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App record creation error at validation
Hi, I developed an app and trying to publish but at the validation state i'm getting two errors. The errors as follows: (1) App record creation failed due to an invalid input. Request failed with the error code "STATE_ERROR.APP_CREATE.PLATFORM_NOT_ALLOWED_DUE_TO_CONTRACT_STATE", and reason "One or more platforms cannot be created for this app due to your provider's contract state. Creation of apps for the platform(s) iOS is not available due to your provider's contract state." (2) App record creation failed due to an invalid attribute. Request failed with error code "ENTITY_ERROR.ATTRIBUTE.REQUIRED", and reason "The provided entity is missing a required attribute You must provide a value for the attribute 'companyName' with this request" Which inputs and attributes are causing these errors? Thanks in advance.
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33k
Jun ’25
Open app review crashlog .txt file in Xcode 13
Got emailed three .txt crash files. Cannot for the life of me figure out how to get Xcode to do something with them. Tried: renaming .txt to .crash Dropping onto "devices and simulators" window Dropping on to "devices and simulators > select device > View device logs" "Download debug symbols" for the archive in Xcode (says "dowloaded debug symbols" so did it) ... and many other things Xcode 13 simply refuses to respond to the drag-and-drop of the file no matter the file extension and no matter where in Xcode's various windows/tools I drop it. Has anyone done this with a crash .txt file from app review and Xcode 13?
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9.4k
Jul ’25
Matter Media Playback Cluster
Hello, I am currently working on personal project based on Matter. I need to create a Basic Video Player as specified in Matter's standard embedding the Media Playback Cluster. I went through the reading of how Apple now supports Matter as a standard : linkText My understanding of the following schematic, is alongside : HomeKit Accessory Protocol (HAP) Framework API Related HAP accessories underneath the homeKit framework. Developpers also find under the Homekit framework : CHIP (Connected Home IP) Framework API Related Matter accessories this time Both types of accessories/devices can be commissioned in the HomeKit ecosystem seemlessly. Each framework has it's documentation : HAP : https://developer.apple.com/documentation/homekit/hmhomemanager CHIP : https://developer.apple.com/documentation/matter I want through the process of installing XCode and the HomeKit Accessory Simulator. In the list of HomeKit Accessories I did not see any Media related devices : The list of currently supported devices is limited as I read here and will be enriched with time : https://support.apple.com/en-us/102135#:~:text=The%20Home%20app%20currently%20supports,%2C%20temperature%2C%20and%20humidity). In the meantime, as I read the matter documentation, I read several references made to the Media Playback : https://developer.apple.com/documentation/matter/mtrclustermediaplayback https://developer.apple.com/documentation/matter/mtrbaseclustermediaplayback https://developer.apple.com/documentation/matter/clusters#Interacting-with-the-Media-Playback-cluster My questions are : Are Matter Basic Video Players, (Media Playback) supported in HomeKit ? Why aren't they listed in HomeKit Accessory Simulator ? How can I add a Basic Video Player in HomeKit and display it's Media Playback controls once I have added the device to HomeKit ? Thank you for your Answer. Regards David
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386
Nov ’25
Xcode seems not compatible with the ssh key RSA-SHA2 while trying to git clone from Azure
Since a few days, I'm trying to fetch our private SPM repo hosted on Azure via Xcode but without success. Actually they now accept only ssh key RSA-SHA2-256 or RSA-SHA2-512. So I created a new SSH key, but it seems the problem persists when I try to fetch spm repo or git clone via xcode: "You’re using ssh-rsa that is about to be deprecated and your request has been blocked intentionally. Any SSH session using SSH-RSA is subject to brown out (failure during random time periods). Please use rsa-sha2-256 or rsa-sha2-512 instead. For more details see aka.ms/ado-ssh-rsa-deprecation. remote: ERROR_SSH_UNSUPPORTED_CIPHER (7) (-20)" Even so I'm choosing the good new ssh key, it seems Xcode is sending wrong information about the new generated ssh key. Anyone is experiencing the same here?
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1.2k
Nov ’25
Xcode 16.2 : Unable to install Platform Support Runtimes + Predictive Code Completion Model
Summary : I tried everything from uninstalling completely XCODE to upgrading the macOS without any success. Cleanup Xcode & Upgrade macOS to 15.3.1 This scripts were used to clean up the xcode and residual files. Also used CleanMyMac for the rest ! VERSION="" # "-16.2.0" ## Xcode Deep Clean # 1. Delete Xcode Itself sudo rm -rf /Applications/"Xcode${VERSION}".app # 2. Remove Xcode Cache and Derived Data sudo rm -rf ~/Library/Caches/com.apple.dt.Xcode sudo rm -rf ~/Library/Developer/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode sudo rm -rf ~/Library/Developer/CoreSimulator sudo rm -rf ~/Library/Developer/Shared # 3. Remove Command Line Tools (CLT) sudo rm -rf /Library/Developer/CommandLineTools # 4. Remove Xcode Preferences and Supporting Files sudo rm -rf ~/Library/Preferences/com.apple.dt.Xcode.plist sudo rm -rf ~/Library/Logs/CoreSimulator sudo rm -rf ~/Library/Saved\ Application\ State/com.apple.dt.Xcode.savedState # 5. Remove Simulator Data sudo rm -rf ~/Library/Developer/CoreSimulator # 6. Remove Swift & Code Completion Models sudo rm -rf ~/Library/Application\ Support/Developer/Shared/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode Problem : When i try to press the button "Get" from Xcode -> Settings -> Components i receive systematically these issues : For Predictive Code Completion Model : The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:36:06\U202fPM +0000"; } -- There was an error transferring over the network. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:36:06+01:00 For Platform Support (ex. iOS 18.2 + iOS 18.3.1 Simulator) Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:24:03\U202fPM +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22D8075; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:24:03+01:00 More Details : By the way im on a MacBook Pro with M1 Max 32GB and 1TB storage. I still have more than 100 GB of Storage. I also switched to RJ45 to be sure its not network issue !
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1.3k
Oct ’25
Xcode 26.2 / iOS 26.2 Simulator not downloading
Hey all, I recently updated to Xcode 26.2 and I'm having the hardest time trying to download the corresponding iOS simulator. I installed Xcode from developer downloads and the app did not come loaded with an iOS simulator. When trying to download from Components in Settings, I only get the following message: Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } I also tried downloading via Terminal but also get a download failed message. I am on the latest macOS and have over 600 GB of disk space available. In previous versions, I was able to download the iOS simulator directly from Developer Downloads, but anything after 26 is not there. Any suggestions?
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1.8k
Feb ’26
iPhone 17 Pro on iOS 26.3 stays unavailable in xcrun devicectl list devices even with Xcode 26.4 beta 2
I am unable to use my iPhone 17 Pro as a run destination in Xcode. The device appears at a low level, but CoreDevice / devicectl keeps reporting it as unavailable. Environment • Mac mini (Apple Silicon) • macOS 26.3 (Build 25D125) • iPhone 17 Pro • iOS 26.3 • Xcode 26.3 (Build 17C529) • Xcode 26.4 beta 2 (Build 17E5170d) Symptoms • The iPhone appears in Finder • On the iPhone, I tapped “Trust This Computer” • Developer Mode is enabled • Apple ID is added in Xcode Accounts • Team is configured in Signing & Capabilities • iOS Platform Support is installed • The device still does not become available as a run destination • Devices and Simulators does not show it in a usable state • xcrun devicectl list devices still shows unavailable Output of xcrun devicectl list devices Failed to load provisioning paramter list due to error: Error Domain=com.apple.dt.CoreDeviceError Code=1002 "No provider was found." UserInfo={NSLocalizedDescription=No provider was found.}. devicectl manage create may support a reduced set of arguments. Name Hostname Identifier State Model CAC1B56A-C3B4-59FF-8F9D-659277C7C76C.coredevice.local CAC1B56A-C3B4-59FF-8F9D-659277C7C76C unavailable iPhone18,1 What I already tried • Apple cable • Different USB/Thunderbolt ports • Direct connection to rear ports • Restarted both Mac and iPhone • Restarted Xcode • Ran sudo killall usbmuxd • Ran sudo pkill -9 remoted • Upgraded Xcode from 26.2 to 26.3, then to 26.4 beta 2 • Ran sudo xcode-select -s /Applications/Xcode-beta.app • Ran sudo xcodebuild -runFirstLaunch • Reset “Location & Privacy” on the iPhone, then trusted the Mac again • Still remains unavailable Additional note ioreg shows the iPhone, so the physical USB connection seems to exist. However, at the CoreDevice / devicectl layer the device remains unavailable, and Xcode cannot use it for on-device build/run. Is this a known issue with macOS 26.3 / iOS 26.3 / Xcode 26.4 beta 2? Any workaround or additional debugging steps would be appreciated.
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463
1w
Unable to install iOS & watchOS app to iPhone, because of intents change
I've been happily building and deploying my app to my iPhone and Watch S8, and the app was ready to submit to App Store Connect last night. However, when archiving it I got an error saying that my DynamicEventSelectionIntent was in multiple extensions. It was, kind of. When I started working on the complications I copied the Widgets intents into the complications, and left the name the same, but they were not in multiple targets. It looks like the info plist only had one item in the IntentsSupported (because they're the same name), so I decided to rename them so I had a widget one and a complications one. The problem I have now is that I can't deploy to my iPhone and Watch anymore because I'm getting this error: This app contains a WatchKit app with one or more Siri Intents app extensions that declare IntentsSupported that are not declared in any of the companion app's Siri Intents app extensions. WatchKit Siri Intents extensions' IntentsSupported values must be a subset of the companion app's Siri Intents extensions' IntentsSupported values. All I've done is rename one intent, and locate every instance of it in the info plist files, and add the appropriate new one into the right places. Here's what I've got. Main App contains Widget and WidgetIntentHandler, plus Watch App, which contains Complications and ComplicationsIntentHandler. Target: Main app: (I've removed everything that has no bearing on extensions.) Target: Widget: Target: WidgetIntentHandler: Target: Watch App: Target: Complications: Target: ComplicationsIntentHandler: Please, can someone tell me what should and should not be in the various parts, as I've tried for 12 hours now and I cannot get this to deploy to my iPhone anymore :( Thanks.
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2.4k
May ’25
Why is Xcode taking forever to install/launch app?
Ever since Xcode 15 and iOS 17 came out development has quite often been a nightmare of waiting and waiting -Xcode displaying endless circles saying preparing the device, connecting to the device, installing the device. But recently to add to this, installation and launching is just taking really forever. I'm currently running Xcode 15.1 and various versions of iOS 17 (I have several phones) and installing the app from Xcode takes about 7 - 10 minutes (compared to the same app installing in seconds with Xcode 14 for example). Then once its finally installed, it then takes further minutes to launch, Xcode often actually displays a dialog saying its taking longer than expected to launch the app, adding the footnote "LLDB is likely reading from device memory to resolve symbols." What could be reasons, and solutions, for the excruciatingly slow installation time, and launch time? I really need to find a solution to this please - making a code change tweak, running, making another, running, making another, running, just isn't possible given the length of time it takes to install and launch each time. The iPhone is connected via physical cable to the Mac, and the Mac and iPhone are both on the same Wifi network. Xcode 15.1 M1 Macbook Pro Sonomo 14.0 iOS 17.2
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7.6k
Jan ’26
Compile Failure on NSXPCInterface Initializer
I have a project that leverages XPC and has interoperability between Swift and Objective-C++. I am presently getting a compile-time error in one of our unit test targets, of "Argument passed to call that takes no arguments" on the following code: let interface = NSXPCInterface(with: XPCServiceDelegate.self) My XPCServiceDelegate protocol is defined as: @objc(XPCServiceDelegate) public protocol XPCServiceDelegate { //... } For the longest time, this code has compiled successfully, and it has not recently changed. There are two confusing things about this error. The first is that I have a different build scheme that will compile correctly other code with the same structure. The other is that I have team members that are able to compile my failing scheme successfully on the same XCode version, OSVersion, and branch of our repository. I've attempted numerous things to try to get this code to compile, but I've run out of ideas. Here's what I've tried: Clean build both on XCode 16.4 and XCode 26 Beta Delete DerivedData and rebuild on XCode 16.4 and XCode 26 Beta Delete and re-clone our git repository Uninstall and reinstall XCode Attempt to locate cached data for XCode and clear it out. (I'm not sure if I got everything that exists on the system for this.) Ensure all OS and XCode updates have been applied. The interface specification for NSXPCInterface clearly has an initializer with one arguement for the delegate protocol, so I don't know why the compiler would fail for this. Is there some kind of forward declaration or shadowing of NSXPCInterface? Do you have any ideas on what I could try next?
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Oct ’25
Icon Composer icons together with iOS 18 icons
I added a new liquid glass icon built with Icon Composer to my app. It works and looks great on iOS 26 but Xcode complains that required icon files for older versions are missing. I still have the old AppIcon in my Asset Catalog but it seems like it's not being used. How do I configure Xcode to use the old icons for iOS 18 and the new icon for iOS 26?
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1.3k
Sep ’25
Unable to Launch Tests/UITests in Xcode 16 with iOS 18 Simulator
Hello, I'm unable to run any test cases in Xcode 16 with the iOS 18 simulator. Steps to Reproduce: Create a new iOS project in Xcode 16 using the default iOS app template with the testing option checked. Run any test or UI test case by clicking the "Play" icon in the Test navigator. Xcode gets stuck at the "Testing" state indefinitely. Environment: macOS 15 beta 8 Xcode 16 beta 6 iOS 18 beta 7 simulator
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3.5k
Sep ’25
Swift Assist
Hi, I'm testing out Xcode 16 beta and I have a couple of questions: Is Swift Assist only available on Sequoia? I see that predictive code completion is per https://www.apple.com/newsroom/2024/06/apple-empowers-developers-and-fuels-innovation-with-new-tools-and-resources/, but I tried the beta on Sonoma and I'm not seeing it Regarding Swift Assist - I understand that code is only used to process requests and never stored on servers, and Apple will not use it to train machine learning models. However, my company's security team may still decide that using Swift Assist is too much of a risk. How can we disable it across multiple developer machines? Thank you!
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14k
Apr ’25
Using Previews causes a system crash on Xcode 26 Beta 4 and MacOS 26 Beta 4
Hey, I've updated to both Xcode 26 Beta 4 and MacOS 26 Beta 4. Both run super stable so far. However, every time I use Xcode Previews for a few minutes, the entire system freezes for a few seconds and then crashes and reboots. I'm trying to generate a system diagnosis (which it offers me after the reboot), but it seems to be stuck generating. It's hard to say what exactly causes the crash, unfortunately. But it happened multiple times after starting to use Xcode Previews. Anyone else has that problem? I've also filed a feedback for this: FB19013059 Cheers Dennis
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Aug ’25
Xcode 15 performance tests ignore baseline
I'm trying to write performance tests with Xcode 15, but it's not working: even though setting a baseline seems to work (baseline data files are created), Xcode seems to ignore that baseline altogether whenever the test is run. As a result, performance tests never fail, no matter how bad performance gets. The source editor persistently displays a “No baseline average for Time” message. Has anyone else encountered this? Figured out how to sidestep the issue? Of note, the issue is easily reproduced: create a new (macOS in my case) app project with tests, add a dummy performance test; run the test once and save its baseline, and despite this subsequent tests will always succeed, even if you significantly slow the dummy test down. (I've filed this as FB13330139)
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2.9k
Oct ’25
Network Connection Issue on Xcode 16.3 Simulator
Hi, I just migrated from Xcode 15 to Xcode 16.3 RC. When I run my app on any simulator, iOS 17 or iOS 18, I seeing strange behavior the second time I launch the app. The app uses a few frameworks, such as Firebase Crashlytics, and the network calls all work fine on the initial launch. however, subsequent launches consistently get the following error: Task <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x600000c46910 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>" ), NSLocalizedDescription=The request timed out., The only way to run again on that simulator is to Erase All Content and Settings. I did not see this issue in Xcode 16, and my app has been in production for over a year without networking issues. Pushing to my phone works fine. Running on MacBook Pro apple silicon - Sequoia 15.3.2 Any help would be greatly appreciated! Thanks, Mike
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3.5k
Apr ’25
App record creation error at validation
Hi, I developed an app and trying to publish but at the validation state i'm getting two errors. The errors as follows: (1) App record creation failed due to an invalid input. Request failed with the error code "STATE_ERROR.APP_CREATE.PLATFORM_NOT_ALLOWED_DUE_TO_CONTRACT_STATE", and reason "One or more platforms cannot be created for this app due to your provider's contract state. Creation of apps for the platform(s) iOS is not available due to your provider's contract state." (2) App record creation failed due to an invalid attribute. Request failed with error code "ENTITY_ERROR.ATTRIBUTE.REQUIRED", and reason "The provided entity is missing a required attribute You must provide a value for the attribute 'companyName' with this request" Which inputs and attributes are causing these errors? Thanks in advance.
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12
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33k
Activity
Jun ’25
Open app review crashlog .txt file in Xcode 13
Got emailed three .txt crash files. Cannot for the life of me figure out how to get Xcode to do something with them. Tried: renaming .txt to .crash Dropping onto "devices and simulators" window Dropping on to "devices and simulators > select device > View device logs" "Download debug symbols" for the archive in Xcode (says "dowloaded debug symbols" so did it) ... and many other things Xcode 13 simply refuses to respond to the drag-and-drop of the file no matter the file extension and no matter where in Xcode's various windows/tools I drop it. Has anyone done this with a crash .txt file from app review and Xcode 13?
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12
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1
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9.4k
Activity
Jul ’25
Matter Media Playback Cluster
Hello, I am currently working on personal project based on Matter. I need to create a Basic Video Player as specified in Matter's standard embedding the Media Playback Cluster. I went through the reading of how Apple now supports Matter as a standard : linkText My understanding of the following schematic, is alongside : HomeKit Accessory Protocol (HAP) Framework API Related HAP accessories underneath the homeKit framework. Developpers also find under the Homekit framework : CHIP (Connected Home IP) Framework API Related Matter accessories this time Both types of accessories/devices can be commissioned in the HomeKit ecosystem seemlessly. Each framework has it's documentation : HAP : https://developer.apple.com/documentation/homekit/hmhomemanager CHIP : https://developer.apple.com/documentation/matter I want through the process of installing XCode and the HomeKit Accessory Simulator. In the list of HomeKit Accessories I did not see any Media related devices : The list of currently supported devices is limited as I read here and will be enriched with time : https://support.apple.com/en-us/102135#:~:text=The%20Home%20app%20currently%20supports,%2C%20temperature%2C%20and%20humidity). In the meantime, as I read the matter documentation, I read several references made to the Media Playback : https://developer.apple.com/documentation/matter/mtrclustermediaplayback https://developer.apple.com/documentation/matter/mtrbaseclustermediaplayback https://developer.apple.com/documentation/matter/clusters#Interacting-with-the-Media-Playback-cluster My questions are : Are Matter Basic Video Players, (Media Playback) supported in HomeKit ? Why aren't they listed in HomeKit Accessory Simulator ? How can I add a Basic Video Player in HomeKit and display it's Media Playback controls once I have added the device to HomeKit ? Thank you for your Answer. Regards David
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386
Activity
Nov ’25
Xcode seems not compatible with the ssh key RSA-SHA2 while trying to git clone from Azure
Since a few days, I'm trying to fetch our private SPM repo hosted on Azure via Xcode but without success. Actually they now accept only ssh key RSA-SHA2-256 or RSA-SHA2-512. So I created a new SSH key, but it seems the problem persists when I try to fetch spm repo or git clone via xcode: "You’re using ssh-rsa that is about to be deprecated and your request has been blocked intentionally. Any SSH session using SSH-RSA is subject to brown out (failure during random time periods). Please use rsa-sha2-256 or rsa-sha2-512 instead. For more details see aka.ms/ado-ssh-rsa-deprecation. remote: ERROR_SSH_UNSUPPORTED_CIPHER (7) (-20)" Even so I'm choosing the good new ssh key, it seems Xcode is sending wrong information about the new generated ssh key. Anyone is experiencing the same here?
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12
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6
Views
1.2k
Activity
Nov ’25
ChatGPT constantly hitting daily limit
I am constantly reaching my daily ChatGPT limit and even though it's recommending that I log in, I already am. What can I do to fix this?
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12
Boosts
5
Views
774
Activity
Jan ’26
Xcode 16.2 : Unable to install Platform Support Runtimes + Predictive Code Completion Model
Summary : I tried everything from uninstalling completely XCODE to upgrading the macOS without any success. Cleanup Xcode & Upgrade macOS to 15.3.1 This scripts were used to clean up the xcode and residual files. Also used CleanMyMac for the rest ! VERSION="" # "-16.2.0" ## Xcode Deep Clean # 1. Delete Xcode Itself sudo rm -rf /Applications/"Xcode${VERSION}".app # 2. Remove Xcode Cache and Derived Data sudo rm -rf ~/Library/Caches/com.apple.dt.Xcode sudo rm -rf ~/Library/Developer/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode sudo rm -rf ~/Library/Developer/CoreSimulator sudo rm -rf ~/Library/Developer/Shared # 3. Remove Command Line Tools (CLT) sudo rm -rf /Library/Developer/CommandLineTools # 4. Remove Xcode Preferences and Supporting Files sudo rm -rf ~/Library/Preferences/com.apple.dt.Xcode.plist sudo rm -rf ~/Library/Logs/CoreSimulator sudo rm -rf ~/Library/Saved\ Application\ State/com.apple.dt.Xcode.savedState # 5. Remove Simulator Data sudo rm -rf ~/Library/Developer/CoreSimulator # 6. Remove Swift & Code Completion Models sudo rm -rf ~/Library/Application\ Support/Developer/Shared/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode Problem : When i try to press the button "Get" from Xcode -> Settings -> Components i receive systematically these issues : For Predictive Code Completion Model : The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:36:06\U202fPM +0000"; } -- There was an error transferring over the network. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:36:06+01:00 For Platform Support (ex. iOS 18.2 + iOS 18.3.1 Simulator) Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:24:03\U202fPM +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22D8075; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:24:03+01:00 More Details : By the way im on a MacBook Pro with M1 Max 32GB and 1TB storage. I still have more than 100 GB of Storage. I also switched to RJ45 to be sure its not network issue !
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12
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2
Views
1.3k
Activity
Oct ’25
Xcode 26.2 / iOS 26.2 Simulator not downloading
Hey all, I recently updated to Xcode 26.2 and I'm having the hardest time trying to download the corresponding iOS simulator. I installed Xcode from developer downloads and the app did not come loaded with an iOS simulator. When trying to download from Components in Settings, I only get the following message: Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } I also tried downloading via Terminal but also get a download failed message. I am on the latest macOS and have over 600 GB of disk space available. In previous versions, I was able to download the iOS simulator directly from Developer Downloads, but anything after 26 is not there. Any suggestions?
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12
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3
Views
1.8k
Activity
Feb ’26
iPhone 17 Pro on iOS 26.3 stays unavailable in xcrun devicectl list devices even with Xcode 26.4 beta 2
I am unable to use my iPhone 17 Pro as a run destination in Xcode. The device appears at a low level, but CoreDevice / devicectl keeps reporting it as unavailable. Environment • Mac mini (Apple Silicon) • macOS 26.3 (Build 25D125) • iPhone 17 Pro • iOS 26.3 • Xcode 26.3 (Build 17C529) • Xcode 26.4 beta 2 (Build 17E5170d) Symptoms • The iPhone appears in Finder • On the iPhone, I tapped “Trust This Computer” • Developer Mode is enabled • Apple ID is added in Xcode Accounts • Team is configured in Signing & Capabilities • iOS Platform Support is installed • The device still does not become available as a run destination • Devices and Simulators does not show it in a usable state • xcrun devicectl list devices still shows unavailable Output of xcrun devicectl list devices Failed to load provisioning paramter list due to error: Error Domain=com.apple.dt.CoreDeviceError Code=1002 "No provider was found." UserInfo={NSLocalizedDescription=No provider was found.}. devicectl manage create may support a reduced set of arguments. Name Hostname Identifier State Model CAC1B56A-C3B4-59FF-8F9D-659277C7C76C.coredevice.local CAC1B56A-C3B4-59FF-8F9D-659277C7C76C unavailable iPhone18,1 What I already tried • Apple cable • Different USB/Thunderbolt ports • Direct connection to rear ports • Restarted both Mac and iPhone • Restarted Xcode • Ran sudo killall usbmuxd • Ran sudo pkill -9 remoted • Upgraded Xcode from 26.2 to 26.3, then to 26.4 beta 2 • Ran sudo xcode-select -s /Applications/Xcode-beta.app • Ran sudo xcodebuild -runFirstLaunch • Reset “Location & Privacy” on the iPhone, then trusted the Mac again • Still remains unavailable Additional note ioreg shows the iPhone, so the physical USB connection seems to exist. However, at the CoreDevice / devicectl layer the device remains unavailable, and Xcode cannot use it for on-device build/run. Is this a known issue with macOS 26.3 / iOS 26.3 / Xcode 26.4 beta 2? Any workaround or additional debugging steps would be appreciated.
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463
Activity
1w
Unable to install iOS & watchOS app to iPhone, because of intents change
I've been happily building and deploying my app to my iPhone and Watch S8, and the app was ready to submit to App Store Connect last night. However, when archiving it I got an error saying that my DynamicEventSelectionIntent was in multiple extensions. It was, kind of. When I started working on the complications I copied the Widgets intents into the complications, and left the name the same, but they were not in multiple targets. It looks like the info plist only had one item in the IntentsSupported (because they're the same name), so I decided to rename them so I had a widget one and a complications one. The problem I have now is that I can't deploy to my iPhone and Watch anymore because I'm getting this error: This app contains a WatchKit app with one or more Siri Intents app extensions that declare IntentsSupported that are not declared in any of the companion app's Siri Intents app extensions. WatchKit Siri Intents extensions' IntentsSupported values must be a subset of the companion app's Siri Intents extensions' IntentsSupported values. All I've done is rename one intent, and locate every instance of it in the info plist files, and add the appropriate new one into the right places. Here's what I've got. Main App contains Widget and WidgetIntentHandler, plus Watch App, which contains Complications and ComplicationsIntentHandler. Target: Main app: (I've removed everything that has no bearing on extensions.) Target: Widget: Target: WidgetIntentHandler: Target: Watch App: Target: Complications: Target: ComplicationsIntentHandler: Please, can someone tell me what should and should not be in the various parts, as I've tried for 12 hours now and I cannot get this to deploy to my iPhone anymore :( Thanks.
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May ’25
Why is Xcode taking forever to install/launch app?
Ever since Xcode 15 and iOS 17 came out development has quite often been a nightmare of waiting and waiting -Xcode displaying endless circles saying preparing the device, connecting to the device, installing the device. But recently to add to this, installation and launching is just taking really forever. I'm currently running Xcode 15.1 and various versions of iOS 17 (I have several phones) and installing the app from Xcode takes about 7 - 10 minutes (compared to the same app installing in seconds with Xcode 14 for example). Then once its finally installed, it then takes further minutes to launch, Xcode often actually displays a dialog saying its taking longer than expected to launch the app, adding the footnote "LLDB is likely reading from device memory to resolve symbols." What could be reasons, and solutions, for the excruciatingly slow installation time, and launch time? I really need to find a solution to this please - making a code change tweak, running, making another, running, making another, running, just isn't possible given the length of time it takes to install and launch each time. The iPhone is connected via physical cable to the Mac, and the Mac and iPhone are both on the same Wifi network. Xcode 15.1 M1 Macbook Pro Sonomo 14.0 iOS 17.2
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Activity
Jan ’26
Cannot submit apps with Xcode 26.2 RC
Xcode 26.2 RC has been out for over 24 hours and it's still not possible to submit apps.
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1.2k
Activity
Dec ’25
Compile Failure on NSXPCInterface Initializer
I have a project that leverages XPC and has interoperability between Swift and Objective-C++. I am presently getting a compile-time error in one of our unit test targets, of "Argument passed to call that takes no arguments" on the following code: let interface = NSXPCInterface(with: XPCServiceDelegate.self) My XPCServiceDelegate protocol is defined as: @objc(XPCServiceDelegate) public protocol XPCServiceDelegate { //... } For the longest time, this code has compiled successfully, and it has not recently changed. There are two confusing things about this error. The first is that I have a different build scheme that will compile correctly other code with the same structure. The other is that I have team members that are able to compile my failing scheme successfully on the same XCode version, OSVersion, and branch of our repository. I've attempted numerous things to try to get this code to compile, but I've run out of ideas. Here's what I've tried: Clean build both on XCode 16.4 and XCode 26 Beta Delete DerivedData and rebuild on XCode 16.4 and XCode 26 Beta Delete and re-clone our git repository Uninstall and reinstall XCode Attempt to locate cached data for XCode and clear it out. (I'm not sure if I got everything that exists on the system for this.) Ensure all OS and XCode updates have been applied. The interface specification for NSXPCInterface clearly has an initializer with one arguement for the delegate protocol, so I don't know why the compiler would fail for this. Is there some kind of forward declaration or shadowing of NSXPCInterface? Do you have any ideas on what I could try next?
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12
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309
Activity
Oct ’25
Icon Composer icons together with iOS 18 icons
I added a new liquid glass icon built with Icon Composer to my app. It works and looks great on iOS 26 but Xcode complains that required icon files for older versions are missing. I still have the old AppIcon in my Asset Catalog but it seems like it's not being used. How do I configure Xcode to use the old icons for iOS 18 and the new icon for iOS 26?
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11
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Sep ’25
BUG: iOS 18 Simulator cannot "Save to Files"
On iOS 18.0+ simulators, tap any share link button from any app, select "Save to Files", the "Save" button is disabled. In all previous simulator versions this works. This behavior even happens with default Apple apps like Photos. Simulator: Version 16.0 (1037) XCode: Version 16.1 beta (16B5001e) macOS: 14.6.1 (23G93)
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11
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8
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2.1k
Activity
Nov ’25
Unable to Launch Tests/UITests in Xcode 16 with iOS 18 Simulator
Hello, I'm unable to run any test cases in Xcode 16 with the iOS 18 simulator. Steps to Reproduce: Create a new iOS project in Xcode 16 using the default iOS app template with the testing option checked. Run any test or UI test case by clicking the "Play" icon in the Test navigator. Xcode gets stuck at the "Testing" state indefinitely. Environment: macOS 15 beta 8 Xcode 16 beta 6 iOS 18 beta 7 simulator
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3.5k
Activity
Sep ’25
ios18.4 can't debug
with iOS 18.4. I and my colleagues are unable to launch the app. and with the xcode error error.txt
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823
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Jun ’25
Swift Assist
Hi, I'm testing out Xcode 16 beta and I have a couple of questions: Is Swift Assist only available on Sequoia? I see that predictive code completion is per https://www.apple.com/newsroom/2024/06/apple-empowers-developers-and-fuels-innovation-with-new-tools-and-resources/, but I tried the beta on Sonoma and I'm not seeing it Regarding Swift Assist - I understand that code is only used to process requests and never stored on servers, and Apple will not use it to train machine learning models. However, my company's security team may still decide that using Swift Assist is too much of a risk. How can we disable it across multiple developer machines? Thank you!
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11
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14k
Activity
Apr ’25
Using Previews causes a system crash on Xcode 26 Beta 4 and MacOS 26 Beta 4
Hey, I've updated to both Xcode 26 Beta 4 and MacOS 26 Beta 4. Both run super stable so far. However, every time I use Xcode Previews for a few minutes, the entire system freezes for a few seconds and then crashes and reboots. I'm trying to generate a system diagnosis (which it offers me after the reboot), but it seems to be stuck generating. It's hard to say what exactly causes the crash, unfortunately. But it happened multiple times after starting to use Xcode Previews. Anyone else has that problem? I've also filed a feedback for this: FB19013059 Cheers Dennis
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837
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Aug ’25
Xcode 15 performance tests ignore baseline
I'm trying to write performance tests with Xcode 15, but it's not working: even though setting a baseline seems to work (baseline data files are created), Xcode seems to ignore that baseline altogether whenever the test is run. As a result, performance tests never fail, no matter how bad performance gets. The source editor persistently displays a “No baseline average for Time” message. Has anyone else encountered this? Figured out how to sidestep the issue? Of note, the issue is easily reproduced: create a new (macOS in my case) app project with tests, add a dummy performance test; run the test once and save its baseline, and despite this subsequent tests will always succeed, even if you significantly slow the dummy test down. (I've filed this as FB13330139)
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Activity
Oct ’25
Network Connection Issue on Xcode 16.3 Simulator
Hi, I just migrated from Xcode 15 to Xcode 16.3 RC. When I run my app on any simulator, iOS 17 or iOS 18, I seeing strange behavior the second time I launch the app. The app uses a few frameworks, such as Firebase Crashlytics, and the network calls all work fine on the initial launch. however, subsequent launches consistently get the following error: Task <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x600000c46910 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>" ), NSLocalizedDescription=The request timed out., The only way to run again on that simulator is to Erase All Content and Settings. I did not see this issue in Xcode 16, and my app has been in production for over a year without networking issues. Pushing to my phone works fine. Running on MacBook Pro apple silicon - Sequoia 15.3.2 Any help would be greatly appreciated! Thanks, Mike
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Apr ’25