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"Build Failed" su Xcode con Developement Team già inserito
Buongiorno a tutti! Sono nuovo su questo Forum e non ho mai progettato una app prima d'ora. Ho usato Unity e Xcode. Su Xcode lancio la build, ma mi replica sempre "Build Failed". Adesso spiego il problema e allego degli screen. L'app che sto cercando di lanciare viene dalla piattaforma Unity (versione 2022.3.46f1)+Vuforia per realtà aumentata. Su questa piattaforma funziona tutto (ho già avuto modo di ricontrollare); esporto il progetto nella cartella appositamente creata dopo aver cliccato su "Build"; apro il progetto su Xcode versione 16.0 (questa applicazione l'ho scaricata qualche giorno fa); collego il mio iPhone e il mio ID Apple andando su "Xcode" > "Settings" e collego il mio account; per collegare il mio iPhone vado su "Window" > "Devices and Simulators" e collego il tutto; dopodichè vado su "Targets" > "Unity iPhone" e controllo nelle sezioni "General" e "Signing and Capabilities" che tutto vada bene; modifico quindi il nome del team di sviluppo e metto il mio account "MARCO ARICO" (preventivamente attivato su Apple Developer con abbonamento annuale già pagato) e controllo che il "Bundle Identifier" sia lo stesso che ho inserito su Unity nella sezione "Player" > "Other Settings"; a questo punto mando la Build e mi dice dopo pochi istanti "Build Failed" con questo errore: "/Users/albertodanielemanzo/Desktop/Unity/App_7/Unity-iPhone.xcodeproj Signing for "Unity-iPhone" requires a development team. Select a development team in the Signing & Capabilities editor." Mi permetto di aggiungere che il Mac che sto usando è di un mio amico che me l'ha appositamente prestato per lanciare questa app e che tutti i passaggi che ho fatto sono frutto di approfondimento su tutorial YouTube e forum ufficiali di Unity e Xcode. Il pc che sto usando è un MacBook Air con macOS Sonoma 14.6.1 di un mio amico che me lo ha prestato. Tutti gli abbonamenti li ho fatti a nome mio. Il mio nome utente è lo stesso nome del team di sviluppo (Developement Team); l'abbonamento che ho stretto con Apple è di tipo individuale come sono miei i certificati scaricati per lo sviluppo dell'app. Ho già affrontato il problema con l'assistenza telefonica di Apple Developer e mi hanno consigliato di scrivere su questo Forum.
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489
Oct ’24
IOS18 and Car Play do not work
I am INCREDIBLY frustrated after I updated to ios18 and my car play immediately stopped functioning properly. I have an iPhone 13 and I drive a 2019 Chevrolet Equinox Premiere. It will not allow my Spotify and any map application to co-exist. It reboots constantly, and sometimes even makes a horrible sound like a helicopter being right over head. I have tried everything - changing the cord, restarting my phone, updating all the apps, I even reset ALL of my network settings, and nothing has helped. It is not just frustrating and inconvenient - but DANGEROUS as when I'm driving I cannot see the maps or it just shuts down. PLEASE HELP!
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271
Oct ’24
Home app on apple watch
This is a repost as it seems to be a reoccurring issue. ‘I have a number of accessories setup on homekit and everything works fine from my phone. However, recently, no homekit accessories works on apple watch, everything is no response (on watch face or through siri). Everything still works on the phone. iOS 16.5, Watch OS 9.5.1’ I have the same issue with iPhone 14 pro ios 18.1 apple watch 9 watch os 11.1 tried turning off and on restarting app renaming home this is beta software but was hoping there was an easy fix.
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415
Oct ’24
Invalid memory pointer crash: cannot figure out cause
Hi there! I'm one year into iOS development, and can usually figure out the cause of a crash. However, I've been bumping my head against this one for a while now. Invalid memory pointer crash According to this article, the crash (EXC_BAD_ACCESS) happens due to an invalid memory pointer. When I use the atos command to symbolicate the crash report, the line where the crash happens in my app (see line 39 in the full stack trace below) is simply the very first line in MyApp that extends App (annotated with @main) -- but there's no code on that line. It seems like the error is happening somewhere with UIKit's UIViewController but I can't seem to figure it out. Could be relevant code I do have the following class in my app, which helps with hiding the tab bar I use when another view is opened. It might be relevant: struct HideTabBar: UIViewControllerRepresentable { var callback: (UITabBar) -> Void private let proxyController = ViewController() func makeUIViewController(context: UIViewControllerRepresentableContext<HideTabBar>) -> UIViewController { proxyController.callback = callback return proxyController } func updateUIViewController(_ uiViewController: UIViewController, context: UIViewControllerRepresentableContext<HideTabBar>) { } typealias UIViewControllerType = UIViewController private class ViewController: UIViewController { var callback: (UITabBar) -> Void = { _ in } override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) if let tabBar = self.tabBarController { self.callback(tabBar.tabBar) } } } } Full stack trace: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000010 Exception Codes: 0x0000000000000001, 0x0000000000000010 VM Region Info: 0x10 is not in any region. Bytes before following region: 4363845616 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> Termination Reason: SIGNAL 11 Segmentation fault: 11 Terminating Process: exc handler [664] Triggered by Thread: 0 Kernel Triage: VM - (arg = 0x3) mach_vm_allocate_kernel failed within call to vm_map_enter Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libobjc.A.dylib 0x19205fc20 objc_msgSend + 32 1 UIKitCore 0x19c697a68 -[UIViewController dealloc] + 860 2 UIKitCore 0x19c863c80 -[UINavigationController dealloc] + 296 3 UIKitCore 0x19c863b34 -[_UISplitViewControllerColumnContents .cxx_destruct] + 44 4 libobjc.A.dylib 0x192061acc object_cxxDestructFromClass(objc_object*, objc_class*) + 116 5 libobjc.A.dylib 0x192060f00 objc_destructInstance + 80 6 libobjc.A.dylib 0x192060ea4 _objc_rootDealloc + 80 7 CoreFoundation 0x19a0fc730 cow_cleanup + 164 8 CoreFoundation 0x19a0fec80 -[__NSDictionaryM dealloc] + 148 9 libobjc.A.dylib 0x192061acc object_cxxDestructFromClass(objc_object*, objc_class*) + 116 10 libobjc.A.dylib 0x192060f00 objc_destructInstance + 80 11 libobjc.A.dylib 0x192060ea4 _objc_rootDealloc + 80 12 UIKitCore 0x19c8f4a54 -[UISplitViewControllerPanelImpl dealloc] + 100 13 libobjc.A.dylib 0x192061acc object_cxxDestructFromClass(objc_object*, objc_class*) + 116 14 libobjc.A.dylib 0x192060f00 objc_destructInstance + 80 15 libobjc.A.dylib 0x192060ea4 _objc_rootDealloc + 80 16 UIKitCore 0x19c457730 -[UIResponder dealloc] + 124 17 UIKitCore 0x19c697ba0 -[UIViewController dealloc] + 1172 18 libobjc.A.dylib 0x192060df4 AutoreleasePoolPage::releaseUntil(objc_object**) + 212 19 libobjc.A.dylib 0x192060c80 objc_autoreleasePoolPop + 260 20 UIKitCore 0x19c4315ec -[_UIAfterCACommitBlock run] + 92 21 UIKitCore 0x19c43149c -[_UIAfterCACommitQueue flush] + 164 22 UIKitCore 0x19c4313b4 _runAfterCACommitDeferredBlocks + 496 23 UIKitCore 0x19c430fec _cleanUpAfterCAFlushAndRunDeferredBlocks + 80 24 UIKitCore 0x19c430efc _UIApplicationFlushCATransaction + 72 25 UIKitCore 0x19c42e660 _UIUpdateSequenceRun + 84 26 UIKitCore 0x19c42e2a4 schedulerStepScheduledMainSection + 172 27 UIKitCore 0x19c42f148 runloopSourceCallback + 92 28 CoreFoundation 0x19a14b834 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 29 CoreFoundation 0x19a14b7c8 __CFRunLoopDoSource0 + 176 30 CoreFoundation 0x19a149298 __CFRunLoopDoSources0 + 244 31 CoreFoundation 0x19a148484 __CFRunLoopRun + 828 32 CoreFoundation 0x19a147cd8 CFRunLoopRunSpecific + 608 33 GraphicsServices 0x1deb951a8 GSEventRunModal + 164 34 UIKitCore 0x19c781ae8 -[UIApplication _run] + 888 35 UIKitCore 0x19c835d98 UIApplicationMain + 340 36 SwiftUI 0x19e33c294 0x19df48000 + 4145812 37 SwiftUI 0x19e2e8860 0x19df48000 + 3803232 38 SwiftUI 0x19e2f461c 0x19df48000 + 3851804 39 MyApp 0x1041f8690 0x1041b0000 + 296592 40 dyld 0x1bd91f154 start + 2356
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396
Oct ’24
"Build failed" with developement team already signed
Hello everyone! I’m new to this forum and have never designed an app before. I’ve used Unity and Xcode. When I launch the build in Xcode, it always replies “Build Failed.” I’ll explain the problem and attach some screenshots. The app I’m trying to launch comes from the Unity platform (version 2022.3.46f1) + Vuforia for augmented reality. Everything works well on this platform (I’ve already checked it); I export the project into a specially created folder after clicking on “Build”; I open the project in Xcode version 16.0 (I downloaded this application a few days ago); I connect my iPhone and my Apple ID by going to “Xcode” > “Settings” and linking my account; to connect my iPhone, I go to “Window” > “Devices and Simulators” and link everything; then I go to “Targets” > “Unity iPhone” and check in the “General” and “Signing and Capabilities” sections to ensure everything is correct; I then change the development team name to my account “MARCO ARICO” (previously activated on Apple Developer with an already paid annual subscription) and check that the “Bundle Identifier” is the same as the one I entered in Unity under “Player” > “Other Settings.” At this point, I send the Build, and after a few moments, it says “Build Failed” with this error: “/Users/albertodanielemanzo/Desktop/Unity/App_7/Unity-iPhone.xcodeproj Signing for 'Unity-iPhone' requires a development team. Select a development team in the Signing & Capabilities editor.” I would like to add that the Mac I’m using belongs to a friend who specifically lent it to me to launch this app, and all the steps I took are based on in-depth research from YouTube tutorials and official Unity and Xcode forums. The computer I’m using is a MacBook Air with macOS Sonoma 14.6.1, which belongs to my friend who lent it to me. All subscriptions are under my name. My username is the same as the development team name (Development Team); the subscription I have with Apple is individual, as are my downloaded certificates for app development. I have already addressed the issue with Apple Developer support, and they advised me to write on this forum.
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693
Oct ’24
After renewing, Apple Developer account still says expired. Also a login issue discrepancy between devices.
I renewed my Apple Developer membership today. I have an email notification from my bank confirming the transaction, and an email confirmation from Apple where when I click on the order number in the email and log in, the page says Enrollment Complete. Yet in my Apple Developer account dashboard, it still says my membership is expired, with a renew button. I tried a different browser with a clean cache, same issue. So I think something is broken. On a side note, when I tried to renew via my MacBook earlier, for some reason my password would not work at the point where it was asking me to log into the store for checkout (store.apple.com), even after resetting my password. But when I tried it on the browser on my Pixel phone, exact same pages and password, it worked. Not sure if related to the above. Contacted Apple Support but in the meantime would like to see if anyone here has any suggestions for a faster resolution.
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675
Oct ’24
Bluetooth pairing problems (iPhone 16 Pro with Sony WH-1000XM5)
Upgraded from an iPhone 13 Pro Max to an iPhone 16 Pro a week ago. Both running on latest iOS 18 and data transfer was done manually Bluetooth pairing seems to be facing a problem. I have been trying to pair up with my Sony WH-1000XM5 but somehow the phone fails to detect the headphones on Bluetooth. Today I tested with my spare earbuds Bose Soundsport Wireless and faced exactly the same problem. Strange Carplay and my home JVC home player don‘t have this problem
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2.7k
Oct ’24
iOS 18 calculator functions
I have updated to iOS 18 on my iPhone 15 pro and have gone to use the calculator today and have found 2 of my most used function no longer work. previously you could have a number and simple press + + and then = to add it to itself which no longer works. More disappointing though is that every subsequent press of = would repeat the function which was very useful for running measurements in construction. See example below 45++= 90= 135= 180= 225 is there anyway to use these functions?
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328
Oct ’24
iOS 18 / CarPlay
When is a fix coming? CarPlay is just a black screen whether cable or Bluetooth connected. Even before 18, connecting was troublesome, often taking 3 or 4 attempts. I’m seriously considering buying an android phone just to leave in the car - research indicates there virtually never issues with it and VAG infotainment.
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374
Oct ’24
Grouping Apps impossible when Apps are not lined up.
I have been playing around with the page layout on my IPad Pro and discovered that is is impossible to group apps if you leave an empty space in the page. I found the option fun to finally place my apps where i want and not just lined up from top to bottom. I discovered if you leave gaps in the page layout it is impossible to groupe apps. The moment you hover the app over the groupe, the groupe shifts back to fill the empty space. Once I filled up all the empty space then the groupe stops moving. It is pretty annoying. The was excited to see the new feature to finally hate it completely. I do hope someone will fix this problem.
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640
Oct ’24
Ios 18.1 bug, fix asap
so i installed ios 18 earlier this morning, but i soon realize while using my phone a screen randomly pops up loading for like 6 seconds and then closes my phone (like the restart animation) it has probably happened 5 times now.
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1.4k
Oct ’24
Pages App crashing
When I am trying to open the Pages app on my MacBook Pro, it keep on saying that it "closes unexpectedly" is there a work-around to this or do I have to wait until a bug fix comes out, I have tried restarting countless times.
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436
Oct ’24
Crashed iPhone 14 Pro Max
While attempting to set up Carplay on my iPhone 14 Pro Max, the phone locked up solid. Would not respond to touchscreen. Restarting phone didn't work. Next, pressed Volume Up, Volume Down and then held button on right side of phone until phone could be recognized by iTunes via a USB Cable. iTunes recognized the phone and its serial number and recommended Update. iOS18 was successfully downloaded and iTunes displayed that the OS installed correctly. However, after post-installation restart, phone went straight to unresponsive "Swipe up to recover" screen with white background. Would not respond properly to swipe. Made a tone, but did not recover. After several swipes, appeared to go into password entry screen. Pressing a number resulted in the phone loudly stating which number was pressed, a delay, then another loud statement about which alphanumerics that button represented. For instance, "2" resulted in "Two" being stated, a pause, then "ABC" was stated. Wow. So unimpressed. Anyway, will take it to an Apple Store (1-1/2 hours away) to see if they can strip off my files since my last iCloud backup. After that, looking at a complete Restore from iTunes. Very inconvenient and cannot locate a single person to help.
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353
Oct ’24
External drive is greyed out in Time machine options to exclude from backup
Hello guys, in sequoia I use a Mac mini m2 and boot from a samsung T7 HD without any problem. I use Time Machine since years ago without any problem now, I want to exclude from backup the "Macintosh HD" (the original internal Mac mini hd) but in Time Machine when I try to choose this HD to exclude, it appear grayed and I cannot exclude. What could be happened? I tried everything but without success... thanks Simone
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218
Oct ’24
Ever since I updated to iOS 18 (and Beta 18.1), Face ID does not work on my iPhone 13
I never had an issue with Face ID prior to the 18 update. A few days after the update, it stopped working. I tried resetting it, which resulted in the phone not registering a face at all and a pop up saying “Face ID is unavailable.” I then updated to Beta 18.1, which fixed it (so I thought). It’s been 2 days since I did that update, and now my Face ID is down again and won’t allow me to set an alternate appearance or reset it completely. It doesn’t work to open my phone or on any apps I have configured to use Face ID for log in. My front camera doesn’t have any damage, and I’ve tried restarting the phone a bunch of times, but nothing works. Any ideas or fixes?
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1.7k
Oct ’24