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Build Failing with Ad-hoc and Developer Distribution Errors
I'm trying to upload my app build with Xcode Cloud. It builds and runs fine on the simulator, but when I try to upload to the cloud it keeps failing from Ad-hoc and Developer Distr. (Error code 70) I have tried/verified: -Verifying that my workflow archive in Xcode is set to "App Store Connect" (setting it to internal Test flight did not work either) -TestFlight Internal is set as a Post-Action and I created/added a test group -All App Store agreements signed and active -Revoking out-of-date developer certificates (Development Managed) -Running build from command line (using git pull origin main, git push origin main) Excerpts of the Error Output (ip addresses censored) Export archive for ad-hoc distribution 15.9s Run command: 'xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/3fe6638a-94b8-4944-8406-0e291469f933.xcarchive -exportPath /Volumes/workspace/adhocexport -exportOptionsPlist /Volumes/workspace/ci/ad-hoc-exportoptions.plist '-DVTPortalRequest.Endpoint=http://172.16.XX.XX:XXXX' -DVTProvisioningIsManaged=YES -IDEDistributionLogDirectory=/Volumes/workspace/tmp/ad-hoc-export-archive-logs -DVTSkipCertificateValidityCheck=YES -DVTServicesLogLevel=3' Error Command exited with non-zero exit-code: 70 Another similar error exists for development distribution
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Impossible to Complete Developer Enrollment or Get Support
I started developer enrollment a few weeks ago. My enrollment is stuck. I have received emails from Apple reminding me to upload the documents that were requested but I never got the original email that told me what documents were being requested so I don't know what I'm supposed to upload. I went to the developer.apple.com support page to request a Call Me and when I click the button I get a red error message that says: "There was a problem processing your request." so then I go to Send Us a Message and I receive "This email address isn't valid. To update your email address, visit account.apple.com." and, of course, it IS a valid email address and it is the address I have on file. So, then I called Apple Support and asked if they could, at the very least, put in a Call Me request on my behalf but they said they can't. I have replied to the emails asking me for information but received no response or acknowledgement. The system won't let me request a call and or send a message, Apple support can't even transfer me, I literally have no idea what to do. I need suggestions. Maybe somebody from Apple Developer enrollment will see this message. I can't think of anything else at the moment. Maybe a signal flare? Homing pigeon? Seriously. Help.
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Where is the Apple Developer Program and Support I have paid for?
Been trying to get into Developer Prgram since December 2025. And like many others, it seems the biggest tech company on the planet cannot streamline an enrollment program. Unless, it’s by design, to test your nerve? Anyways, I have now ended up paying twice, and still not even a squeak from support. There is no Developer Support phone number in South Africa, and mails go unanswered. How is this possible? $200 out of pocket, and nothing to show. Cannot even find a method for refunds. If there are steps to still follow or docs to submit, why take my money, then ask for more info?? But this black hole of SILENCE…. Now that skype is no longer, what other platform will allow me to call the US Support number from South Africa?
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SpringBoard Crashes on macOS Simulator When Receiving Critical Alerts
I’m experiencing a consistent crash of SpringBoard on macOS when running my iOS app in the Simulator. The crash occurs specifically when a critical alert (geofence notification) is triggered by my server and delivered to the app. Xcode version: 16.4 macOS version: 15.5 App uses UNUserNotificationCenter with critical alert notifications related to geofencing. When the critical alert is received, SpringBoard quits unexpectedly on macOS, crashing the Simulator UI to the home screen. The notification is delivered by Firebase, and I have updated to the latest version of that. The console shows: XPC connection interrupted [C:1] Error received: Connection interrupted. [C:1-2] Error received: Connection interrupted. This does not happen when testing on a real device — the app works fine there, however, Springbaord still crashes on macOS. Please advise if this is a known issue or if there’s a workaround. This severely impacts development and testing of location-based critical notifications. The last time I tested this functionality, with an older version of Xcode, I had no issues. Thank you for your help.
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Tried to pay for the Developer Program 7 times - still stuck
Hi, I tried to sign up for the Developer Program 7 times, starting on January 5th. It's now been a month. I contacted customer support, they said to try enrolling through the Apple Developer App. I tried that, it asked me to do an identity verification, which I did, successfully. Then the "enroll" button on the app got grayed out and it says: "Enrollment through the Apple Developer app is not available for this Apple Account. Visit http:// developer.apple.com/programs/enroll/." I go to that link, I click "continue with your enrollment", I pay the $99, it goes through, I don't get charged anything, just a $0.00 authorization transaction, then get the "Order Acknowledgment" email, then nothing happens, it just goes nowhere. Please help. If there is anything I can do, or any more information I should supply for this to go through. I contacted support multiple times, but I don't get any response. My enrollment ID is DPTB3R8T2Z.
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Tahoe 26.2 and Xcode
I need to use Xcode version 16 for a college project. However, I cannot install it on my mac. M2Pro - ios Tahoe 26.2. Is there any workaround for this? Is my best option to downgrade to Sequoia? I'm a little apprehensive about this but willing to give it a try. Can anyone recommend a good, reliable video for this?
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Apple Developer Enrollment Refuses to Take My Money (Payment Constantly Declined)
I'm trying to enroll in Apple Developer and I continuously getting a "Payment Declined" message despite trying 4 credit cards, a debit card and even my apple card. When I try this through the developer app the "Enroll Now" button is greyed out. It's not a bank issue I've already checked and they don't see any requests coming through. I’ve tried multiple times with no luck. Contacted Apple support and they are extremely slow with the responses with very little help. Does anyone have any thoughts on how to fix this?
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Apple Developer Account not activated 5 days after purchase
Hey everyone, I purchased an Apple Developer Program for 99 USD on January 1 2024, filled out my credit card that I use for iCloud+ storage plan, got my confirmation email that within 48h my developer account should be activated, but it never did. Plus after waiting more than 48h I wrote to support, describing everything, but never heard back from them. One thing I noticed during the checkout was I was asked for everything (name, address, CC number, expiry date) but not the CVV number. Is this normal, and would Apple be able to process the payment without it? I though about going through the enrolment process again, but am afraid of a double charge, in case my original enrolment gets accepted... Please advise and share your experiences when enrolling to the developer program. Thanks!
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xcode 26.3 claude agent not login
I've connected my Claude account into Coding Intelligence and working properly (opening a web browsing and connecting my account), but when I press Claude Agent it sayes that I have to login againt. When I press the Account login with Claude.ai account, a web browser is opened, but it never finished the flow and I have an infinite spinner. Apple M2 Pro with macOS 26.2 (25C56)
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Worst support experience I’ve ever had Apple Developer enrollment stuck in an endless “use the app” loop (identity verification fails)
I’ve honestly never received service this bad from a company and I don’t say that lightly. This is the worst support experience I’ve ever had. I’m trying to enroll in the Apple Developer Program, but I’m stuck in a loop that has been going on for months: The Apple Developer app repeatedly fails during identity verification and tells me there’s an issue. When I contact support, they tell me they’ll email me instructions. The email says: “Please use the Apple Developer app to enroll.” I reply saying: “I did. It doesn’t work. The verification fails.” And the response is again: “Use the Apple Developer app.” Over and over, with no actual troubleshooting or escalation. This is not a user-error situation — I’m following the instructions exactly. I need someone to look at what’s happening on Apple’s side (verification/enrollment status) and give a real resolution path, not the same copy-paste response. Details: Country/Region: [your region] Devices tried: [iPhone model + iOS version], [Mac model + macOS version] Exact error message shown in the app: [paste here] Support case number (if relevant): 102784352083 What I’m asking: Can Apple reset/clear my enrollment/verification state so I can retry cleanly? Is there an official fix for this verification error? Is there an alternative way to complete enrollment if the app keeps failing? Can this be escalated to the enrollment/identity verification team? Again: I’ve never experienced support this bad from any company. I just want to enroll and pay — but I’m blocked with no real help.
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Adding Github Account to Xcode
I've been trying to add my Github Account to Xcode, but even with my user name and access token, all I get is a spinning wheel. No error message, no feedback. Nothing. I'm going to do it from terminal but this seems just poor. Especially, since there's no feedback from XCode on what the problem is. Any help would be nice.
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Cannot preview in this file – SwiftUI Preview referencing deleted simulator
I'm running Xcode 26.2 (17C52). After deleting all simulators and creating new ones, SwiftUI Preview stopped working. Xcode reports: “Simulator [D774B214-XXXX-XXXX-XXXX-XXXXXXXX8288] failed to boot and may have crashed.” However, when I list all available simulators using xcrun simctl list, there is no simulator with that identifier. It seems Xcode is still referencing a previously deleted simulator. I have tried: Deleting all simulators again Creating new simulators Restarting Xcode and the system But the issue persists and Preview still fails to launch. Has anyone encountered this issue or knows how to clear the cached simulator reference used by SwiftUI Preview?
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Developer Account Approval
Hello everyone, I’m posting here to see if anyone has experienced a similar issue or can advise on next steps. I applied to the developer program under sole proprieter and received this notice: "We are unable to process your request. An unknown error occurred." I submitted two support requests to Apple Developer Support over a week ago and received the automated confirmation, but I haven’t received any follow-up or response yet. I tried calling various numbers at Apple, but am unable to get in contact with the department whatsoever. Case ID: 20000105546663 At this point, I’m just looking for a status update or guidance on what to do next. If anyone has suggestions on how to get a response from Apple Developer Support, or get in contact with them in any way, let me know.. Thanks in advance for any help.
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Frameworks and library dependencies
I have a framework, which depends on a library (GPGME) to do its actual encryption. As a consequence of using this external library, there are header files which have GPGME types in them... @interface E3Gpgme : NSObject ... /*****************************************************************************\ |* Call GPGME to sign \*****************************************************************************/ - (int) signWithMode:(gpgme_sig_mode_t)mode userId:(NSString *)signingKeyOrEmail srcStream:(E3Stream *)src dstStream:(E3Stream *)dst error:(NSError **)error; ... @end . This means the E3Gpgme class header file has to #import <gpgme.h> to get those type definitions. That is then proving problematic because the framework modularisation fails, with <e3gpgme.h> obviously not being a part of the framework, so the project refuses to build. I can see a few ways around this: Just don't run the modularisation check. That doesn't sound like a fantastic option import the GPGME headers (there's only 2) into the project and bundle them as if they were project ones. Again, not a great option, I don't expect GPGME to change its API but it runs the risk of there being a mismatch in future if the library code itself remains external. So what's the best-practice for requiring a dependency on a library, not a framework ? Is there a way to copy the library binary into a folder inside the framework folder and make sure you link with that ? Assuming that's the shared library it ought to still be ok for the LGPL licensing... Is there a better way ? I'm sure I'm not the first person to run into this :)
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Avoid creating dsyms for test targets in Xcode Cloud
Hi, our Xcode Cloud runs produce dsyms for test targets that massively increase the artifacts size, more specifically the "Test Products for" zip, that slows down the build due to the "upload artifacts" phase. These dsyms are useless, so we would like to stop producing them on Xcode Cloud builds. Consider that the workflow uses the autogenerated scheme for a package that's part of the Xcode project. How can we tell Xcode Cloud to not produce dsyms?
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