I submitted a Feedback (FB17843422) on Monday evening after the keynote about Tahoe beta 1. At the time it still wasn't listed in the "What build does the issue occur on?" dropdown. I selected "I'm not sure" instead hoping I could update it later but as far as I can tell that isn't the case since "Add more information" only lets me add additional comments.
Is there some way for me to do that or is it even necessary?
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I admit I am doing something unusual, and I would not be surprised if it didn't work. I am surprised, however, because after performing the equivalent operations on four bundles, all of the bundles work fine on macOS 15.6.1, but only two of them work on macOS 26.1 (beta 2). I don't know what causes the different outcomes.
What I am trying to do is get Java to pass the macOS 26 AppKit UI SDK linkage checking without having to rebuild the JDK using Xcode 26. Rebuilding works for the latest SDK, but it is very inconvenient and may not work for older JDKs. It usually takes a while before the JDK build team successfully transitions to a new Xcode release.
My approach is to use vtool to update the sdk version in the LC_BUILD_VERSION load command of $JAVA_HOME/bin/java, which is the launching executable for the JDK.
I performed this operation on four JDKs: 25, 21, 17, and 11. (I ran vtool on macOS 15.)
It was completely successful on JDK 25 and 21. The JDK launches correctly on macOS 15 and macOS 26. On macOS 26, AppKit uses the new UI, which is the desired outcome. The JDK runs despite that fact that I signed the modified $JAVA_HOME/bin/java with my developer ID, which is inconsistent with the JDK bundle signature. (Redoing the bundle signing is part of the JDK build process; if that were necessary, I would stick with rebuilding the JDK.)
The operation was not successful on JDK 17 and 11. I noticed two problems, which are not obviously related.
When vtool created the new version of the java program, it lost the tool definition.
$ vtool -show-build-version java
java:
Load command 10
cmd LC_BUILD_VERSION
cmdsize 32
platform MACOS
minos 11.0
sdk 11.1
ntools 1
tool LD
version 609.8
$ vtool -set-build-version 1 10.0 26.0 -output a.out java
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/vtool warning: code signature will be invalid for a.out
$ vtool -show-build-version a.out
a.out:
Load command 22
cmd LC_BUILD_VERSION
cmdsize 24
platform MACOS
minos 10.0
sdk 26.0
ntools 0
Adding back the tool definition didn't seem to matter.
When I try to run the revised executable (in the context of the JDK bundle), it works on macOS 15, but on macOS 26, it is rejected as damaged. If I run the revised executable outside the JDK bundle, it runs (but fails because it can't find the rest of the JDK, which is expected).
In all cases, GateKeeper rejects the revised executable because it has not been notarized, but that doesn't seem to stop the program from executing.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
macOS
Linker
Gatekeeper
Signing Certificates
Hi Apple Engineers and fellow developers,
I'm a student developer working on an educational focus management app that helps users hide distracting apps during study sessions. The app consists of:
macOS app: Simple "Hide apps" button that triggers app hidding sessions
iOS app: Uses Screen Time API to temporarily hide selected apps from home screen
Communication: Bonjour networking between Mac and iPhone for session coordination
The Challenge
My app requires two entitlements that aren't available with Personal Developer Teams:
com.apple.developer.family-controls (for Screen Time API)
com.apple.developer.networking.multicast (for Bonjour device discovery)
Current Error Messages
text
Cannot create a iOS App Development provisioning profile for "focuser.focuser-app".
Personal development teams, including "My Name", do not support the
Family Controls (Development) capability.
Provisioning profile doesn't include the com.apple.developer.family-controls
and com.apple.developer.networking.multicast entitlements.
My Question for Apple Engineers
Is there any legitimate way to test these privacy-sensitive APIs on my own devices for educational/learning purposes without purchasing the $99/year Apple Developer Program membership?
I understand the security reasons behind these restrictions, but as a student just learning iOS development, it creates a significant barrier to experimenting with these technologies.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Entitlements
Network
Family Controls
Bonjour
My Apple developer certificates(4 certificates) expire soon. I'm developing an application for iOS but the application is not yet released in the App Store, only Testflight releases for private testing.
Is it necessary to create 4 new certificates or can I edit the current certificates so that they don't expire soon?
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Provisioning Profiles
Signing Certificates
App Icon created with Icon Composer is empty for visionOS app
We are developing a universal app, and the app’s icon was created using Icon Composer.
Xcode 26, RC
visionOS 26 and visionOS 2.5
App Icons on macOS, iOS, and iPadOS are correct
We have archived the app for macOS and iOS and successfully uploaded it to the App Store.
This strongly suggests that the App Icon configuration in our project settings is correct for these platforms.
App Icon issue on visionOS
However, the visionOS app icon is not working as expected:
When testing on the Vision Pro simulator (versions 2.x and 26.0), the app icon appears empty.
When archiving and submitting to the App Store, the process fails with the following error:
The app’s Info.plist file is missing the CFBundleIcons.CFBundlePrimaryIcon key for the visionOS App Icon.
This suggests that the project’s App Icon settings may not be correctly applied for visionOS builds.
Request for assistance
We are preparing to release our app, one of the first to support Liquid Glass, and would greatly appreciate guidance on how to resolve this issue with the visionOS app icon.
FB20184218
We have a .ipa file that we need to side load on iPhone via USB connected to a MAC. IPA file will be on MAC. We can't use enterprise license. We have a business use case where we need to side load the app. Any way to do that or can be reach apple support for this? Please help.
Note: The iPhones attached will not have the Apple ID logged in. There are companies who are side loading the app for business purpose on the customers phone.
After combing the forums and release nodes, here are some extra notes to help other developers using Apple-Hosted Background Assets. I don't promise I got this perfect, but it may help direct you.
AssetPack.Status is an OptionSet (not an enum!) - Critical API detail missing from guide
It's a bitmask where values can be combined
2⁰ (1) = available to download
2¹ (2) = update available
2² (4) = up to date
2⁶ (64) = downloaded
Example: status value 69 = 0b1000101 = available + up to date + downloaded
Use .contains() method to check specific flags
AssetPack.version property - Undocumented feature
Auto-assigned by App Store Connect for Apple-hosted packs
Increments with each upload of same asset pack ID
No file deduplication across asset packs
Same file in two packs = counts twice toward 200GB limit
Best practice: create separate pack for shared files
Shared namespace path requirements
Asset pack ID is NOT part of file path
Each file must have unique relative path across ALL app's asset packs
Example: Foo/10/239/414.png and Bar/10/239/414.png are distinct and won't collide
Additional url(for:) bugs beyond iOS 26.1 fix
iOS 26 Beta 5: "item with same name already exists" error
Workaround: Request URL for directory, then manually append filename
TestFlight-only availability - Major limitation not mentioned!
Apple-hosted packs currently ONLY work for internal testers on TestFlight or from App Store.
Won't work from Xcode until "later this year"
HTTP 400 errors expected for non-TestFlight installs
ba-serve port workaround
URL override port bug exists on multiple device types
Use ba-serve -p 443 instead of custom ports
Question:
I have created a workspace containing a SwiftUI app and two frameworks:
B Framework: Handles UI components
C Framework: Handles service classes
I added a Podfile to manage dependencies. My Podfile is structured as follows:
inhibit_all_warnings!
workspace 'ABC.xcworkspace'
def shared_pods
# Shared pods here
pod 'Alamofire'
end
target 'A' do
use_frameworks!
project 'A/A.xcodeproj'
shared_pods
end
target 'B' do
use_frameworks!
project 'B/B.xcodeproj'
shared_pods
end
target 'C' do
use_frameworks!
project 'C/C.xcodeproj'
shared_pods
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '13.0'
end
end
end
After installing pods and building the project, everything works fine except for Xcode’s SwiftUI Preview, which crashes with the following error:
xcpreviewagent crashed because Alamofire.framework is missing
Question:
How can I resolve this issue and make SwiftUI Previews work without Xcode crashing?
When building binutils (2.4.4) on Mac OS Sequoia (15.4), a compilation error occurs.
In file included from ../../zlib/gzguts.h:21:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/stdio.h:61:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/_stdio.h:318:7: error: expected identifier or '('
318:7: error: expected identifier or '('
318 | FILE | FILE fdofdopen(int, cpen(int, const char onst char ) __DARWI) __DARWIN_ALIN_ALIAS_STARTIAS_STARTING(__MAC_NG(__MAC_10_6, __I10_6, __IPHONE_2_0PHONE_2_0, __DARWI, __DARWIN_ALN_ALIAS(fIAS(fdopen));
dopen));
| ^
| ^
../../zlib/zutil.h:147:33: note: expanded from macro 'fdopen'
147 | # ../../zlib/zutil.h:147:33: note: expanded from macro 'fdopen'
147 | # define define fdopefdopen(fd,moden(fd,mode) NULL /) NULL / No f No fdopen() *dopen() */
| ^
/
|
error.txt
In 1311 Line.
Topic:
Developer Tools & Services
SubTopic:
General
Hello, I have a question about running tests on multiple simulators.
Currently, my company has a WDIO+Appium test suite with XCUITEST driver that runs on a single simulator through a mockttp proxy (we are intercepting and mocking some of the responses from our APIs and pass through the rest). In order to route the traffic we are currently using 'networksetup -setsecurewebproxy '. Everything works as expected.
With growing number of tests we'd like to scale number of simulators on a single host to 3-5. We have a working setup but the problem are system-wide proxy settings routing traffic from multiple simulators, which we can't distinguish by UDID or any other means, we know of. We can spin multiple mock servers on the same machine but we are struggling to find the way to route the traffic on a simulator basis.
In the end, both options are viable:
1 mock server running for multiple simulators
N number of mock servers for N number of simulators
Has anyone had the same/similar problem? How to approach this? We are currently running on Sequoia OSX and platform version 18.6. Thanks!
Hi, there's this point at which a beginner needs to beg for help.
Unable to open mach-O at path: /Library/Caches/com.apple.xbs/Binaries/RenderBox/install/Root/System/Library/PrivateFrameworks/RenderBox.framework/default.metallib Error:2
I get this everytime I select a month and year on a custom date picker, I believe because I try to force the ".generateChartData()" for the chart to update.
I guess the problem might be that the ".onAppear" and ".onChange" are conflicting with each other?
}
.onChange(of: showDatePicker) {
viewModel.startDate = selectedDate
viewModel.generateChartData()
}
}
.onAppear {
viewModel.generateChartData()
}
I am developing a Flutter app for food delivery (a multivendor e-commerce restaurant app).
In the vendor app (Android), I successfully implemented a background notification that stays active until the vendor responds with either Accept or Decline.
This works fine on Android, but I cannot get the same functionality working on iOS.
My requirements:
Vendor should receive a background notification.
The notification should include action buttons (Accept / Decline).
It should remain active until the vendor takes action.
My questions:
Is this possible to implement in iOS with Flutter?
If yes, what is the recommended way (e.g., firebase_messaging, flutter_local_notifications, flutter_foreground_task, or native iOS integration)?
Are there any iOS restrictions I should consider compared to Android background services?
I built this for Android using firebase_messaging + flutter_foreground_task + flutter_local_notifications.
On iOS, I tried setting up firebase_messaging and flutter_local_notifications, but I’m unable to keep the notification persistent with Accept/Decline action buttons.
I expected similar behavior to Android, but it seems iOS has more restrictions around background services and notification handling.
Dependencies I am using (relevant ones):
firebase_core: ^3.8.0
firebase_messaging: ^15.1.5
flutter_local_notifications: ^17.2.2
flutter_foreground_task: ^8.17.0
get: ^4.7.2
shared_preferences: ^2.3.2
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
App Store Server Notifications
Notification Center
User Notifications
PushKit
I try to distribute my App again, but receive now the error that the Minimum IOS is not supported by Info.plist with Runner.
i have latest XCode and the error stays whatever IOS I Set in General and in the building rules.
Any one has an idea or had same issue since recent Xcode / project Updates ?
thanks so much
Topic:
Developer Tools & Services
SubTopic:
General
Hi,
From App analytics, we found that our app crashed from time to time on users' devices despite that we have tested it thoroughly on our devices. We are doubt that it's the reason why we can't retain them. But how can we get the crash reports for the app installed on user devices? We have no users' emails and can't ask them directly.
OS:macOS15.5
CPU:Apple M1 Pro
zsh终端中执行python或pip命令,提示未找到命令,但执行python3或pip3命令,预期也是提示未找到命令,实际结果弹出Install Command Line Developer Tools弹窗安装,网上查阅资料,删除/usr/bin/python3、/usr/bin/pip3、/usr/local/bin/python3、/usr/local/bin/pip3文件即可达到预期,但无权限删除/usr/bin/python3与/usr/bin/pip3文件,尝试过root账号、进行系统恢复模式暂时禁用SIP解决方案,都无法解决;🙏大佬指点一二;
Topic:
Developer Tools & Services
SubTopic:
General
Hi everyone,
I’m working on a Capacitor app built with Angular, and I’m trying to call a Swift class directly from the root of the iOS project (next to AppDelegate.swift) without using a full Capacitor plugin structure.
The Swift file is called RtspVlcPlugin.swift and looks like this:
import Capacitor
@objc(RtspVlcPlugin)
public class RtspVlcPlugin: CAPPlugin {
@objc func iniciar(_ call: CAPPluginCall) {
call.resolve()
}
}
In AppDelegate.swift I register it like this:
if let bridge = self.window?.rootViewController as? CAPBridgeViewController {
bridge.bridge?.registerPluginInstance(RtspVlcPlugin())
print("✅ RtspVlcPlugin registered.")
}
The registration message prints correctly in Xcode logs.
But from Angular, when I try to call it like this:
import { registerPlugin } from '@capacitor/core';
const RtspVlcPlugin: any = registerPlugin('RtspVlcPlugin');
RtspVlcPlugin.iniciar({ ... });
I get this error:
{"code":"UNIMPLEMENTED"}
So, even though the plugin is registered manually, it’s not exposing any methods to the Angular/Capacitor runtime.
My question is:
What is the correct way to access a manually created Swift class (in the root of the iOS project) from Angular via Capacitor?
Thanks in advance!
Hi everyone,
I'm developing a Capacitor plugin to display an RTSP video stream using MobileVLCKit on iOS. The Android side works perfectly, but I can’t get the iOS plugin to work — it seems my Swift file is not being detected or recognized, even though I’ve followed the official steps.
What works:
I followed the Capacitor Plugin Development Guide.
I implemented the Android version of the plugin in Java inside the android/ folder. Everything works perfectly from Angular: the plugin is recognized and calls execute correctly.
The issue on iOS:
I implemented the iOS part in Swift, using the official MobileVLCKit documentation.
I initially placed my RtspVlcPlugin.swift file in the plugin’s iOS folder, as the docs suggest.
Then I moved it directly into the main app’s ios/App/App/ folder next to AppDelegate.swift and tried manual registration.
The problem:
Even though I manually register the plugin with:
if let bridge = self.window?.rootViewController as? CAPBridgeViewController {
bridge.bridge?.registerPluginInstance(RtspVlcPlugin())
print("✅ Plugin RtspVlcPlugin registered manually.")
}
It prints the registration message just fine.
BUT from Angular, the plugin is not recognized: Capacitor.Plugins.RtspVlcPlugin has no methods, and I get this error:
"code":"UNIMPLEMENTED"
I also tried declaring @objc(RtspVlcPlugin) and extending CAPPlugin.
I’ve verified RtspVlcPlugin.swift is added to the target and compiled.
The Swift file doesn’t seem to register or expose any methods to Angular.
I even tried adding the code without using a plugin at all — just creating a Swift class and using it via the AppDelegate, but it still doesn't expose any callable methods.
My Swift code (RtspVlcPlugin.swift):
import Capacitor
import MobileVLCKit
@objc(RtspVlcPlugin)
public class RtspVlcPlugin: CAPPlugin, VLCMediaPlayerDelegate {
var mediaPlayer: VLCMediaPlayer?
var containerView: UIView?
var spinner: UIActivityIndicatorView?
@objc func iniciar(_ call: CAPPluginCall) {
guard
let urlStr = call.getString("url"),
let x = call.getDouble("x"),
let y = call.getDouble("y"),
let w = call.getDouble("width"),
let h = call.getDouble("height"),
let url = URL(string: urlStr)
else {
call.reject("Missing parameters")
return
}
DispatchQueue.main.async {
self.containerView?.removeFromSuperview()
let cont = UIView(frame: CGRect(x: x, y: y, width: w, height: h))
cont.backgroundColor = .black
cont.layer.cornerRadius = 16
cont.clipsToBounds = true
let sp = UIActivityIndicatorView(style: .large)
sp.center = CGPoint(x: w/2, y: h/2)
sp.color = .white
sp.startAnimating()
cont.addSubview(sp)
self.spinner = sp
self.containerView = cont
self.bridge?.viewController?.view.addSubview(cont)
let player = VLCMediaPlayer()
player.delegate = self
player.drawable = cont
player.media = VLCMedia(url: url)
self.mediaPlayer = player
player.play()
call.resolve()
}
}
@objc func cerrar(_ call: CAPPluginCall) {
DispatchQueue.main.async {
self.mediaPlayer?.stop()
self.mediaPlayer = nil
self.spinner?.stopAnimating()
self.spinner?.removeFromSuperview()
self.spinner = nil
self.containerView?.removeFromSuperview()
self.containerView = nil
call.resolve()
}
}
public func mediaPlayerStateChanged(_ aNotification: Notification!) {
guard let player = mediaPlayer,
player.state == .playing,
let sp = spinner else { return }
DispatchQueue.main.async {
sp.stopAnimating()
sp.removeFromSuperview()
self.spinner = nil
}
}
}
In the Angular project, I’m using the plugin by manually registering it with registerPlugin from @capacitor/core. Specifically, in the service where I need it, I do the following:
import { registerPlugin } from '@capacitor/core';
const RtspVlcPlugin: any = registerPlugin('RtspVlcPlugin');
After this, I try to call the methods defined in the iOS plugin, like RtspVlcPlugin.iniciar({ ... }), but I get an UNIMPLEMENTED error, which suggests that the plugin is not exposing its methods properly to the Angular/Capacitor environment. That makes me believe the problem lies in how the Swift file is integrated or registered, rather than how it is used from Angular.
I’d appreciate any guidance on how to properly expose a Swift-based Capacitor plugin’s methods so that they are accessible from Angular. Is there any additional registration step or metadata I might be missing on the iOS side?
iPhone does not show Xcode app when plugged to MacBook. Anybody know something about viewing your app on your iPhone? Thanks
Hello,
"This issue is blocking App store approval"
I have tried pushing my application to Appstore. However it has been rejected on the following ground:
_"As we discussed, the app uses or references the following non-public or deprecated APIs:
Frameworks/CommonLibrary.framework/CommonLibrary
Symbols:
• _SecCertificateIsValid
The use of non-public or deprecated APIs is not permitted, as they can lead to a poor user experience should these APIs change and are otherwise not supported on Apple platforms."_
I have scanned the app using "strings" tool & "otool -ov" tool.
But they have come out clean. No Non-public or deprecated APIs detected.
Please advise which tool can be used to scan the CL to locate where the deprecated API or non-public API lies and also how to rectify the same.
Thanks
Saikat Bakshi.
How to replicate:
Design a icon in icon composer
Save it and put the .icon file in your project, then in your targets put the name of the .icon file in there. Either clean build folder or restart IDE
One Error:
unable to open dependencies file (/Users/user/Library/Developer/Xcode/DerivedData/project-fqrfzzkwgrutdabmcqjeupvyetci/Build/Intermediates.noindex/project.build/Debug/project.build/assetcatalog_dependencies_thinned)
And one warning:
Icon export exited with status 255, signal 0
Is this a known issue or a easy fix? Or is it a issue on my end? Thanks