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How to call a Swift file directly from Angular using Capacitor?
Hi everyone, I’m working on a Capacitor app built with Angular, and I’m trying to call a Swift class directly from the root of the iOS project (next to AppDelegate.swift) without using a full Capacitor plugin structure. The Swift file is called RtspVlcPlugin.swift and looks like this: import Capacitor @objc(RtspVlcPlugin) public class RtspVlcPlugin: CAPPlugin { @objc func iniciar(_ call: CAPPluginCall) { call.resolve() } } In AppDelegate.swift I register it like this: if let bridge = self.window?.rootViewController as? CAPBridgeViewController { bridge.bridge?.registerPluginInstance(RtspVlcPlugin()) print("✅ RtspVlcPlugin registered.") } The registration message prints correctly in Xcode logs. But from Angular, when I try to call it like this: import { registerPlugin } from '@capacitor/core'; const RtspVlcPlugin: any = registerPlugin('RtspVlcPlugin'); RtspVlcPlugin.iniciar({ ... }); I get this error: {"code":"UNIMPLEMENTED"} So, even though the plugin is registered manually, it’s not exposing any methods to the Angular/Capacitor runtime. My question is: What is the correct way to access a manually created Swift class (in the root of the iOS project) from Angular via Capacitor? Thanks in advance!
1
0
181
Jul ’25
LibGDX/MobiVM App refuses to launch on iOS 26.0.1
Hello, currently I am having trouble releasing an app because it crashes/does not launch on iOS 26.0.1. We have uploaded apps in the past so I tried building one of them with our current toolchain. I use Xcode 16.4, Kotlin version 2.0.0, LibGDX 1.13.1 and robovm/MobiVM 2.3.23. I uploaded the build to TestFlight and tested with physical devices running iOS 18.5 and 26.0.1. It runs fine on 18.5 but refuses to launch on the 26.0.1 device. I cannot retrieve a crash log or .ips file because none is written. When I write a Console log while the app crashes/does not launch I get no hints as to why it does so. Do you maybe have additional ideas as to why it keeps not launching on iOS 26.0.1?
1
0
221
Sep ’25
Unexpected timezone issues
Hi, my server in Melbourne Australia is getting weather forecasts from a few places around Australia. When I look at the daily timesteps that I get back, they might be something like this: "days": [ { "forecastStart": "2025-06-25T00:00:00Z", "forecastEnd": "2025-06-26T00:00:00Z", "daytimeForecast": { "forecastStart": "2025-06-25T07:00:00Z", "forecastEnd": "2025-06-25T19:00:00Z", "overnightForecast": { "forecastStart": "2025-06-25T19:00:00Z", "forecastEnd": "2025-06-26T07:00:00Z",} It doesn't matter where I ask for - Melbourne, Darwin, Perth, it always comes back the same. The documentation says that daytimeForecast is 7 am to 7 pm local and overnightForecast is 7pm to 7 am local. However, in a place like Perth 7-19Z is 3 pm to 3 am, not 7 pm to 7 am like advertised. I can see that for any given date, there are 3 maximum temperature forecasts, a 24 hour max, a daytime max and an overnight max and they differ from each other. Can anyone help me understand what's happening here? And furthermore in the example above, the 24 hour forecasts that have, for example this: "forecastStart": "2025-06-25T00:00:00Z" ... Can the 00:00:00Z be trusted literally? Or is it more the case that it's "2025-06-25" but the HMS got tacked on in a conversion?
3
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160
Jul ’25
Embed/Do Not Embed & Mach-O type
My Xcode project has the following configuration: 1 iOS app target 1 Xcode framework target (mach-o-type "Dynamic Library") 5 static libraries Dependencies: All the static libraries are target dependencies of the framework. The framework is the only target dependency of the iOS app. For the iOS app target, within the General tab > Frameworks, Libraries & Embedded content, I've set the framework as "Do not embed" So now I have a dynamic framework which won't be copied to the .app bundle in the build output. As per my understanding, this should result in a runtime error, dyld should not be able to find the framework files as they were not embedded in the final .app bundle. But regardless, my app runs without any errors, using all the methods exposed by the framework. What is the correct understanding here? What exactly does Embed/Do not embed mean (apart from excluding the files from .app bundle) When both settings are specified, is there any priority or precedence of one setting over the other?
3
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273
Oct ’25
Unexpected app version in logs — does MARKETING_VERSION change dynamically?
Hello, I've encountered unexpected behavior related to version information in our app logs, and I'd like to ask for some advice. We reviewed logs collected from a user running our app (currently available on the App Store). The logs are designed to include both the build number and the app version. Based on the build number in the logs, we believe the installed app version on the user's device is 1.0.3. However, the app version recorded in the logs is 1.1.5, which is the latest version currently available on the App Store. In our project, we set the app version using the MARKETING_VERSION environment variable. This value is configured via XcodeGen, and we define it in a YAML file. Under normal circumstances, the value defined in the YAML file (MARKETING_VERSION = 1.0.3) should be embedded in the app and reflected in the logs. But in this case, the version from the current App Store release (1.1.5) appears instead, which was unexpected. We'd like to know what might cause this behavior, and if there are any known factors that could lead to this. Also, is it possible that MARKETING_VERSION might somehow dynamically reflect the version currently available on the App Store? yaml: info.plist:
1
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119
Jun ’25
Fake JournalingSuggestions for testing?
I want to test different types of journaling suggestions, like for example photo/video containing ones but as a developer I have no control over what's shown in the Journaling Suggestions sheet. And this makes it really difficult to develop or test any suggestion type other than "reflection". Please let us have a fake suggestions sheet that includes all kinds of suggestion types so we can test. We could toggle it under Developer settings I think.
1
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93
Oct ’25
Associating file extension with my application
My application uses a text file with an extension of .dssfilelist. On Linux I would register the Mime type and associate it with the application in the .desktop file. <?xml version="1.0" encoding="UTF-8"?> <mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info"> <mime-type type="text/dssfilelist"> <comment>DeepSkyStacker file-list file</comment> <glob pattern="*.dssfilelist" /> </mime-type> </mime-info> I believe that I need to add stuff to the Info.plist for my application, but I also understand that CFBundleTypeExtensions is deprecated. So please could you show me what I now need to add to the Info.plist file so that these files will be registered as "text/dssfilelist" type and associated with my application and to associate a .icns file with it?
19
0
732
May ’25
MSAL login with Developer ID signed app
Hello, I would like to have MSAL login fully working in a Developer ID signed macOS application. I am using the following library for adding MSAL support to my macOS app : https://github.com/AzureAD/microsoft-authentication-library-for-objc . The MSAL login (even silent login via the MSAL broker) works fully via my company Entra ID when I run and test my local dev build. But : when I build and sign and notarize my application with a company Developer ID signature, the login fails, and I see keychain access related issues in the MSAL library log entries. The MSAL library requires the following keychain access groups to be enabled : $(AppIdentifierPrefix)com.company.app.bundle.id $(AppIdentifierPrefix)com.microsoft.identity.universalstorage The above requirement is confirmed under these links: https://learn.microsoft.com/en-us/entra/msal/objc/howto-v2-keychain-objc?tabs=objc and also their sample app : https://github.com/AzureAD/microsoft-authentication-library-for-objc/blob/410256714ee0489d212c0cbd8772259a69e7d862/MSAL/test/app/mac/MSALMacTestApp.entitlements#L18 The problem seems to be that such keychain access groups access cannot be configured for Developer ID signed applications. Would it be possible to enable such Keychain Access groups somehow for a Developer ID signed application? Thank you for any help in advance!
1
0
169
1w
Clarification Regarding App Denial on Simulator and Its Impact on App Review Process
I would like to inquire about a concern related to the app review process. Specifically, I would like to understand if forcefully denying an application's execution on the iOS Simulator (for instance, by implementing a check in the code that prevents the app from running in a simulated environment) could negatively impact or delay the app’s approval during the App Store review process. This measure is intended solely for security and integrity reasons during development and distribution. The app functions normally on real devices, and all other guidelines and requirements outlined by Apple are being strictly followed. Could you please confirm whether such a restriction on the Simulator is acceptable, and if there are any best practices or recommendations from Apple regarding this? Thank you for your support, and I look forward to your guidance.
4
0
129
Jun ’25
Feedback Assistant: „This Feedback will no longer be monitored, and incoming messages will not be reviewed.“
Every now and then I get this very frustrating message on Feedback Assistant. For instance, in FB14696726 I reported an issue with the App Store Connect API. 4 weeks later, I got a reply, asking among other things for a „correlation key and Charles log“. I immediately replied saying that I didn‘t know what those are, and they replied After reviewing your feedback, it is unclear what the exact issue is. I pointed out that I had asked a question which was left unanswered, and they replied explaining what the correlation key is. Then I asked again what the Charles log is. They replied The Apple Developer website provides access to a range of videos covering various topics on using and developing with Apple technologies. You can find these videos on our Development Videos page: http://developer.apple.com/videos. I opened the link and searched for „Charles“ but there were no results, so I asked to kindly point me to the video answering my question. They replied 3 months later (today): Following up on our last message, we believe this issue is either resolved or not reproducible with the information provided and will now consider this report closed internally. This Feedback will no longer be monitored, and incoming messages will not be reviewed. This is not the first time I ask for clarification and get back a message basically telling me that „we won‘t answer any questions you may have and won‘t hear anything you still may have to say about this issue“. They didn‘t even ask me to verify if the issue is resolved or not, like they sometimes do. No, they just shut the door in my face. I just wanted to share this frustrating experience. Perhaps an Apple engineer wants to say something about it or a developer has had a similar experience?
2
0
720
Feb ’26
Speech Recognition Entitlement Not Appearing in App ID Capabilities
Hello, I recently enrolled in the Apple Developer Program and created an App ID with the bundle ID com.echo.eyes.voice. I am trying to enable Speech Recognition in the App ID capabilities list, but the option does not appear — even after waiting over a week since my membership was activated. I’ve already: Confirmed my Apple Developer account is active Checked the Identifiers section in the Developer portal Tried editing the App ID, but Speech Recognition is not listed Contacted both Developer Support and Developer Technical Support (Case #102594089120), but was told to post here for help My app uses Capacitor + the @capacitor-community/speech-recognition plugin. I need the com.apple.developer.speech-recognition entitlement to appear so I can use native voice input in iOS. I would really appreciate help from an Apple engineer or anyone who has faced this issue. Thank you, — Daniel Colyer
3
0
205
Jun ’25
My Apple developer certificates expire soon. Is it necessary to create new certificates?
My Apple developer certificates(4 certificates) expire soon. I'm developing an application for iOS but the application is not yet released in the App Store, only Testflight releases for private testing. Is it necessary to create 4 new certificates or can I edit the current certificates so that they don't expire soon?
1
0
176
Oct ’25
Apple-hosted managed assets
Hi, anyone managed to make this work? https://developer.apple.com/documentation/backgroundassets Trying for past few days and can't make it work. Following their official documentation, also this video https://www.youtube.com/watch?v=M3jpgZrB1uo, but it seems I am stuck at: try await AssetPackManager.shared.ensureLocalAvailability(of: assetPack) What I did: Manifest files created, info.plist configured, asset pack created and uploaded to appstoreconnect via transporter, successfully assigned to app and ready for internal testing. Added to my code: let assetPack = try await AssetPackManager.shared.assetPack(withID: "Tutorial") try await AssetPackManager.shared.ensureLocalAvailability(of: assetPack) let videoData = try AssetPackManager.shared.contents(at: "Videos/Introduction.m4v") but no luck at all.... is anywhere any demo project available to download to compare with my project?
3
0
506
Oct ’25
lldb-dap closes connection
If I build an x64 binary on my M4 Mini, when I try to debug it using Visual Studio remote debugging the connection is closed, which means I cannot debug my code in x64 mode. I need to be able to do this as I have architecture specific code. I have Rosetta installed. FWIW I have the same issue with lldb-mi :( David
3
0
325
Jul ’25
Flutter: abnormal delay on iOS in position recovery on first opening
Good morning everyone, I am developing a Flutter app for Android and iOS. When I press a button, the app detects the location of the device (obviously with permissions already granted). On Android everything works correctly. On iOS, however, when I press the button for the first time after opening the app, the location is detected after about 30-50 seconds. On the other hand, if I repeat the operation later, the response time is drastically reduced (only a few seconds). I am using the location package (https://pub.dev/packages/location), and the code to get the location is as follows: var currentLocation = await location.getLocation(); Has anyone experienced this problem before or knows how to solve it? Thank you very much! Federico
1
0
279
Sep ’25
How to call a Swift file directly from Angular using Capacitor?
Hi everyone, I’m working on a Capacitor app built with Angular, and I’m trying to call a Swift class directly from the root of the iOS project (next to AppDelegate.swift) without using a full Capacitor plugin structure. The Swift file is called RtspVlcPlugin.swift and looks like this: import Capacitor @objc(RtspVlcPlugin) public class RtspVlcPlugin: CAPPlugin { @objc func iniciar(_ call: CAPPluginCall) { call.resolve() } } In AppDelegate.swift I register it like this: if let bridge = self.window?.rootViewController as? CAPBridgeViewController { bridge.bridge?.registerPluginInstance(RtspVlcPlugin()) print("✅ RtspVlcPlugin registered.") } The registration message prints correctly in Xcode logs. But from Angular, when I try to call it like this: import { registerPlugin } from '@capacitor/core'; const RtspVlcPlugin: any = registerPlugin('RtspVlcPlugin'); RtspVlcPlugin.iniciar({ ... }); I get this error: {"code":"UNIMPLEMENTED"} So, even though the plugin is registered manually, it’s not exposing any methods to the Angular/Capacitor runtime. My question is: What is the correct way to access a manually created Swift class (in the root of the iOS project) from Angular via Capacitor? Thanks in advance!
Replies
1
Boosts
0
Views
181
Activity
Jul ’25
LibGDX/MobiVM App refuses to launch on iOS 26.0.1
Hello, currently I am having trouble releasing an app because it crashes/does not launch on iOS 26.0.1. We have uploaded apps in the past so I tried building one of them with our current toolchain. I use Xcode 16.4, Kotlin version 2.0.0, LibGDX 1.13.1 and robovm/MobiVM 2.3.23. I uploaded the build to TestFlight and tested with physical devices running iOS 18.5 and 26.0.1. It runs fine on 18.5 but refuses to launch on the 26.0.1 device. I cannot retrieve a crash log or .ips file because none is written. When I write a Console log while the app crashes/does not launch I get no hints as to why it does so. Do you maybe have additional ideas as to why it keeps not launching on iOS 26.0.1?
Replies
1
Boosts
0
Views
221
Activity
Sep ’25
Unexpected timezone issues
Hi, my server in Melbourne Australia is getting weather forecasts from a few places around Australia. When I look at the daily timesteps that I get back, they might be something like this: "days": [ { "forecastStart": "2025-06-25T00:00:00Z", "forecastEnd": "2025-06-26T00:00:00Z", "daytimeForecast": { "forecastStart": "2025-06-25T07:00:00Z", "forecastEnd": "2025-06-25T19:00:00Z", "overnightForecast": { "forecastStart": "2025-06-25T19:00:00Z", "forecastEnd": "2025-06-26T07:00:00Z",} It doesn't matter where I ask for - Melbourne, Darwin, Perth, it always comes back the same. The documentation says that daytimeForecast is 7 am to 7 pm local and overnightForecast is 7pm to 7 am local. However, in a place like Perth 7-19Z is 3 pm to 3 am, not 7 pm to 7 am like advertised. I can see that for any given date, there are 3 maximum temperature forecasts, a 24 hour max, a daytime max and an overnight max and they differ from each other. Can anyone help me understand what's happening here? And furthermore in the example above, the 24 hour forecasts that have, for example this: "forecastStart": "2025-06-25T00:00:00Z" ... Can the 00:00:00Z be trusted literally? Or is it more the case that it's "2025-06-25" but the HMS got tacked on in a conversion?
Replies
3
Boosts
0
Views
160
Activity
Jul ’25
Embed/Do Not Embed & Mach-O type
My Xcode project has the following configuration: 1 iOS app target 1 Xcode framework target (mach-o-type "Dynamic Library") 5 static libraries Dependencies: All the static libraries are target dependencies of the framework. The framework is the only target dependency of the iOS app. For the iOS app target, within the General tab > Frameworks, Libraries & Embedded content, I've set the framework as "Do not embed" So now I have a dynamic framework which won't be copied to the .app bundle in the build output. As per my understanding, this should result in a runtime error, dyld should not be able to find the framework files as they were not embedded in the final .app bundle. But regardless, my app runs without any errors, using all the methods exposed by the framework. What is the correct understanding here? What exactly does Embed/Do not embed mean (apart from excluding the files from .app bundle) When both settings are specified, is there any priority or precedence of one setting over the other?
Replies
3
Boosts
0
Views
273
Activity
Oct ’25
I can't find speech recognition option in + capability
How to add speech recognition in + capability in Xcode there is no "Speech Recognition" in the list.
Replies
1
Boosts
0
Views
200
Activity
Jun ’25
Unexpected app version in logs — does MARKETING_VERSION change dynamically?
Hello, I've encountered unexpected behavior related to version information in our app logs, and I'd like to ask for some advice. We reviewed logs collected from a user running our app (currently available on the App Store). The logs are designed to include both the build number and the app version. Based on the build number in the logs, we believe the installed app version on the user's device is 1.0.3. However, the app version recorded in the logs is 1.1.5, which is the latest version currently available on the App Store. In our project, we set the app version using the MARKETING_VERSION environment variable. This value is configured via XcodeGen, and we define it in a YAML file. Under normal circumstances, the value defined in the YAML file (MARKETING_VERSION = 1.0.3) should be embedded in the app and reflected in the logs. But in this case, the version from the current App Store release (1.1.5) appears instead, which was unexpected. We'd like to know what might cause this behavior, and if there are any known factors that could lead to this. Also, is it possible that MARKETING_VERSION might somehow dynamically reflect the version currently available on the App Store? yaml: info.plist:
Replies
1
Boosts
0
Views
119
Activity
Jun ’25
Fake JournalingSuggestions for testing?
I want to test different types of journaling suggestions, like for example photo/video containing ones but as a developer I have no control over what's shown in the Journaling Suggestions sheet. And this makes it really difficult to develop or test any suggestion type other than "reflection". Please let us have a fake suggestions sheet that includes all kinds of suggestion types so we can test. We could toggle it under Developer settings I think.
Replies
1
Boosts
0
Views
93
Activity
Oct ’25
Associating file extension with my application
My application uses a text file with an extension of .dssfilelist. On Linux I would register the Mime type and associate it with the application in the .desktop file. <?xml version="1.0" encoding="UTF-8"?> <mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info"> <mime-type type="text/dssfilelist"> <comment>DeepSkyStacker file-list file</comment> <glob pattern="*.dssfilelist" /> </mime-type> </mime-info> I believe that I need to add stuff to the Info.plist for my application, but I also understand that CFBundleTypeExtensions is deprecated. So please could you show me what I now need to add to the Info.plist file so that these files will be registered as "text/dssfilelist" type and associated with my application and to associate a .icns file with it?
Replies
19
Boosts
0
Views
732
Activity
May ’25
Can the bundle ID for an unsubmitted app be reused?
I was developing an app using a certain bundle ID, but then had to delete it (and I also removed the app ID Identifier) My question is, can I make a new app with the exact same bundle ID as I was using on the removed one? Since the old app never went into production I don't see why that would be a problem
Replies
2
Boosts
0
Views
525
Activity
Jul ’25
CLI and macOS version compatibility matrix
Looking for a dynamic table that displays the latest supported CLI versions with the version of macOS. Specifically, is CLI 15.3 supported on Ventura 13.7.8? More generally, what is the lastest version of CLI supported on macOS <version_goes_here>
Replies
1
Boosts
0
Views
556
Activity
Oct ’25
MSAL login with Developer ID signed app
Hello, I would like to have MSAL login fully working in a Developer ID signed macOS application. I am using the following library for adding MSAL support to my macOS app : https://github.com/AzureAD/microsoft-authentication-library-for-objc . The MSAL login (even silent login via the MSAL broker) works fully via my company Entra ID when I run and test my local dev build. But : when I build and sign and notarize my application with a company Developer ID signature, the login fails, and I see keychain access related issues in the MSAL library log entries. The MSAL library requires the following keychain access groups to be enabled : $(AppIdentifierPrefix)com.company.app.bundle.id $(AppIdentifierPrefix)com.microsoft.identity.universalstorage The above requirement is confirmed under these links: https://learn.microsoft.com/en-us/entra/msal/objc/howto-v2-keychain-objc?tabs=objc and also their sample app : https://github.com/AzureAD/microsoft-authentication-library-for-objc/blob/410256714ee0489d212c0cbd8772259a69e7d862/MSAL/test/app/mac/MSALMacTestApp.entitlements#L18 The problem seems to be that such keychain access groups access cannot be configured for Developer ID signed applications. Would it be possible to enable such Keychain Access groups somehow for a Developer ID signed application? Thank you for any help in advance!
Replies
1
Boosts
0
Views
169
Activity
1w
Clarification Regarding App Denial on Simulator and Its Impact on App Review Process
I would like to inquire about a concern related to the app review process. Specifically, I would like to understand if forcefully denying an application's execution on the iOS Simulator (for instance, by implementing a check in the code that prevents the app from running in a simulated environment) could negatively impact or delay the app’s approval during the App Store review process. This measure is intended solely for security and integrity reasons during development and distribution. The app functions normally on real devices, and all other guidelines and requirements outlined by Apple are being strictly followed. Could you please confirm whether such a restriction on the Simulator is acceptable, and if there are any best practices or recommendations from Apple regarding this? Thank you for your support, and I look forward to your guidance.
Replies
4
Boosts
0
Views
129
Activity
Jun ’25
Feedback Assistant: „This Feedback will no longer be monitored, and incoming messages will not be reviewed.“
Every now and then I get this very frustrating message on Feedback Assistant. For instance, in FB14696726 I reported an issue with the App Store Connect API. 4 weeks later, I got a reply, asking among other things for a „correlation key and Charles log“. I immediately replied saying that I didn‘t know what those are, and they replied After reviewing your feedback, it is unclear what the exact issue is. I pointed out that I had asked a question which was left unanswered, and they replied explaining what the correlation key is. Then I asked again what the Charles log is. They replied The Apple Developer website provides access to a range of videos covering various topics on using and developing with Apple technologies. You can find these videos on our Development Videos page: http://developer.apple.com/videos. I opened the link and searched for „Charles“ but there were no results, so I asked to kindly point me to the video answering my question. They replied 3 months later (today): Following up on our last message, we believe this issue is either resolved or not reproducible with the information provided and will now consider this report closed internally. This Feedback will no longer be monitored, and incoming messages will not be reviewed. This is not the first time I ask for clarification and get back a message basically telling me that „we won‘t answer any questions you may have and won‘t hear anything you still may have to say about this issue“. They didn‘t even ask me to verify if the issue is resolved or not, like they sometimes do. No, they just shut the door in my face. I just wanted to share this frustrating experience. Perhaps an Apple engineer wants to say something about it or a developer has had a similar experience?
Replies
2
Boosts
0
Views
720
Activity
Feb ’26
Xcode26.1 ld: Assertion failed:function ObjCClassReadOnlyDataRef, file Atom.cpp, line 3292.
log
Replies
3
Boosts
0
Views
525
Activity
Jan ’26
Speech Recognition Entitlement Not Appearing in App ID Capabilities
Hello, I recently enrolled in the Apple Developer Program and created an App ID with the bundle ID com.echo.eyes.voice. I am trying to enable Speech Recognition in the App ID capabilities list, but the option does not appear — even after waiting over a week since my membership was activated. I’ve already: Confirmed my Apple Developer account is active Checked the Identifiers section in the Developer portal Tried editing the App ID, but Speech Recognition is not listed Contacted both Developer Support and Developer Technical Support (Case #102594089120), but was told to post here for help My app uses Capacitor + the @capacitor-community/speech-recognition plugin. I need the com.apple.developer.speech-recognition entitlement to appear so I can use native voice input in iOS. I would really appreciate help from an Apple engineer or anyone who has faced this issue. Thank you, — Daniel Colyer
Replies
3
Boosts
0
Views
205
Activity
Jun ’25
My Apple developer certificates expire soon. Is it necessary to create new certificates?
My Apple developer certificates(4 certificates) expire soon. I'm developing an application for iOS but the application is not yet released in the App Store, only Testflight releases for private testing. Is it necessary to create 4 new certificates or can I edit the current certificates so that they don't expire soon?
Replies
1
Boosts
0
Views
176
Activity
Oct ’25
Support Liquid Glass and normal app icon
How do I support both Liquid Glass app icon for devices running iOS 26 and a regular app icon for devices running iOS18?
Replies
1
Boosts
0
Views
190
Activity
Jul ’25
Apple-hosted managed assets
Hi, anyone managed to make this work? https://developer.apple.com/documentation/backgroundassets Trying for past few days and can't make it work. Following their official documentation, also this video https://www.youtube.com/watch?v=M3jpgZrB1uo, but it seems I am stuck at: try await AssetPackManager.shared.ensureLocalAvailability(of: assetPack) What I did: Manifest files created, info.plist configured, asset pack created and uploaded to appstoreconnect via transporter, successfully assigned to app and ready for internal testing. Added to my code: let assetPack = try await AssetPackManager.shared.assetPack(withID: "Tutorial") try await AssetPackManager.shared.ensureLocalAvailability(of: assetPack) let videoData = try AssetPackManager.shared.contents(at: "Videos/Introduction.m4v") but no luck at all.... is anywhere any demo project available to download to compare with my project?
Replies
3
Boosts
0
Views
506
Activity
Oct ’25
lldb-dap closes connection
If I build an x64 binary on my M4 Mini, when I try to debug it using Visual Studio remote debugging the connection is closed, which means I cannot debug my code in x64 mode. I need to be able to do this as I have architecture specific code. I have Rosetta installed. FWIW I have the same issue with lldb-mi :( David
Replies
3
Boosts
0
Views
325
Activity
Jul ’25
Flutter: abnormal delay on iOS in position recovery on first opening
Good morning everyone, I am developing a Flutter app for Android and iOS. When I press a button, the app detects the location of the device (obviously with permissions already granted). On Android everything works correctly. On iOS, however, when I press the button for the first time after opening the app, the location is detected after about 30-50 seconds. On the other hand, if I repeat the operation later, the response time is drastically reduced (only a few seconds). I am using the location package (https://pub.dev/packages/location), and the code to get the location is as follows: var currentLocation = await location.getLocation(); Has anyone experienced this problem before or knows how to solve it? Thank you very much! Federico
Replies
1
Boosts
0
Views
279
Activity
Sep ’25