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MusicKit developer token issue
I'm reaching out regarding a recurring issue I'm experiencing with MusicKit developer tokens. I'm using a valid .p8 private key to sign JWTs for Apple MusicKit integration. Each token I generate includes the appropriate claims (iss, iat, exp) and is signed with the ES256 algorithm, with an expiration date set approximately 6 months ahead. Everything works as expected immediately after generating the token. However, after a few days, the same JWT (still well within its expiration period) suddenly begins returning invalid/unauthorized responses when used in Postman and other API clients. Importantly: I did not delete or revoke the .p8 key during this time. I verified the JWT contains valid claims and a proper structure. The issue consistently resolves only when I create a new .p8 file and regenerate a fresh JWT with it—after which the cycle repeats. This issue occurs even when the environment and app identifiers remain unchanged. I would greatly appreciate it if you could help me understand: Why these tokens become invalid after a few days, despite having a long exp value and an unchanged key. Whether there's any automatic revocation or timeout policy on .p8 keys that could explain this behavior. If there's a better way to maintain long-lived developer tokens without requiring new .p8 key generation every few days. Thank you for your help and clarification on this issue. Best regards, Liad Altif
0
0
169
Jun ’25
WorldCaptureKit
Does the library exists in xCode 16.4? "import WorldCaptureKit" gives error "No such module 'WorldCaptureKit'". And I do not find any information about the library in the apple documentation. But AI keeps suggesting me to use the library
2
0
140
Jun ’25
Apple watch for child
Hi, my daughter was given an Apple Watch due to her grandfather's passing. It is not GPS/cellular, and we cannot connect it to her Apple ID because of this. It doesn't seem right to leave her logged in to his Apple ID, but we are currently out of options. Is there a workaround to this? When I try to set her up from my phone, it tells me that the watch must have GPS/cellular to set it up. Why? Am I missing something?
3
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194
Jun ’25
All boys wanna access Media Library (sung to All Gurls Wanna Have Fun)
Howdy. I'm trying to access media from a users song library and receive: <ICUserIdentityStoreACAccountBackend: 0x148f8af30> Failed to initialize active account, error=Error Domain=ICError Code=-7013 "Client is not entitled to access account store" UserInfo={NSDebugDescription=Client is not entitled to access account store} I'm told I need to add a Media Library Access Capability. Nothing like this shows up in Xcode under Signing & Capabilities > +Capabilities. Also I can't find anything like this in my account in dev.apple.com. How do I enable myself and a test user using another iPhone device to access my music and their music respectively? Thanks!
0
1
415
Jun ’25
tvOS AVQueuePlayer Now Playing Info in Control Center?
I have a music app I'm developing and having a weird issue where I can see now playing info for every other platform than tvOS. As far as I can tell I have correctly configured the MPNowPlayingInfoCenter MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo MPNowPlayingInfoCenter.default().playbackState = .playing Are there any extra requirements to get my app's now-playing info showing in control center on tvOS? Another strange issue that might be related is I can use the apple TV remote to pause audio but not resume playback, so I feel like there's something I'm missing about registering audio playback on tvOS specifically.
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113
Jun ’25
any app shows a black square instead of the camera picture
Hi! I am making an app for Apple Vision pro (VisionOS 2.5) that is scanning the surroundings and recognises all the texts around you. I tried to use the AVCaptureSession library, but when I run the app from xcode on the real AVP device, the camera is not accessible. I enabled the camera access in my Info.plist: NSCameraUsageDescription Used for live text recognition and I checked camera settings in the AVP, there are no restrictions. However I have always a black square with a crossed camera icon displayed instead of the image from the camera. I tried a couple of different apps from Github using the AVCaptureSession and they all display the black square instead of the picture. What can be wrong with the camera?
2
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145
Jun ’25
FairPlay HLS Downloaded Asset Fails to Play on First Attempt When Offline, Works on Retry
Hello, We're seeing an intermittent issue when playing back FairPlay-protected HLS downloads while the device is offline. Assets are downloaded using AVAggregateAssetDownloadTask with FairPlay protection. After download, asset.assetCache.isPlayableOffline == true. On first playback attempt (offline), ~8% of downloads fail. Retrying playback always works. We recreate the asset and player on each attempt. During the playback setup, we try to load variants via: try await asset.load(.variants) This call sometimes fails with: Error Domain=NSURLErrorDomain Code=-1009 “The Internet connection appears to be offline.” UserInfo={NSUnderlyingError=0x105654a00 {Error Domain=NSURLErrorDomain Code=-1009 “The Internet connection appears to be offline.” UserInfo={NSDescription=The Internet connection appears to be offline.}}, NSErrorFailingURLStringKey=file:///private/var/mobile/Containers/Data/Application/2DDF9D7C-9197-46BE-8690-C23EE75C9E90/Library/com.apple.UserManagedAssets.XVvqfh/Baggage_9DD4E2D3F9C0E68F.movpkg/, NSErrorFailingURLKey=file:///private/var/mobile/Containers/Data/Application/2DDF9D7C-9197-46BE-8690-C23EE75C9E90/Library/com.apple.UserManagedAssets.XVvqfh/Baggage_9DD4E2D3F9C0E68F.movpkg/, NSURL=file:///private/var/mobile/Containers/Data/Application/2DDF9D7C-9197-46BE-8690-C23EE75C9E90/Library/com.apple.UserManagedAssets.XVvqfh/Baggage_9DD4E2D3F9C0E68F.movpkg/, AVErrorFailedDependenciesKey=( “assetProperty_HLSAlternates” ), NSLocalizedDescription=The Internet connection appears to be offline.} This variant load is used to determine available audio tracks, check for Dolby support, and apply user language preferences. After this step, the AVPlayerItem also fails via Combine’s publisher for .status. However, retrying the entire process immediately after (same offline conditions, same asset path, new AVURLAsset) results in successful playback. Assets are represented using the following class: public class DownloadedAsset: AVURLAsset { public let id: String public let localFileUrl: URL public let fairplayLicenseUrlString: String? public let drmToken: String? var isProtected: Bool { return fairplayLicenseUrlString != nil } public init(id: String, localFileUrl: URL, fairplayLicenseUrlString: String?, drmToken: String?) { self.id = id self.localFileUrl = localFileUrl self.fairplayLicenseUrlString = fairplayLicenseUrlString self.drmToken = drmToken super.init(url: localFileUrl, options: nil) } } We use user-selected quality levels to control bitrate and multichannel (e.g. Dolby 5.1) downloads: let downloadQuality = UserDefaults.standard.downloadVideoQuality let bitrate: Int let shouldDownloadMultichannelTracks: Bool switch downloadQuality { case .dataSaver: shouldDownloadMultichannelTracks = false bitrate = 596564 case .standard: shouldDownloadMultichannelTracks = false bitrate = 1503844 case .best: shouldDownloadMultichannelTracks = true bitrate = 7038970 } var selections = multichannelIdentifiedMediaSelections if !shouldDownloadMultichannelTracks { selections = selections.filter { !$0.isMultichannel } } let task = session.aggregateAssetDownloadTask( with: asset, mediaSelections: selections.map { $0.mediaSelection }, assetTitle: title, assetArtworkData: nil, options: [AVAssetDownloadTaskMinimumRequiredMediaBitrateKey: bitrate] ) Seen on devices running iOS 16, iOS 17, and iOS 18. What could cause the initial failure of an otherwise valid, offline-ready FairPlay HLS asset? Could .load(.variants) internally trigger a failed network resolution, even when offline? Is there an internal caching or initialization behavior in AVFoundation that might explain why the second attempt works? Any guidance would be appreciated.
1
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335
Jun ’25
TypeScript definitions for MusicKit JS
I take that MusicKit JS is built with TypeScript, based on the attributions in the script: https://js-cdn.music.apple.com/musickit/v3/musickit.js In the script it points to https://js-cdn.music.apple.com/musickit/v1/acknowledgements.txt – I assume this should be the v3 URL for the v3 version? It returns the same content nonetheless. This contains attributions for TypeScript. Currently there's a third-party effort with DefinitelyTyped, which publishes the NPM package @types/musickit-js. The latest supported version available is v1. However, there is no version compatible with v3. This makes it hard to use MusicKit JS v3 in a TypeScript project. Please publish the types, ideally on the CDN along with the musickit.js file. Also consider publishing an officially Apple supported DefinitelyTyped package, or help to maintain the existing @types/musickit-js to make consuming this even easier.
3
1
224
Jun ’25
Option to Set Default Interpolation for Keyframes to “Linear” in Final Cut Pro
In Final Cut Pro, keyframes for transform parameters (such as Position, Scale, and Rotation) are automatically set to “Smooth” interpolation. This often results in undesired easing between keyframes, especially when linear motion is required. Currently, we have to manually adjust each keyframe to "Linear" using the Video Animation Editor, which can be time-consuming when working with many keyframes. Would it be possible to add an option to set the default keyframe interpolation to "Linear"—either globally in Preferences or per parameter in the Inspector? This would greatly streamline the animation workflow for many editors. Thank you for considering this request!
0
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156
Jun ’25
ShazamKit Background Operation Broken on iOS 18 - SHManagedSession Stops Working After ~20 Seconds
Your draft looks great! Here's a refined version with the iOS 17 comparison emphasized and slightly better flow: Hi Apple Engineers and fellow developers, I'm experiencing a critical regression with ShazamKit's background operation on iOS 18. ShazamKit's SHManagedSession stops identifying songs in the background after approximately 20 seconds on iOS 18, while the exact same code works perfectly on iOS 17. The behavior is consistent: the app works perfectly in the foreground, but when backgrounded or device is locked, it initially works for about 20 seconds then stops identifying new songs. The microphone indicator remains active suggesting audio access is maintained, but ShazamKit doesn't send identified songs in the background until you open the app again. Detection immediately resumes when bringing the app to foreground. My technical setup uses SHManagedSession for continuous matching with background modes properly configured in Info.plist including audio mode, and Background App Refresh enabled. I've tested this on physical devices running iOS 18.0 through 18.5 with the same results across all versions. The exact same code running on iOS 17 devices works flawlessly in the background. To reproduce: initialize SHManagedSession and start matching, begin song identification in foreground, background the app or lock device, play different songs which are initially detected for about 20 seconds, then after the timeout period new songs are no longer identified until you bring the app to foreground. This regression has impacted my production app as users who rely on continuous background music identification are experiencing a broken feature. I submitted this as Feedback ID FB15255903 last September with no solution so far. I've created a minimal demo project that reproduces this issue: https://github.com/tfmart/ShazamKitBackground Has anyone else experienced this ShazamKit background regression on iOS 18? Are there any known workarounds or alternative approaches? Given the time this issue has persisted, could we please get acknowledgment of this regression, expected timeline for a fix, or any recommended workarounds? Testing environment is Xcode 16.0+ on iOS 18.0-18.5 across multiple physical device models. Any guidance would be greatly appreciated.
1
0
421
Jun ’25
Essentials of macOS to read and write mp3 and mp4 audio files
Hi, On macOS I used to open MP3 and MP4 files with ExtAudioFile. For a few years it doesn't work anymore. So I decided to try different macOS API using the AudioFileID of AudioToolbox framework. I decided to write a test: https://gist.github.com/joelkraehemann/7f5b241b52ca38c3a765c138fb647588 It fails right here: AudioFileOpenWithCallbacks() By telling OSStatus error 1954115647, which means kAudioFileUnsupportedFileTypeError. The filename was set to an MP4 file: ~/Music/test.mp4 Howto fix this? regards, Joël
1
0
669
Jun ’25
RealityKit/ARKit Memory Not Fully Released After AR Session Cleanup
Hi, I'm developing a SwiftUI app using RealityKit and ARKit for an AR measuring feature. I’ve noticed that after navigating away from my AR view and performing extensive cleanup (including removing all anchors/entities, pausing the ARSession, and nil-ing out all references), memory usage remains elevated and sometimes grows with repeated AR sessions. Each time I enter and exit the AR view, memory increases The memory does not return to the baseline after cleanup, even though all custom objects are deallocated. Are there best practices beyond what I’ve described to ensure all ARKit/RealityKit resources are released after an AR session?
0
0
136
Jun ’25
HDR video & screen brightness
When I play an HDR video in the iPhone Photos app, I can see the HDR effect obviously. But if this HDR video is played continuously for more than 30-40 minutes, the HDR effect will disappear and the brightness will be compressed to the SDR range. This issue will appear on any iPhone. Depending on the phone, it may be 20-30 minutes, or 30-40 minutes, or even a few minutes, such as iPhone 12 mini. Similarly, if I use AVPlayer to play and preview an HDR video, if it plays more than 30-40 minutes, the HDR effect will disappear and the screen brightness will dim. Also the currentEDRHeadroom will gradually decrease to 1 Note, test it with an HDR video longer than 1 hour, and if the video is short, please loop it. My question is how to avoid losing the HDR effect after 30-40 minutes when I use CAMetalLayer to render any HDR video.
1
0
234
Jun ’25
Delay with AVFoundation Metadata Callbacks
Hi Team, We are using AVFoundation to read metadata from a stream and have noticed some delay between when the stream provides metadata and when the app receives it. Could someone from the team advise on ways to reduce this? Thanks
Replies
1
Boosts
0
Views
187
Activity
Jun ’25
MusicKit developer token issue
I'm reaching out regarding a recurring issue I'm experiencing with MusicKit developer tokens. I'm using a valid .p8 private key to sign JWTs for Apple MusicKit integration. Each token I generate includes the appropriate claims (iss, iat, exp) and is signed with the ES256 algorithm, with an expiration date set approximately 6 months ahead. Everything works as expected immediately after generating the token. However, after a few days, the same JWT (still well within its expiration period) suddenly begins returning invalid/unauthorized responses when used in Postman and other API clients. Importantly: I did not delete or revoke the .p8 key during this time. I verified the JWT contains valid claims and a proper structure. The issue consistently resolves only when I create a new .p8 file and regenerate a fresh JWT with it—after which the cycle repeats. This issue occurs even when the environment and app identifiers remain unchanged. I would greatly appreciate it if you could help me understand: Why these tokens become invalid after a few days, despite having a long exp value and an unchanged key. Whether there's any automatic revocation or timeout policy on .p8 keys that could explain this behavior. If there's a better way to maintain long-lived developer tokens without requiring new .p8 key generation every few days. Thank you for your help and clarification on this issue. Best regards, Liad Altif
Replies
0
Boosts
0
Views
169
Activity
Jun ’25
WorldCaptureKit
Does the library exists in xCode 16.4? "import WorldCaptureKit" gives error "No such module 'WorldCaptureKit'". And I do not find any information about the library in the apple documentation. But AI keeps suggesting me to use the library
Replies
2
Boosts
0
Views
140
Activity
Jun ’25
Apple watch for child
Hi, my daughter was given an Apple Watch due to her grandfather's passing. It is not GPS/cellular, and we cannot connect it to her Apple ID because of this. It doesn't seem right to leave her logged in to his Apple ID, but we are currently out of options. Is there a workaround to this? When I try to set her up from my phone, it tells me that the watch must have GPS/cellular to set it up. Why? Am I missing something?
Replies
3
Boosts
0
Views
194
Activity
Jun ’25
All boys wanna access Media Library (sung to All Gurls Wanna Have Fun)
Howdy. I'm trying to access media from a users song library and receive: <ICUserIdentityStoreACAccountBackend: 0x148f8af30> Failed to initialize active account, error=Error Domain=ICError Code=-7013 "Client is not entitled to access account store" UserInfo={NSDebugDescription=Client is not entitled to access account store} I'm told I need to add a Media Library Access Capability. Nothing like this shows up in Xcode under Signing & Capabilities > +Capabilities. Also I can't find anything like this in my account in dev.apple.com. How do I enable myself and a test user using another iPhone device to access my music and their music respectively? Thanks!
Replies
0
Boosts
1
Views
415
Activity
Jun ’25
tvOS AVQueuePlayer Now Playing Info in Control Center?
I have a music app I'm developing and having a weird issue where I can see now playing info for every other platform than tvOS. As far as I can tell I have correctly configured the MPNowPlayingInfoCenter MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo MPNowPlayingInfoCenter.default().playbackState = .playing Are there any extra requirements to get my app's now-playing info showing in control center on tvOS? Another strange issue that might be related is I can use the apple TV remote to pause audio but not resume playback, so I feel like there's something I'm missing about registering audio playback on tvOS specifically.
Replies
0
Boosts
0
Views
113
Activity
Jun ’25
any app shows a black square instead of the camera picture
Hi! I am making an app for Apple Vision pro (VisionOS 2.5) that is scanning the surroundings and recognises all the texts around you. I tried to use the AVCaptureSession library, but when I run the app from xcode on the real AVP device, the camera is not accessible. I enabled the camera access in my Info.plist: NSCameraUsageDescription Used for live text recognition and I checked camera settings in the AVP, there are no restrictions. However I have always a black square with a crossed camera icon displayed instead of the image from the camera. I tried a couple of different apps from Github using the AVCaptureSession and they all display the black square instead of the picture. What can be wrong with the camera?
Replies
2
Boosts
0
Views
145
Activity
Jun ’25
FairPlay HLS Downloaded Asset Fails to Play on First Attempt When Offline, Works on Retry
Hello, We're seeing an intermittent issue when playing back FairPlay-protected HLS downloads while the device is offline. Assets are downloaded using AVAggregateAssetDownloadTask with FairPlay protection. After download, asset.assetCache.isPlayableOffline == true. On first playback attempt (offline), ~8% of downloads fail. Retrying playback always works. We recreate the asset and player on each attempt. During the playback setup, we try to load variants via: try await asset.load(.variants) This call sometimes fails with: Error Domain=NSURLErrorDomain Code=-1009 “The Internet connection appears to be offline.” UserInfo={NSUnderlyingError=0x105654a00 {Error Domain=NSURLErrorDomain Code=-1009 “The Internet connection appears to be offline.” UserInfo={NSDescription=The Internet connection appears to be offline.}}, NSErrorFailingURLStringKey=file:///private/var/mobile/Containers/Data/Application/2DDF9D7C-9197-46BE-8690-C23EE75C9E90/Library/com.apple.UserManagedAssets.XVvqfh/Baggage_9DD4E2D3F9C0E68F.movpkg/, NSErrorFailingURLKey=file:///private/var/mobile/Containers/Data/Application/2DDF9D7C-9197-46BE-8690-C23EE75C9E90/Library/com.apple.UserManagedAssets.XVvqfh/Baggage_9DD4E2D3F9C0E68F.movpkg/, NSURL=file:///private/var/mobile/Containers/Data/Application/2DDF9D7C-9197-46BE-8690-C23EE75C9E90/Library/com.apple.UserManagedAssets.XVvqfh/Baggage_9DD4E2D3F9C0E68F.movpkg/, AVErrorFailedDependenciesKey=( “assetProperty_HLSAlternates” ), NSLocalizedDescription=The Internet connection appears to be offline.} This variant load is used to determine available audio tracks, check for Dolby support, and apply user language preferences. After this step, the AVPlayerItem also fails via Combine’s publisher for .status. However, retrying the entire process immediately after (same offline conditions, same asset path, new AVURLAsset) results in successful playback. Assets are represented using the following class: public class DownloadedAsset: AVURLAsset { public let id: String public let localFileUrl: URL public let fairplayLicenseUrlString: String? public let drmToken: String? var isProtected: Bool { return fairplayLicenseUrlString != nil } public init(id: String, localFileUrl: URL, fairplayLicenseUrlString: String?, drmToken: String?) { self.id = id self.localFileUrl = localFileUrl self.fairplayLicenseUrlString = fairplayLicenseUrlString self.drmToken = drmToken super.init(url: localFileUrl, options: nil) } } We use user-selected quality levels to control bitrate and multichannel (e.g. Dolby 5.1) downloads: let downloadQuality = UserDefaults.standard.downloadVideoQuality let bitrate: Int let shouldDownloadMultichannelTracks: Bool switch downloadQuality { case .dataSaver: shouldDownloadMultichannelTracks = false bitrate = 596564 case .standard: shouldDownloadMultichannelTracks = false bitrate = 1503844 case .best: shouldDownloadMultichannelTracks = true bitrate = 7038970 } var selections = multichannelIdentifiedMediaSelections if !shouldDownloadMultichannelTracks { selections = selections.filter { !$0.isMultichannel } } let task = session.aggregateAssetDownloadTask( with: asset, mediaSelections: selections.map { $0.mediaSelection }, assetTitle: title, assetArtworkData: nil, options: [AVAssetDownloadTaskMinimumRequiredMediaBitrateKey: bitrate] ) Seen on devices running iOS 16, iOS 17, and iOS 18. What could cause the initial failure of an otherwise valid, offline-ready FairPlay HLS asset? Could .load(.variants) internally trigger a failed network resolution, even when offline? Is there an internal caching or initialization behavior in AVFoundation that might explain why the second attempt works? Any guidance would be appreciated.
Replies
1
Boosts
0
Views
335
Activity
Jun ’25
TypeScript definitions for MusicKit JS
I take that MusicKit JS is built with TypeScript, based on the attributions in the script: https://js-cdn.music.apple.com/musickit/v3/musickit.js In the script it points to https://js-cdn.music.apple.com/musickit/v1/acknowledgements.txt – I assume this should be the v3 URL for the v3 version? It returns the same content nonetheless. This contains attributions for TypeScript. Currently there's a third-party effort with DefinitelyTyped, which publishes the NPM package @types/musickit-js. The latest supported version available is v1. However, there is no version compatible with v3. This makes it hard to use MusicKit JS v3 in a TypeScript project. Please publish the types, ideally on the CDN along with the musickit.js file. Also consider publishing an officially Apple supported DefinitelyTyped package, or help to maintain the existing @types/musickit-js to make consuming this even easier.
Replies
3
Boosts
1
Views
224
Activity
Jun ’25
Option to Set Default Interpolation for Keyframes to “Linear” in Final Cut Pro
In Final Cut Pro, keyframes for transform parameters (such as Position, Scale, and Rotation) are automatically set to “Smooth” interpolation. This often results in undesired easing between keyframes, especially when linear motion is required. Currently, we have to manually adjust each keyframe to "Linear" using the Video Animation Editor, which can be time-consuming when working with many keyframes. Would it be possible to add an option to set the default keyframe interpolation to "Linear"—either globally in Preferences or per parameter in the Inspector? This would greatly streamline the animation workflow for many editors. Thank you for considering this request!
Replies
0
Boosts
0
Views
156
Activity
Jun ’25
ShazamKit Background Operation Broken on iOS 18 - SHManagedSession Stops Working After ~20 Seconds
Your draft looks great! Here's a refined version with the iOS 17 comparison emphasized and slightly better flow: Hi Apple Engineers and fellow developers, I'm experiencing a critical regression with ShazamKit's background operation on iOS 18. ShazamKit's SHManagedSession stops identifying songs in the background after approximately 20 seconds on iOS 18, while the exact same code works perfectly on iOS 17. The behavior is consistent: the app works perfectly in the foreground, but when backgrounded or device is locked, it initially works for about 20 seconds then stops identifying new songs. The microphone indicator remains active suggesting audio access is maintained, but ShazamKit doesn't send identified songs in the background until you open the app again. Detection immediately resumes when bringing the app to foreground. My technical setup uses SHManagedSession for continuous matching with background modes properly configured in Info.plist including audio mode, and Background App Refresh enabled. I've tested this on physical devices running iOS 18.0 through 18.5 with the same results across all versions. The exact same code running on iOS 17 devices works flawlessly in the background. To reproduce: initialize SHManagedSession and start matching, begin song identification in foreground, background the app or lock device, play different songs which are initially detected for about 20 seconds, then after the timeout period new songs are no longer identified until you bring the app to foreground. This regression has impacted my production app as users who rely on continuous background music identification are experiencing a broken feature. I submitted this as Feedback ID FB15255903 last September with no solution so far. I've created a minimal demo project that reproduces this issue: https://github.com/tfmart/ShazamKitBackground Has anyone else experienced this ShazamKit background regression on iOS 18? Are there any known workarounds or alternative approaches? Given the time this issue has persisted, could we please get acknowledgment of this regression, expected timeline for a fix, or any recommended workarounds? Testing environment is Xcode 16.0+ on iOS 18.0-18.5 across multiple physical device models. Any guidance would be greatly appreciated.
Replies
1
Boosts
0
Views
421
Activity
Jun ’25
Photos acess
i have a wallpaper app , i need a photos access when i try to add it in capabilities i don't find it.is there any solution?
Replies
1
Boosts
0
Views
159
Activity
Jun ’25
Essentials of macOS to read and write mp3 and mp4 audio files
Hi, On macOS I used to open MP3 and MP4 files with ExtAudioFile. For a few years it doesn't work anymore. So I decided to try different macOS API using the AudioFileID of AudioToolbox framework. I decided to write a test: https://gist.github.com/joelkraehemann/7f5b241b52ca38c3a765c138fb647588 It fails right here: AudioFileOpenWithCallbacks() By telling OSStatus error 1954115647, which means kAudioFileUnsupportedFileTypeError. The filename was set to an MP4 file: ~/Music/test.mp4 Howto fix this? regards, Joël
Replies
1
Boosts
0
Views
669
Activity
Jun ’25
SFSpeechRecognizer has a memory leak
When I create a SFSpeechRecognizer object, I find SFLocalSpeechRecognitionClient remains in memory and never gets released. You can create a demo with a single UIButton whose touch action is SFSpeechRecognizer(locale: Locale(identifier: "zh_CN"))
Replies
0
Boosts
0
Views
197
Activity
Jun ’25
RealityKit/ARKit Memory Not Fully Released After AR Session Cleanup
Hi, I'm developing a SwiftUI app using RealityKit and ARKit for an AR measuring feature. I’ve noticed that after navigating away from my AR view and performing extensive cleanup (including removing all anchors/entities, pausing the ARSession, and nil-ing out all references), memory usage remains elevated and sometimes grows with repeated AR sessions. Each time I enter and exit the AR view, memory increases The memory does not return to the baseline after cleanup, even though all custom objects are deallocated. Are there best practices beyond what I’ve described to ensure all ARKit/RealityKit resources are released after an AR session?
Replies
0
Boosts
0
Views
136
Activity
Jun ’25
How to toggle usb device
Can i use iokit usb lib to disable build-in camera?
Replies
4
Boosts
0
Views
310
Activity
Jun ’25
Regarding the issue of obtaining input channels for aggregated devices
I found that the aggregated device correctly obtains input channels in the standard microphone mode. However, in voice isolation mode, it only retrieves channels from the first sub-device in the aggregated device's list. If I want to properly obtain channel information in voice isolation mode, how should I do it?
Replies
0
Boosts
0
Views
546
Activity
Jun ’25
HDR video & screen brightness
When I play an HDR video in the iPhone Photos app, I can see the HDR effect obviously. But if this HDR video is played continuously for more than 30-40 minutes, the HDR effect will disappear and the brightness will be compressed to the SDR range. This issue will appear on any iPhone. Depending on the phone, it may be 20-30 minutes, or 30-40 minutes, or even a few minutes, such as iPhone 12 mini. Similarly, if I use AVPlayer to play and preview an HDR video, if it plays more than 30-40 minutes, the HDR effect will disappear and the screen brightness will dim. Also the currentEDRHeadroom will gradually decrease to 1 Note, test it with an HDR video longer than 1 hour, and if the video is short, please loop it. My question is how to avoid losing the HDR effect after 30-40 minutes when I use CAMetalLayer to render any HDR video.
Replies
1
Boosts
0
Views
234
Activity
Jun ’25
How to calculate smoothness to replicate CALayerCornerCurve.continuous?
iOS 26 added smoothness to CIRoundedRectangleGenerator, for use with CIFilter.roundedRectangleGenerator. What should the smoothness value be to achieve the same corner curve as CALayerCornerCurve.continuous? Does it need to be calculated based on the extent size, if so, how?
Replies
1
Boosts
0
Views
256
Activity
Jun ’25
Editing portrait photo causes CINonLocalizedDescriptionKey error 3
Some users have reported an error editing portrait photo assets in my app: The operation couldn’t be completed. (CINonLocalizedDescriptionKey error 3.) What is that error? Will affected photos always encounter this error (due to data corruption for example) or can it be resolved in a future iOS update? FB16241301
Replies
1
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0
Views
261
Activity
Jun ’25