I am facing a strange problem with PushKit/CallKit when compiling with SDK 17.x. The app behaves normally on iOS 16 and iOS 17 devices but PushKit does not seem to work properly anymore with VoIP Push messages.
The behavior is as follows:
when the screen is unlocked, everything works as expected (app gets automatically started when not running and the call notification is displayed)
when the screen is locked and the app is already running, everything works as expected (CallKit call screen is shown)
when the app is not running and the screen is locked, nothing happens... but as soon as I unlock the screen the app gets started and CallKit can be informed about the call. After this the call notification is properly displayed. In the logs of the app I can see that the app didn't get started/informed about the VoIP Push notification before unlocking the screen
Now the second problem is: as iOS doesn't start the app properly when the screen is locked, the app can't display the call via CallKit. Because of that the app will get blacklisted after a while (and for a while). Before using iOS SDK 17 the app was working without any issues on iOS 15 devices. Is this a known issue?
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hello
I'd like to transfer my application to another Apple dev account in the near future, my application uses FireBase cloud messaging to receive notifications
What exactly should I do once the transfer is done?
Should I just update the APNs authentication key on the FireBase console in Project parameters ? Should I also change the team ID on the fireBase console ?
Does this mean generating a new GoogleService-Info.plist file and therefore an application update ?
My goal is to send an image via APNS and let the user store it in the Photos app or the Files app.
Does APNS support this functionality?
How can I test it?
Hi.
I'm fixing issue of my push to talk app behavior.
While I'm joining Push To Talk channel, then I uninstall application, application does not exist but system shows PushToTalk status in status bar with blue button.
I want to automatically leave channel after uninstall app, but now I cannot handle this behavior.
If there is some expected behavior of apple, I want to know it but I cannot find their expectation in any document. Does anyone know it?
best regards.
I had post my app after a long develpment period, I don't know why. but in some devices works well, but in others is difficult to notice what is going on. First: my app is a softphone voip, but keep app open or in background for our register be active is not effective because of battery safety. Then is when apns coming in, we just need that or app come back to be active, even in background, to our call shows up. and this happens well in our development enviroment, exacly like I describe. but in some devices doesn't work at all. We are using apns and firebase tokens to identify our registers and devices, and keeping together in our server/DB. I will share a image to explain better the flux that I implemented:
Yes, I followed all instructions to insert apns, p12 and p8 certifies in the project, I just don't know why is working only in some devices. If anybody try test this function in my app, doesn't will work because I put some rules about IP address.
background
I want to know whether an installed app has added the "Removable" option that value is true
reference
We used InstallApplicationCommand with the Removable option to install the app to a managed device.
https://developer.apple.com/documentation/devicemanagement/installapplicationcommand/command/attributes?language=objc
Question matters
I checked the following items, but no items could be obtained.
https://developer.apple.com/documentation/devicemanagement/installedapplicationlistresponse?language=objc
https://developer.apple.com/documentation/devicemanagement/installedapplicationlistresponse/installedapplicationlistitem?language=objc
Is there any other way to determine whether an app installed on a device is removable?
大家好,我正在尝试制作一个关于如何检测手机屏幕前是否有物体的演示。如果有物体,屏幕将显示红色,如果没有物体,则显示绿色。这可能需要调用距离传感器,但我不知道如何调用它。希望大家能给我一个回应。谢谢。
I'm facing an issue where I can't play an audio file stored in my project after receiving a push-to-talk notification. Strangely, I'm able to play the audio file by tapping on a button before receiving the push notification, but it doesn't work afterward without any error messages. I've ensured that I've set up everything correctly in my project's capabilities. Any insights on what might be causing this issue would be greatly appreciated.
I set everything in capabilities
Set permission in .plist
Request permission in app delegate
I make connection to the room when app becomes active and received succes
Then I setup .halfDuplex for this channel
In restoredChannelUUID I activate AVAudioSession
After sending the ppt push, I parse speaker and make it activeRemoteParticipant.
I see than delegate function channelManager didActivate works good
Where I tried to play audio from my player
I see this prints in console, but no sound play
Hello Forum,
If I send the device the "DeviceInformationCommand.Command.RequestType= DeviceInformation" command and "InstalledApplicationListCommand.Command.RequestType = InstalledApplicationList" command ,
it can be sent successfully, but I don't get a response from the device.
https://developer.apple.com/documentation/devicemanagement/get_device_information
------------- our log ----------------------
general.log.5:[2024/03/27 13:23:30] (172.31.54.87) I #TaskUpdateInformationHandler - did:14379, udid:63a6d7edc9f1128808aaee49d80e9539b5fd9cdd, mdm_task_uuids:['0aa5f838-1891-4a9b-b4fd-9d7c0aa365d3', '3f401ea8-be87-499b-a4be-fea2b1dab379'], result:ok, cid:117
general.log.5:[2024/03/28 03:06:34] (172.31.76.98) I #TaskUpdateInformationHandler - did:14379, udid:63a6d7edc9f1128808aaee49d80e9539b5fd9cdd, mdm_task_uuids:['c46b8523-40cd-4c7e-8a5d-0e49c9d26106', '8a99b664-df27-4bc9-8f41-fe39e3a7f3bc'], result:ok, cid:117
It is transmitted successfully to the Apple MDM server,
but there is no response from the device.
However, policy distribution such as PushSetting works normally.
I would like to get some document or help that I can refer to.
Thank you.
Some customers could not receive the push notification, is there any services down?
Is there a way for the app currently playing music or voice in the background to know when a Critical Alert or push comes?
Currently, my app contains code that stops playback when a call comes in while music or voice is playing in the background.
So, if a call comes in during playback, it stops normally.
However, there is a phenomenon in which playback cannot be stopped when a Critical Alert or push comes.
When a Critical Alert or push comes to the device, is there a way in the code for the app currently playing music or voice in the background or foreground to know at that moment?
We are not sending out Critical Alerts or pushes.
I would like to know how to resolve the situation when receiving a Critical Alert or push sent to all users in one country.
在项目中用到live activity,并且使用pushnotification来更新,其中sound是用自定义的,音频差不多5秒导入主工程中main bundle ,然后测试远程推送的Payload格式如下
{
"aps": {
"timestamp": 1712964986737,
"event": "update",
"sound": "socReminder10.mp3",
"content-state": {
"bindTime": 1712963986737,
"soc": 38,
"status": 1,
"updateTime": 1712963986737
},
"alert": {
"title": "电量低提示",
"body": "您的电量已经低于40,请尽快换电"
},
"mutable-content": 1,
"badge": 0
}
}
虽然收到推送的消息并更新但是声音还是默认的声音,不是我定义的声音,请问这个有没有什么解决方案
对了在正常的推送中是可以播放自定义的声音,唯独是live activity 的推送不行,希望能解决我这个问题,感谢,thanks
Has anyone had problems downloading a newly created APNS key?
The first key I made downloaded fine. I realised I had made it on the wrong team, so I revoked it, changed team and made a new key. The first time I clicked Download, it said the key had already been downloaded.
I suspected the problem was that I had named it the same as the one I had made in error, so I revoked that new key, and made a new one with a different name, but it still wouldn't download.
Has anyone had this? Any workarounds?
Thx.
there are any way to force personal access point section as apn mobileconfig?
FCM Push notifications stopped working on PWA for users with the latest version of iOS 17.4.1
I made a simple applescript app to run a shell script and display a notification when it ends, it runs pretty well but I did't want the app appearing in the dock, so I added LSUIElement = true in the info.plist, and now the script runs but the app does not notify. Is there a way to have a background app (does not appear in the dock) with the ability to display notifications?
When I try to create a developer account, it says there is some issue with the account
and wont allow me to proceed. Please help me resolve the issue.
Sending push notifications does not work. The notification does not arrive, the loading hangs endlessly. Yesterday everything was fine with push notifications, but today they stopped coming.
Has anyone come across what could be the problem?
In iOS 17.2 we can start a live activity by push, and the document says:
When the system receives the ActivityKit push notification on a device, it starts a new Live Activity, wakes up your app, and grants it background run time to allow you to download assets that the Live Activity needs.
My problem is, in which callback can I be notified a live activity will be start by a push, so I can download some web contents such as images before the live activity be rendered.
I noticed that the numbers given for the individual states do not add up; i.e. if I add everything other than "Received by APNs" I get what amounts to ~95% of that. Is that expected? And if so what happened to the remaining 5%?