Hello,
I currently have a live application in the iOS App Store that needs an update to start functioning again, but I've lost the source code in a hard drive failure. Is there a way to reverse engineer the currently deployed package that is live (and also a way to download it from App Store Connect)⁉️
The development change itself is just a very small change for an API route in the code itself. I could even direct an engineer at Apple to make the change in 5 minutes!
Let me know if this is possible.
Thanks❗️
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I would like to create iOS App that have MTP-USB functions.
So I have the following questions:
1.Is it possible to create an application with MTP-USB function using .NET MAUI?
2.If 1. is possible, how should I implement it?
The devices I plan to use are iPhone 15 and iPhone 15 Pro.
Thanks.
I am working on a MAUI application. When I go to archive my build to then release it, my bundle is not including the Assets.car file that apple is seemingly expecting for handling the app icons, which is leading to issues trying to publish my app. The assets are in a AppIcon.appiconset folder in my project (under Platforms>iOS>Resources) with a proper Contents.json file also in there. They are setup as a BundledResource (also have tried ImageAssets for the build type but with the same issue occurring).
I am using visual studio 2022 on Windows 11 paired with a Mac (Sequoia 15.5) and Xcode 16.4.
I have even tried manually compiling the asset catalog from xcode16.4 and trying to use terminal commands to have actool create the Assets.car but that runs with no files created to the output destination as well as no errors. I believe there may be an issue with actools in my Xcode copy. I have tried uninstalling and reinstalling with no luck.
Any suggestions or tips?
Topic:
Developer Tools & Services
SubTopic:
General
About three weeks ago I submitted a DTS ticket (13097367) to receive code level support with a potential SwiftUI bug. At first I did not receive any response at all (beside the automatic confirmation that the ticket has been created).
Only after posting the question here, I got a reply from a DTS engineer. However, the proposed solution did not really solve the problem but only circumvents it (UI freezes when ScrollView reaches below SafeArea. Solution: Do not use ScrollView below SafeArea...)
I pointed out, that this does not really help me. Since then I did not receive any further response.
Is this normal? Is there something wrong with my ticket? Maybe it was closed by accident or something?
Thank you very much!
Hello,
Thank you for taking the time to read this and hopefully helping me.
https://apps.apple.com/gb/app/gdl-graded-darts-leagues/id1592502150
I created a mobile app using AppPresser that is connected to my WordPress website.
The iOS app is logging users out when they close the app and go back to it. The login session does not persist, and users are forced to log in again frequently. This happens at any time period between closing and opening the app.
This only happens on iOS — Android keeps the session active as expected.
I don't know if I've included this post in the correct topic, sorry.
Thanks again for any ideas and assistance!
Topic:
Developer Tools & Services
SubTopic:
General
How do I download the iPad Air (5th generation) 18.3 simulator? I activated my Mac and only have version 18.2 available.
I need to test the simulator that they are testing, but I can't because I don't have version 18.3 available. I only have the iPad version 18.2 available and the application works fine on that version.
I have already added logs in different parts of the application, but in the files that you shared with me no log appears. The macOS operating system is macOS Drought.
Topic:
Developer Tools & Services
SubTopic:
General
Hi everyone, I've been trying to integrate with Microsoft EntraID for more than a week. I've followed every tutorial, ChatGPT, Cloude.ai, etc, but nothing works, and I realized that the problem is setting up information inside the Info.plist correctly. In the old days, we were able to edit it, but now it's a mess. I'm working with Xcode 15.2. Unfortunately, my computer does not accept more upgrades. Yes, I know I have to buy a new one, but I'm not sure if the new version will help me solve that. Does anyone have a project example or some experience with Microsoft EntraID authentication using SwiftUI?
All the examples in the project are really old and usually don't use SwiftUI
Topic:
Developer Tools & Services
SubTopic:
General
It used to work for me (a few months, maybe a year ago). Right now when I run it there is no output (even though I granted it Bluetooth Capture permissions and have working RFCOMM communication in my program).
Versions:
PacketLogger 2024.03.18 (2024.03.18d1)
Sequoia 15.4.1
M2 chip
Hi all,
First time trying to upload a game to the App Store, having some trouble with it.
I have managed to build my Unity Project and get it onto Xcode, but when I click "distribute app" it is giving me this error.
Asset validation failed, Invalid Bundle. The bundle at
(app name).app/Frameworks/UnityFramework.framework' contains disallowed file 'Frameworks'.
Xcode version 16.2
Unity editor version 2022.3.30f1
Anyone know how to get past this? Many thanks!
Has anyone here successfully set up macOS as a globally accessible, multiuser development server using native remote login (SSH) and VS Code Remote?
I have no sound on any app after beta 18.3 no keyboard click nothing
Topic:
Developer Tools & Services
SubTopic:
General
How to add speech recognition in + capability in Xcode there is no "Speech Recognition" in the list.
Hi, there's this point at which a beginner needs to beg for help.
Unable to open mach-O at path: /Library/Caches/com.apple.xbs/Binaries/RenderBox/install/Root/System/Library/PrivateFrameworks/RenderBox.framework/default.metallib Error:2
I get this everytime I select a month and year on a custom date picker, I believe because I try to force the ".generateChartData()" for the chart to update.
I guess the problem might be that the ".onAppear" and ".onChange" are conflicting with each other?
}
.onChange(of: showDatePicker) {
viewModel.startDate = selectedDate
viewModel.generateChartData()
}
}
.onAppear {
viewModel.generateChartData()
}
Hi,
I really appreciate the C++ binding provided.
I got the metal-cpp source code from the website at Getting Started. However, I could not find the same for metal-cpp-extensions. Is it not available or do we have to always extract it from the sample code?
Thanks.
Hi Apple Engineers and fellow developers,
I'm a student developer working on an educational focus management app that helps users hide distracting apps during study sessions. The app consists of:
macOS app: Simple "Hide apps" button that triggers app hidding sessions
iOS app: Uses Screen Time API to temporarily hide selected apps from home screen
Communication: Bonjour networking between Mac and iPhone for session coordination
The Challenge
My app requires two entitlements that aren't available with Personal Developer Teams:
com.apple.developer.family-controls (for Screen Time API)
com.apple.developer.networking.multicast (for Bonjour device discovery)
Current Error Messages
text
Cannot create a iOS App Development provisioning profile for "focuser.focuser-app".
Personal development teams, including "My Name", do not support the
Family Controls (Development) capability.
Provisioning profile doesn't include the com.apple.developer.family-controls
and com.apple.developer.networking.multicast entitlements.
My Question for Apple Engineers
Is there any legitimate way to test these privacy-sensitive APIs on my own devices for educational/learning purposes without purchasing the $99/year Apple Developer Program membership?
I understand the security reasons behind these restrictions, but as a student just learning iOS development, it creates a significant barrier to experimenting with these technologies.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Entitlements
Network
Family Controls
Bonjour
I try to distribute my App again, but receive now the error that the Minimum IOS is not supported by Info.plist with Runner.
i have latest XCode and the error stays whatever IOS I Set in General and in the building rules.
Any one has an idea or had same issue since recent Xcode / project Updates ?
thanks so much
Topic:
Developer Tools & Services
SubTopic:
General
I'm trying to create a new build from VSC through EAS (expo) but it's failing and returning the error I'm attaching.
I'm running the command eas build --profile preview --platform ios.
I have an "App Manager" account, my colleague has the same role and he can do builds normally.
I have other permissions and accesses ok, as can be seen in the attached picture, but apparently I have the issue in "register bundle identifier".
Does anyone faced the same issue? How can I solve this?
What step I'm missing?
Thanks in advance!
OS:macOS15.5
CPU:Apple M1 Pro
zsh终端中执行python或pip命令,提示未找到命令,但执行python3或pip3命令,预期也是提示未找到命令,实际结果弹出Install Command Line Developer Tools弹窗安装,网上查阅资料,删除/usr/bin/python3、/usr/bin/pip3、/usr/local/bin/python3、/usr/local/bin/pip3文件即可达到预期,但无权限删除/usr/bin/python3与/usr/bin/pip3文件,尝试过root账号、进行系统恢复模式暂时禁用SIP解决方案,都无法解决;🙏大佬指点一二;
Topic:
Developer Tools & Services
SubTopic:
General
Hello,
I'm encountering an issue when trying to build and launch a Flutter app on a physical iOS device using Android Studio.
Here is the full log:
`Launching lib/main.dart on (iPhone Name) in debug mode...
Automatically signing iOS for device deployment using specified development team in Xcode project: (Project ID)
Running Xcode build...
Xcode build done. 19.7s
Failed to build iOS app
Could not build the precompiled application for the device.
Error (Xcode): Target debug_unpack_ios failed: Exception: Failed to codesign (Project Names)/build/ios/Debug-iphoneos/Flutter.framework/Flutter with identity (identity ID).
Error launching application on (iPhone Name).`
This only happens when using Android Studio.
When I build the same project using Xcode, it runs fine on the same device.
Background:
I accidentally deleted all Apple accounts from Xcode recently.
In Keychain Access, I had three identical certificates; I deleted the older two and kept the newest one.
I suspect this may be related to provisioning or code signing, but I’m not sure how to resolve it within Android Studio.
Any advice or steps to fix this would be greatly appreciated.
I created a new test project in Xcode using the iOS > App template, enabled automatic signing in Signing & Capabilities, and selected my team.
I then tried building and installing the app on a real device, and it worked successfully.
This confirms that there are no issues with code signing or provisioning on the Apple side.
Thanks in advance!
Topic:
Developer Tools & Services
SubTopic:
General
Every now and then I get this very frustrating message on Feedback Assistant.
For instance, in FB14696726 I reported an issue with the App Store Connect API. 4 weeks later, I got a reply, asking among other things for a „correlation key and Charles log“. I immediately replied saying that I didn‘t know what those are, and they replied
After reviewing your feedback, it is unclear what the exact issue is.
I pointed out that I had asked a question which was left unanswered, and they replied explaining what the correlation key is. Then I asked again what the Charles log is. They replied
The Apple Developer website provides access to a range of videos covering various topics on using and developing with Apple technologies. You can find these videos on our Development Videos page: http://developer.apple.com/videos.
I opened the link and searched for „Charles“ but there were no results, so I asked to kindly point me to the video answering my question. They replied 3 months later (today):
Following up on our last message, we believe this issue is either resolved or not reproducible with the information provided and will now consider this report closed internally. This Feedback will no longer be monitored, and incoming messages will not be reviewed.
This is not the first time I ask for clarification and get back a message basically telling me that „we won‘t answer any questions you may have and won‘t hear anything you still may have to say about this issue“. They didn‘t even ask me to verify if the issue is resolved or not, like they sometimes do. No, they just shut the door in my face.
I just wanted to share this frustrating experience. Perhaps an Apple engineer wants to say something about it or a developer has had a similar experience?