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Alternatives to exports file for using Xcode frameworks in iOS
Hi, I have an iOS project with the following app targets: main iOS application a notification service extension 5 static libs containing some swift files with public methods 1 dynamic framework with above static libs as dependencies. The framework only contains 2 files - a default .h file and 1 .exp file. This exports file contains mangled-names of all the public methods that are exposed by the 5 static libs present as framework's dependencies. I obtained these symbols using the nm command for each static lib. The main iOS app target has 2 dependencies - the framework and the notification extension. The notification extension only depends on the framework. This setup works perfectly fine. I wanted to understand: If using the exports file is the only way to make this setup work? If not, what else can I do? What way does Apple recommend? According to my requirements, I only need at-most 2-3 functions to be exposed by the framework - thus using a exports file just for that seems to bug me. Thank you.
3
0
263
Dec ’25
How to create a dylib for iOS project?
I want to create a dynamic library for my iOS project, which would be loaded at runtime. In Xcode, there are templates available for creating a static/dynamic lib for MacOS. But under the iOS tab, there is only a "static library" template. So, I used the "static library" template and in its build settings I changed the Mach-O type to "dynamic library". Now after building it, I use the file command on the generated file and it tells me it is a dynamic lib. But the generated file still has .a extension, which is usually for static libs. I'm aware we can tell Xcode in build settings to change the .a extension to something else, say .dylib but this seems like a hacky way to create a dynamic library. What is the correct way? I am aware that standalone dylibs are not supported on iOS, and we need to wrap them in a framework. For my use case, the framework will literally be a wrapper, it won't have any source files of its own. It should only contain the dynamic lib generated from some independent codebase. I am not sure how to place the dylib in the framework.
1
0
197
Dec ’25
How to upgrade an iPad to iOS 17 for testing?
Hi. I have an iPad 7th gen running iPadOS 14.8.1. For testing purposes, I want to upgrade it to the latest release of iPadOS 17, even though the device wants me to upgrade to iPadOS 18.5. Is there a way to upgrade it to iPadOS 17? btw this would free-up a newer iPad running iPadOS 17 so I can install iPadOS 26 beta. Thank you.
1
0
84
Jun ’25
Is there a way for two users to make development builds on separate accounts for one app?
Tech stack: React Native + Expo. We are using two solo developer accounts (not a business or team account). Context: Friend and I set out to make an app together. Friend created app and set it up on Apple. We worked on it together. He controlled devops (builds and submission). Friend no longer can commit to development. Wants to transfer to me. I create apple developer account. After app transfer, my phone (deviceid) underwent a 14 day soft ban preventing builds. That has since been lifted. There seems to be something in place preventing me from making dev builds on the original dev bundleid. It says it's still owned by him despite the app transfer. Bottom line: what needs to happen so I can make dev builds? Nice to have: we can both make dev builds under the same bundleid
1
0
418
Dec ’25
A few questions about allowed-os-versions and os-version in Distribution Definition files
In the archived documentation for Distribution Definition files (https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/DistributionDefinitionRef/Chapters/Distribution_XML_Ref.html), the allowed-os-versions and os-version element are partially documented. I have a few questions about these elements: allowed-os-versions The documentation states: Availability: Available in OS X v10.6.6 and later. Has this element always worked correctly in the past? I'm asking because it does not seem to work correctly on OS X v10.14 for the min attribute of a sub os-version element. os-version The documentation states: This element is designed for you to use a specific OS version number for the min attribute, and a major OS version number for the before attribute. The expectation is that you will know an exact minimum version but not an exact major version. This keeps you from having to guess the last minor revision before the next major revision, as you would have to do if the before attribute were inclusive. This is quite confusing because the documentation never explicitly says what a specific or major OS version number is. Is specific major.minor.patch or major.minor? What is major? major or major.minor? As the documentation was created at a time where the OS version scheme was: 10.minor.patch (and minor was actually the major) and we are now in an era where the OS version is major.minor.path, this is even more confusing. I would also be curious to know what the major version is officially supposed to be for macOS Tahoe in this case. 16 or 26? Generally speaking, this documentation is missing examples for a lot of the elements. Also why is there a tag for InstallerJS and not one for Installation in the Developer Forums?
2
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177
Sep ’25
Include the release date and sw_vers in macos release notes
This is not exactly a feedback about the forums but I couldn't find a better location to ask this question. The macos release notes are hosted at developer.apple.com. For example, the macos 26.4 release note is here https://developer.apple.com/documentation/macos-release-notes/macos-26_4-release-notes. Would it be possible to include the release date in those release notes? Right now, it's hard to locate that information. It would also be useful to even include the sw_vers of that particular release in those release notes. For example: ProductName: macOS ProductVersion: 26.4 BuildVersion: 25E246 Having the sw_vers and the release date in the first few lines of the release note would be handy. The reason I went looking for the release date was because the corresponding sources for macos 26.4 hasn't yet been listed at https://opensource.apple.com/releases/. It usually takes a few days for that to happen, so I wanted to see how long it has been since 26.4 was released.
2
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177
Apr ’26
pkgbuild on Tahoe fails to build packages if any directory name contains non-ascii characters
pkgbuild on Tahoe (26.3.1) fails to build packages if any directory name contains non-ascii characters. pkgbuild is able to build successfully with the same source data on previous versions on macOS, so this is a regression and prevents us from build able to build our products on macOS 26. Example that demonstrates the issue: mkdir -p MyAppData/Taishōgoto echo "Testing" >> MyAppData/Taishōgoto/Content.txt pkgbuild --identifier com.example.MyAppData --install-location '/Library/Application Support/MyAppData' --root MyAppData myappdata.pkg Error messages: parent directory ./Taishōgoto does not exist pkgbuild: error: Cannot write package to "myappdata.pkg". (The file “package.bom” couldn’t be saved in the folder “NSIRD_pkgbuild_52fPuN”.) I have submitted this via Feedback Assistant (FB22312299). I have not found a workaround. Tried copying pkgbuild from Sequoia but the problem persisted, probably because the buggy code is in PackageKit rather than the tool itself.
3
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124
Mar ’26
Why is my device, in a free developer account under the age of majority, allowing beta updates?
I am a developer with a free developer account, and my account is under the legal age of majority. I know that, according to the terms in Section 6 of the Apple Developer Agreement, I must be the legal age of majority to use pre-release software, and yet the Software Update section of Settings on my device would allow me to install a beta release of iOS 26. Is there a way for me to hide/remove this option without signing out of my account, and not have it appear again as an option until I reach the age of majority?
1
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121
Dec ’25
How to find Siri response window by bundle id
Hi, experts, I want to find Siri response window by bundle id and use it for checking or printing, here is my example code: XCUIDevice.shared.siriService.activate(voiceRecognitionText: "call mom") let siriApp = XCUIApplication(bundleIdentifier: "***") // Print out text from siriApp, // expecte print: "Sorry, I can't make a phone call with your iphone." Where should I put into ***? I tried "com.apple.SiriViewService", "com.apple.siri.velocity", "com.apple.springboard' but nothing work Any suggestion appreciated, thanks!
1
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192
Aug ’25
Need MetricKit Implementation details for MacOS background Application, mainly for
Hi, We are trying to integrate Metric Kit into our MacOS Application. Our application is a background process. We are interested in getting CPU and Memory metrics for our process. MXMetricPayload is the one we are looking at. We tried to integrate metric Kit and left the background app for 24 hours, we did not get any callback. So, does metric kit work for background app in MacOS? Also does it for Network Extension?
8
0
467
Apr ’26
Unable to Test Xamarin App with iOS 26 Simulators in Visual Studio
Hello, I’m trying to test a Xamarin.iOS application using the iOS 26 simulators in Mac Visual Studio, but I’m encountering an issue where the simulators are not appearing or accessible from Visual Studio. Details: macOS version: 15.6 (24G84) Xcode version: 26 Beta 5 Visual Studio version: 17.6.0.80 Xamarin.iOS version: Xamarin.Forms (Version: 4.6.0.1180) using XAML for cross-platform support (iOS/Android) The problem started after updating to iOS 26 SDK. I am unable to select or run the app on any iOS 26 simulator from Visual Studio. Has anyone faced a similar issue? Is there any configuration or workaround to enable iOS 26 simulators for Xamarin projects? Thanks in advance for your help.
2
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80
Aug ’25
AppleClang adds `/usr/local/include` to application search folders
By default, AppleClang adds /usr/local/include to the application search folders for include files (as opposed to the system include dirs). This causes problems with the expected include order because application search folders always have priority over system includes. Specifically it causes problems with the conan package manager as library includes are added with -isystem This behaviour differs from LLVM mainline clang and GCC, where /usr/local/include is a system include (added with -internal-isystem). Steps to reproduce - run echo 'int main() { return 0; }' | clang -xc -v - the output is as follows Apple clang version 17.0.0 (clang-1700.0.13.5) Target: arm64-apple-darwin24.5.0 Thread model: posix InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" ... -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -I/usr/local/include -internal-isystem /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/local/include ...
1
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166
Aug ’25
Update metadata for an already submitted feedback
I submitted a Feedback (FB17843422) on Monday evening after the keynote about Tahoe beta 1. At the time it still wasn't listed in the "What build does the issue occur on?" dropdown. I selected "I'm not sure" instead hoping I could update it later but as far as I can tell that isn't the case since "Add more information" only lets me add additional comments. Is there some way for me to do that or is it even necessary?
1
0
153
Jun ’25
Request for clarification of Developer mode
Hi Guys, I want to support my client for enable the developer mode, But they not accept to connect with any other devices(Mac Xcode) to enable developer mode. They are nearly 10 people to enable developer mode. But I think without mac we can't enable developer mode in some of devices. So I need a clarification with IOS versions. That's only we are excepting to list out which IOS versions don't have developer mode option default. Please list out that IOS versions Like below: default developer mode available IOS 17.4.1 default developer mode not available IOS 17.5.1
3
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966
Oct ’25
If you have code to package as a framework which has a 3rd party dependency, what can you do given that iOS doesn't support umbrella frameworks
I've got a large and complex app which has several dependencies upon 3rd party libraries (installed as pods). The app is structured according to Model-View-Controller design and there is a requirement to implement the Model part as an .xcframework so it can be included and used in the original app along with a few new apps. However, Apple documentation states that umbrella frameworks are not supported (Technical Note TN2435). The Model code has several dependencies which would be totally unfeasible to replace or remove, for example it uses RealmSwift for database storage. Obviously it would be impossible to write one's own database storage scheme in place of using Realm. However, if my framework uses Realm as a dependency, then its now become an umbrella framework. So therefore not supported according to Apple documentation. So what are options/solutions?
11
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870
Nov ’25
App crashes on start in TestFlight
Hi, I have a .NET MAUI app running on .NET 9. When I test locally in debug or release mode it works perfectly fine, but when testing from TestFlight it crashes almost immediately every time. I have sent the crash report to TestFlight and produced the symbolicated.crash file (attached), but I'm not sure it's helpful for understanding how to fix the issue. If anyone can help me understand what the issue might be and any possible fixes it'd be very much appreciated. I'm developing using Visual Studio 2022 paired to my Mac. I have distributed previously without issue, but now can't seem to, even after reverting recent code. net9.0-ios 15.0 symbolicated.crash
1
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228
Aug ’25
libclang_rt.profile_driverkit.a' not found
Hi guys! I have gone through an absolute nightmare, trying to solve the issue that I am about to tell you about. As the title says, I am getting the error: Library '/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/17/lib/darwin/libclang_rt.profile_driverkit.a' not found I trimmed off part of that directory as I did not want to reveal that information about my computer. From what I can tell, the file in question is no longer even a part of Xcode. I have searched, it is not on my computer anywhere. I have also downloaded older versions of Xcode to search with it. None of them have it. I have literally tried everything under the Son to solve this issue. I have been stuck on it for two days. I have even resorted to doing something I hate, which is asking for ChatGPT to assist me with solving the issue. No help there. I am at my wits end. So I am coming to you guys, have you seen this error? Any ideas at all? The odds are pretty good whatever you recommend I have probably already tried 200 times over. But I am still open to hearing anything. Have any of you had this error? Any ideas? I am on the latest version of macOS. The project is for a macOS app. M4 Mac mini. Any additional information I can provide, that will be helpful? At this point, I am leaning more towards this being a bug with Xcode than anything.
2
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189
Aug ’25
Cannot compile a simple C++ program on Mac OS
I'm trying to compile a simple hello world C++ program on my MacBook Pro. I have a M3 Pro (Nov 2023) running Sequoia 15.6. The program is: #include <iostream> int main() { std::cout << "Hello World!"; return 0; } The error I get is: In file included from test.cpp:1: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/iostream:42: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ios:220: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__locale:15: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__memory/shared_ptr.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/compare_three_way.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/three_way_comparable.h:12: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/common_comparison_category.h:15: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/cstddef:42:5: error: <cstddef> tried including <stddef.h> but didn't find libc++'s <stddef.h> header. This usually means that your header search paths are not configured properly. The header search paths should contain the C++ Standard Library headers before any C Standard Library, and you are probably using compiler flags that make that not be the case. 42 | # error <cstddef> tried including <stddef.h> but didn't find libc++'s <stddef.h> header. \ | ^ However, I can see stddef.h in /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ and in /usr/local/include
2
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446
Aug ’25
Alternatives to exports file for using Xcode frameworks in iOS
Hi, I have an iOS project with the following app targets: main iOS application a notification service extension 5 static libs containing some swift files with public methods 1 dynamic framework with above static libs as dependencies. The framework only contains 2 files - a default .h file and 1 .exp file. This exports file contains mangled-names of all the public methods that are exposed by the 5 static libs present as framework's dependencies. I obtained these symbols using the nm command for each static lib. The main iOS app target has 2 dependencies - the framework and the notification extension. The notification extension only depends on the framework. This setup works perfectly fine. I wanted to understand: If using the exports file is the only way to make this setup work? If not, what else can I do? What way does Apple recommend? According to my requirements, I only need at-most 2-3 functions to be exposed by the framework - thus using a exports file just for that seems to bug me. Thank you.
Replies
3
Boosts
0
Views
263
Activity
Dec ’25
How to create a dylib for iOS project?
I want to create a dynamic library for my iOS project, which would be loaded at runtime. In Xcode, there are templates available for creating a static/dynamic lib for MacOS. But under the iOS tab, there is only a "static library" template. So, I used the "static library" template and in its build settings I changed the Mach-O type to "dynamic library". Now after building it, I use the file command on the generated file and it tells me it is a dynamic lib. But the generated file still has .a extension, which is usually for static libs. I'm aware we can tell Xcode in build settings to change the .a extension to something else, say .dylib but this seems like a hacky way to create a dynamic library. What is the correct way? I am aware that standalone dylibs are not supported on iOS, and we need to wrap them in a framework. For my use case, the framework will literally be a wrapper, it won't have any source files of its own. It should only contain the dynamic lib generated from some independent codebase. I am not sure how to place the dylib in the framework.
Replies
1
Boosts
0
Views
197
Activity
Dec ’25
How to upgrade an iPad to iOS 17 for testing?
Hi. I have an iPad 7th gen running iPadOS 14.8.1. For testing purposes, I want to upgrade it to the latest release of iPadOS 17, even though the device wants me to upgrade to iPadOS 18.5. Is there a way to upgrade it to iPadOS 17? btw this would free-up a newer iPad running iPadOS 17 so I can install iPadOS 26 beta. Thank you.
Replies
1
Boosts
0
Views
84
Activity
Jun ’25
Is there a way for two users to make development builds on separate accounts for one app?
Tech stack: React Native + Expo. We are using two solo developer accounts (not a business or team account). Context: Friend and I set out to make an app together. Friend created app and set it up on Apple. We worked on it together. He controlled devops (builds and submission). Friend no longer can commit to development. Wants to transfer to me. I create apple developer account. After app transfer, my phone (deviceid) underwent a 14 day soft ban preventing builds. That has since been lifted. There seems to be something in place preventing me from making dev builds on the original dev bundleid. It says it's still owned by him despite the app transfer. Bottom line: what needs to happen so I can make dev builds? Nice to have: we can both make dev builds under the same bundleid
Replies
1
Boosts
0
Views
418
Activity
Dec ’25
Is there a plan to finally document the PackageInfo file format?
Q. Is there a plan to finally document the PackageInfo file format used in .pkg flat package? The man page for pkgbuild is not really useful to understand the different options. It does not seem to make sense to have an official documentation for the Distribution Definition file but not for the PackageInfo file.
Replies
2
Boosts
0
Views
243
Activity
Sep ’25
A few questions about allowed-os-versions and os-version in Distribution Definition files
In the archived documentation for Distribution Definition files (https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/DistributionDefinitionRef/Chapters/Distribution_XML_Ref.html), the allowed-os-versions and os-version element are partially documented. I have a few questions about these elements: allowed-os-versions The documentation states: Availability: Available in OS X v10.6.6 and later. Has this element always worked correctly in the past? I'm asking because it does not seem to work correctly on OS X v10.14 for the min attribute of a sub os-version element. os-version The documentation states: This element is designed for you to use a specific OS version number for the min attribute, and a major OS version number for the before attribute. The expectation is that you will know an exact minimum version but not an exact major version. This keeps you from having to guess the last minor revision before the next major revision, as you would have to do if the before attribute were inclusive. This is quite confusing because the documentation never explicitly says what a specific or major OS version number is. Is specific major.minor.patch or major.minor? What is major? major or major.minor? As the documentation was created at a time where the OS version scheme was: 10.minor.patch (and minor was actually the major) and we are now in an era where the OS version is major.minor.path, this is even more confusing. I would also be curious to know what the major version is officially supposed to be for macOS Tahoe in this case. 16 or 26? Generally speaking, this documentation is missing examples for a lot of the elements. Also why is there a tag for InstallerJS and not one for Installation in the Developer Forums?
Replies
2
Boosts
0
Views
177
Activity
Sep ’25
Include the release date and sw_vers in macos release notes
This is not exactly a feedback about the forums but I couldn't find a better location to ask this question. The macos release notes are hosted at developer.apple.com. For example, the macos 26.4 release note is here https://developer.apple.com/documentation/macos-release-notes/macos-26_4-release-notes. Would it be possible to include the release date in those release notes? Right now, it's hard to locate that information. It would also be useful to even include the sw_vers of that particular release in those release notes. For example: ProductName: macOS ProductVersion: 26.4 BuildVersion: 25E246 Having the sw_vers and the release date in the first few lines of the release note would be handy. The reason I went looking for the release date was because the corresponding sources for macos 26.4 hasn't yet been listed at https://opensource.apple.com/releases/. It usually takes a few days for that to happen, so I wanted to see how long it has been since 26.4 was released.
Replies
2
Boosts
0
Views
177
Activity
Apr ’26
pkgbuild on Tahoe fails to build packages if any directory name contains non-ascii characters
pkgbuild on Tahoe (26.3.1) fails to build packages if any directory name contains non-ascii characters. pkgbuild is able to build successfully with the same source data on previous versions on macOS, so this is a regression and prevents us from build able to build our products on macOS 26. Example that demonstrates the issue: mkdir -p MyAppData/Taishōgoto echo "Testing" >> MyAppData/Taishōgoto/Content.txt pkgbuild --identifier com.example.MyAppData --install-location '/Library/Application Support/MyAppData' --root MyAppData myappdata.pkg Error messages: parent directory ./Taishōgoto does not exist pkgbuild: error: Cannot write package to "myappdata.pkg". (The file “package.bom” couldn’t be saved in the folder “NSIRD_pkgbuild_52fPuN”.) I have submitted this via Feedback Assistant (FB22312299). I have not found a workaround. Tried copying pkgbuild from Sequoia but the problem persisted, probably because the buggy code is in PackageKit rather than the tool itself.
Replies
3
Boosts
0
Views
124
Activity
Mar ’26
Why is my device, in a free developer account under the age of majority, allowing beta updates?
I am a developer with a free developer account, and my account is under the legal age of majority. I know that, according to the terms in Section 6 of the Apple Developer Agreement, I must be the legal age of majority to use pre-release software, and yet the Software Update section of Settings on my device would allow me to install a beta release of iOS 26. Is there a way for me to hide/remove this option without signing out of my account, and not have it appear again as an option until I reach the age of majority?
Replies
1
Boosts
0
Views
121
Activity
Dec ’25
accedentlyy deleted info.plist
hey I accidentally deleted my info.plist with holds my app version and other critical things and I don't know how to get it back or how to recode it
Replies
5
Boosts
0
Views
125
Activity
Jun ’25
How to find Siri response window by bundle id
Hi, experts, I want to find Siri response window by bundle id and use it for checking or printing, here is my example code: XCUIDevice.shared.siriService.activate(voiceRecognitionText: "call mom") let siriApp = XCUIApplication(bundleIdentifier: "***") // Print out text from siriApp, // expecte print: "Sorry, I can't make a phone call with your iphone." Where should I put into ***? I tried "com.apple.SiriViewService", "com.apple.siri.velocity", "com.apple.springboard' but nothing work Any suggestion appreciated, thanks!
Replies
1
Boosts
0
Views
192
Activity
Aug ’25
Need MetricKit Implementation details for MacOS background Application, mainly for
Hi, We are trying to integrate Metric Kit into our MacOS Application. Our application is a background process. We are interested in getting CPU and Memory metrics for our process. MXMetricPayload is the one we are looking at. We tried to integrate metric Kit and left the background app for 24 hours, we did not get any callback. So, does metric kit work for background app in MacOS? Also does it for Network Extension?
Replies
8
Boosts
0
Views
467
Activity
Apr ’26
Unable to Test Xamarin App with iOS 26 Simulators in Visual Studio
Hello, I’m trying to test a Xamarin.iOS application using the iOS 26 simulators in Mac Visual Studio, but I’m encountering an issue where the simulators are not appearing or accessible from Visual Studio. Details: macOS version: 15.6 (24G84) Xcode version: 26 Beta 5 Visual Studio version: 17.6.0.80 Xamarin.iOS version: Xamarin.Forms (Version: 4.6.0.1180) using XAML for cross-platform support (iOS/Android) The problem started after updating to iOS 26 SDK. I am unable to select or run the app on any iOS 26 simulator from Visual Studio. Has anyone faced a similar issue? Is there any configuration or workaround to enable iOS 26 simulators for Xamarin projects? Thanks in advance for your help.
Replies
2
Boosts
0
Views
80
Activity
Aug ’25
AppleClang adds `/usr/local/include` to application search folders
By default, AppleClang adds /usr/local/include to the application search folders for include files (as opposed to the system include dirs). This causes problems with the expected include order because application search folders always have priority over system includes. Specifically it causes problems with the conan package manager as library includes are added with -isystem This behaviour differs from LLVM mainline clang and GCC, where /usr/local/include is a system include (added with -internal-isystem). Steps to reproduce - run echo 'int main() { return 0; }' | clang -xc -v - the output is as follows Apple clang version 17.0.0 (clang-1700.0.13.5) Target: arm64-apple-darwin24.5.0 Thread model: posix InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" ... -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -I/usr/local/include -internal-isystem /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/local/include ...
Replies
1
Boosts
0
Views
166
Activity
Aug ’25
Update metadata for an already submitted feedback
I submitted a Feedback (FB17843422) on Monday evening after the keynote about Tahoe beta 1. At the time it still wasn't listed in the "What build does the issue occur on?" dropdown. I selected "I'm not sure" instead hoping I could update it later but as far as I can tell that isn't the case since "Add more information" only lets me add additional comments. Is there some way for me to do that or is it even necessary?
Replies
1
Boosts
0
Views
153
Activity
Jun ’25
Request for clarification of Developer mode
Hi Guys, I want to support my client for enable the developer mode, But they not accept to connect with any other devices(Mac Xcode) to enable developer mode. They are nearly 10 people to enable developer mode. But I think without mac we can't enable developer mode in some of devices. So I need a clarification with IOS versions. That's only we are excepting to list out which IOS versions don't have developer mode option default. Please list out that IOS versions Like below: default developer mode available IOS 17.4.1 default developer mode not available IOS 17.5.1
Replies
3
Boosts
0
Views
966
Activity
Oct ’25
If you have code to package as a framework which has a 3rd party dependency, what can you do given that iOS doesn't support umbrella frameworks
I've got a large and complex app which has several dependencies upon 3rd party libraries (installed as pods). The app is structured according to Model-View-Controller design and there is a requirement to implement the Model part as an .xcframework so it can be included and used in the original app along with a few new apps. However, Apple documentation states that umbrella frameworks are not supported (Technical Note TN2435). The Model code has several dependencies which would be totally unfeasible to replace or remove, for example it uses RealmSwift for database storage. Obviously it would be impossible to write one's own database storage scheme in place of using Realm. However, if my framework uses Realm as a dependency, then its now become an umbrella framework. So therefore not supported according to Apple documentation. So what are options/solutions?
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11
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870
Activity
Nov ’25
App crashes on start in TestFlight
Hi, I have a .NET MAUI app running on .NET 9. When I test locally in debug or release mode it works perfectly fine, but when testing from TestFlight it crashes almost immediately every time. I have sent the crash report to TestFlight and produced the symbolicated.crash file (attached), but I'm not sure it's helpful for understanding how to fix the issue. If anyone can help me understand what the issue might be and any possible fixes it'd be very much appreciated. I'm developing using Visual Studio 2022 paired to my Mac. I have distributed previously without issue, but now can't seem to, even after reverting recent code. net9.0-ios 15.0 symbolicated.crash
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1
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0
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228
Activity
Aug ’25
libclang_rt.profile_driverkit.a' not found
Hi guys! I have gone through an absolute nightmare, trying to solve the issue that I am about to tell you about. As the title says, I am getting the error: Library '/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/17/lib/darwin/libclang_rt.profile_driverkit.a' not found I trimmed off part of that directory as I did not want to reveal that information about my computer. From what I can tell, the file in question is no longer even a part of Xcode. I have searched, it is not on my computer anywhere. I have also downloaded older versions of Xcode to search with it. None of them have it. I have literally tried everything under the Son to solve this issue. I have been stuck on it for two days. I have even resorted to doing something I hate, which is asking for ChatGPT to assist me with solving the issue. No help there. I am at my wits end. So I am coming to you guys, have you seen this error? Any ideas at all? The odds are pretty good whatever you recommend I have probably already tried 200 times over. But I am still open to hearing anything. Have any of you had this error? Any ideas? I am on the latest version of macOS. The project is for a macOS app. M4 Mac mini. Any additional information I can provide, that will be helpful? At this point, I am leaning more towards this being a bug with Xcode than anything.
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2
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0
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189
Activity
Aug ’25
Cannot compile a simple C++ program on Mac OS
I'm trying to compile a simple hello world C++ program on my MacBook Pro. I have a M3 Pro (Nov 2023) running Sequoia 15.6. The program is: #include <iostream> int main() { std::cout << "Hello World!"; return 0; } The error I get is: In file included from test.cpp:1: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/iostream:42: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ios:220: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__locale:15: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__memory/shared_ptr.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/compare_three_way.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/three_way_comparable.h:12: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/common_comparison_category.h:15: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/cstddef:42:5: error: <cstddef> tried including <stddef.h> but didn't find libc++'s <stddef.h> header. This usually means that your header search paths are not configured properly. The header search paths should contain the C++ Standard Library headers before any C Standard Library, and you are probably using compiler flags that make that not be the case. 42 | # error <cstddef> tried including <stddef.h> but didn't find libc++'s <stddef.h> header. \ | ^ However, I can see stddef.h in /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ and in /usr/local/include
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2
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0
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446
Activity
Aug ’25