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Failed to launch app in reasonable time Xcode 16
I've updated my computer to Sequoia 15, Xcode 16 and now no matter what I do, I am unable to work with Swift UI previews. I get this error each time I try to run the preview: Failed to launch app in reasonable time I have done: Uninstall/Re-install Xcode Deleted derived data Deleted the simulator data Used DevCleaner to remove all data related to Xcode Searched all websites about this issue. ( Non shown a good solution ) Write this question on here. If anyone has found a solution, please let me know how you fixed it.
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6.2k
Jun ’25
ChatGPT in Xcode 26 not recognizing Plus subscription
Hi all, Has anyone else run into this issue in Xcode 26? I’m logged into my paid ChatGPT Plus account, but the Xcode integration doesn’t seem to recognize the subscription. After a short period of use, I get the following error: “Over daily limit. ChatGPT in Xcode will be unavailable for up to 24 hours. For higher limits, sign in with a paid ChatGPT account.” Since I’m already signed in with a paid account, this looks like either a bug or a limitation specific to Xcode. Is this expected behavior, or has anyone found a workaround to make Xcode properly recognize Plus accounts? Thanks in advance for any guidance.
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1.8k
1w
Can't download Predictive Code Completion Model
The Foundation Models Framework stopped working after Xcode failed to download the "Predictive Code Completion Model". What happened was on macOS Tahoe 26.0: Downloaded and installed Xcode 26 Beta (17A5241e) Worked with Foundation Models framework. Everything worked fine. ✅ Opened Xcode 16.4 This triggers the downloading of Predictive Code Completion Model which then fails. Go back into Xcode 26 Beta, Foundation Models framework no longer works. ❌ Error: "Failed to find asset: com.apple.gm.safety_deny.input.code_intelligence.base.generic - no asset" What I've tried or checked: Reinstalling Xcode 26 Beta Uninstalling both Xcodes and only installing Xcode 26 Beta Checked available space on drive (over 300 GB free) Restarted Mac Restarted Xcode 26 Changed wifi networks Turned on VPN Deleted the Library > Developer > Xcode folder and reinstalled Xcode 26 Feedback Report FB18208139: Can't download Predictive Code Completion Model - Xcode 26 Screenshots
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1.4k
Jun ’25
Xcode 15.3 crippled with "internal inconsistency error"
Since Xcode 15.3 it has become impossible to build our project more twice in a row without encountering a batch of "internal inconsistency error: never received target ended message for target ID …". This issues appeared a few months ago (15.0 i think, but i'm not sure), but xcode 15.3 makes it almost unusable. We're a team of 3 iOS devs, and we're all having the problem. Our project involves a lot of SPM packages, a few cocoa pods, a few iOS Frameworks, and a bit of swiftgen. Nothing particularly special for a large project, and no custom build steps that does anything fancy. It is now to the point where we're looking for alternative to xcode, because we can't decently kill xcode and restart every time we have to build our code...
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15k
Dec ’24
Slow incremental build times with xcodebuild command
When I compile my Xcode project using the xcodebuild command, I observe long incremental build durations. For example, compiling a new, empty project in Xcode only takes around one second. The same project takes 7 seconds to compile using the xcodebuild command. I've noticed that xcodebuild hangs at the "GatherProvisioningInputs" phase. Steps to Reproduce: Create a new Xcode project (iOS app template) Build the project in Xcode with timing summary enabled Build the same project from the command line with the following command: time xcodebuild -destination 'platform=iOS Simulator,name=iPhone 15 Pro,OS=latest' I would appreciate any insights or suggestions on how to improve the build times when using the xcodebuild command. Thank you in advance for your help!
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4.9k
Sep ’25
Simulator causing Mac audio distortion
I am experiencing an issue where my Mac's speakers will crackle and pop when running an app on the Simulator or even when previewing SwiftUI with Live Preview. I am using a 16" MacBook Pro (i9) and I'm running Xcode 12.2 on Big Sur (11.0.1). Killing coreaudiod temporarily fixes the problem however this is not much of a solution. Is anyone else having this problem?
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13k
2w
New Apple Developer Team not showing up in developer.apple
I have been working for a while now. Never encountered this issue. After accepting the invite from the organization. The organizations does not appear at developer apple account. But can see the organization at app store connect. Yes i have checked the account permissions. I have the admin role and developer role etc is checked everything is correct. This is not just me happening with my colleague as well.
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27k
Jul ’25
Apple Watch cannot reconnect
None of my existing apps (both in-AppStore and in-development) nor even a brand new WatchOS app can be installed to my Apple Watch. While using Xcode to build and deploy to my Watch, I get this: ”Waiting to reconnect to Apple Watch Xcode will continue when the operation completes.” However, this dialog persists and never completes. I’m running all of the latest: MacOS 14 beta 4, Xcode 15 beta 5, Watch OS 10 beta 4, iOS 17 beta 4. I’ve tried resetting my Watch (with “Erase All” option) and restarting the Mac, the phone and the watch. Any help?
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21k
Jan ’25
Can't install Metal Toolchain component
With Xcode 26.0 beta 5 (17A5295f) when I run the following command xcodebuild -downloadComponent metalToolchain I get the following error: xcodebuild[48851:12478851] Writing error result bundle to /var/folders/b_/g67r_tl557z244g20ncr_qmsd9wrz1/T/ResultBundle_2025-07-08_11-10-0012.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; }) I can't install the toolchain from the Xcode GUI also. Does someone know a workaround ?
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540
Aug ’25
Xcode 26 Link Error
Using xcode 26 with linker flag -ld_classic,get an error : 0 0x1042b9778 __assert_rtn + 160 1 0x1042bc560 ld::tool::SymbolTableAtom<x86_64>::classicOrdinalForProxy(ld::Atom const*) (.cold.3) + 0 2 0x1041f3da8 ld::tool::SymbolTableAtom<x86_64>::classicOrdinalForProxy(ld::Atom const*) + 172 3 0x1041f4c1c ld::tool::SymbolTableAtom::addImport(ld::Atom const*, ld::tool::StringPoolAtom*) + 140 4 0x1041f6500 ld::tool::SymbolTableAtom::encode() + 396 5 0x1041e83a8 ___ZN2ld4tool10OutputFile20buildLINKEDITContentERNS_8InternalE_block_invoke.413 + 36 6 0x182a95b2c _dispatch_call_block_and_release + 32 7 0x182aaf85c _dispatch_client_callout + 16 8 0x182acc478 _dispatch_channel_invoke.cold.5 + 92 9 0x182aa7fa4 _dispatch_root_queue_drain + 736 10 0x182aa85d4 _dispatch_worker_thread2 + 156 11 0x182c49e28 _pthread_wqthread + 232 A linker snapshot was created at: /tmp/app-2025-06-13-215652.ld-snapshot ld: Assertion failed: (it != _dylibToOrdinal.end()), function dylibToOrdinal, file OutputFile.cpp, line 5196. clang++: error: linker command failed with exit code 1 (use -v to see invocation)
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3.2k
Aug ’25
Unable to download Metal toolchain with Xcode Beta 5
I'm unable to download the Metal toolchain with Xcode. When trying to do it via the command line, I get the following: > xcodebuild -downloadComponent metalToolchain -exportPath /tmp/MyMetalExport/ Beginning asset download... 2025-08-06 19:46:19.983 xcodebuild[1395:22024] Writing error result bundle to /var/folders/48/1k1jfsxn56zcs4qr_719rc1w0000gn/T/ResultBundle_2025-06-08_19-46-0019.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; }) From Console.app: DVTDownloadsFetchAssetCatalog() complete assetType (com.apple.MobileAsset.MetalToolchain), options: (MADownloadOptions allowsCellular: 0 resourceTimeout: 60 canUseCacheServer: 0 discretionary: 0 disableUI: 0 sessionId: (null) additionalServerParams:{ RequestedBuild = 17A5295f; } allowsExpensiveAccess:1 requiresPowerPluggedIn: 0 prefersInfraWiFi: 1 liveServerOnly: -1 DownloadAuthorizationHeader: not present analyticsData: not present allowDaemonConnectionRetries: 0), result: (59), catalogError: (Download failed due to not being able to find the host. (Catalog download for com.apple.MobileAsset.MetalToolchain)) Note that I am online. I've tried restarting my computer and Xcode and using a different network.
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978
Aug ’25
Xcode "Connect via network" is stuck, controls disabled
Hi, since a while now, I've noticed that in Xcode 15 (beta 8), my iOS device running iOS 17 (latest beta), I can't seem to disable the setting "Connect via Network" in the Devices and Simulators window. The controls are disabled, and stuck to 'on'. I often also have issues with the 'Installing to device' step while development my apps, where a reboot of the iPad is required. My guess is that it gets stuck/confused how it is supposed to deploy and my network setup is a bit complicated due to VPN's, tight WiFi security etc. Unpairing the device doesn't help with resetting this setting. After unpairing the top-right header (with the Take Screenshot controls etc...) even still shows the details of the unpaired device. Anyone else has experienced this or know a solution.
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5.9k
Jan ’25
Xcode Beta 5 Metal toolchain download issue
I failed to download Metal toolchain for Xcode Beta 5. Downloading in Settings -> Components didn't work so I tried in terminal but didn't work too. /tmp xcodebuild -downloadComponent metalToolchain -exportPath ~/Downloads Beginning asset download... 2025-08-07 16:38:44.867 xcodebuild[91064:2244768] Writing error result bundle to /var/folders/bb/xtdv2kgn6rq3zxqs4f8f1j4w0000gn/T/ResultBundle_2025-07-08_16-38-0044.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; })
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Aug ’25
Icon Composer icons together with iOS 18 icons
I added a new liquid glass icon built with Icon Composer to my app. It works and looks great on iOS 26 but Xcode complains that required icon files for older versions are missing. I still have the old AppIcon in my Asset Catalog but it seems like it's not being used. How do I configure Xcode to use the old icons for iOS 18 and the new icon for iOS 26?
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938
Sep ’25
iOS 26 CarPlay Widgets
My company's app has a few widgets and a couple of them we do not want to show up on CarPlay due to safety concerns when iOS 26 releases. I understand Apple's recommended way to prevent users from using your widget in CarPlay is to use the .disfavoredLocations([.carPlay], for: [.systemSmall]), and this puts your widget in the 'Other' section of the widgets. https://developer.apple.com/download/files/CarPlay-Developer-Guide.pdf However, this .carPlay widget location is only available in Xcode 26, and our app cannot be built on Xcode 26 yet due to some build errors. We are able to fix those build errors in a separate branch, but we won't be doing our official release builds on Xcode 26 until it is out of beta, which is usually right before iOS 26 officially releases to general audiences. We release our app versions on a monthly cadence, so the version that will be out when iOS 26 comes out is already in testing. Is there any existing way we can disable this widget on CarPlay so it does not appear to work when tapped? Currently, it opens our CarPlay app, but the CarPlay app does nothing with it. On the iPhone, when you tap the widget it opens our app and performs a function. We don't wan't to disable it on the iPhone, just when it's on CarPlay. We don't have time before the app release to implement the same functionality on our CarPlay app. I haven't found any reliable way to detect if the widget is running in the CarPlay location versus the iPhone home screen. Thanks in advance for any assistance.
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250
Aug ’25
Xcode debugger doesn't pause on breakpoints (simulator SDK < iOS 17)
Hello. I'm seeing an inconsistent behavior where breakpoints I set in my (Swift) iOS app behave normally when I'm debugging on a device or on a simulator running iOS 17.x, but when I try using simulators of iOS 16 or 15 the breakpoints get ignored completely. I also observe that the breakpoints remain solid blue and do NOT adopt the dotted blue outline, as experienced by other users. I've seen a few posts on here and on SO about the general issue of ignored breakpoints (with no conclusive answer AFAIK), but I haven't seen any where the behavior varies with the SDK being used. The behavior is repeatable and predictable (within the same app at least). I am not adding the breakpoints after building/running, and I'm sure the logic reaches the lines with the breakpoints (and again, whenever I switch to an iOS 17 simulator, execution does pause as expected with the exact same breakpoints). Things I've tried and looked into: Clean up project build folder Delete and re-install simulators (iOS 16.4 and 15.5) Deleted the entire derived data directory, as well as the CoreSimulator one. Confirm the build configuration is Debug, and the "Debug executable" option is checked. inspect various build flags mentioned in other posts: {Swift compiler - Code generation - Optimization level - Debug: -0none; Debug information format: DWARF (I also tried DWARF with dSYM with no impact)}. Most of my settings are on the plain vanilla/out of the box side, with only a couple of SPM dependencies, and I've been maintaining the same app for about 5 years and don't think I've come across this behavior before. Currently using Xcode 15.1. Deployment target is 14.0. Thank you.
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7.6k
Apr ’25
Xcode 16.1 can't load the Account information in VM
I have a MacMini M2 machine running Sequoia 15.1 OS. On this machine, I am running a Virtual Machine, utilizing the Virtualization.Framework, with the same OS version, 15.1. Logging into my account in the System Settings is successful. Next, I need to add my account in Xcode 16.1. While the initial login is successful, Xcode immediately displays the following error: Decoding Error. There was a failure decoding response: (HTTP 401, 60 bytes) The data couldn’t be read because it isn’t in the correct format. As a result, I cannot see any account information, teams, etc. A very similar bug has been reported at this issue - https://developer.apple.com/forums/thread/759877, but there has been no progress or updates there. Is there any chance to fix this and get it working?
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2.9k
Feb ’25