Background
We are using a Developer ID application certificate to sign our application. We lost the private key and we need to revoke it before we can receive a new one.
Per documentation (https://developer.apple.com/support/certificates/), I know that previously installed applications will still be able to run, but new installations will not be able to work.
I want to confirm what will happen when we revoke the certificate so we know how to prepare customers for this upcoming change.
Questions Will existing installations of the application receive a notice that the certificate has been revoked?
Will previously installed applications be able to launch again after they are closed?
What will the user see when they try to install the application with the revoked certificate?
General
RSS for tagDemystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.
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Hello,
We are using automatic signing for a couple of projects, and we're struggling to get it to work in a CI with Xcode 16. It was working with Xcode 15 but with Xcode 16 we get the following errors :
error: The operation couldn’t be completed. Unable to log in with account ''. The login details for account '' were rejected.
error: Provisioning profile "iOS Team Provisioning Profile: com.bundleid.my" doesn't include signing certificate "Apple Development: Foobar (TEAMID)".
Any ideas ?
Topic:
Code Signing
SubTopic:
General
Tags:
Signing Certificates
Code Signing
Continuous Integration
Hi,
I've recently observed a sudden increase in support requests for one of my apps on the Mac App Store, reporting the error " is damaged and can't be opened. Please re-download it from the Mac App Store", all on different systems: macOS 12, macOS 13, and macOS 15 Sequoia.
Re-downloading does not resolve the issue most of the time.
One user reported that being connected to the internet resolved it - perhaps this is an OCSP issue again?
I myself cannot reproduce this issue.
Has there been a change in code-signing recently? Have some certificates changed? Anything else I should be aware of?
What is the best course of action to have users take who experience this, when re-downloading the app from the Mac App Store does not work?
Thank you,
– Matthias
When I try to launch my own Java app, I get the following error message.
xpcproxy exited due to OS_REASON_CODESIGNING | Launch Constraint Violation, error info: c[5]p[1]m[1]e[0], (Constraint not matched) launch type 3, failure proc [vc: 1]: /bin/bash
As far as I know, the failing process path is /bin/bash.
This issue is only happening on macOS Sequoia. The Java app works without any issue on MacOS Sonoma or any previous macOS versions. I did not make any changes, including launch constraints or any other settings. After updating to macOS Sequoia, I started getting this error and can no longer launch my app.
Thank you so much.
I found a post that submitted the same issue, but the solution was not made public. I didn't get a reply to my comment at the bottom of the post, so I'm pasting the content of the post here.
I am a developer working on iOS apps.
I would like to report an issue occurring in iOS 18 beta and iOS 18.1 beta.
Our company has two Enterprise accounts, and we are developing two apps:
A app / TeamId: ABCDEFG
B app / TeamId: HIJKLMN
When we distribute these apps, which have different TeamIds, and install them on a device running iOS 18 beta, both apps install successfully, but only one app will run.
(Other app crashed immediately after being launched.)
This issue does not occur on versions prior to iOS 18. I would like to know if this is a problem that will be resolved in future updates, or if it is a policy change.
We have an enterprise application which customers are using since long.
Suddenly some customers have reported they are unable to open app in iOS 18 OS. On lower versions like 17 it is working fine.
We have a deploy this enterprise application on our server from that link our customer can download and install the app in iPhone. Now they are blocked due to this error. After installing the app when they open app below error message is shown to them.
"AppName" is no longer available.
Topic:
Code Signing
SubTopic:
General
I exported an app from an Xcode project using the "Archive" feature. After signing and notarizing it, the app runs normally on my local machine. However, after packaging it with create-dmg or ditto and distributing it to another Mac, I get an error saying the application cannot run. When I execute the command open ***.app in Terminal, it shows _LSOpenURLsWithCompletionHandler() failed for the application /Applications/Maxi PC Suite.app with error -10810. Does anyone know why this is happening?
codesign and notarization info:
codesign -vvv Maxi\ PC\ Suite.app
......
Maxi PC Suite.app: valid on disk
Maxi PC Suite.app: satisfies its Designated Requirement
syspolicy_check distribution Maxi\ PC\ Suite.app
App passed all pre-distribution checks and is ready for distribution.
Topic:
Code Signing
SubTopic:
General
如果你的 App 执行设备端收据验证,请确保你的 App 支持 SHA-256 算法。
我的APP接入了apple内购,我需要如何验证我的app支持 SHA-256 算法呢?
Topic:
Code Signing
SubTopic:
General
After I upgraded to macOS 15.3, all of my current Xcode project have the signing issue, I spent half day and I didn't make any progress, I tried two projects, one is Swift AppKit App calling one C++ dylib, another one is a pure Swift AppKit app, when I build, there will be error:
Warning: unable to build chain to self-signed root for signer "Apple Development: Steven Tang (XXXXX)"
/Volumes/TwoTSSD/steventang/Library/Developer/Xcode/DerivedData/ImageEnhancement-ddbilgyraofrdyfeljyuknusunza/Build/Products/Release/ImageEnhancement.app: errSecInternalComponent
I tried remove account, add account back in Xcode, none of it worked, also tried ChatGPT's WWDR updating and it won't help.
My iOS version of the app is available on the App Store with a non-team ID prefix for its bundle ID. It has been available there for a long time and I am not sure why I chose a custom prefix for it.
The Mac version of the same app is available on the Mac App Store with a different bundle ID and with a prefix that matches my team ID.
I am currently looking to "merge" both apps into a single bundle ID. The plan is to stop using the current Mac app and release a new one as a universal app under the existing bundle ID for the iOS app.
Unfortunately, it looks like that the Mac App Store does not actually allow any submissions that have a non-team ID for a prefix.
I know that it is a very specific case but any suggestions would be welcomed.
Topic:
Code Signing
SubTopic:
General
In the LightweightCodeRequirements framework, there is a LaunchCodeRequirement object which can be used as a requirement object for a Process for example.
What I don't understand (I admit my macOS low-level knowledge is limited) is that how can this be used in a secure way that doesn't fall victim of a Time-of-Check/Time-of-Use issue.
e.g.
I specify a LaunchCodeRequirement via Process.launchRequirement for my process, let's say /usr/local/bin/mycommandlinetool.
The LaunchCodeRequirement specifies my development team and a developer ID certificate.
The process must be started in some form, before a SecCode/SecTask object can be created, rather than a SecStaticCode object (which only guarantees its validity checks to be intact as long as the file is not modified).
But if the process was started, then I have no tools in my set to prevent it from executing its initialization code or similar. Then, by the time I'm able to check via SecCode/SecTask functions the LaunchCodeRequirement, I might have already ran malicious code - if mycommandlinetool was maliciously replaced.
Or does the operating system use a daemon to copy the executable specified for Process to a secure location, then creates the SecStaticCode object, assesses the LaunchCodeRequirement and if passed, launches the executable from that trusted location (which would make sure it is immutable for replacement by malicious actors)?
I have a hard time understanding how this works under the hood - if I remember correctly these are private APIs.
In Swift I'm using unzip by launching a Process to unzip a file.
I added a launchRequirement to the process in order to make sure the executable is code signed by Apple and the identifier is com.apple.unzip. After testing out my code on another machines (both physical and virtual), I found out that in some the identifier is actually com.apple.zipinfo, which broke the SigningIdentifier requirement.
It's safe to assume that /usr/bin/unzip can be trusted since it's in a System Integrity Protection (SIP) location, but I'm wondering why this executable has different identifiers?
I made a macOS application using Swift Package and distributed it in dmg format through Apple Notary service. However, we received a report from a user that it can be launched from a disk image mounted from dmg, but when copied to /Applications, the app is broken and does not start.
I looked into why this happened, I noticed that the codesign command returned different results when copying the application bundle and /Applications on the volume mounted dmg with Finder.
Mounted dmg: OK
❯ codesign --verify --deep --verbose /Volumes/azoo-key-skkserv/azoo-key-skkserv.app
/Volumes/azoo-key-skkserv/azoo-key-skkserv.app: valid on disk
/Volumes/azoo-key-skkserv/azoo-key-skkserv.app: satisfies its Designated Requirement
Copied by Finder: Bad
codesign reports that there are 148 added/missing files.
❯ codesign --verify --deep --verbose /Applications/azoo-key-skkserv.app
/Applications/azoo-key-skkserv.app: a sealed resource is missing or invalid
file added: /Applications/azoo-key-skkserv.app/Contents/Resources/AzooKeyKanakanjiConverter_KanaKanjiConverterModuleWithDefaultDictionary.bundle/Contents/Resources/Dictionary/louds/グ1.loudstxt3
(skip...)
file missing: /Applications/azoo-key-skkserv.app/Contents/Resources/AzooKeyKanakanjiConverter_KanaKanjiConverterModuleWithDefaultDictionary.bundle/Contents/Resources/Dictionary/louds/グ1.loudstxt3
(skip...)
Copied by ditto: OK
❯ ditto /Volumes/azoo-key-skkserv/azoo-key-skkserv.app /Applications/azoo-key-skkserv.app
❯ codesign --verify --deep --verbose /Applications/azoo-key-skkserv.app
/Applications/azoo-key-skkserv.app: valid on disk
/Applications/azoo-key-skkserv.app: satisfies its Designated Requirement
I made a simple macOS application to explain this problem in an easy-to-understand way. You can download dmg in github releases, mount dmg, copy it in the Finder, and check if there is a problem by running the codesign command.
https://github.com/mtgto/example-utf8-mac-notarization
As a result, I learned the following two things.
Occurs only with resources with file names whose values change due to NFC/NFD normalization
No problems occur with the resources of the application itself. Generated by the Swift Package resources that the application depends on
I think this is a problem with Finder or Gatekeeper.
Topic:
Code Signing
SubTopic:
General
Hi Apple community,
many thanks in advance for your help.
My macOS app embeds a Python interpreter, compiled from source, including the Python executable and its associated libraries.
We have tried compiling the project with Xcode 16.0 and 16.1 beta 2 over MacOS Sequoia 15.0 and 15.1.
The project is 100% developed in Swift6.
This is how the project looks like:
SampleApp.app
SampleApp.app/Contents
SampleApp.app/Contents/MacOS
SampleApp.app/Contents/MacOS/SampleApp
SampleApp.app/Contents/MacOS/bin
SampleApp.app/Contents/MacOS/bin/python3.11
SampleApp.app/Contents/Resources
SampleApp.app/Contents/Resources/lib
SampleApp.app/Contents/Resources/lib/python3.11
SampleApp.app/Contents/Resources/Info.plist
Since we want to 'initially' distribute the app directly, Python binary is signed as follows:
codesign --deep --force --options runtime --timestamp --sign "$DEVELOPER_ID_APPLICATION" "$BINARY_PATH"
App entitlements contain the next entries:
<key>com.apple.security.app-sandbox</key>
<true/>
<key>com.apple.security.files.downloads.read-write</key>
<true/>
<key>com.apple.security.files.user-selected.read-only</key>
<true/>
<key>com.apple.security.files.user-selected.read-write</key>
<true/>
<key>com.apple.security.network.client</key>
<true/>
<key>com.apple.security.network.server</key>
<true/>
The resulting app is signed with entitlements, notarised and stapled.
Once the app is running, we can see the next errors on Console:
Prompting policy for hardened runtime; service: kTCCServiceAppleEvents requires entitlement com.apple.security.automation.apple-events but it is missing for accessing={TCCDProcess: identifier=[IDENTIFIER]], pid=58826, auid=502, euid=502, binary_path=[PATH]}, requesting={TCCDProcess: identifier=com.apple.appleeventsd, pid=824, auid=55, euid=55, binary_path=/System/Library/CoreServices/appleeventsd},
Python process runs for some seconds and then the process disappears. We can not see any AMFI message on Console.
Then we add to Signing and Capabilities 'Apple Events' from Hardened Runtime section.
The resulting app gets signed, notarised and stapled, but when running we get only the next errors:
error 09:42:32.787744+0200 SampleApp Can't find or decode reasons
error 09:42:32.787832+0200 SampleApp Failed to get or decode unavailable reasons
Just in case it is relevant, this is how the app interacts with Python:
process.executableURL = URL(fileURLWithPath: [PATH_TO_PYTHON_BINARIE])
process.environment = environment
process.arguments = arguments
process.standardOutput = pipe
try process.run()
process.waitUntilExit()
We truly appreciate any guidance, help or advice.
Thanks!!
Hello, I have been implementing faceID authentication using LocalAuthentication, and I've noticed that if i use swift 5 this code compiles but when i change to swift 6 it gives me a crash saying this compile error:
i have just created this project for this error purpose so this is my codebase:
import LocalAuthentication
import SwiftUI
struct ContentView: View {
@State private var isSuccess: Bool = false
var body: some View {
VStack {
if isSuccess {
Text("Succed")
} else {
Text("not succeed")
}
}
.onAppear(perform: authenticate)
}
func authenticate() {
let context = LAContext()
var error: NSError?
if context.canEvaluatePolicy(.deviceOwnerAuthenticationWithBiometrics, error: &error) {
let reason = "We need to your face to open the app"
context.evaluatePolicy(.deviceOwnerAuthenticationWithBiometrics, localizedReason: reason) { sucexd, error in
if sucexd {
let success = sucexd
Task { @MainActor [success] in
isSuccess = success
}
} else {
print(error?.localizedDescription as Any)
}
}
} else {
print(error as Any)
}
}
}
#Preview {
ContentView()
}
also i have tried to not use the task block and also gives me the same error. i think could be something about the LAContext NSObject that is not yet adapted for swift 6 concurrency?
also i tried to set to minimal but is the same error
Im using xcode 16.1 (16B40) with M1 using MacOS Seqouia 15.0.1
Help.
I am a developer working on iOS apps.
I would like to report an issue occurring in iOS 18 beta and iOS 18.1 beta.
Our company has two Enterprise accounts, and we are developing two apps:
A app / TeamId: ABCDEFG
B app / TeamId: HIJKLMN
When we distribute these apps, which have different TeamIds, and install them on a device running iOS 18 beta,
both apps install successfully, but only one app will run.
(Other app crashed immediately after being launched.)
This issue does not occur on versions prior to iOS 18.
I would like to know if this is a problem that will be resolved in future updates, or if it is a policy change.
We are using an app distributed via an iOS enterprise certificate. There is an exceptional user who could normally use the app signed with this certificate before upgrading to iOS 18. However, after updating to iOS 18 (currently on version 18.3), the app crashes immediately upon launch. Real-time logs indicate that the application fails to start. This issue is unique to this user, as other users on the same iOS 18.3 system do not experience the problem.
console log
Hello,
We use automatic signing and Fastlane on our CI. Fastlane uses xcodebuild to create an archive.
xcodebuild -workspace ourApp.xcworkspace -scheme app-dev -destination generic/platform=iOS -archivePath app-dev.xcarchive -skipPackagePluginValidation -allowProvisioningUpdates -authenticationKeyID OurAppStoreConnectAuthKey -authenticationKeyIssuerID OurAppStoreConnectAuthKeyIssuerId -authenticationKeyPath /path/to/OurAppStoreConnectKey.p8 clean archive
All works fine, but ....
Why does Xcode 16 log out logged Apple ID and create a new every build? As a result, we have more and more Unknown Apple IDs in Xcode, and for each of them an error appears in log.
Error:
xcodebuild[3174:1804334] DVTDeveloperAccountManager: Failed to load credentials for 0A1DF15C-ETC-ETC: Error Domain=DVTDeveloperAccountCredentialsError Code=0 "Invalid credentials in keychain for 0A1DF15C-ETC-ETC, missing Xcode-Username" UserInfo={NSLocalizedDescription=Invalid credentials in keychain for 0A1DF15C-ETC-ETC, missing Xcode-Username}
Of course, the originally logged-in Apple ID has an error corresponding to his non-logged-in state.
xcodebuild[3174:1804334] DVTDeveloperAccountManager: Failed to load credentials for originally_logged-in_user: Error Domain=DVTDeveloperAccountCredentialsError Code=0 "Invalid credentials in keychain for originally_logged-in_user, missing Xcode-Token" UserInfo={NSLocalizedDescription=Invalid credentials in keychain for originally_logged-in_user, missing Xcode-Token}
Why does this happen and how can it be fixed? Why does Xcode 16 log out its logged Apple ID?