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Affiliate links to external Web store
Hello all. I am currently developing a database app of particular products for people who collect this item. Let's say model airplanes. People can look at their list of model airplanes and also see a collection of airplanes by model companies. I want to offer a link from a product in my app to a local retailer's website who sells this product on their website. Not just their base site, but directly to the products page. Meaning each product in my database will have a unique link to an external product page. This could also include links to Ebay or Amazon if local retailer doesn't sell the product. Is this sort of feature allowed inside App Store Apps as technically it's not an in-app purchase? I do see some vague answers around but none that target this specific circumstance. Thankyou in advance.
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45
Apr ’25
Some questions about custom email domain names with iCloud+ Mail
In the actual development, I found that I could not complete the setting of my icloud+ customised email domain name SMTP. I tried to configure the SMTP of iCloud custom email according to Apple's document (https://support.apple.com/en-us/102525) but the error I looked through Apple's support file, but I didn't find the specific configuration of iCloud + customised email SMTP.
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140
May ’25
Payment for membership in the app
Hi!!! I can't publish the app as I have a paid membership through Stripe. I have a wordpress site and have a paid membership to access the content... The app is geared by a third party service and I can't put any code into it... What can I do? There is an idea that in the application to display a link to the site where to place the payment for membership... Please advise, I'm not the first to face this....
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97
May ’25
USB Audio Input Blocked When Screen Mirroring via AirPlay
Hello Apple Developers, I am experiencing an issue where USB audio input (e.g., external USB microphone) is blocked when using AirPlay screen mirroring from my iPhone to a Mac or Apple TV. However, the built-in microphone continues to work without any problem. Issue Details: I am using an iPhone 15 (or latest device) running iOS [your iOS version]. I connect a USB audio interface/microphone via a USB-C adapter or Lightning adapter. The USB microphone works perfectly for audio input before starting AirPlay. The moment I enable AirPlay screen mirroring, the USB microphone stops working, and it disappears from available audio input sources. The built-in microphone continues to function, but I cannot use the USB microphone while mirroring. When I stop screen mirroring, the USB microphone immediately becomes available again. Expected Behavior: I would expect iOS to allow me to continue using an external USB microphone while mirroring my screen, just like it allows the built-in microphone to work. Questions: Is this an intentional restriction in iOS? Is there any workaround to enable USB audio input while using AirPlay screen mirroring? Is there a way to request a feature or configuration option to allow external USB microphones during AirPlay? I appreciate any insights or guidance from the Apple team or fellow developers. Thanks in advance! Best regards,
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344
Mar ’25
A payment platform that enable user in west Africa to be able to credit their Apple account.
My team and I are currently working on an app, that enable user especially in Nigeria who are having issues with crediting thier Apple account in other to carry out some transactions such as Apple Music subscription and co. This project wI’ll grant user easy access. We are currently seeking assist and API Support
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80
Apr ’25
Troubleshooting Video Loading Issues on iOS: Slow Performance Over Mobile Data but Fast on Wi-Fi
Hello, We are developing a social media application that allows users to share and view content in the form of images and videos. The app is built with Angular and Ionic, and we use Capacitor to integrate native functionalities. Currently, we are experiencing an issue with content loading on iOS devices. Specifically, when the iPhone is connected to Wi-Fi, videos load quickly and play smoothly. However, when using mobile data, videos take a long time to load or, in some cases, do not load at all. We are trying to identify the cause of the issue and determine whether it could be related to Xcode configuration or any system restrictions. Some potential reasons we have considered include: iOS Mobile Data Usage Restrictions iOS may limit mobile data usage for large downloads or streaming content if the app does not have the proper permissions. In Settings > Mobile Data, users can restrict data usage for specific apps. App Transport Security (ATS) Configuration Xcode and iOS enforce strict security policies for network connections through App Transport Security (ATS). If the API serving the videos uses HTTP instead of HTTPS or has restrictive headers, this could affect loading over mobile networks. Xcode Network Usage Settings Xcode allows configurations related to network access. There might be a setting limiting access to mobile networks when the device is not on Wi-Fi. Video Quality and Adaptability Differences If videos are not optimized for mobile networks (e.g., high-quality formats without adaptive versions), loading times could be significantly longer. Implementing HLS (HTTP Live Streaming) could improve playback on slower networks. Request Timeout Issues If video loading requests have a short timeout, slower mobile network connections might exceed this limit, causing the request to fail. Compression and Caching It is essential to check if videos are properly compressed and if caching is implemented to improve performance on mobile networks. Given this situation, we would like to know what Xcode settings might be affecting video loading performance on mobile data and how we can adjust them to enhance the user experience.
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193
Mar ’25
App Store Server Notification implementation in multiple environments
Hey everyone, We're looking for the best way to handle App Store Server Notifications in our development setup and would appreciate some guidance. Our Setup: We use a single App Store Connect account for development, which supports multiple environments (e.g., staging1, staging2). Our production app lives in a separate account, so that's not an issue. The Challenge: We have only one configurable sandbox notification URL. This makes it difficult to route notifications to the correct development server (staging1 vs. staging2 vs development) when a sandbox event occurs. We're considering using a proxy server to catch all notifications and then forward them to the appropriate environment. However, we're not sure how to determine the correct destination. Our Questions: What's the recommended approach for managing a single sandbox notification URL across multiple development environments? If a proxy is the best method, which parameter in the responseBodyV2 payload should we use to route the notification? How can we differentiate between our various dev environments? Is it possible to add custom properties to the App Store Server Notification V2 body to facilitate routing? Any advice or best practices you've implemented would be greatly appreciated. Thanks!
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125
Jul ’25
Plugin/Module deployment support in App Store
Our app provides configuration and maintenance features for Siemens electrical devices. The app supports multiple devices and the devices have their own specific features, which also need to be supported by our App. The devices can be released to the market only when our app supports those features. Our app release timeline is once in every 4 months. We face a challenge when some of these devices are not able to deliver their features by our release time. So, we would like to make these devices plugins, which can be independently released, without releasing the App every time. The app would, of course, be released once in every 4 months, depending on the common features. I'm not able to find how to release only the plugins within the app, without releasing the entire app. Some one has suggested app extensions, but that does not fit our solution as in some cases, we need continuous polling of data from one or mode devices for minutes or hours, as the app can be used by the user to monitor some of the device values.
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219
Mar ’25
Black Screen
hi, im new to this, i updated my ipad pro 5th gen, to the latest ios 26 beta developer, but today, after using it like i regularly do, right now is with a black screen, is it related to the beta? do i need to downgrade? it is still working, the mac detects it, and it sounds by unlocking it, anyone had this same issue?
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74
Jul ’25
Trouble Displaying Heart Rate Data Graph from Apple Watch in iOS App
Issue with Heart Rate Graph from Apple Watch in iOS App Hello Community! I hope everyone is doing well. I'm developing an iOS app that includes a feature to display a graph of the heart rate recorded during a route using the Apple Watch. Current Implementation I have successfully implemented data collection and transfer from the Apple Watch to the iPhone. The app's main UI correctly displays the user's real-time BPM. When the user stops the route, an analysis view is generated, showing speed and altitude (both work perfectly). Expected Behavior The user starts recording a route while monitoring heart rate. After tapping "Stop Route," an analysis view should display a heart rate graph along with speed and altitude data. Issue Encountered Despite multiple attempts, I have not been able to properly generate the heart rate graph. The only result I have achieved so far is a flat line with points representing the recorded BPM over time, instead of a proper graph. Request for Help If anyone has experience implementing a similar feature, I would appreciate any guidance on correcting my implementation. I can share: The file responsible for graph visualization. The file handling data processing after the user stops the route. Any help or suggestions would be greatly appreciated! Summary I'm trying to display a heart rate graph from Apple Watch data in my iOS app. While data collection and transfer work fine, the graph only shows a flat line instead of a proper visualization. Speed and altitude graphs work correctly. If anyone has experience with this, I’d love some guidance!
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232
Mar ’25
iOS 26DEV Beta lacks feedback channel, and has been buggy for 4 weeks
From iOS 26Beta1, iOS 26Beta1.1 to iOS 26Beta2. I couldn't log in to the Feedback App for 4 weeks. It kept prompting BUGs and asked me to log in to Feedback. However, the problem was that I couldn't log in to Feedback. So the problem kept repeating. Apple didn't receive any feedback, so Apple thought this was the most successful version in the history of iOS because it didn't receive any feedback.
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46
Jul ’25
After connecting to a Passpoint network on macOS, the SSID field is displayed as empty.
After connecting to a Passpoint network on macOS, the SSID field is displayed as empty. Bugs ? Passpoint connections are established and function correctly, with network communication unimpeded. However, a display issue where the SSID field is blank is present on macOS versions 13 through 15 inclusive. This issue persists even when utilizing connection profiles created with Apple Configurator. Help me. Thks
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198
Mar ’25
ipad won't power after reset
In preparing my ipad 7th gen for resale, I factory reset and now it will not power up. Tried hard reset, new cables, different computer. iTunes does not recognize the ipad yet device manager shows it hooked to usb port. Any advice? Thanks!
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73
Jun ’25
MacBook Pro M1 - 15.5 Kernel Panic when waking from sleep
Hi, EtreCheck I could really use some help with this, as I haven’t been able to find much concrete info. I mistakenly updated my MacBook to the 15.5 beta, and while I can’t say with 100% certainty that the issues started immediately after, I’ve been experiencing consistent kernel panics every time the machine wakes from sleep — it restarts completely and throws an error. I’m really hoping this isn’t a hardware issue. The MacBook is just over two years old, and I rely on it daily for work — replacing it right now isn’t an option. Unfortunately, I don’t have a Time Machine backup to roll back to. I’ve already wiped the machine and reinstalled macOS via recovery mode, and Apple Diagnostics isn’t showing any hardware problems. Just to rule it out: I’m not using any external devices — no docks, Thunderbolt accessories, or anything else plugged in. I came across EtreCheck as a recommended tool, and I’ve included the results below. If anyone is able to help interpret them or point me in the right direction, I’d really appreciate it. I’ve since unenrolled from the beta and turned off automatic updates — I’m just hoping this is a beta-related bug that resolves with the next stable release. Thanks in advance for any guidance.
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487
Apr ’25