Hey!
I am writing type formatting scripts in Python for lldb, as described in https://lldb.llvm.org/use/variable.html#python-scripting. I'm trying to pass an environment variable to lldb from Xcode to determine the path to the scripts in the project root, so the project is not bound to some predetermined path. I am having trouble doing this in Xcode.
What I have tried:
lldbinit file
Create a .lldbinit file in $(SRCROOT) with the following content: platform shell echo $SRCROOT.
Set the path to the .lldbinit file in Edit Scheme... > Info > LLDB Init File ($(SRCROOT)/.lldbinit).
Set the SRCROOT environment variable to $(SRCROOT) in Edit Scheme... > Arguments > Environment Variables.
entry-point breakpoint
Add a breakpoint to the entry-point of the application.
Set the Automatically continue after evaluating actions option.
Add the action platform shell $(SRCROOT) or platform shell $SRCROOT.
Set the SRCROOT environment variable to $(SRCROOT) in Edit Scheme... > Arguments > Environment Variables.
What I expect to happen: The first line of the debug console is a path pointing to $(SRCROOT)
What actually happens: No path is output
Is this functionality available in Xcode Version 26.0.1 (17A400)?
Thanks in advance,
Barnabas
Xcode
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I am getting this error msg when I try to run a SwiftUI Preview on an iOS 15.5 simulator:
Termination Reason: Namespace DYLD, Code 1, Library missing
| Library not loaded: /usr/lib/swift/libswift_StringProcessing.dylib
| Referenced from: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/iphonesimulator/libLiveExecutionResultsLogger.dylib
| Reason: tried: '/Users/hfg/Library/Developer/Xcode/DerivedData/Testios15sim-aawlbfbtggzozseoekycwwpadhrc/Build/Intermediates.noindex/Previews/iphonesimulator/Testios15sim/Products/Debug-iphonesimulator/libswift_StringProcessing.dylib' (no such file), '/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 15.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswift_StringProcessing.dylib' (no such file), '/usr/lib/swift/libswift_StringProcessing.dylib' (no such file), '/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 15.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libswift_StringProcessing.dylib' (no such file)
FYI I tried with the Legacy Preview Execution both on and off
CRITICAL: iOS 26.1 Simulator Runtime (Build 23B86) Missing / MobileAsset Catalog Failing
Summary
After updating macOS and Xcode, I can no longer download or install the required iOS 26.1 simulator runtime. The Xcode Components system fails for all assets, and the MobileAsset catalog for iOS simulator runtimes appears to be missing or invalid. The runtime is also not listed on developer.apple.com.
This issue blocks me from running any iOS simulators.
Steps to Reproduce
Update to:
macOS 26.1 (25B78)
Xcode 26.1.1 (24455 / 17B100)
Open Xcode → Settings → Platforms/Components
Attempt to download:
iOS 26.1 Simulator Runtime
Any other downloadable component (e.g., Predictive Code Completion Model)
Alternatively, try using:
xcodebuild -downloadPlatform iOS -exportPath ~/Downloads
xcodebuild -downloadPlatform iOS -buildVersion 26
Observed Behaviour
Xcode Components Downloads Fail
Attempting to download the iOS 26.1 runtime results in:
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
Additional detail:
Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: DVTDownloadsUtilitiesErrorDomain
Code: -1
And:
Download failed due to a bad URL.
Domain: com.apple.MobileAssetError.Download
Code: 49
User Info: { checkConfiguration = 1 }
Predictive Code Completion Model Also Fails
The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.DownloadError error 2.)
Domain: IDELanguageModelKit.IDEModelDownloadAdapter.DownloadError
Code: 2
There was an error transferring over the network.
Code: 2
CLI Downloads Fail
Command:
xcodebuild -downloadPlatform iOS -exportPath ~/Downloads
Result:
DVTDownloadable: Download Failed … iOS 26.1 Simulator (23B86)
Command:
xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26
Result:
iOS 26 is not available for download.
Runtime Not Listed on Developer Downloads
The following page does not list iOS 26.1 simulator runtime:
https://developer.apple.com/download/all/
Expected Behaviour
Xcode should be able to fetch the MobileAsset catalog and download iOS 26.1 simulator runtime.
The runtime should appear in the Components tab and on developer.apple.com/download/all/.
CLI tools should successfully download the platform.
System Information
macOS: 26.1 (Build 25B78)
Xcode: 26.1.1 (24455) (Build 17B100)
Timestamp: 2025-11-17
Impact
This issue currently prevents:
Running any iOS simulator
Testing or building on the required runtime
Using other Xcode downloadable components (language models, etc.)
This is a blocking issue for development.
Notes
Multiple Xcode reinstallations attempted
macOS restarts performed
Network connectivity normal
Issue persists across all download methods (GUI + CLI)
Hi,
I'm working on an app that integrates third-party UWB accessories using the Nearby Interaction framework. I want to display real-time data via Live Activities, and ideally, I hope the app can continue ranging/interacting with the accessory even when it's in the background—triggering updates in the Live Activity.
Specifically:
Can I use Live Activity to keep Nearby Interaction sessions running in the background, as long as the accessory is still nearby and connected? Or do I always need to initiate sessions in the foreground?
Are there ways to maintain or trigger new Nearby Interaction sessions entirely in the background, when using third-party UWB accessories?
Is there any official guidance regarding permissions, user authorization requirements, or restrictions for background ranging with third-party hardware?
Are there recommended strategies or patterns for updating Live Activity widgets with data from Nearby Interaction or UWB accessories while backgrounded? (e.g. Bluetooth triggers, push notifications, background tasks)
Any advice, experiences, or official recommendations would be greatly appreciated! I want to ensure my implementation is compliant and offers the best possible user experience.
Thanks!
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Nearby Interaction
WidgetKit
Background Tasks
Core Bluetooth
my Objective-C/Swift mixed project using cocoapods started experiencing persistent Swift code highlighting issues. Partial highlighting loss but when i use "compare code" function of the editor, It shows that everything works well on the compared code. rename also can not be used any more. does anyone know ho to fix this?
What possessed Apple developers to redesign the Behaviors UX? It is not as flexible, and at least Custom Behaviors do not work all the way through 26.2beta.
You cannot name or rename behaviors. It just keeps "New Behavior."
You cannot delete behaviors.
Running shell scripts does not work.
I gave up after that.
Why was the Xcode 16 model changed and NOT TESTED!
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hey there!
I recently noticed that when using Xcode Code Intelligence, it repeats itself within the response. Is this a normal occurrence, or is there an issue with the LLM itself? I’m using MistralAI Codestral as my LLM.
Where are the instructions for this process
Hey everyone, after signing in to my Apple Account in Xcode and I click on it, I keep getting the "Failed to retrieve development teams for xyz".
I have a developer account (Individuals), however not paid one yet as I'm not that close to finish my app.
I'm using the latest version of everything, signed out and back in multiple times from my accounts.
Any idea why this is happening and how to fix it?
Topic:
Developer Tools & Services
SubTopic:
Xcode
After upgrading to Xcode 26, started getting an issue where Xcode debugger is stopping at dyld`lldb_image_notifier
Does not happen on device.
Tried cleaning derived data folder, clean build but no success.
what could be the cause?
this is from the stack.
#0 0x0000000207e0ffa1 in lldb_image_notifier ()
#1 0x0000000207e11c49 in dyld4::ExternallyViewableState::triggerNotifications ()
#2 0x0000000207e13a2f in invocation function for block in dyld4::ExternallyViewableState::notifyMonitorOfImageListChangesSim(bool, unsigned int, mach_header const**, char const**) ()
#3 0x0000000207e10c3b in dyld4::ExternallyViewableState::notifyMonitorOfImageListChangesSim ()
#4 0x00000001102b9195 in dyld4::ExternallyViewableState::triggerNotifications ()
#5 0x00000001102b9465 in dyld4::ExternallyViewableState::addImages ()
#6 0x000000011029dcec in dyld4::RuntimeState::notifyDebuggerLoad ()
#7 0x00000001102b8065 in dyld4::APIs::dlopen_from(char const*, int, void*)::$_0::operator()() const::'lambda'()::operator()() const ()
#8 0x00000001102b71fd in dyld4::APIs::dlopen_from(char const*, int, void*)::$_0::operator()() const ()
#9 0x00000001102b30e3 in dyld4::APIs::dlopen_from ()
#10 0x00000001199b4c5e in _CFBundleDlfcnLoadFramework ()
#11 0x0000000119982a1e in _CFBundleLoadExecutableAndReturnError ()
#12 0x0000000115f081c4 in -[NSBundle loadAndReturnError:] ()
#13 0x00000001a3c42866 in -[NSBundleAccessibility loadAndReturnError:] ()
#14 0x000000013cd67fa7 in __50-[AXCodeItem loadWithStrategy:onQueue:completion:]_block_invoke_2 ()
Hello,
When trying to login into my ChatGPT Enterprise account within Xcode 26 to setup Coding Intelligence, after credentials and OTP have been accepted, I'm getting the following error message from ChatGPT/OpenAI:
Route Error (400 ): {
"error": {
"message": "No eligible ChatGPT workspaces found.",
"type": "invalid_request_error",
"param": null,
"code": "chatgpt_account_missing"
}
}
What am I missing here?
Any help is highly appreciated. Thank you!
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello
On Nov 11, 2025 I upgraded Xcode to 17B100
I found instructions to install it on an external drive because the old way of doing it (install to /Applications and move it to the desired location) didn't work.
I downloaded the dmg, moved it to the external drive and the install worked
I now have a usable Xcode sitting on my external drive
The problem is, there are no simulators and the normal method of downloading them does not work.
How do I install simulators (preferably on my external drive) for use by my externally installed Xcode (same drive)?
90714: Invalid binary. The app contains one or more corrupted binaries. Please rebuild the app and resubmit.
我开发的OC项目,三个月前打包分发还没有问题,半个月前开始就一直报这个错。查了很多资料都无法解决,所有的SDK也都升级了,还是报这个错,麻烦Apple的工程师帮忙指正一下问题,如何解决这个问题。
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
iOS
App Store Connect
TestFlight
Developer Program
Hello,
Is there any plan to integrate realtime sanitier (RTSan) in Apple Clang?
This tool has been introduced in Clang 20.1.0 back in March 2025. This tool is incredibly useful, and having it in AppleClang (and ideally integrated in Xcode and xcodebuild) would be great.
Thank you,
Best,
Thomas
I cannot install ios device support using Xcode-Settings-> Components. I lost my support for my ios devices. My system ran low on disk space. All of a sudden my Schemes only show Get IOS support for my iPad and iPhone. Both devices run older ios versions : 18, 16. Any ways the Xcode-Settings-> Components just tries to force me to update ios. I don't want ios 26 yet as my app I developing does not play well with it.
I may try the remove XCode, restart Mac and fresh install xcode 26 to see if this fixes it. Unpairing/Repairing devices to mac does not start the autodownload of the support files.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello, I’ve looked at a video and have tons of research and I’m trying to see if there is a way core audio can be created in Xcode as an audio device?
“keep in mind” I am totally new to apple’s developer forums and I do not know anything about Xcode nor on how to create an audio device of coreaudio on a Mac since there’s a lot stuff that has do with coding. Nor am I good with that type of technology.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Out of nowhere I got some red banner on top of my iPhone 13 mini / iOS 17.5. I cannot pin point the root cause of this. What I can say is that it only happens to Simulators of a certain type, e.g. iPhone 12 and 13 mini, but not iPhone 14 for example.
I have installed Xcode 26.1.0 and 26.1.1, out of which 26.1.0 is selected:
$ xcode-select -p
/Applications/Xcode-26.1.0.app/Contents/Developer
And following runtimes:
$ xcrun simctl runtime list
== Disk Images ==
-- iOS --
iOS 17.5 (21F79) - CF933623-A258-44F8-B248-C0F25C0C343B (Ready)
iOS 26.1 (23B80) - D11C3CDC-EE3D-44CC-8B92-9B7D00B54B0B (Ready)
Total Disk Images: 2 (14.6G)
Installing the newer 26.1 23B86 runtime doesn't help either.
Release notes of Xcode 26.2 https://developer.apple.com/documentation/xcode-release-notes/xcode-26_2-release-notes state that Swift 6.2.3 is shipped with it.
But when trying to check the Swift version with
#if swift(>= 6.2.3)
it returns false.
Running swiftc -version returns
swift-driver version: 1.127.14.1 Apple Swift version 6.2 (swiftlang-6.2.3.3.2 clang-1700.6.3.2)
As you can see, there is a mismatch between the marketing version "6.2" and the build version "6.2.3.3.2".
Being able to check for the 6.2.3 version is important for my team, because we are impatiently awaiting the change to the tabviewbottomaccessory modifier
https://developer.apple.com/documentation/swiftui/view/tabviewbottomaccessory%28isenabled:content:%29
so that it can be hidden when not needed. Without this fix we have the issue that the accessory shows even without content in iOS 26.1.
I have download the 26.1 simulator after updating app this morning then out of the blue Xcode prevents me from running app and forces me to download sim again.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi everyone,
In the previous Xcode version, I was using Intelligence with ChatGPT to refactor and fix code. It worked great: it applied changes across files in a few seconds and the code preview updated quickly.
In the new Xcode version, something strange is happening:
• With Claude, responses are almost instant.
• With ChatGPT, it starts fine but then it shows the entire file instead of just the relevant section and, after a few lines, it starts streaming character by character, becoming extremely slow.
This only started after updating Xcode.
Is there any setting (streaming, token limits, formatting, etc.) that I can tweak to get ChatGPT back to the previous performance? Is anyone else seeing this issue with ChatGPT in Intelligence, or is it just my setup?
Thanks in advance for any help!
Topic:
Developer Tools & Services
SubTopic:
Xcode