I am trying to make payment of $99 towards purchase of developer account through credit card but the transaction was not processed. Kindly provide the alternate payment options.
Dive into the vast array of tools, services, and support available to developers.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Hello Developers and Apple Engineers,
I am encountering a persistent and highly unusual Xcode build failure when trying to use Metal APIs, specifically related to MTLCommandQueueDescriptor. I have exhausted all standard troubleshooting steps, including a complete erase and reinstall of macOS, yet the issue remains. Hardware diagnostics have passed. I am seeking insights or potential solutions.
The Problem:
When compiling any project (including brand new, empty macOS App projects) that attempts to set the dispatchType property on an MTLCommandQueueDescriptor instance, the build fails with the following errors:
Swift
// Code causing the error:
let queueDescriptor = MTLCommandQueueDescriptor()
queueDescriptor.dispatchType = .userInteractive // <-- Error occurs here
// Compiler Errors:
Value of type 'MTLCommandQueueDescriptor' has no member 'dispatchType'
Cannot infer contextual base in reference to member 'userInteractive'
Key Evidence - Physical Header File Corruption:
The root cause appears to be a physically corrupted/incomplete SDK header file. Using the cat command in Terminal to inspect the contents of the relevant Metal header file confirms that the definition for MTLCommandQueueDescriptor is missing the dispatchType property:
Bash
cat /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/Metal.framework/Versions/A/Headers/MTLCommandQueue.h
The output consistently shows MTLCommandQueueDescriptor only having maxCommandBufferCount and logState properties, even after a fresh OS and Xcode installation.
Environment:
macOS: Version 26.0.1 (Build 25A362) - Clean install via Erase and Reinstall from Recovery.
Xcode: Version 26.0.1 (Build 17A400) - Installed fresh from Mac App Store after OS reinstall.
Mac Hardware: MacBook Pro (14-inch, M3) - (Please confirm this model info is accurate)
Hardware Diagnostics: Passed (Tested at an official Apple Store).
Exhaustive Troubleshooting Steps Performed (Issue Persists After All):
Standard Xcode Cleaning:
Clean Build Folder (Shift+Cmd+K).
Manually deleted DerivedData folder (~/Library/Developer/Xcode/DerivedData).
Deleted Xcode Caches (~/Library/Caches/com.apple.dt.Xcode, com.apple.dt.xcodebuild).
Command Line Tools Path:
Correctly set using sudo xcode-select -s /Applications/Xcode.app/Contents/Developer.
Verified path using xcode-select -p.
Verified version using xcodebuild -version.
Multiple Xcode Versions & Install Methods Attempted (Before OS Reinstall):
Xcode 26.0.1 (App Store).
Xcode 26.0.1 (.xip package from Developer Portal).
Xcode 26.1 Beta 3 (.xip package from Developer Portal).
Performed thorough cleaning (deleted ~/Library/Developer, /Library/Developer, caches, rebooted) before each .xip installation attempt.
In all cases, cat command confirmed the header file remained corrupted on disk after installation.
Hardware Check:
Took the Mac to an official Apple Store. Hardware diagnostics passed without any issues reported.
Complete OS Reinstallation:
Booted into Recovery Mode.
Used Disk Utility to completely erase the internal SSD (APFS, GUID Partition Map).
Reinstalled macOS 26.0.1 from Recovery.
Set up the Mac as a new device (did not restore from backup).
Post-OS Reinstall:
Installed Xcode 26.0.1 fresh from the Mac App Store.
Set command line tools path correctly.
Created a brand new macOS App project (MetalTest).
Pasted the minimal code to reproduce the issue into AppDelegate.swift.
Build failed with the exact same errors.
Ran the cat command again, confirmed the MTLCommandQueue.h file on the fresh system is STILL missing the dispatchType property.
Request for Help:
Given that the SDK header file corruption persists even after a complete macOS erase and reinstall, and hardware diagnostics have passed, I am at a loss for the cause or further troubleshooting steps.
Has anyone encountered a similar situation where core SDK files remain corrupted despite a clean OS install and passing hardware checks?
Are there any deeper system caches or states that might survive an erase/reinstall and interfere with SDK file integrity?
Are there any more advanced diagnostic steps recommended?
Any insights or suggestions from Apple engineers or the community would be greatly appreciated.
Thank you.
I have previously contacted Apple Developer Support regarding this issue, case ID: 102731239935.
Hello Apple Developer Community,
I'm experiencing an issue with file download functionality in the iOS Simulator after updating to Xcode 26 RC (Build 17A321).
Issue Description:
When attempting to download files in the iOS Simulator via Safari, the download prompt appears correctly, but after tapping the 'Download' button, files are not being saved to the Files app. The download appears to do nothing with no error message, no indication of failure, but the file simply doesn't appear in Downloads or anywhere in the Files app.
Environment:
Xcode Version: 26.0 RC (17A321)
iOS Simulator Version: 26.0 RC (23A339)
Device Simulated: iPhone Air
Steps to Reproduce:
Open Safari in the iOS Simulator
Navigate to a downloadable file (PDF, ZIP, etc.)
Tap to initiate download
Download prompt appears as expected
Tap the 'Download' button
Check the Files app → Downloads folder (empty)
Expected Behavior:
Files should download normally as they do on physical devices and as they did in previous Xcode versions.
Actual Behavior:
The download prompt dismisses after tapping 'Download', but no file appears in the Files app. No error message is shown, and there's no indication that the download failed, it simply appears as if nothing happened.
Additional Information:
Downloads work correctly on physical device (iOS 26 RC 23A340)
This functionality worked properly in previous Xcode versions
I have created a bug report to Feedback assistant: FB20190927
Thanks in advance for any assistance.
Hello Team,
I try to delete photo from Photos for that i used this method,
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{
[PHAssetChangeRequest deleteAssets:@[assetToDelete]];
completionHandler:^(BOOL success, NSError *error) {
}];
This method pops up a dialog with Don't Allow or Delete. But some time in some iPhones not respond PHAssetChangeRequest deleteAssets method that's why that completionHandler not called because of that i can't perform any operation of PHPhotoLibrary then after.
If I restart my iPhone then it works. Many users of my app complained about this issue. I have an iPhone 11 with iOS 15.3. But some iOS 12,14,16 users also face the same issue.
So what exact issue is there? Is it related to iOS or a method?
Thanks,
Ankur
The Account Holder is no longer able to log into apple (regardless of web-based or device based attempts). The membership will expire soon without access to the account holder.
Both workflows "iforgot.apple.com" and "iforgot.apple.com/unlock" did not lead to an answer email within several days. I tried several times.
So we are almost out of store without any option. Hotline did not show other options.
Any ideas?
Hi all,Our Account Holder has resigned the company and is not helpful in getting the account transferred.Can we somehow force update the account holder via Apple Support?Kind regards,Dieter
In my app I want to integrate a personilized Lock Screen. Does anybody know how that works?
I have to admit, I resisted Apple until about one year ago! I was die hard android. The main reason for the switch was the T-Mobile mobile SMS relay the deposit of the message and the timing of some SMS messages were very suspect. The relay number would keep automatically coming back. I searched been verified and never have I seen more than 10 comments about a person or a number, this was over 100!! now let me get to my point. I was hoping someone could give me a redemption code for the Copilot so I can look into my OneDrive and see how it increases security with Apple OS. I was told on some occasions that the “wheel“ user was necessary for Apple to function however it is a unix system that needs the wheel function. I don’t think Apple iOS needs the “wheel” user so I was wanting to download that Copilot for better results. thank you for any help I receive.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hi, I've been running into an issue with the Xcode Intelligence assistance on the side. I am hitting limits very fast despite having both Claude and GPT plus. I've tried reauthenticating several times, turning apple intelligence off and on, nothing seems to be working.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Problem Details : Could not launch “App”
Reproduction Route : Install Xcode26.0 > Connect to iPhone6(iOS12) > Run app
We tried this solution but didn't work.
To make Xcode 26 recognize and run apps on an iOS 12 physical device, you can manually add the missing device support files by going to /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/ on your Mac, where you’ll see folders like 17.0 or 18.0; download the matching iOS 12 folder (for example, 12.4) from the community-maintained repository.
I took delivery of a new 11 inch M5 iPad Pro yesterday, and have been unable to get it to connect to Xcode so I can build to it.
The iPad is running iPadOS version 26.0.1, and I am using Xcode Version 26.0.1 as well. My MacBook Pro is running MacOS 26.0
I enabled developer mode. When I connected the cable I was asked (twice) to trust the computer, and said yes. I get errors saying:
"The developer disk image could not be mounted on this device.; Error mounting image: 0xe800010f (kAMDMobileImageMounterPersonalizedBundleMissingVariantError"
I've tried disconnecting and reconnecting the cable, quitting and relaunching Xcode, and rebooting both the iPad and the Mac. I've also tried "Clear Trusted Computers" in the developer menu. That triggers the same sequence of having to trust the computer again when I connect it (the dialog appears twice.) Then I go back to the error message above in the devices and simulators screen. I've also tried the command
sudo installer -pkg /Applications/Xcode.app/Contents/Resources/Packages/XcodeSystemResources.pkg -target /
Nothing works. It's maddening.
Does anybody know how I can can get this working? I'm eager to start developing on my new iPad, but I can't get started.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi so i have a given project where I am trying to use components within the PhotosUI Framework with Xcode26 and Xcode26.0.1
Just for reference here is an attached screenshot
This sample code compiled successfully with xcode16.4 and was in production.
There is no change in the pbxproj file , all the build settings have remained the same. Attaching it for reference.
project.pbxproj.txt
While showing declarations of PHPickerViewControllerDelegate i get two options
which is the same as in Xcode16.4
while browsing online found this reddit thread which is very similar
https://www.reddit.com/r/Xcode/comments/1nkku20/my_project_wont_compile_after_xcode_26_update_due/
Pls help :)
Would anyone help why my account got terminated. I checked my app & it had simple text pricing typo should not be grounds for account termination. Even i made a typo in iap price the price of product on apple server was correct & when user try to buy item the correct price is loaded from apple sever. If this was the reason for the decision, I would like the opportunity to correct the issue rather than face such a severe penalty.
"This letter serves as notice of termination of the Apple Developer Program License Agreement (the “ADP Agreement”) and the Apple Developer Agreement (the “Developer Agreement”) between you and Apple effective immediately.
Pursuant to Section 3.2(f) of the ADP Agreement, you agreed that you would not “commit any act intended to interfere with any of the Apple Software or Services, the intent of this Agreement, or Apple’s business practices including, but not limited to, taking actions that may hinder the performance or intended use of the App Store, Custom App Distribution, TestFlight, Xcode Cloud, Ad Hoc distribution, or the Program …” Apple has good reason to believe that you violated this Section due to documented indications of fraudulent conduct associated with your account.
Apple is exercising its right to terminate your status as an Apple developer pursuant to the Apple Developer Agreement and is terminating you under the ADP Agreement for dishonest and fraudulent acts relating to that agreement. We would like to remind you of your obligations with regard to all software and other confidential information that you obtained from Apple as an Apple developer and under the ADP Agreement. You must promptly cease all use of and destroy such materials and comply with all the other termination obligations set forth in Section 11.3 of the ADP Agreement and Section 10 of the Apple Developer Agreement.
If applicable, no further payments will be made to you pursuant to Section 7.1 of the Paid Applications agreement (Schedules 2 and 3 to the ADP Agreement).
This letter is not intended to be a complete statement of the facts regarding this matter, and nothing in this letter should be construed as a waiver of any rights or remedies Apple may have, all of which are hereby reserved. Finally, please note that we will deny your reapplication to the Apple Developer Program for at least a year considering the nature of your acts. If you want to file an official complaint pursuant to an applicable Platform Regulation in your country or region you may Contact Us."
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
https://ss.bscstorage.com/playlet-oss-res/video/2025195/%E6%BC%94%E7%A4%BA3.mp4?AWSAccessKeyId=6jndo5gcx079kvpu3myf&Expires=1760941761&Signature=hBcY7TDq%2BZHOARoFKY6CAthju%2Fc%3D
This is the link of the demonstration video. How is this function effect in the video achieved?
I'm facing an issue with Swift Playgrounds and files created in Xcode 16. It seems that Swift Playgrounds does not support Swift 6, but even when I create files specifically with Swift 5, Swift Playgrounds still reports that the files are unsupported.
This creates a significant problem because macOS Sequoia does not allow me to revert to Xcode 15, which might have offered better compatibility. As it stands, I can't find a solution to work seamlessly between Xcode and Swift Playgrounds.
Has anyone else encountered this issue? Are there any workarounds or updates planned to address this compatibility gap? Any advice would be greatly appreciated!
When I update the macOS from 15.5 to 15.6, Preview error.
1、I try remove simulator cache, sdk
2、remove Xcode build cache
3、reinstall Xcode
4、try with this method https://byby.dev/uninstall-xcode#:%7E:text=Delete%20old%20simulators%20and%20devices,moving%20them%20to%20the%20Trash
but all failed
swiftui log.txt
Trying to setup a new iPad Pro M5 device for development returns the "The developer disk image could not be mounted on this device." message.
The /Library/Developer/DeveloperDiskImages/iOS_DDI/Restore/BuildManifest.plist is missing any iPad17,* entries.
...
<string>iPad14,6</string>
<string>iPad14,8</string>
<string>iPad14,9</string>
<string>iPad15,3</string>
<string>iPad15,4</string>
<string>iPad15,5</string>
<string>iPad15,6</string>
<string>iPad15,7</string>
<string>iPad15,8</string>
<string>iPad16,1</string>
<string>iPad16,2</string>
<string>iPad16,3</string>
<string>iPad16,4</string>
<string>iPad16,5</string>
<string>iPad16,6</string>
-->
<string>iPad5,1</string>
...
What is the process for getting updated developer device support for Xcode 16.4? I am not sure Xcode 26.0.1 has them either.
Domain: com.apple.dt.CoreDeviceError
Code: 12040
Failure Reason: Error mounting image: 0xe800010f (kAMDMobileImageMounterPersonalizedBundleMissingVariantError: The bundle image is missing the requested variant for this device.)
User Info: {
DDIBuildUpdate = "17A321 (developerTools)";
DDIPath = "/Library/Developer/DeveloperDiskImages/iOS_DDI";
DVTErrorCreationDateKey = "2025-10-23 18:54:11 +0000";
DeviceFusing = prod;
DeviceIdentifier = "....";
NSURL = "file:///Library/Developer/DeveloperDiskImages/iOS_DDI/";
Options = {
MountedBundlePath = "file:///Library/Developer/DeveloperDiskImages/iOS_DDI/";
UseCredentials = 0;
};
"com.apple.dt.DVTCoreDevice.operationName" = enablePersonalizedDDI;
}
--
Error mounting image: 0xe800010f (kAMDMobileImageMounterPersonalizedBundleMissingVariantError: The bundle image is missing the requested variant for this device.)
Domain: com.apple.mobiledevice
Code: -402652913
User Info: {
FunctionName = AMDeviceRemoteMountPersonalizedBundle;
LineNumber = 2127;
}
--
Failed to initialize image properties: 0xe800010f (kAMDMobileImageMounterPersonalizedBundleMissingVariantError: The bundle image is missing the requested variant for this device.)
Domain: com.apple.mobiledevice
Code: -402652913
User Info: {
FunctionName = "-[PersonalizedImage mountImage:]";
LineNumber = 1793;
}
--
Failed to find image for variant/identity: (variant: DeveloperDiskImage | boardID: 10 | chipID: 33090 | securityDomain: 1).
Domain: com.apple.mobiledevice
Code: -402652913
User Info: {
FunctionName = "-[PersonalizedImage initializeImageProperties:]";
LineNumber = 1039;
}
--
System Information
macOS Version 15.7.1 (Build 24G231)
Xcode 16.4 (23792) (Build 16F6)
Timestamp: 2025-10-23T11:54:11-07:00
Topic:
Developer Tools & Services
SubTopic:
Xcode
Is it still possible to download "Additional Tools for Xcode" from anywhere? All the links I can find redirect back to the accounts page:
https://developer.apple.com/account
Where there is no obvious path forward.
We enabled ARKit replay data and chose a .mov file from reality composer. However, the app does not launch after build and run in Xcode. It stays stuck saying "Attaching to app on iPad".
Does anyone have this problem?
System Information:
macOS Version 14.6.1 (Build 23G93)
Hi everyone,
We had developed an iOS Application in Flutter and built it using XCode 26.0.1. We're unable to install this application in iOS 18.7. Below are the details,
➡️ Development Environment:
🔹 Flutter: 3.32.2
➡️ Build Environment:
🔹 Xcode: 26.0.1
🔹 Build system: Flutter → flutter build ios --release, then opened in Xcode for signing
➡️ Device models tested:
🔹 iPhone (iOS 15.8.3 / 15.8.5) → ✅ installs and launches fine
🔹 iOS Simulator (iOS 18.6 / 26) → ✅ works fine
🔹 iPad (iOS 18.7) → ❌ fails to install
➡️ Error message on iPad (iOS 18.7):
🔹 “Unable to install ‘’. Please try again later.”
➡️ What we’ve tried:
🔹 Cleaned and rebuilt the project (flutter clean, DerivedData removed)
🔹 Deployment Target is set to iOS 18.7 or lower.
🔹 Built the app using an Enterprise distribution profile, not a Development profile.
🔹 Works fine on older iPhones (iOS 15.8.3 / 15.8.5), so signing seems valid
🔹 Device has enough storage, and trust is granted under Settings › VPN & Device Management
➡️ Questions:
🔹 Could this be related to iOS 18.7’s signing or compatibility change?
🔹 Are there any known issues with enterprise installs on iOS 18.7?
🔹 Any insight from Apple engineers or others who faced this with iOS 18.7 would be extremely helpful.
Thanks in advance!