun learning how to utilize Xcode. I have an app in Xcode that closely resembles the iOS App template. Whenever I initiate a build, it successfully completes, but it never finishes installing views into the iOS Simulator. This issue is also present when I attempt to preview the app within the Xcode editor.
I am currently using a 2020 MacBook Air (M1). Have you encountered a similar problem? If so, how did you resolve it?
[Written using Apple Inteligence Writing Tools]
I have updated my firebase with the latest version, but on simulator, apple log in and parsing from firebase server is not working on iOS 18 when working fine on the actual test device. However iOS 17 simulator works perfect as X-Code 15.
And previews are not working as well with my current app coding, which was coded in previous X-code 15.
Is there any API changes? Any help?
Or 18.1 might fix this bug?
Here's a concise post for the Apple Developer Forums:
Title: Swift Macro for SwiftUI Previews Not Recognized in Xcode
Hello everyone,
I've developed a Swift macro swift-inject-preview that generates SwiftUI previews (PreviewProvider or #Preview). However, Xcode seems to ignore the previews generated by the macro, likely because it searches for PreviewProvider/#Preview or similar text in the file before macro expansion.
Has anyone encountered a similar issue or found a workaround for getting Xcode to recognize previews created through Swift macros?
Any help or insight would be greatly appreciated!
Thank you!
Daniil Voidilov
In the first Xcode 16 beta, none of my SwiftUI previews work - they all just crash on start up.
Has anybody run into this and found a workaround? Have tried all the usual steps of cleaning the project/restarting Xcode.
In the latest version of Xcode, breakpoints are not displaying correctly, making it difficult to track code behavior. Previously, Xcode allowed you to step through each function, showing clear execution steps and allowing interaction to debug effectively. However, now it only shows memory addresses without providing meaningful insights, limiting the ability to interact with or test the code as it's being developed. Is anyone else experiencing this issue, or does anyone know of a workaround?