Build, test, and submit your app using Xcode, Apple's integrated development environment.

Xcode Documentation

Posts under Xcode subtopic

Post

Replies

Boosts

Views

Activity

NO_CRASH_STACK with different number of crashes from the App Store.
Hello. For the last few months I have been facing a situation for which I do not understand either the reason or the solution. Here is an example for the last few weeks: In App Store Connect it shows 214 crashes for the last week In Xcode it shows 56 crashes for the last 2 weeks without stack traces (NO_CRASH_STACK) In Firebase Crashlytics there is not a single crash. When I click "Show in Finder" it opens a folder with .xccrashpoint files. As far as I understood from the instructions on posting crash reports - this is not what is needed. Interesting point: it looks like the errors occur on iOS 15-16 devices. I have several questions: Why is the number of crashes in Xcode different from the number in App Store Connect? Where are the other crashes? How can I understand what the problem is if there are no stack traces in Xcode?
0
0
124
May ’25
Executable path is a directory XCode-16 iOS Simulator
I have the this issue when I run the app on iOS Simulator after updating to app to make it compatible with Xcode-16 and iOS-18. after upgradation to Xcode-16 its giving the above error "Executable path is a directory" .This app work fine on Xcode-15 . Note - The issue with iOS Simulator only. From XCode-16 build is created successfully and installed in iOS device.
0
0
73
May ’25
Upload Symbols Failed when Archiving with Xcode 16
Hello everyone, We are seeing some warnings in Xcode 16 when I archive my iOS app for distribution. During the upload phase (either via Xcode Organizer ), I get an error like: WARNING: Upload Symbols Failed The archive did not include a dSYM for MyFramework.framework with the UUIDs: XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX Ensure that the archive’s dSYM folder includes a DWARF file for MyFramework.framework with the expected UUIDs. Question: How can these warnings be fixed? Is this warning safe to ignore if I know the vendor does not supply a dSYM for their framework? If I do need a proper dSYM for full symbolication, how should I request it from the vendor or generate it myself from an XCFramework?
0
3
424
May ’25
How can one suppress SF Symbol deprecation warnings?
Xcode 16 insists on showing deprecations of this type: Some.xib SF Symbol 'doc.on.doc' is deprecated, use 'document.on.document' instead. The problem is that the XIBs in question are set with a Deployment Target of macOS 12, where "document.on.document" actually isn't available and produces a missing image. So the warnings are wrong, as they ignore the deployment target set on the XIB. I filed a bug against this long ago and it was ignored. Having given up... does anyone know how to disable this particular warning?
0
2
211
May ’25
Only see "Personal team" although I've been added to my company team
Hello, I've been added as an "App Manager" to a team of my company to which the app I'm developing belongs. I've received the invite e-mail, done all required step. On the websites (Apple Developer and App Store Connect), everything to be fine: I properly appear as a member of the team, I see the application, I can edit it. However, when I log in in Xcode with that account, I only see the "Personal team". Therefore, I got the error "Failed Registering Bundle Identifier" (which makes sense since the app belongs to the team of my company, not to my Personal team). Since the Apple ID I used is my personal Apple ID (which happens to be my personal email address), and I already done some stuff with it, I feared that there was a problem with this particular Apple ID. Therefore, we tried to add me to the team with my professional email address. This time, we added this address as a Developer in the Team. But still the same problem: When I tried to log in in Xcode with that 2nd address, I still only see the Personal team. Note that professional email address has never been used on any Apple product before. I also tried to log out / log in multiple times, restarting XCode, and still the same problem. What are we missing? How can I be able to select the right team in Xcode?
0
0
89
Jul ’25
watchOS-Questions about HealthKit privileges
The WatchOS developer is not allowed to obtain healthKit permission status. The result is always unauthorized (either by clicking the dot/cross in the upper left corner or by turning on all Health, on some, off all). WatchOS 开发获取 healthKit 的权限状态authorizationStatus不准。结果始终都是未授权(无论是点击左上角的点叉号还是开启全部健康项开关,开启部分,关闭所有),怎么处理?
0
0
76
Apr ’25
AR Camera Freezes in Split View on iPad (Vuforia + Unity + iOS 16+)
Hi everyone, We're developing an AR app using Unity with Vuforia for object detection. Our app works well in full-screen mode, including detection and post-detection phases. However, we're facing a specific issue in iPad Split View multitasking mode. Problem: The AR camera (Vuforia-based) freezes during object detection if another app is opened in Split View. Post-detection, everything works fine in Split View. The problem only occurs during detection. Testing Environment: iPadOS 16+ Unity with Vuforia plugin Using EnableMultitaskingCameraAccess() method with AVFoundation to support camera multitasking AR scene is set up properly with detection capabilities in full-screen
0
0
141
May ’25
The location coming out of geocoder in CLPlacemark has altitude 0, differently of the input CLLocation
When I execute: geoCoder.reverseGeocodeLocation(location, completionHandler:{[weak self](placemarks, error) in print("reverse geocoding location after altitude: ",location.altitude) print("placemark location first", placemarks?.first?.location?.altitude ?? -1) The input CLLocation has correct altitude 25, instead the location in the output placemarks have altitude 0, when of course they should have the same location. Moreover it is impossible to retrofit any data in the returned placemarks as they are portrayed as a read only property.
0
0
68
Apr ’25
Xcode16.x+ios18.x simulator crashing and tests are failing
We are seeing crashes after upgrading to xcode16.x ( tested with 16.1 , 16.2 and 16.3) and ios 18.1, 18.2, 18.3.1 and 18.4 . when tests are running simulator is crashing with mulitple reasons. CoreSimulatorService[85444] <Error>: Failed to get a device identity for simulator device BFAD684E-A48A-4170-80E1-8FBC04744E79, error: Error Domain=com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to create BAA info." UserInfo={NSLocalizedDescription=Failed to create BAA info., NSUnderlyingError=0x600002072a60 {Error Domain=com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to query baa info." UserInfo={NSLocalizedDescription=Failed to query baa info., NSUnderlyingError=0x600002073390 {Error Domain=com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to load cryptex1 manifest." UserInfo={NSLocalizedDescription=Failed to load cryptex1 manifest., NSUnderlyingError=0x600002071110 {Error Domain=com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to load firmware data from /System/Volumes/iSCPreboot/F743DA4B-92E7-4E92-ACD2-40775DF4B5A2/cryptex1/current/apticket.j274ap.1A256C21D3001E.im4m." UserInfo=0x600003b47bc0 (not displayed)}}}}}} sometimes crashing with [02:47:24]: ▸ Tests_iOS-Runner encountered an error (Failed to prepare device 'Clone 2 of iPhone 16 Pro' for impending launch. (Underlying Error: Unable to boot the Simulator. launchd failed to respond. (Underlying Error: Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding))) sometimes with [18:44:47]: ▸ 2025-05-08 18:44:47.019 xcodebuild[75752:6252304] [MT] IDELaunchReport: a616bd895a3ee240:a616bd895a3eec00:Install Actions Finished with error: Unable to boot the Simulator. [18:44:47]: ▸ Domain: NSPOSIXErrorDomain [18:44:47]: ▸ Code: 60 [18:44:47]: ▸ Failure Reason: launchd failed to respond. [18:44:47]: ▸ User Info: { [18:44:47]: ▸ Session = "com.apple.CoreSimulator.SimDevice.BD4A5DAB-3317-44D1-AFD1-C6EED090BB20"; [18:44:47]: ▸ } [18:44:47]: ▸ -- [18:44:47]: ▸ Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding [18:44:47]: ▸ Domain: com.apple.SimLaunchHostService.RequestError [18:44:47]: ▸ Code: 4 [18:44:47]: ▸ -- [18:44:47]: ▸ 2025-05-08 18:44:47.019 xcodebuild[75752:6252304] [MT] IDELaunchReport: a616bd895a3ee240:a616bd895a3eec00:Install Actions com.apple.dt.IDERunOperationWorkerFinished { [18:44:47]: ▸ "operation_duration_ms" = 55114; [18:44:47]: ▸ "operation_errorCode" = 60; [18:44:47]: ▸ "operation_errorDomain" = NSPOSIXErrorDomain; [18:44:47]: ▸ "operation_name" = "_IDEInstalliPhoneSimulatorWorker"; [18:44:47]: ▸ } sometimes crashing with Run test suite Tests2 encountered an error (Early unexpected exit, operation never finished bootstrapping - no restart will be attempted. (Underlying Error: Test crashed with signal term before starting test execution.))
0
2
567
May ’25
Trouble Distributing iOS + WatchOS App as a Bundle (Info.plist / Target Confusion)
Hi all, I’m running into an issue with my iOS + Apple Watch app project, and I could really use some advice. My WatchOS app requires an iOS companion for settings and configuration, so both apps need to be distributed together. Here’s how I structured my Xcode project: Main iOS App target WatchOS App target WatchOS Extension target However, I’m very confused about how these targets interact, and things are not working as expected. The problem: I can build and run the WatchOS app and its extension independently in the simulator by selecting their schemes. When I select the main iOS app scheme, I get an error about ITSWatchOnlyContainer in the Info.plist—even though there’s no Info tab for that target in Xcode. I’m able to distribute the WatchOS app by itself, and the extension as well. But I can’t distribute them bundled together as a single package, and I haven’t found any clear resources that explain how to fix this. This is my very first app, and it’s frustrating to get stuck just before the finish line! Project Structure / steps to reproduce Let’s say my project is called MyAppProject, with these targets: MyAppProject Main iOS App Embedded target: MyAppProject Watch App Bundle identifier: com.example.MyAppProject MyAppProject Watch App WKCompanionAppBundleIdentifier: com.example.MyAppProject “Requires iOS App”: YES MyAppProject Extension Bundle identifier: com.example.MyAppProject When running from the MyAppProject scheme, I get this error (even though I can’t see or edit the Info.plist in Xcode for this target): “Please try again later. This app has the ITSWatchOnlyContainer key set in its Info.plist, which identifies it as a shell app surrounding a Watch-only app; these are not installable.” As a result, I can’t distribute the app as a bundle. I’d appreciate help understanding: How should the Info.plist files be configured for each target? What do I do if the Info.plist path seems missing in the Xcode UI? Is there a “correct” way to structure an iOS + WatchOS app for bundled distribution?
0
0
125
Jun ’25
Ethernet TSO Issues After Sequoia Update
I have a service that has been running on a 3x cluster of headless M1 Mac Studios since Ventura, and before that on headless Mac minis since Monterey. Now, after updating the Studios from Sonoma to Sequoia, response times have slowed to a crawl. For example, generating and sending a 150KB PDF file normally takes around 20 milliseconds. Now it takes over 15 SECONDS! The daemon code didn't change between updates. The issue seems to center around TSO on the ethernet port. Connecting via a port without TSO works as expected. But the 10 GB ethernet port on the Studio has built-in TSO. I've tried to disable TSO using sudo sysctl -w net.inet.tcp.tso=0. This works for an hour or so before the daemon eventually becomes unresponsive. At this point the daemon has to be terminated and restarted. So for now I'm having to use cheap USB-C to Ethernet adapters to connect the Mac Studios. Is there a configuration setting I'm missing for proper TSO in Network Framework?
0
0
138
Jul ’25
Any way to automate adding libraries in Xcode from Swift Package Manager (SPM)?
Hi all, I’m looking for a way to automate the process of adding Swift Package dependencies (SPM) into an Xcode project. Right now, I’m doing this manually via: Xcode → Project → Swift Packages → Add Package Dependency... But I’d like to script this step — ideally as part of a CI/CD pipeline or a setup script. I explored the xcodeproj Ruby gem, but it doesn’t support adding SPM packages, and there's no official support for editing the .xcodeproj structure related to Swift Packages. So my question is: Is there any Apple-supported or community-supported way to programmatically add Swift Package dependencies to an Xcode project or workspace? Would love to know if anyone has: Used xcodebuild, xcodegen, or other tools for this Explored editing project files directly (like project.pbxproj or Package.resolved) Found any API or CLI hooks from Apple for this Thanks in advance!
0
0
51
Apr ’25
In-app purchases fetching issue
I am trying to add in-app purchases to my app. I created a StoreKit Configuration file and checked the option 'Sync this file with an app in App Store Connect' because I have already completed the subscription setup in my Apple Developer account. I also tried implementing the in-app purchases directly without using the StoreKit Configuration file, but I’m getting an 'Invalid Product Identifiers' error. I’ve double-checked, and the product ID matches the one listed in my Apple account. Please guide me on what I should do.
0
0
126
May ’25
Device not detected
Trying to test applications on AVP as opposed to simulator. AVP can connect to MacBook via Mac virtual display so connection exists, but in X code under Windows devices the AVP does not show up same holds true on the AVP itself under remote devices. The MacBook Pro does not appear. I am signed in under the same account on the same Wi-Fi network. I have tried all basic troubleshooting. It is not clear to me that I am logged in as a developer, which could be the issue, but I am using OS 26, which does not appear to have the developer option under privacy and security where it used to reside in previous versions of the OS.
0
0
112
Jul ’25
App Unable to Archive After Xcode Update
Hi! I am having trouble getting my app to build successfully or archive since an xcode update a few months ago. Below is the error that shows in the log. Thank you in advance for any help! Run custom shell script 'Run Script' Failed to package [project folder]. Command PhaseScriptExecution failed with a nonzero exit code
0
0
74
May ’25
NO_CRASH_STACK with different number of crashes from the App Store.
Hello. For the last few months I have been facing a situation for which I do not understand either the reason or the solution. Here is an example for the last few weeks: In App Store Connect it shows 214 crashes for the last week In Xcode it shows 56 crashes for the last 2 weeks without stack traces (NO_CRASH_STACK) In Firebase Crashlytics there is not a single crash. When I click "Show in Finder" it opens a folder with .xccrashpoint files. As far as I understood from the instructions on posting crash reports - this is not what is needed. Interesting point: it looks like the errors occur on iOS 15-16 devices. I have several questions: Why is the number of crashes in Xcode different from the number in App Store Connect? Where are the other crashes? How can I understand what the problem is if there are no stack traces in Xcode?
Replies
0
Boosts
0
Views
124
Activity
May ’25
Executable path is a directory XCode-16 iOS Simulator
I have the this issue when I run the app on iOS Simulator after updating to app to make it compatible with Xcode-16 and iOS-18. after upgradation to Xcode-16 its giving the above error "Executable path is a directory" .This app work fine on Xcode-15 . Note - The issue with iOS Simulator only. From XCode-16 build is created successfully and installed in iOS device.
Replies
0
Boosts
0
Views
73
Activity
May ’25
Upload Symbols Failed when Archiving with Xcode 16
Hello everyone, We are seeing some warnings in Xcode 16 when I archive my iOS app for distribution. During the upload phase (either via Xcode Organizer ), I get an error like: WARNING: Upload Symbols Failed The archive did not include a dSYM for MyFramework.framework with the UUIDs: XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX Ensure that the archive’s dSYM folder includes a DWARF file for MyFramework.framework with the expected UUIDs. Question: How can these warnings be fixed? Is this warning safe to ignore if I know the vendor does not supply a dSYM for their framework? If I do need a proper dSYM for full symbolication, how should I request it from the vendor or generate it myself from an XCFramework?
Replies
0
Boosts
3
Views
424
Activity
May ’25
This content was automatically upgraded and should be served over HTTPS
Xcode16.2+iOS18以上的系统,加载图片http类型的url时,会自动升级为https,下面是Safari自动打印的日志:This content was automatically upgraded and should be served over HTTPS.有什么解决方案吗?
Replies
0
Boosts
0
Views
115
Activity
Apr ’25
How can one suppress SF Symbol deprecation warnings?
Xcode 16 insists on showing deprecations of this type: Some.xib SF Symbol 'doc.on.doc' is deprecated, use 'document.on.document' instead. The problem is that the XIBs in question are set with a Deployment Target of macOS 12, where "document.on.document" actually isn't available and produces a missing image. So the warnings are wrong, as they ignore the deployment target set on the XIB. I filed a bug against this long ago and it was ignored. Having given up... does anyone know how to disable this particular warning?
Replies
0
Boosts
2
Views
211
Activity
May ’25
Resetting settings through the Apple Vision Pro Simulator is bugged
When you try to reset settings through the Apple Vision Pro simulator (VisionOS 2.4) you get an error "Preferences quit unexpectedly". Bug report: FB17666053
Replies
0
Boosts
0
Views
114
Activity
May ’25
Simulator navigation does not match real device.
My app uses the top navigation panel which contains the back button, a title, and prompt. On an actual device, the navigation area is light and shows all three items. On the simulator, the navigation area is black and only the back button is shown. I need this to be correct for app store screen shots.
Replies
0
Boosts
0
Views
56
Activity
May ’25
Only see "Personal team" although I've been added to my company team
Hello, I've been added as an "App Manager" to a team of my company to which the app I'm developing belongs. I've received the invite e-mail, done all required step. On the websites (Apple Developer and App Store Connect), everything to be fine: I properly appear as a member of the team, I see the application, I can edit it. However, when I log in in Xcode with that account, I only see the "Personal team". Therefore, I got the error "Failed Registering Bundle Identifier" (which makes sense since the app belongs to the team of my company, not to my Personal team). Since the Apple ID I used is my personal Apple ID (which happens to be my personal email address), and I already done some stuff with it, I feared that there was a problem with this particular Apple ID. Therefore, we tried to add me to the team with my professional email address. This time, we added this address as a Developer in the Team. But still the same problem: When I tried to log in in Xcode with that 2nd address, I still only see the Personal team. Note that professional email address has never been used on any Apple product before. I also tried to log out / log in multiple times, restarting XCode, and still the same problem. What are we missing? How can I be able to select the right team in Xcode?
Replies
0
Boosts
0
Views
89
Activity
Jul ’25
watchOS-Questions about HealthKit privileges
The WatchOS developer is not allowed to obtain healthKit permission status. The result is always unauthorized (either by clicking the dot/cross in the upper left corner or by turning on all Health, on some, off all). WatchOS 开发获取 healthKit 的权限状态authorizationStatus不准。结果始终都是未授权(无论是点击左上角的点叉号还是开启全部健康项开关,开启部分,关闭所有),怎么处理?
Replies
0
Boosts
0
Views
76
Activity
Apr ’25
AR Camera Freezes in Split View on iPad (Vuforia + Unity + iOS 16+)
Hi everyone, We're developing an AR app using Unity with Vuforia for object detection. Our app works well in full-screen mode, including detection and post-detection phases. However, we're facing a specific issue in iPad Split View multitasking mode. Problem: The AR camera (Vuforia-based) freezes during object detection if another app is opened in Split View. Post-detection, everything works fine in Split View. The problem only occurs during detection. Testing Environment: iPadOS 16+ Unity with Vuforia plugin Using EnableMultitaskingCameraAccess() method with AVFoundation to support camera multitasking AR scene is set up properly with detection capabilities in full-screen
Replies
0
Boosts
0
Views
141
Activity
May ’25
The location coming out of geocoder in CLPlacemark has altitude 0, differently of the input CLLocation
When I execute: geoCoder.reverseGeocodeLocation(location, completionHandler:{[weak self](placemarks, error) in print("reverse geocoding location after altitude: ",location.altitude) print("placemark location first", placemarks?.first?.location?.altitude ?? -1) The input CLLocation has correct altitude 25, instead the location in the output placemarks have altitude 0, when of course they should have the same location. Moreover it is impossible to retrofit any data in the returned placemarks as they are portrayed as a read only property.
Replies
0
Boosts
0
Views
68
Activity
Apr ’25
Xcode16.x+ios18.x simulator crashing and tests are failing
We are seeing crashes after upgrading to xcode16.x ( tested with 16.1 , 16.2 and 16.3) and ios 18.1, 18.2, 18.3.1 and 18.4 . when tests are running simulator is crashing with mulitple reasons. CoreSimulatorService[85444] <Error>: Failed to get a device identity for simulator device BFAD684E-A48A-4170-80E1-8FBC04744E79, error: Error Domain=com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to create BAA info." UserInfo={NSLocalizedDescription=Failed to create BAA info., NSUnderlyingError=0x600002072a60 {Error Domain=com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to query baa info." UserInfo={NSLocalizedDescription=Failed to query baa info., NSUnderlyingError=0x600002073390 {Error Domain=com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to load cryptex1 manifest." UserInfo={NSLocalizedDescription=Failed to load cryptex1 manifest., NSUnderlyingError=0x600002071110 {Error Domain=com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to load firmware data from /System/Volumes/iSCPreboot/F743DA4B-92E7-4E92-ACD2-40775DF4B5A2/cryptex1/current/apticket.j274ap.1A256C21D3001E.im4m." UserInfo=0x600003b47bc0 (not displayed)}}}}}} sometimes crashing with [02:47:24]: ▸ Tests_iOS-Runner encountered an error (Failed to prepare device 'Clone 2 of iPhone 16 Pro' for impending launch. (Underlying Error: Unable to boot the Simulator. launchd failed to respond. (Underlying Error: Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding))) sometimes with [18:44:47]: ▸ 2025-05-08 18:44:47.019 xcodebuild[75752:6252304] [MT] IDELaunchReport: a616bd895a3ee240:a616bd895a3eec00:Install Actions Finished with error: Unable to boot the Simulator. [18:44:47]: ▸ Domain: NSPOSIXErrorDomain [18:44:47]: ▸ Code: 60 [18:44:47]: ▸ Failure Reason: launchd failed to respond. [18:44:47]: ▸ User Info: { [18:44:47]: ▸ Session = "com.apple.CoreSimulator.SimDevice.BD4A5DAB-3317-44D1-AFD1-C6EED090BB20"; [18:44:47]: ▸ } [18:44:47]: ▸ -- [18:44:47]: ▸ Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding [18:44:47]: ▸ Domain: com.apple.SimLaunchHostService.RequestError [18:44:47]: ▸ Code: 4 [18:44:47]: ▸ -- [18:44:47]: ▸ 2025-05-08 18:44:47.019 xcodebuild[75752:6252304] [MT] IDELaunchReport: a616bd895a3ee240:a616bd895a3eec00:Install Actions com.apple.dt.IDERunOperationWorkerFinished { [18:44:47]: ▸ "operation_duration_ms" = 55114; [18:44:47]: ▸ "operation_errorCode" = 60; [18:44:47]: ▸ "operation_errorDomain" = NSPOSIXErrorDomain; [18:44:47]: ▸ "operation_name" = "_IDEInstalliPhoneSimulatorWorker"; [18:44:47]: ▸ } sometimes crashing with Run test suite Tests2 encountered an error (Early unexpected exit, operation never finished bootstrapping - no restart will be attempted. (Underlying Error: Test crashed with signal term before starting test execution.))
Replies
0
Boosts
2
Views
567
Activity
May ’25
Trouble Distributing iOS + WatchOS App as a Bundle (Info.plist / Target Confusion)
Hi all, I’m running into an issue with my iOS + Apple Watch app project, and I could really use some advice. My WatchOS app requires an iOS companion for settings and configuration, so both apps need to be distributed together. Here’s how I structured my Xcode project: Main iOS App target WatchOS App target WatchOS Extension target However, I’m very confused about how these targets interact, and things are not working as expected. The problem: I can build and run the WatchOS app and its extension independently in the simulator by selecting their schemes. When I select the main iOS app scheme, I get an error about ITSWatchOnlyContainer in the Info.plist—even though there’s no Info tab for that target in Xcode. I’m able to distribute the WatchOS app by itself, and the extension as well. But I can’t distribute them bundled together as a single package, and I haven’t found any clear resources that explain how to fix this. This is my very first app, and it’s frustrating to get stuck just before the finish line! Project Structure / steps to reproduce Let’s say my project is called MyAppProject, with these targets: MyAppProject Main iOS App Embedded target: MyAppProject Watch App Bundle identifier: com.example.MyAppProject MyAppProject Watch App WKCompanionAppBundleIdentifier: com.example.MyAppProject “Requires iOS App”: YES MyAppProject Extension Bundle identifier: com.example.MyAppProject When running from the MyAppProject scheme, I get this error (even though I can’t see or edit the Info.plist in Xcode for this target): “Please try again later. This app has the ITSWatchOnlyContainer key set in its Info.plist, which identifies it as a shell app surrounding a Watch-only app; these are not installable.” As a result, I can’t distribute the app as a bundle. I’d appreciate help understanding: How should the Info.plist files be configured for each target? What do I do if the Info.plist path seems missing in the Xcode UI? Is there a “correct” way to structure an iOS + WatchOS app for bundled distribution?
Replies
0
Boosts
0
Views
125
Activity
Jun ’25
Module audioplayers not found
Hi! I am getting this error since an xcode update when trying to build my project. Module 'audioplayers' not found (in target 'Runner' from project 'Runner'). Thank you in advance for any help!
Replies
0
Boosts
0
Views
88
Activity
May ’25
Ethernet TSO Issues After Sequoia Update
I have a service that has been running on a 3x cluster of headless M1 Mac Studios since Ventura, and before that on headless Mac minis since Monterey. Now, after updating the Studios from Sonoma to Sequoia, response times have slowed to a crawl. For example, generating and sending a 150KB PDF file normally takes around 20 milliseconds. Now it takes over 15 SECONDS! The daemon code didn't change between updates. The issue seems to center around TSO on the ethernet port. Connecting via a port without TSO works as expected. But the 10 GB ethernet port on the Studio has built-in TSO. I've tried to disable TSO using sudo sysctl -w net.inet.tcp.tso=0. This works for an hour or so before the daemon eventually becomes unresponsive. At this point the daemon has to be terminated and restarted. So for now I'm having to use cheap USB-C to Ethernet adapters to connect the Mac Studios. Is there a configuration setting I'm missing for proper TSO in Network Framework?
Replies
0
Boosts
0
Views
138
Activity
Jul ’25
Any way to automate adding libraries in Xcode from Swift Package Manager (SPM)?
Hi all, I’m looking for a way to automate the process of adding Swift Package dependencies (SPM) into an Xcode project. Right now, I’m doing this manually via: Xcode → Project → Swift Packages → Add Package Dependency... But I’d like to script this step — ideally as part of a CI/CD pipeline or a setup script. I explored the xcodeproj Ruby gem, but it doesn’t support adding SPM packages, and there's no official support for editing the .xcodeproj structure related to Swift Packages. So my question is: Is there any Apple-supported or community-supported way to programmatically add Swift Package dependencies to an Xcode project or workspace? Would love to know if anyone has: Used xcodebuild, xcodegen, or other tools for this Explored editing project files directly (like project.pbxproj or Package.resolved) Found any API or CLI hooks from Apple for this Thanks in advance!
Replies
0
Boosts
0
Views
51
Activity
Apr ’25
In-app purchases fetching issue
I am trying to add in-app purchases to my app. I created a StoreKit Configuration file and checked the option 'Sync this file with an app in App Store Connect' because I have already completed the subscription setup in my Apple Developer account. I also tried implementing the in-app purchases directly without using the StoreKit Configuration file, but I’m getting an 'Invalid Product Identifiers' error. I’ve double-checked, and the product ID matches the one listed in my Apple account. Please guide me on what I should do.
Replies
0
Boosts
0
Views
126
Activity
May ’25
Are this settings correct ?
My app has a Watch app companion, and a Widget. are this settings correct to distribute these to TestFlight and Apple Store ?
Replies
0
Boosts
0
Views
52
Activity
Apr ’25
Device not detected
Trying to test applications on AVP as opposed to simulator. AVP can connect to MacBook via Mac virtual display so connection exists, but in X code under Windows devices the AVP does not show up same holds true on the AVP itself under remote devices. The MacBook Pro does not appear. I am signed in under the same account on the same Wi-Fi network. I have tried all basic troubleshooting. It is not clear to me that I am logged in as a developer, which could be the issue, but I am using OS 26, which does not appear to have the developer option under privacy and security where it used to reside in previous versions of the OS.
Replies
0
Boosts
0
Views
112
Activity
Jul ’25
App Unable to Archive After Xcode Update
Hi! I am having trouble getting my app to build successfully or archive since an xcode update a few months ago. Below is the error that shows in the log. Thank you in advance for any help! Run custom shell script 'Run Script' Failed to package [project folder]. Command PhaseScriptExecution failed with a nonzero exit code
Replies
0
Boosts
0
Views
74
Activity
May ’25