Delve into the world of built-in app and system services available to developers. Discuss leveraging these services to enhance your app's functionality and user experience.

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[macos 15.2 (24C101)] Custom input method does not work as expected
Environment: macOS 15.2 (24C101) with Xcode 16.2 (16C5032a) Goal: I am trying to build a simple IMKInputController-based input method. Problem: My .app bundle registers successfully and I can select it as an input source. When selected, it blocks keyboard input, but my handle method does not seem to execute or produce output. I have placed NSLog statements in my controller's init and handle methods. Code for the controller: import InputMethodKit // The IMKTextInput protocol is provided by the framework. // We don't need to define our own bridging protocol for this test. public class HelloWorldController: IMKInputController { public override init!(server: IMKServer!, delegate: Any!, client inputClient: Any!) { super.init(server: server, delegate: delegate, client: inputClient) NSLog("HelloWorldIME: Controller has been initialized.") } public override func handle(_ event: NSEvent!, client sender: Any!) -> Bool { NSLog("HelloWorldIME: handle() method was called.") // ================== FINAL FIX APPLIED HERE ================== // 1. First, we ensure the client is a fundamental Objective-C object. guard let clientObject = sender as? NSObject else { NSLog("HelloWorldIME: Error - client object is not an NSObject.") return false } NSLog("HelloWorldIME: Successfully cast client to NSObject.") // 2. Now that we have an NSObject, we can safely check if it responds to the selector. let selector = #selector(IMKTextInput.insertText(_:replacementRange:)) if !clientObject.responds(to: selector) { NSLog("HelloWorldIME: Error - client object does not respond to the insertText selector.") return false } NSLog("HelloWorldIME: Client responds to insertText. Preparing to insert text.") // 3. Since we've confirmed it responds, we can now safely treat it as an IMKTextInput // and call the method. let client = clientObject as! IMKTextInput let stringToInsert = "A" let replacementRange = NSRange(location: NSNotFound, length: 0) client.insertText(stringToInsert, replacementRange: replacementRange) NSLog("HelloWorldIME: Called insertText with string '\(stringToInsert)'. Action complete.") // ======================================================== return true } }
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275
Jun ’25
[iOS 26] [PushToTalk] Not receiving microphone PCM sample when Transmission Starts from System UI.
Steps To reproduce: Login to application and App has joined the PTC channel. Push the application to background and Lock the device. From the System UI press the talk button which will start transmit. Audio Session has been activated and Audio unit has been initialised properly. On terminator side no media is being played out. Issue observed consistently on specific models which has configured audio codec with Stereo type. More details are added : FB20281626
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431
Oct ’25
Delays When Creating Advanced App Clip Experiences for Other Businesses
Hey there, I have an app where I create custom Advanced App Clip Experiences for other businesses which seems to be a valid thing. I do create them via API. Upon creation everything looks fine: when I go to App Store Connect -> App -> Advanced App Clip Experiences, I do see the new App Clip Experience I've just created. Their status is Received (as any other active experiences) and have a custom URL. The issue is weird timing when the Advanced App Clip Experience actually becomes available on the iPhone (can be triggered via App Clip Code, etc). Some experiences become available literally immediately but others take days (some take 1-2 days, some take ~5 days). I'm not sure why there's a bid difference for an Advanced App Clip to be actually active. Does anyone have any kind of experience with that? I don't change domain settings, app's settings, etc. I'm just creating a new experience (both via API or manually at App Store Connect) and I do have different "activation" times for different App Clips. Same when I delete an Advanced App Clip Experience, it will still be available for next couple days. I get there might be caching stuff, etc. But the difference is quite huge and makes no sense since as I've mentioned some clips become available immediately but some takes days to be available. Thank you!
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109
Jun ’25
A Summary of the WWDC25 Group Lab - watchOS (Part 2)
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for watchOS (part 2). 7. For widget (complication) update budgets, is there an overall budget or are scheduled update separate from APNS updates? For context I have a complication that is updated on a fixed schedule (every 20 min), but there can be times of the day that are more "interesting" where pushes make sense. Like timeline updates, the system budgets WidgetKit push notifications and delivers them opportunistically. You can use WidgetKit push notification updates as an addition to timeline updates. For more information, see Updating widgets with WidgetKit push notifications. 8. It seems like the new Control Center widgets can be sourced from either the iPhone or directly on the Watch. Can we control whether a control appears in the watch list, or will it always be a combination of all controls from both sources? iPhone controls will be automatically available on the companion Apple Watch, even if they don’t have an associated watchOS app. When an iPhone control is tapped on the Apple Watch, the action is performed on the iPhone. Controls whose actions foreground the iOS app will not appear on Apple Watch. If a watchOS app has controls, no controls will appear on Apple Watch from the companion iOS app. 9. From UI/UX perspective, what are the current practices for Designing watchOS apps that feels native. The WWDC23 session Design and build apps for WatchOS 10 covers the details of watchOS design principles and how to apply them in your app using SwiftUI. A lot of SwiftUI APIs, such as NavigationSplitView, vertical tab view, list view, and etc, already implement the look and feel native to watchOS. 10. When adopting the new design system on watchOS, it seems like the main place we will use the glass effect is for our buttons in toolbar? Standard buttons in system apps seem to continue to use a flat appearance and full width. We leave the choice to you – You can use the new GlassButtonStyle API or .buttonStyle(.glass) to apply the liquid glass material to buttons. Learn when to use the Liquid Glass styles in Get to know the new design system. 11. Is there any way to gracefully migrate extensions when their bundleIDs have to change? e.g., converting a multi-target watch app to single-target, which drops the .watchkitextension from both the app and WidgetKit ext bundleIDs Updating a watchOS app to single-target is covered in TechNote TN3157: Updating your watchOS project for SwiftUI and WidgetKit. Xcode provides a tool that can do the update automatically, and the technote describes the details about how to use it and how to clean up the project after the automatic update. If there's something that technote doesn't address, please reach out to us on the Developer Forums. 12. What is the status of WatchConnectivity? Is that still the preferred way for iOS + watchOS communications? The Watch Connectivity framework is still supported, and is appropriate for the communication between an watchOS app and its companion iOS app. The systems also provide other APIs for the apps to exchange data. For example, watchOS supports Apple Push Notification service (APNs). If data for your widget changes on your server, your widget can receive a WidgetKit push notification, and update accordingly. That’s the preferred mechanism for widget updates.
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171
Jul ’25
How to reset system window private picker alert with Screen Capture Kit
Hi, I would like to reset system window private picker alert with ScreenCapture kit. i can reset the ScreenCapture permission with tccutil reset ScreenCapture. but it does not reset the system window private picker alert. i tried deleting the application directory from container and it does not help. the system window private picker alert uses the old approval i gave and it does not prompt a new alert. How can i starta with fresh screencapture kit settings for an app in testing? Thanks
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159
Jun ’25
Reshield apps after certain time?
So I have been working with the screen time api. however I still cant get it to work to reshield certain apps after a certain time because for example Dispatch Queue just gets terminated after a certain time. This is my code right now but the reshielding doesn't get called. Please help I have been working on this since weeks and weeks. import ManagedSettings import DeviceActivity import Foundation class ShieldActionExtension: ShieldActionDelegate { let store = ManagedSettingsStore() let center = DeviceActivityCenter() override func handle(action: ShieldAction, for application: ApplicationToken, completionHandler: @escaping (ShieldActionResponse) -> Void) { switch action { case .primaryButtonPressed: // Unshield the app store.shield.applications?.remove(application) // Encode and persist ApplicationToken if let encoded = try? PropertyListEncoder().encode([application]) { UserDefaults(suiteName: "group.Organization.BrainRipe.cmonnow")?.set(encoded, forKey: "StoredApplicationTokens") } let unshieldDurationMinutes = 2 let now = Date() guard let endDate = Calendar.current.date(byAdding: .minute, value: unshieldDurationMinutes, to: now) else { completionHandler(.close) return } let activityName = DeviceActivityName("com.myapp.shield.reapply") let schedule = DeviceActivitySchedule( intervalStart: Calendar.current.dateComponents([.hour, .minute], from: now), intervalEnd: Calendar.current.dateComponents([.hour, .minute], from: endDate), repeats: false ) do { try center.startMonitoring(activityName, during: schedule) } catch { print("Error starting monitoring: \(error)") } completionHandler(.close) case .secondaryButtonPressed: completionHandler(.defer) @unknown default: fatalError("Unhandled ShieldAction case.") } } } import DeviceActivity import ManagedSettings import Foundation // Optionally override any of the functions below. // Make sure that your class name matches the NSExtensionPrincipalClass in your Info.plist. class DeviceActivityMonitorExtension: DeviceActivityMonitor { let store = ManagedSettingsStore() override func intervalDidStart(for activity: DeviceActivityName) { super.intervalDidStart(for: activity) // Handle the start of the interval. } override func intervalDidEnd(for activity: DeviceActivityName) { guard let data = UserDefaults(suiteName: "group.Organization.BrainRipe.cmonnow")?.data(forKey: "StoredApplicationTokens"), let tokens = try? PropertyListDecoder().decode([ApplicationToken].self, from: data) else { return } let tokenSet = Set(tokens) if store.shield.applications == nil { store.shield.applications = tokenSet } else { store.shield.applications?.formUnion(tokenSet) } // Clear tokens after use UserDefaults(suiteName: "group.Organization.BrainRipe.cmonnow")?.removeObject(forKey: "StoredApplicationTokens") } }
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May ’25
[Proposal] Sense & Store – Intelligent App Suggestions from Safari (with On-Device AI)
Hello everyone, I’d like to propose Sense & Store — a seamless integration between Safari and the App Store, powered by on-device AI, designed to understand what users are reading, searching, or selecting in Safari, and suggest relevant apps that match their current context or intention. 🔍 Key Idea: “Sense” the user’s need through intelligent analysis of web content, then “Store” — offer the most relevant app, either already installed or available in the App Store. 🌟 Core Features: • AI-powered context detection directly inside Safari • Real-time app suggestions based on user intent • Smart overlays when selecting text or data (e.g., phone numbers, emails, tools) • Privacy-first: All AI runs on-device (Apple Neural Engine) • Instant App Launch or Installation via StoreKit ✅ Examples: • Reading an article on productivity? → Suggests Notion or Things. • Looking up meditation tips? → Recommends Calm or Headspace. • Selecting a phone number? → Offers CRM or spam blocker apps. • Exploring code samples? → Suggests Pythonista or developer tools. 🔒 Privacy & Performance: • 100% on-device intelligence (no data sent to servers) • Follows Apple’s privacy framework • Works with SafariKit + StoreKit + CoreML ⸻ I’m happy to provide a full prototype roadmap and technical architecture. Feedback and collaboration are welcome! Would love to hear your thoughts — especially from developers who build for Safari, App Clips, or work with CoreML. Thanks! Jose Luiz Horta Barbosa Maurity Cruz - Apple lover...
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176
Jun ’25
Weatherkit Integration: invalidAuthorization: 401
Hey all, Running into an issue with a WeatherKit. Whenever I make a WeatherKit API call, I get this error: Details: { domain: WeatherDaemon.WDSClientErrors, localizedDescription: invalidAuthorization: 401, underlyingError: Unknown, code: 3 } This only happens when calling via the Swift package: swift WeatherService.shared.weather(for: location).currentWeather When I was calling the WeatherKit REST API directly from Dart, everything worked fine. So far I’ve: Enabled WeatherKit in the Apple Developer account Added the WeatherKit capability to the app Refreshed provisioning profiles Installed the app fresh on device/simulator Has anyone seen this specific invalidAuthorization: 401 from WeatherDaemon.WDSClientErrors when using WeatherService in Swift, and know what might be missing or misconfigured?
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113
Dec ’25
Screen Time can be bypassed by manually changing the date and time
My son uses an iPhone XS running iOS 18.7.2. He is able to bypass all Screen Time app limits by manually changing the date under Settings → General → Date & Time. When he sets the date/time forward or backward, the configured Screen Time restrictions no longer apply. Please make it possible on iOS 18.7.2 (and future versions) to prevent manual date and time changes when Screen Time is enabled, so that children cannot use this method to circumvent app limits.
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80
Dec ’25
Unable to locate my stickers in message app after installed my app
My sticker app was rejected when I submitted it to App Store Connect. Reason: "We were unable to locate your stickers in message app after installed your app." When I checked on an iOS18 device, this was correct. However, my stickers is visible when I dragged the half-modal(like sheetPresentationController) part. I hope what I need to do to get the stickers to display initially. My code(Xcode16.2) class StickerViewController: MSStickerBrowserViewController { var stickers = [MSSticker]() override func viewDidLoad() { super.viewDidLoad() loadStickers() } override var stickerSize: MSStickerSize { get { return .small } } func loadStickers() { var imageSetPath = "en" for index in 1...20 { var strIndex = "" strIndex = "stmp" + String(index) + imageSetPath createSticker(assetLocation: "\(strIndex)", assetDescription: "\(strIndex)") } } func createSticker(assetLocation: String, assetDescription: String) { guard let path = Bundle.main.path(forResource: assetLocation, ofType: "png") else { return } let url = URL(fileURLWithPath: path) do { let sticker = try MSSticker(contentsOfFileURL: url, localizedDescription: assetDescription) stickers.append(sticker) } catch { print(error) } } } extension StickerViewController { override func numberOfStickers(in stickerBrowserView: MSStickerBrowserView) -> Int { return stickers.count } override func stickerBrowserView(_ stickerBrowserView: MSStickerBrowserView, stickerAt index: Int) -> MSSticker { return stickers[index] } }
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113
May ’25
UV Index hourly forecast instability
I pull an hourly UV index forecast in my app via WeatherKit, but I’ve noticed it flips back and forth between two "stable" forecasts throughout the day, as if the data source is switching between providers, as a result giving a sense of instability in the presented forecast. Is there any way to lock or specify a single forecast source for greater consistency? I have a feature that notifies users when the UV index crosses a set threshold, but these repeated “back-and-forth” changes trigger multiple alerts that feel spammy and unreliable. Any advice or best practices for handling this would be greatly appreciated.
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175
Jun ’25
BadDeviceToken Error in Live Activities
Hello everyone, I’m currently receiving feedback from clients in a production environment who are encountering a BadDeviceToken error with Live Activities, which is preventing their states from updating. However, for other clients, the token is working fine and everything functions as expected. I’m collaborating with the back-end developers to gather more information about this issue, but the only log message we’re seeing is: Failed to send a push, APNS reported an error: BadDeviceToken I would greatly appreciate it if anyone could provide some insight or information on how to resolve this issue.
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Nov ’25
Can ManagedSettingsStore() block the app that configures it — and how to prevent it?
Hi everyone, I’m working with the ManagedSettingsStore API for managing Screen Time restrictions and I have a specific question: Is it possible for an app to block itself using ManagedSettingsStore() — for example, by applying an application category restriction or setting a specific block on its own bundle ID? If so, what strategies or best practices are recommended to avoid accidentally blocking the app itself while applying restrictions to other apps or categories? I haven’t found any official documentation confirming whether the system prevents self-blocking automatically or if this is something developers need to manage explicitly. Thanks for any clarification or advice you can provide!
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123
May ’25
Action Extensions: How do Amazon & Google open their apps?
Both follow the same pattern: show the image that is being shared along with a CTA button about doing something with it in their app. When you tap the button, their app opens. Is there some kind of magic conditions that tapping the button creates that makes extensionContext.open(_ URL: URL, completionHandler: ((Bool) -> Void)?) accept a URL for opening the app? Or are they just using the "walk the responder chain" hack and using the user's intent to do something in their app as sufficient justification for using it? I've tried opening a registered URL scheme for my app synchronously with the button tap, but it still is refusing to open (callback returns false).
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Nov ’25
Background shield application reliability
Hello! I am working on a screentime app and wondering if anyone has had success achieving reliable background shield application while using com.apple.ManagedSettingsUI.shield-configuration-service? I recently switched from com.apple.deviceactivity.shield-configuration (which worked reliably but isn't accepted by TestFlight) and have not found any consistency getting shields to apply while the app is backgrounded. I believe this is a known limitation of ManagedSettingsUI and want to know if there are successful workarounds or any specific patterns/timing that improve consistency?
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202
Nov ’25
Device Activity monitor extension Not working
anyone has the same problem which is that your device activity extension ain't working even tho all the code work perfectly in the console, I setup it in the right way , tried to make schedule and it did the same exact thing when I tried to create usage threshold. anyone know the reason for this bug? here is my extension code import ManagedSettings import FamilyControls import Foundation import OSLog import UserNotifications class MonitoringExtension: DeviceActivityMonitor { private let defaults = UserDefaults(suiteName: "group.com.William.app") private let logger = Logger(subsystem: "com.William.app", category: "MonitoringExtension") override func eventDidReachThreshold(_ event: DeviceActivityEvent.Name, activity: DeviceActivityName) { let activityRaw = activity.rawValue logger.info("Limite atteinte: \(activityRaw)") scheduleNotification(title: "Limite dépassée", body: "Tu as utilisé trop de temps sur \(activityRaw).") guard let data = defaults?.data(forKey: "\(activityRaw)_selection"), let selection = try? JSONDecoder().decode(FamilyActivitySelection.self, from: data) else { logger.warning("Pas de sélection pour \(activityRaw)") return } let store = ManagedSettingsStore() // ← LE SEUL QUI MARCHE store.shield.applications = selection.applicationTokens if !selection.categoryTokens.isEmpty { store.shield.applicationCategories = .specific(selection.categoryTokens) } logger.info("BLOCAGE ACTIF via ManagedSettingsStore.default") } override func intervalDidEnd(for activity: DeviceActivityName) { super.intervalDidEnd(for: activity) let store = ManagedSettingsStore() store.clearAllSettings() // ← Débloque à minuit logger.info("Restrictions levées à la fin de l'intervalle") } private func scheduleNotification(title: String, body: String) { UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .sound]) { granted, _ in guard granted else { return } let content = UNMutableNotificationContent() content.title = title content.body = body let request = UNNotificationRequest(identifier: UUID().uuidString, content: content, trigger: nil) UNUserNotificationCenter.current().add(request) } } }
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366
Nov ’25
Apps remain blocked after being unselected
Hi everyone, We're using the react-native-device-activity package to implement app blocking via Apple's Screen Time API. The blocking functionality works well: when the user selects apps and taps "Done," those apps get blocked as expected. However, we're facing an issue with unblocking apps that the user later unselects. Even after the user unchecks some apps and taps "Done" again, those previously selected (now unselected) apps remain blocked and still show the shield.
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123
May ’25
AlarmKit alarm does not fire when device is active
I implemented AlarmKit framework to my app. It works fine when the device's screen is off. but it doesn't fire when the screen is on. No sound, No dynamic Island widget. what's wrong... is this just me? I tried other apps on appstore and they worked fine. maybe is it cause they were built with SwiftUI? I'm a flutter developer. just cause my app is non native could this happen... I'm so frustrated.
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151
Oct ’25
Weatherkit next hour rain data issue
Weatherkit stopped again providing next hour rain data for United kingdom and ireland
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160
Activity
Sep ’25
[macos 15.2 (24C101)] Custom input method does not work as expected
Environment: macOS 15.2 (24C101) with Xcode 16.2 (16C5032a) Goal: I am trying to build a simple IMKInputController-based input method. Problem: My .app bundle registers successfully and I can select it as an input source. When selected, it blocks keyboard input, but my handle method does not seem to execute or produce output. I have placed NSLog statements in my controller's init and handle methods. Code for the controller: import InputMethodKit // The IMKTextInput protocol is provided by the framework. // We don't need to define our own bridging protocol for this test. public class HelloWorldController: IMKInputController { public override init!(server: IMKServer!, delegate: Any!, client inputClient: Any!) { super.init(server: server, delegate: delegate, client: inputClient) NSLog("HelloWorldIME: Controller has been initialized.") } public override func handle(_ event: NSEvent!, client sender: Any!) -> Bool { NSLog("HelloWorldIME: handle() method was called.") // ================== FINAL FIX APPLIED HERE ================== // 1. First, we ensure the client is a fundamental Objective-C object. guard let clientObject = sender as? NSObject else { NSLog("HelloWorldIME: Error - client object is not an NSObject.") return false } NSLog("HelloWorldIME: Successfully cast client to NSObject.") // 2. Now that we have an NSObject, we can safely check if it responds to the selector. let selector = #selector(IMKTextInput.insertText(_:replacementRange:)) if !clientObject.responds(to: selector) { NSLog("HelloWorldIME: Error - client object does not respond to the insertText selector.") return false } NSLog("HelloWorldIME: Client responds to insertText. Preparing to insert text.") // 3. Since we've confirmed it responds, we can now safely treat it as an IMKTextInput // and call the method. let client = clientObject as! IMKTextInput let stringToInsert = "A" let replacementRange = NSRange(location: NSNotFound, length: 0) client.insertText(stringToInsert, replacementRange: replacementRange) NSLog("HelloWorldIME: Called insertText with string '\(stringToInsert)'. Action complete.") // ======================================================== return true } }
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275
Activity
Jun ’25
[iOS 26] [PushToTalk] Not receiving microphone PCM sample when Transmission Starts from System UI.
Steps To reproduce: Login to application and App has joined the PTC channel. Push the application to background and Lock the device. From the System UI press the talk button which will start transmit. Audio Session has been activated and Audio unit has been initialised properly. On terminator side no media is being played out. Issue observed consistently on specific models which has configured audio codec with Stereo type. More details are added : FB20281626
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0
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0
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431
Activity
Oct ’25
Delays When Creating Advanced App Clip Experiences for Other Businesses
Hey there, I have an app where I create custom Advanced App Clip Experiences for other businesses which seems to be a valid thing. I do create them via API. Upon creation everything looks fine: when I go to App Store Connect -> App -> Advanced App Clip Experiences, I do see the new App Clip Experience I've just created. Their status is Received (as any other active experiences) and have a custom URL. The issue is weird timing when the Advanced App Clip Experience actually becomes available on the iPhone (can be triggered via App Clip Code, etc). Some experiences become available literally immediately but others take days (some take 1-2 days, some take ~5 days). I'm not sure why there's a bid difference for an Advanced App Clip to be actually active. Does anyone have any kind of experience with that? I don't change domain settings, app's settings, etc. I'm just creating a new experience (both via API or manually at App Store Connect) and I do have different "activation" times for different App Clips. Same when I delete an Advanced App Clip Experience, it will still be available for next couple days. I get there might be caching stuff, etc. But the difference is quite huge and makes no sense since as I've mentioned some clips become available immediately but some takes days to be available. Thank you!
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0
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109
Activity
Jun ’25
Is it possible to share total Screen Time automatically between friends for comparison?
Hello everyone, I would like to know if there is any way for an iOS app to automatically access a user’s total Screen Time (for example, daily or weekly usage) and then share this with friends so they can compare results, like in a “Screen Time battle”? Thanks you very much for you help!
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108
Activity
Sep ’25
A Summary of the WWDC25 Group Lab - watchOS (Part 2)
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for watchOS (part 2). 7. For widget (complication) update budgets, is there an overall budget or are scheduled update separate from APNS updates? For context I have a complication that is updated on a fixed schedule (every 20 min), but there can be times of the day that are more "interesting" where pushes make sense. Like timeline updates, the system budgets WidgetKit push notifications and delivers them opportunistically. You can use WidgetKit push notification updates as an addition to timeline updates. For more information, see Updating widgets with WidgetKit push notifications. 8. It seems like the new Control Center widgets can be sourced from either the iPhone or directly on the Watch. Can we control whether a control appears in the watch list, or will it always be a combination of all controls from both sources? iPhone controls will be automatically available on the companion Apple Watch, even if they don’t have an associated watchOS app. When an iPhone control is tapped on the Apple Watch, the action is performed on the iPhone. Controls whose actions foreground the iOS app will not appear on Apple Watch. If a watchOS app has controls, no controls will appear on Apple Watch from the companion iOS app. 9. From UI/UX perspective, what are the current practices for Designing watchOS apps that feels native. The WWDC23 session Design and build apps for WatchOS 10 covers the details of watchOS design principles and how to apply them in your app using SwiftUI. A lot of SwiftUI APIs, such as NavigationSplitView, vertical tab view, list view, and etc, already implement the look and feel native to watchOS. 10. When adopting the new design system on watchOS, it seems like the main place we will use the glass effect is for our buttons in toolbar? Standard buttons in system apps seem to continue to use a flat appearance and full width. We leave the choice to you – You can use the new GlassButtonStyle API or .buttonStyle(.glass) to apply the liquid glass material to buttons. Learn when to use the Liquid Glass styles in Get to know the new design system. 11. Is there any way to gracefully migrate extensions when their bundleIDs have to change? e.g., converting a multi-target watch app to single-target, which drops the .watchkitextension from both the app and WidgetKit ext bundleIDs Updating a watchOS app to single-target is covered in TechNote TN3157: Updating your watchOS project for SwiftUI and WidgetKit. Xcode provides a tool that can do the update automatically, and the technote describes the details about how to use it and how to clean up the project after the automatic update. If there's something that technote doesn't address, please reach out to us on the Developer Forums. 12. What is the status of WatchConnectivity? Is that still the preferred way for iOS + watchOS communications? The Watch Connectivity framework is still supported, and is appropriate for the communication between an watchOS app and its companion iOS app. The systems also provide other APIs for the apps to exchange data. For example, watchOS supports Apple Push Notification service (APNs). If data for your widget changes on your server, your widget can receive a WidgetKit push notification, and update accordingly. That’s the preferred mechanism for widget updates.
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0
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171
Activity
Jul ’25
How to reset system window private picker alert with Screen Capture Kit
Hi, I would like to reset system window private picker alert with ScreenCapture kit. i can reset the ScreenCapture permission with tccutil reset ScreenCapture. but it does not reset the system window private picker alert. i tried deleting the application directory from container and it does not help. the system window private picker alert uses the old approval i gave and it does not prompt a new alert. How can i starta with fresh screencapture kit settings for an app in testing? Thanks
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0
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159
Activity
Jun ’25
Reshield apps after certain time?
So I have been working with the screen time api. however I still cant get it to work to reshield certain apps after a certain time because for example Dispatch Queue just gets terminated after a certain time. This is my code right now but the reshielding doesn't get called. Please help I have been working on this since weeks and weeks. import ManagedSettings import DeviceActivity import Foundation class ShieldActionExtension: ShieldActionDelegate { let store = ManagedSettingsStore() let center = DeviceActivityCenter() override func handle(action: ShieldAction, for application: ApplicationToken, completionHandler: @escaping (ShieldActionResponse) -> Void) { switch action { case .primaryButtonPressed: // Unshield the app store.shield.applications?.remove(application) // Encode and persist ApplicationToken if let encoded = try? PropertyListEncoder().encode([application]) { UserDefaults(suiteName: "group.Organization.BrainRipe.cmonnow")?.set(encoded, forKey: "StoredApplicationTokens") } let unshieldDurationMinutes = 2 let now = Date() guard let endDate = Calendar.current.date(byAdding: .minute, value: unshieldDurationMinutes, to: now) else { completionHandler(.close) return } let activityName = DeviceActivityName("com.myapp.shield.reapply") let schedule = DeviceActivitySchedule( intervalStart: Calendar.current.dateComponents([.hour, .minute], from: now), intervalEnd: Calendar.current.dateComponents([.hour, .minute], from: endDate), repeats: false ) do { try center.startMonitoring(activityName, during: schedule) } catch { print("Error starting monitoring: \(error)") } completionHandler(.close) case .secondaryButtonPressed: completionHandler(.defer) @unknown default: fatalError("Unhandled ShieldAction case.") } } } import DeviceActivity import ManagedSettings import Foundation // Optionally override any of the functions below. // Make sure that your class name matches the NSExtensionPrincipalClass in your Info.plist. class DeviceActivityMonitorExtension: DeviceActivityMonitor { let store = ManagedSettingsStore() override func intervalDidStart(for activity: DeviceActivityName) { super.intervalDidStart(for: activity) // Handle the start of the interval. } override func intervalDidEnd(for activity: DeviceActivityName) { guard let data = UserDefaults(suiteName: "group.Organization.BrainRipe.cmonnow")?.data(forKey: "StoredApplicationTokens"), let tokens = try? PropertyListDecoder().decode([ApplicationToken].self, from: data) else { return } let tokenSet = Set(tokens) if store.shield.applications == nil { store.shield.applications = tokenSet } else { store.shield.applications?.formUnion(tokenSet) } // Clear tokens after use UserDefaults(suiteName: "group.Organization.BrainRipe.cmonnow")?.removeObject(forKey: "StoredApplicationTokens") } }
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199
Activity
May ’25
[Proposal] Sense & Store – Intelligent App Suggestions from Safari (with On-Device AI)
Hello everyone, I’d like to propose Sense & Store — a seamless integration between Safari and the App Store, powered by on-device AI, designed to understand what users are reading, searching, or selecting in Safari, and suggest relevant apps that match their current context or intention. 🔍 Key Idea: “Sense” the user’s need through intelligent analysis of web content, then “Store” — offer the most relevant app, either already installed or available in the App Store. 🌟 Core Features: • AI-powered context detection directly inside Safari • Real-time app suggestions based on user intent • Smart overlays when selecting text or data (e.g., phone numbers, emails, tools) • Privacy-first: All AI runs on-device (Apple Neural Engine) • Instant App Launch or Installation via StoreKit ✅ Examples: • Reading an article on productivity? → Suggests Notion or Things. • Looking up meditation tips? → Recommends Calm or Headspace. • Selecting a phone number? → Offers CRM or spam blocker apps. • Exploring code samples? → Suggests Pythonista or developer tools. 🔒 Privacy & Performance: • 100% on-device intelligence (no data sent to servers) • Follows Apple’s privacy framework • Works with SafariKit + StoreKit + CoreML ⸻ I’m happy to provide a full prototype roadmap and technical architecture. Feedback and collaboration are welcome! Would love to hear your thoughts — especially from developers who build for Safari, App Clips, or work with CoreML. Thanks! Jose Luiz Horta Barbosa Maurity Cruz - Apple lover...
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176
Activity
Jun ’25
Weatherkit Integration: invalidAuthorization: 401
Hey all, Running into an issue with a WeatherKit. Whenever I make a WeatherKit API call, I get this error: Details: { domain: WeatherDaemon.WDSClientErrors, localizedDescription: invalidAuthorization: 401, underlyingError: Unknown, code: 3 } This only happens when calling via the Swift package: swift WeatherService.shared.weather(for: location).currentWeather When I was calling the WeatherKit REST API directly from Dart, everything worked fine. So far I’ve: Enabled WeatherKit in the Apple Developer account Added the WeatherKit capability to the app Refreshed provisioning profiles Installed the app fresh on device/simulator Has anyone seen this specific invalidAuthorization: 401 from WeatherDaemon.WDSClientErrors when using WeatherService in Swift, and know what might be missing or misconfigured?
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113
Activity
Dec ’25
Screen Time can be bypassed by manually changing the date and time
My son uses an iPhone XS running iOS 18.7.2. He is able to bypass all Screen Time app limits by manually changing the date under Settings → General → Date & Time. When he sets the date/time forward or backward, the configured Screen Time restrictions no longer apply. Please make it possible on iOS 18.7.2 (and future versions) to prevent manual date and time changes when Screen Time is enabled, so that children cannot use this method to circumvent app limits.
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80
Activity
Dec ’25
Unable to locate my stickers in message app after installed my app
My sticker app was rejected when I submitted it to App Store Connect. Reason: "We were unable to locate your stickers in message app after installed your app." When I checked on an iOS18 device, this was correct. However, my stickers is visible when I dragged the half-modal(like sheetPresentationController) part. I hope what I need to do to get the stickers to display initially. My code(Xcode16.2) class StickerViewController: MSStickerBrowserViewController { var stickers = [MSSticker]() override func viewDidLoad() { super.viewDidLoad() loadStickers() } override var stickerSize: MSStickerSize { get { return .small } } func loadStickers() { var imageSetPath = "en" for index in 1...20 { var strIndex = "" strIndex = "stmp" + String(index) + imageSetPath createSticker(assetLocation: "\(strIndex)", assetDescription: "\(strIndex)") } } func createSticker(assetLocation: String, assetDescription: String) { guard let path = Bundle.main.path(forResource: assetLocation, ofType: "png") else { return } let url = URL(fileURLWithPath: path) do { let sticker = try MSSticker(contentsOfFileURL: url, localizedDescription: assetDescription) stickers.append(sticker) } catch { print(error) } } } extension StickerViewController { override func numberOfStickers(in stickerBrowserView: MSStickerBrowserView) -> Int { return stickers.count } override func stickerBrowserView(_ stickerBrowserView: MSStickerBrowserView, stickerAt index: Int) -> MSSticker { return stickers[index] } }
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Activity
May ’25
UV Index hourly forecast instability
I pull an hourly UV index forecast in my app via WeatherKit, but I’ve noticed it flips back and forth between two "stable" forecasts throughout the day, as if the data source is switching between providers, as a result giving a sense of instability in the presented forecast. Is there any way to lock or specify a single forecast source for greater consistency? I have a feature that notifies users when the UV index crosses a set threshold, but these repeated “back-and-forth” changes trigger multiple alerts that feel spammy and unreliable. Any advice or best practices for handling this would be greatly appreciated.
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175
Activity
Jun ’25
BadDeviceToken Error in Live Activities
Hello everyone, I’m currently receiving feedback from clients in a production environment who are encountering a BadDeviceToken error with Live Activities, which is preventing their states from updating. However, for other clients, the token is working fine and everything functions as expected. I’m collaborating with the back-end developers to gather more information about this issue, but the only log message we’re seeing is: Failed to send a push, APNS reported an error: BadDeviceToken I would greatly appreciate it if anyone could provide some insight or information on how to resolve this issue.
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3
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605
Activity
Nov ’25
Can ManagedSettingsStore() block the app that configures it — and how to prevent it?
Hi everyone, I’m working with the ManagedSettingsStore API for managing Screen Time restrictions and I have a specific question: Is it possible for an app to block itself using ManagedSettingsStore() — for example, by applying an application category restriction or setting a specific block on its own bundle ID? If so, what strategies or best practices are recommended to avoid accidentally blocking the app itself while applying restrictions to other apps or categories? I haven’t found any official documentation confirming whether the system prevents self-blocking automatically or if this is something developers need to manage explicitly. Thanks for any clarification or advice you can provide!
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123
Activity
May ’25
Action Extensions: How do Amazon & Google open their apps?
Both follow the same pattern: show the image that is being shared along with a CTA button about doing something with it in their app. When you tap the button, their app opens. Is there some kind of magic conditions that tapping the button creates that makes extensionContext.open(_ URL: URL, completionHandler: ((Bool) -> Void)?) accept a URL for opening the app? Or are they just using the "walk the responder chain" hack and using the user's intent to do something in their app as sufficient justification for using it? I've tried opening a registered URL scheme for my app synchronously with the button tap, but it still is refusing to open (callback returns false).
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Activity
Nov ’25
Background shield application reliability
Hello! I am working on a screentime app and wondering if anyone has had success achieving reliable background shield application while using com.apple.ManagedSettingsUI.shield-configuration-service? I recently switched from com.apple.deviceactivity.shield-configuration (which worked reliably but isn't accepted by TestFlight) and have not found any consistency getting shields to apply while the app is backgrounded. I believe this is a known limitation of ManagedSettingsUI and want to know if there are successful workarounds or any specific patterns/timing that improve consistency?
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202
Activity
Nov ’25
Device Activity monitor extension Not working
anyone has the same problem which is that your device activity extension ain't working even tho all the code work perfectly in the console, I setup it in the right way , tried to make schedule and it did the same exact thing when I tried to create usage threshold. anyone know the reason for this bug? here is my extension code import ManagedSettings import FamilyControls import Foundation import OSLog import UserNotifications class MonitoringExtension: DeviceActivityMonitor { private let defaults = UserDefaults(suiteName: "group.com.William.app") private let logger = Logger(subsystem: "com.William.app", category: "MonitoringExtension") override func eventDidReachThreshold(_ event: DeviceActivityEvent.Name, activity: DeviceActivityName) { let activityRaw = activity.rawValue logger.info("Limite atteinte: \(activityRaw)") scheduleNotification(title: "Limite dépassée", body: "Tu as utilisé trop de temps sur \(activityRaw).") guard let data = defaults?.data(forKey: "\(activityRaw)_selection"), let selection = try? JSONDecoder().decode(FamilyActivitySelection.self, from: data) else { logger.warning("Pas de sélection pour \(activityRaw)") return } let store = ManagedSettingsStore() // ← LE SEUL QUI MARCHE store.shield.applications = selection.applicationTokens if !selection.categoryTokens.isEmpty { store.shield.applicationCategories = .specific(selection.categoryTokens) } logger.info("BLOCAGE ACTIF via ManagedSettingsStore.default") } override func intervalDidEnd(for activity: DeviceActivityName) { super.intervalDidEnd(for: activity) let store = ManagedSettingsStore() store.clearAllSettings() // ← Débloque à minuit logger.info("Restrictions levées à la fin de l'intervalle") } private func scheduleNotification(title: String, body: String) { UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .sound]) { granted, _ in guard granted else { return } let content = UNMutableNotificationContent() content.title = title content.body = body let request = UNNotificationRequest(identifier: UUID().uuidString, content: content, trigger: nil) UNUserNotificationCenter.current().add(request) } } }
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366
Activity
Nov ’25
Apps remain blocked after being unselected
Hi everyone, We're using the react-native-device-activity package to implement app blocking via Apple's Screen Time API. The blocking functionality works well: when the user selects apps and taps "Done," those apps get blocked as expected. However, we're facing an issue with unblocking apps that the user later unselects. Even after the user unchecks some apps and taps "Done" again, those previously selected (now unselected) apps remain blocked and still show the shield.
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123
Activity
May ’25
AlarmKit alarm does not fire when device is active
I implemented AlarmKit framework to my app. It works fine when the device's screen is off. but it doesn't fire when the screen is on. No sound, No dynamic Island widget. what's wrong... is this just me? I tried other apps on appstore and they worked fine. maybe is it cause they were built with SwiftUI? I'm a flutter developer. just cause my app is non native could this happen... I'm so frustrated.
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151
Activity
Oct ’25