Processes & Concurrency

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Discover how the operating system manages multiple applications and processes simultaneously, ensuring smooth multitasking performance.

Concurrency Documentation

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Background Task Scheduler
Hello, An application I am working on would like to schedule push notifications for a medication reminder app. I am trying to use BGTaskScheduler to wake up periodically and submit the notifications based on the user's medication schedule. I set up the task registration in my AppDelegate's didFinishLaunchingWithOptions method: BGTaskScheduler.shared.register( forTaskWithIdentifier: backgroundTaskIdentifier, using: nil) { task in self.scheduleNotifications() task.setTaskCompleted(success: true) self.scheduleAppRefresh() } scheduleAppRefresh() I then schedule the task using: func scheduleAppRefresh() { let request = BGAppRefreshTaskRequest(identifier: backgroundTaskIdentifier) request.earliestBeginDate = Date(timeIntervalSinceNow: 60 * 1) do { try BGTaskScheduler.shared.submit(request) } catch { } } In my testing, I can see the background task getting called once, but if I do not launch the application during the day. The background task does not get called the next day. Is there something else I need to add to get repeated calls from the BGTaskScheduler? Thank You, JR
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Oct ’25
BGContinuedProcessingTask launchHandler invocation
I'm trying to understand how the API works to perform a function that can continue running if the user closes the app. For a very simple example, consider a function that increments a number on screen every second, counting from 1 to 100, reaching completion at 100. The user can stay in the app for 100s watching it work to completion, or the user can close the app say after 2s and do other things while watching it work to completion in the Live Activity. To do this when the user taps a Start Counting button, you'd 1 Call BGTaskScheduler.shared.register(forTaskWithIdentifier:using:launchHandler:). Question 1: Do I understand correctly, all of the logic to perform this counting operation would exist entirely in the launchHandler block (noting you could call another function you define passing it the task to be able to update its progress)? I am confused because the documentation states "The system runs the block of code for the launch handler when it launches the app in the background." but the app is already open in the foreground. This made me think this block is not going to be invoked until the user closes the app to inform you it's okay to continue processing in the background, but how would you know where to pick up. I want to confirm my thinking was wrong, that all the logic should be in this block from start to completion of the operation, and it's fine even if the app stays in the foreground the whole time. 2 Then you'd create a BGContinuedProcessingTaskRequest and set request.strategy = .fail for this example because you need it to start immediately per the user's explicit tap on the Start Counting button. 3 Call BGTaskScheduler.shared.submit(request). Question 2: If the submit function throws an error, should you handle it by just performing the counting operation logic (call your function without passing a task)? I understand this can happen if for some reason the system couldn't immediately run it, like if there's already too many pending task requests. Seems you should not show an error message to the user, should still perform the request and just not support background continued processing for it (and perhaps consider showing a light warning "this operation can't be continued in the background so keep the app open"). Or should you still queue it up even though the user wants to start counting now? That leads to my next question Question 3: In what scenario would you not want the operation to start immediately (the queue behavior which is the default), given the app is already in the foreground and the user requested some operation? I'm struggling to think of an example, like a button titled Compress Photos Whenever You Can, and it may start immediately or maybe it won't? While waiting for the launchHandler to be invoked, should the UI just show 0% progress or "Pending" until the system can get to this task in the queue? Struggling to understand the use cases here, why make the user wait to start processing when they might not even intend to close the app during the operation? Thanks for any insights! As an aside, a sample project with a couple use cases would have been incredibly helpful to understand how the API is expected to be used.
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Oct ’25
Questions about using App Extension communication with host apps on iOS 26 (Xcode 26)
Hello, I have a few questions regarding the documentation here: Can this method described in the article be built with Xcode 26 and run on iOS 26? Or is it restricted to run only on iOS 26, since AppExtensionPoint appears to be available starting from iOS 26? Does this approach allow two apps under the same Team ID to communicate with each other? Does this approach also allow two apps under different Team IDs to communicate with each other? Is it mandatory to implement EXAppExtensionBrowserViewController and obtain user consent before using this method to exchange information? In our implementation, we followed the documentation. Inside EXAppExtensionBrowserViewController, we were able to see the Generic Extension from another app and enabled the permission. However, we still get the following error: Failed to connect: Error Domain=NABUExtensionConnector Code=1 "No matching extension found" UserInfo={NSLocalizedDescription=No matching extension found} Could someone clarify whether this is expected behavior, or if we are missing an additional configuration step? Thanks in advance!
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Oct ’25
SSO Extension Fails XPC Connection to System Daemon (mach-lookup exception used)
Hello, I'm running into an issue with a complex macOS application (non-AppStore) structure involving an unsandboxed system daemon and a sandboxed SSO Extension attempting to communicate via XPC Mach service. The macOS app is composed of three main components: Main App: unsandboxed, standard macOS application. System Daemon: unsandboxed executable installed with a .plist to /Library/LaunchDaemons/ and loaded by launchd. It exposes an XPC Mach Service. SSO Extension: a sandboxed Authentication Services Extension (ASAuthorizationProviderExtension). Main App to System Daemon communication works perfectly. The unsandboxed main app can successfully create and use an XPC connection to the System Daemon's Mach service. But SSO Extension cannot establish an XPC connection to the System Daemon's Mach service, despite using the recommended temporary exception entitlement. I have added the following entitlement to the SSO Extension's entitlements file: <key>com.apple.security.temporary-exception.mach-lookup.global-name</key> <array> <string>my.xpc.service.system.daemon</string> </array> (The name my.xpc.service.system.daemon is the exact name registered by the System Daemon in its Launch Daemon plist's MachServices dictionary.) When the SSO Extension attempts to create the connection, the following log output is generated: default 08:11:58.531567-0700 SSOExtension [0x13f19b090] activating connection: mach=true listener=false peer=false name=my.xpc.service.system.daemon default 08:11:58.532150-0700 smd [0xb100d8140] activating connection: mach=false listener=false peer=true name=com.apple.xpc.smd.peer[1575].0xb100d8140 error 08:11:58.532613-0700 smd Item real path failed. Maybe the item has been deleted? error 08:11:58.532711-0700 SSOExtension Unable to find service status () error: 22 The error Unable to find service status () error: 22. Error code 22 typically translates to EINVAL (Invalid argument), but in this context, it seems related to the system's ability to find and activate the service for the sandboxed process. Questions: Is the com.apple.security.temporary-exception.mach-lookup.global-name entitlement sufficient for a sandboxed SSO Extension to look up a system-wide Launch Daemon Mach service, or are there additional restrictions or required entitlements for extensions? The smd log output Item real path failed. Maybe the item has been deleted? seems concerning. Since the unsandboxed main app can connect, this suggests the service is running and registered. Could this error indicate a sandbox permission issue preventing smd from verifying the path for the sandboxed process? Are there specific sandboxing requirements for Mach service names when communicating from an Extension versus a main application? Any guidance on how a sandboxed SSO Extension can reliably connect to an unsandboxed, non-app-group-related system daemon via XPC Mach service would be greatly appreciated!
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Oct ’25
Privileged helper without SMJobBless
To establish a privileged helper daemon from a command line app to handle actions requiring root privileges I still use the old way of SMJobBless. But this is deprecated since OSX 10.13 and I want to finally update it to the new way using SMAppService. As I'm concerned with securing it against malicious exploits, do you have a recommended up-to-date implementation in Objective-C establishing a privileged helper and verifying it is only used by my signed app? I've seen the suggestion in the documentation to use SMAppService, but couldn't find a good implementation covering security aspects. My old implementation in brief is as follows: bool runJobBless () { // check if already installed NSFileManager* filemgr = [NSFileManager defaultManager]; if ([filemgr fileExistsAtPath:@"/Library/PrivilegedHelperTools/com.company.Helper"] && [filemgr fileExistsAtPath:@"/Library/LaunchDaemons/com.company.Helper.plist"]) { // check helper version to match the client // ... return true; } // create authorization reference AuthorizationRef authRef; OSStatus status = AuthorizationCreate (NULL, kAuthorizationEmptyEnvironment, kAuthorizationFlagDefaults, &authRef); if (status != errAuthorizationSuccess) return false; // obtain rights to install privileged helper AuthorizationItem authItem = { kSMRightBlessPrivilegedHelper, 0, NULL, 0 }; AuthorizationRights authRights = { 1, &authItem }; AuthorizationFlags flags = kAuthorizationFlagDefaults | kAuthorizationFlagInteractionAllowed | kAuthorizationFlagPreAuthorize | kAuthorizationFlagExtendRights; status = AuthorizationCopyRights (authRef, &authRights, kAuthorizationEmptyEnvironment, flags, NULL); if (status != errAuthorizationSuccess) return false; // SMJobBless does it all: verify helper against app and vice-versa, place and load embedded launchd.plist in /Library/LaunchDaemons, place executable in /Library/PrivilegedHelperTools CFErrorRef cfError; if (!SMJobBless (kSMDomainSystemLaunchd, (CFStringRef)@"com.company.Helper", authRef, &cfError)) { // check helper version to match the client // ... return true; } else { CFBridgingRelease (cfError); return false; } } void connectToHelper () { // connect to helper via XPC NSXPCConnection* c = [[NSXPCConnection alloc] initWithMachServiceName:@"com.company.Helper.mach" options:NSXPCConnectionPrivileged]; c.remoteObjectInterface = [NSXPCInterface interfaceWithProtocol:@protocol (SilentInstallHelperProtocol)]; [c resume]; // call function on helper and wait for completion dispatch_semaphore_t semaphore = dispatch_semaphore_create (0); [[c remoteObjectProxy] callFunction:^() { dispatch_semaphore_signal (semaphore); }]; dispatch_semaphore_wait (semaphore, dispatch_time (DISPATCH_TIME_NOW, 10 * NSEC_PER_SEC)); dispatch_release (semaphore); [c invalidate]; [c release]; }
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Oct ’25
How to detect or opt out of iOS app prewarming?
Hi, We are running into issues with iOS app prewarming, where the system launches our app before the user has entered their passcode. In our case, the app stores flags, counters, and session data in UserDefaults and the Keychain. During prewarm launches: UserDefaults only returns default values (nil, 0, false). We have no way of knowing whether this information is valid or just a placeholder caused by prewarming. Keychain items with kSecAttrAccessibleAfterFirstUnlockThisDeviceOnly are inaccessible, which can lead to broken business logic (the app can assume no session exists). No special launch options or environment variables appear to be set. We can reproduce this 100% of the time by starting a Live Activity in the app before reboot. Here’s an example of the workaround we tried, following older recommendations: __attribute__((constructor)) static void ModuleInitializer(void) { char* isPrewarm = getenv("ActivePrewarm"); if (isPrewarm != NULL && isPrewarm[0] == '1') { exit(0); // prevent prewarm launch from proceeding } } On iOS 16+, the ActivePrewarm environment variable doesn’t seem to exist anymore (though older docs and SDKs such as Sentry reference it). We also tried listening for UIApplication.protectedDataDidBecomeAvailableNotification, but this is not specific to prewarming (it also fires when the device gets unlocked) and can cause watchdog termination if we delay work too long. Questions: Is there a supported way to opt out of app prewarming? What is the correct way to detect when an app is being prewarmed? Is the ActivePrewarm environment variable still supported in iOS 16+? Ideally, the UserDefaults API itself should indicate whether it is returning valid stored values or defaults due to the app being launched in a prewarm session. We understand opting out may impact performance, but data security and integrity are our priority. Any guidance would be greatly appreciated.
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Oct ’25
Recursively walk a directory using File Coordination
What’s the recommended way to recursively walk through a directory tree using File Coordination? From what I understand, coordinating a read of a directory only performs a “shallow” lock; this would mean that I’d need to implement the recursive walk myself rather than use FileManager.enumerator(at:includingPropertiesForKeys:options:errorHandler:) plus a single NSFileCoordinator.coordinate(with:queue:byAccessor:) call. I’m trying to extract information from all files of a particular type, so I think using NSFileCoordinator.ReadingOptions.immediatelyAvailableMetadataOnly on each file before acquiring a full read lock on it (if it’s the right file type) would make sense. Am I on the right track?
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Oct ’25
Background Refresh Stalls After Charging on watchOS 26
Hello everyone, I’m a new developer still learning as I go. I’m building a simple watchOS app that tracks Apple Watch battery consumption, records hourly usage data, and uses that information to predict battery life in hours. I’ve run into an issue where background refresh completely stalls after charging and never recovers, regardless of what I do. The only way to restore normal behavior is to restart the watch. Background refresh can work fine for days, but if the watch is charging and a scheduled background refresh tries to run during that period, it appears to be deferred—and then remains in that deferred state indefinitely. Even reopening the app or scheduling new refreshes doesn’t recover it. Has anyone else encountered this behavior? Is there a reliable workaround? I’ve seen a few reports suggesting that there may be a regression in scheduleBackgroundRefresh() on watchOS 26, where tasks are never delivered after certain states. Any insights or confirmations would be greatly appreciated. Thank you!
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Oct ’25
iOS26 background lock screen Blood glucose monitoring Bluetooth low energy disconnect sleep
First, our app communicates with our blood glucose monitor (CGM) using Bluetooth Low Energy (BLE). On an iPhone 14 Pro with iOS 26.0.1, Bluetooth communication works properly even when the app is in the background and locked. Even if the phone and CGM are disconnected, the app continues to scan in the background and reconnects when the phone and CGM are back in close proximity. It won't be dormant in the background or when the screen is locked. This effectively ensures that diabetic users can monitor their blood glucose levels in real time. However, after using iOS 26.0.1 on the iPhone 17, we've received user feedback about frequent disconnections in the background. Our logs indicate that Bluetooth communication is easily disconnected when switching to the background, and then easily dormant by the system, especially when the user's screen is locked. This situation significantly impacts users' blood glucose monitoring, and users are unacceptable. What can be done?
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Oct ’25
BGProcessingTaskRequest executing even after force-quit from App Switcher
Hello, I have a question regarding the behavior of BGProcessingTaskRequest when the app is force-quit by the user via the App Switcher. Based on common understanding and various discussions — including the following Apple Developer Forum threads: Waking up an iOS app after app is … | Apple Developer Forums Will BGAppRefreshTaskRequest will … | Apple Developer Forums Background fetch after app is forc… | Apple Developer Forums …it is widely understood that iOS prevents background execution (such as background fetch, push notifications, or BGTaskScheduler) after a user force-quits an app via the App Switcher. However, in my app, I have observed that a scheduled BGProcessingTaskRequest still executes even after the app has been explicitly terminated via App Switcher. The task is scheduled using submit(_:error:), and it is clearly running some time after the app has been closed by the user. That said, the task does run, but it appears to operate under tighter constraints — for example, it may be allowed to run for a shorter duration, and network requests appear to be more restricted compared to when the app is not force-quit. My questions are: Are there any documented or undocumented exceptions that allow this kind of behavior after force-quit? Could this be a bug or a behavior change in recent iOS versions? (I am observing this on iOS 18.3, 18.4, and 18.5) Any insights, experiences, or clarifications from Apple engineers or fellow developers would be greatly appreciated. Thank you!
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Oct ’25
Background App Refresh
Hi, I have a couple questions about background app refresh. First, is the function RefreshAppContentsOperation() where to implement code that needs to be run in the background? Second, despite importing BackgroundTasks, I am getting the error "cannot find operationQueue in scope". What can I do to resolve that? Thank you. func scheduleAppRefresh() { let request = BGAppRefreshTaskRequest(identifier: "peaceofmindmentalhealth.RoutineRefresh") // Fetch no earlier than 15 minutes from now. request.earliestBeginDate = Date(timeIntervalSinceNow: 15 * 60) do { try BGTaskScheduler.shared.submit(request) } catch { print("Could not schedule app refresh: \(error)") } } func handleAppRefresh(task: BGAppRefreshTask) { // Schedule a new refresh task. scheduleAppRefresh() // Create an operation that performs the main part of the background task. let operation = RefreshAppContentsOperation() // Provide the background task with an expiration handler that cancels the operation. task.expirationHandler = { operation.cancel() } // Inform the system that the background task is complete // when the operation completes. operation.completionBlock = { task.setTaskCompleted(success: !operation.isCancelled) } // Start the operation. operationQueue.addOperation(operation) } func RefreshAppContentsOperation() -> Operation { }
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Oct ’25
Bluetooth work with BGTaskScheduler
Hi All, I'm working on an app that needs to connect to BLE device and on defined schedules download data from the device. the amount of data is segnificant and might take around a minute to download. we tought about utilizing both state restoration and preservation for app waking and scheduling (triggered by the ble peripheral) and BGTaskScheduler to schedule a task that will handle a long running task to manage the full data download. now, will this solution in general valid? isnt it a "hack" that goes around the 10s limit that state restoration enforces? i know there are limitations for BGTask (like when it runs, it might be terminated by the system etc) but considering that, can we proceed with this approach without breaching apple guidelines? thank you in advance!
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Oct ’25
How to view documentation and example codes for Grand Central Dispatch for C
Hi, I am programming in C and would like to use Grand Central Dispatch for parallel computing (I mostly do physics based simulations). I remember there used to be example codes provided by Apple, but can't find those now. Instead I get the plain documentation. May anyone point me to the correct resources? It will be greatly appreciated. Thanks ☺.
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Oct ’25
What is the new name of the OSDUIHelper process on macOS Tahoe?
I am currently developing a macOS app that can show system HUDs in the Notch Till Sequoia I used to kill the OSDUIHelper process (which displays the default macOS Volume and Brightness control HUDs) - and replaced it with my app's HUDs But, it is not working on macOS Tahoe anymore as the OSDUIHelper process is no longer there due to the UI changes Has the process been renamed - or is there any other way to kill the process?
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Oct ’25
BGContinuedProcessingTask UI
When I use BGContinuedProcessingTask to submit a task, my iPhone 12 immediately shows a notification banner displaying the task’s progress. However, on my iPhone 15 Pro Max, there’s no response — the progress UI only appears in the Dynamic Island after I background the app. Why is there a difference in behavior between these two devices? Is it possible to control the UI so that the progress indicator only appears when the app moves to the background?
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Oct ’25
How to safely terminate hanging threads in launched agent context
Hello, In a launched agent, I need to call into a third‑party library that may occasionally hang. At present, these calls are made from a separate thread, but if the thread hangs it cannot be terminated (pthread_cancel/pthread_kill are ineffective). Would Apple recommend isolating this functionality in a separate process that can be force‑terminated if it becomes unresponsive, or is there a preferred approach for handling such cases in launched agents? Can I use the system call fork() in launched agent? Thank you in advance!
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BGContinuedProcessingTask what's the point?
Hi, This post is coming from frustration of working on using BGContinuedProcessingTask for almost 2 weeks, trying to get it to actually complete in the background after the app is backgrounded. My process will randomlly finish and not finish and have no idea why. I'm properly using and setting task?.progress.totalUnitCount = [some number] task?.progress.completedUnitCount = [increment as processed] I know this, because it all looks propler as long as the app insn't backgrounded. So it's not a progress issue. The task will ALWAYS complete. The device has full power, as it is plugged in as I run from within Xcode. So, it's not a power issue. Yes, the process will take a few minutes, but I thought that is BGContinuedProcessingTask purpose in iOS 26. For long running process that a user could place in the background and leave the app, assuming the process would actually finish. Why bother introducing a feature that only works with short tasks that don't actually need long running time in the first place.
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