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Hello everybody! I would like some help to resolve the error "/usr/bin/openssl" x509 -noout. I've tried different ways but it persists. I'm using Delphi (Embarcadero) version 12, I've also tried with 11 and without success. I use MacMini version 15.2. What could be causing this error Thank you in advance
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225
Feb ’25
Adding XCFramework creates swift support folder missing error.
Hello, In my IOS app, I have been working on implementing a third-party library's xcframework into my app. (They don't provide spm or cocoapods). However, whenever I import the XCFramework into my app, the build is successful, but when uploading to App Store Connect, I receive an email with an error stating the Swift Support folder is missing. This app was made using SwiftUI. I have a sample project linked below. Other apps also use this framework, so I'm not sure where I'm going wrong. Project
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368
Mar ’25
watchOS App crashes only in Production/TestFlight
Hello, Our watchOS App users on Apple Watch3 are experiencing crashes. PROBLEM only happens in production/testflight apps. app crashes immediately on launch if I build the app in Apple Watch3 device from a local machine, the app runs fine. app runs fine on an Apple Watch3 simulator What could possibly cause crashes only on Production/TestFlight while working fine on local builds? Any advice about what I could do to narrow down the cause would be greatly appreciated. THINGS I'VE TRIED Tried disabling Dead Code Stripping option in the Build Settings without any success. ENVIRONMENT Apple Watch 3, most of them on watchOS 8.8.1(19U512) our App is in SwiftUI our App's minimum supported OS version is watchOS 8.0 Thank you.
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378
Nov ’24
Not able to generate API key
After clicking the button I get an error message "An error occurred during generation. Reload this page to try again.", I tryed several times with same result. I saw in network tab the the request got 403 with error: { "errors" : [ { "id" : "a838db66-5e18-4dc8-8bb2-fc5903b41912", "status" : "403", "code" : "FORBIDDEN_ERROR.PLA_NOT_VALID", "title" : "Operation is forbidden because of PLA status.", "detail" : "" } ] } Anyone can tell me what is PLA status? Thank you
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389
Nov ’24
There is an error when building binutils.
There is an error when building binutils. /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/_stdio.h:318:7: note: to match this '(' /Users/koudah/elf2x68k/build_gcc/src/binutils-2.42/zlib/zutil.h:147:33: note: expanded from macro 'fdopen' 147 | # define fdopen(fd,mode) NULL /* No fdopen() */ | ^
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265
May ’25
Unable to link libxml2
Hi, I am encountering a linking issue with a project for an iOS .NET MAUI application that I am developing using Visual Studio 17.11.4. This project includes a custom static library (.a). The custom static library (.a) depends on the libxml2 library. However, it appears that libxml2 is not included in Xcode 15.4 (Sonoma OS), resulting in the following error: error : Undefined symbols for architecture arm64: error : "_xmlBufferCreate", referenced from: .... I have set the following additional arguments for compilation: -cxx -gcc_flags "-lz -lxml2". Despite my efforts to install libxml2 using Homebrew, I have not been successful. Could you please advise on how I can resolve this issue? Specifically, what is the path that Xcode uses to include libxml2?
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547
Oct ’24
How do I get HomeKit accessories to show up in the iOS Simulator?
I'm finding developing for HomeKit using the iOS Simulator utterly confounding. All of my home's actual HomeKit accessories show up fine when I run the HomeKit app I'm developing on my actual phone. But none show up when I run my app in the iOS Simulator. Maybe that's how it's supposed to be? I decided to run the HomeKit Accessory Simulator in an attempt to get something to show up in the iOS Simulator, but the accessories I've created there don't show up in the Simulator either. How do I get devices to show up in the iOS Simulator? Thanks.
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328
Jun ’25
Problem with MAUI app developed in Visual Studio. Integrity could not be verified
Hi there I have built a MAUI application in .NET but can't get it to launch on an iPhone. It builds fine and creates the IPA file fine, but it doesn't work on an iPhone, each time I try it gives an error, "This app could not be installed. The integrity could not be verified". Has anyone come across this error and how did you manage to solve it? Thanks
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432
Oct ’24
Compile apple
Ive been working on android studio and have my app put together and was gonna start thr apple process and everything I read says I'll need a Mac to do it. Can someone either point me in the right direction or could I send my code over and someone compile my code for me?
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238
Jan ’25
Module 'app_tracking_transparency' not found
I am developing an app using Flutter. When I build, I encounter the following error: Parse Issue (Xcode): Module 'app_tracking_transparency' not found /.../ios/Runner/GeneratedPluginRegistrant.m:11:8 I have cleared the cache and reinstalled everything, but the error persists. Please let me know the cause and possible solutions. occured error source // // Generated file. Do not edit. // // clang-format off #import "GeneratedPluginRegistrant.h" #if__has_include(<app_tracking_transparency/AppTrackingTransparencyPlugin.h>) #import <app_tracking_transparency/AppTrackingTransparencyPlugin.h> #else @import app_tracking_transparency; #endif
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676
Oct ’24
Testflight Auto renewable subscirption doesnt expire.
Hi, Apple changed the renewal rate for auto renewable subscriptions in testflight to 24hrs and after 6 renewals it is supposed to expire. My subscription is now active for more than 13 days, it didnt expire as its supposed to. I heard that there is no chance to cancel it manually. Is there anyone else who had this problem and found a solution? I use RevenueCat to manage subscriptions. Maybe its because they have not adapted to apples update yet. Are there any other RevenueCat users that can confirm this experience? Or non RC users who don't have the issue I'm facing? Any responds are welcome.
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524
Dec ’24
Multiple dynamic libraries in a package under SPM
We are currently building an app in Swift, reusing an internal C++ backend used in other platforms ( Linux/Windows/Mac ). Current state of the project: App W - ( Swift App ) Package X - Swift Package Y.xcframework - Binary Target (ios-arm64 and ios-arm64-simulator) Z.framework Z - (C++ Backend as a library) Dynamic Library Headers - Library header files Frameworks (Folder) - Required .dylib’s for Z ( libA.dylib (Dependency of Z) [ 58 of them ] libB.dylib (Runtime dependency of python) [ 123 of them ] data - Supporting binary files for Z conf - Supporting configuration files, both text and binary. for Z python - Supporting .py scripts C.py D.py Z.framework ( C++ ) contains 182 Dynamic Libraries. Goal: Validate the app for distribution with the Apple Store validation tool. Learning when trying to solve the problem: A framework can contain only one dynamic library (e.g. .dylib ) A framework cannot have nested frameworks within a Frameworks folder Certain file types within a framework are not treated as resource files (e.g. .py files) Possible solutions Allow to have nested Frameworks in Z.framework. It’s currently not allowed Link 182 dynamic libraries into the project via SPM Problem: Some of the libraries need to dynamically loaded at runtime (related to the python runtime) Making the libraries static adds significantly technical challenges to the Z.framework. Other questions: What’s the best way to achieve this
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476
Nov ’24
Xcode Preview Crashes: "xcpreviewagent crashed because Alamofire.framework is missing"
Question: I have created a workspace containing a SwiftUI app and two frameworks: B Framework: Handles UI components C Framework: Handles service classes I added a Podfile to manage dependencies. My Podfile is structured as follows: inhibit_all_warnings! workspace 'ABC.xcworkspace' def shared_pods # Shared pods here pod 'Alamofire' end target 'A' do use_frameworks! project 'A/A.xcodeproj' shared_pods end target 'B' do use_frameworks! project 'B/B.xcodeproj' shared_pods end target 'C' do use_frameworks! project 'C/C.xcodeproj' shared_pods end post_install do |installer| installer.pods_project.targets.each do |target| target.build_configurations.each do |config| config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '13.0' end end end After installing pods and building the project, everything works fine except for Xcode’s SwiftUI Preview, which crashes with the following error: xcpreviewagent crashed because Alamofire.framework is missing Question: How can I resolve this issue and make SwiftUI Previews work without Xcode crashing?
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400
Feb ’25
Guideline 2.1 - Performance - App Completeness We were unable to review the app because it crashed on launch. We have attached detailed crash logs to help troubleshoot this issue. Review device details: - Device type: iPad Air (5th generation)
Hi, I developed an app. It is using Firebase Cloud Messaging to send notifications. I got my 5th rejection from Apple. I tried to distribute the app from Xcode with new Provisining Profile and Certificates but it go rejected. I used EAS to distribute it automatically but 5 minutes ago it is again rejected. I tried on iPhone and iPad simulators, it is working perfectly fine. Even sending notifications are working perfect. Please can you help me? My crash reports are : crash1 crash2 crash3
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526
Oct ’24
Dynamic Links Not Working After App Installation
Hi everyone, I’m encountering an issue with Firebase Dynamic Links in my app that I’m hoping someone can help me with. Everything was working perfectly before, but recently, I’ve run into a problem. Here’s the scenario: If the app is not installed and a Firebase Dynamic Link is clicked, the user is correctly redirected to the app store to install the app. Once the app is installed and opened for the first time, the dynamic link doesn't work. The app doesn't open to the correct content or link that was clicked. I’ve tried the following troubleshooting steps with no success: Verified that the app is configured properly in Firebase and that the Dynamic Links settings are correct. Checked the app's deep linking settings and ensured everything matches with the Firebase setup. Confirmed that the Firebase SDK is up-to-date. Attempted to clear app cache and reinstall. Tested the links in both debug and production modes. Despite trying all these steps, the issue persists. Has anyone else faced this issue before or have any suggestions for how to fix it? Any insights would be greatly appreciated! Thanks in advance!
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563
Jan ’25
IOS dylib to vision pro (Unity)
Hi, I am trying to bring an existing Unity app to vision pro, and am trying to make all of the librairies compatible (the project loads native libs at runtime). For some of them, there is an arm64 IOS .framework file that seems to build and be found easily in the device, but for one of them I only got a .dylib. When building on xcode, it tells me it can't find it. So I added it to the lib search path in build settings, and it built. But on the device, it still can't seem to find the .dylib : Library not loaded: ./libpdfium.dylib Referenced from: <59B1ACCC-FFFD-3448-B03D-69AE95604C77> /private/var/containers/Bundle/Application/0606D884-CB09-44CA-8E4F-4A309D2E7053/[...].app/Frameworks/UnityFramework.framework/UnityFramework Reason: tried: '/usr/lib/system/introspection/libpdfium.dylib' (no such file, not in dyld cache), './libpdfium.dylib' (no such file), '/usr/lib/system/introspection/libpdfium.dylib' (no such file, not in dyld cache), '//libpdfium.dylib' (no such file) I am not used to Apple environment, is there a way to correctly reference this .dylib (not talking about compatibility here, just the first "lib found" step) ? Thanks.
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425
Feb ’25
I made a browser plugin to do something Apple should've done themselves.
This browser extension is a doc reading enhancer for the Apple Developer website. It supports i18n translation, hover link previews, and bilingual display. Currently, it supports four languages: ja-JP, ko-KR, zh-CN, and zh-TW. It works with Swift/SwiftUI/Foundation modules now, and it's expected to support Swift Test, Swift Charts, UIKit, Swift Playground, and XCode modules by the end of this month. For more info, check out: https://appledocs.dev. You can also visit https://appledocs.dev/progress to see translation progress and vote. Note: It's only works on Chrome、Edge(In review)、Firefox(In review) Screenshot:
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95
Apr ’25