Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.

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AVQueuePlayer/AVPlayer rate property is not being changed everytime I assign a new value to it.
I have used AVQueuePlayer in my music app to play sequence of audios from a remote server, this how I have defined things my player in my ViewModel Variables private var cancellables = Set() private let audioSession = AVAudioSession.sharedInstance() private var avQueuePlayer: AVQueuePlayer? @Published var playbackSpeed: Float = 1.0 before starting playback, I am making sure that audio session is set properly, the code snippet used for that is do { try audioSession.setCategory(.playback, mode: .default, options: []) try audioSession.setActive(true, options: []) } catch { return } and this is the function I am using to update playback speed func updatePlaybackSpeed(_ newSpeed: Float){ if newSpeed > 0.0, newSpeed <= 2.0{ playbackSpeed = newSpeed avQueuePlayer?.rate = newSpeed print("requested speed is (newSpeed) and actual speed is (String(describing: avQueuePlayer?.rate))") } } sometimes whatever speed is set, player seems to play at the same speed as it was set, e.g. Once I got "requested speed is 1.5 and actual speed is 1.5", and player also seemed to play at the speed of 1.5 but another time I got "requested speed is 2.0 and actual speed is 2.0", but player still seemed to play at the speed of 1.0 to observe changes in rate, I used this **private func observeRateChanges() { guard let avQueuePlayer = self.avQueuePlayer else { return } NotificationCenter.default.publisher(for: AVQueuePlayer.rateDidChangeNotification, object: avQueuePlayer) .compactMap { $0.userInfo?[AVPlayer.rateDidChangeReasonKey] as? AVPlayer.RateDidChangeReason } .sink { reason in switch reason { case .appBackgrounded: print("The app transitioned to the background.") case .audioSessionInterrupted: print("The system interrupts the app’s audio session.") case .setRateCalled: print("The app set the player’s rate.") case .setRateFailed: print("An attempt to change the player’s rate failed.") default: break } } .store(in: &cancellables) }** when rate was set properly, I got this "The app set the player’s rate." from the above function, but when it wasn't, I got this "An attempt to change the player’s rate failed.," now I am not able to understand why rate is not being set, and if it gave "requested speed is 2.0 and actual speed is 2.0" from updatePlaybackSpeed function, why does the player seems to play with the speed of 1.0?
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397
Feb ’25
Garageband displaying error 100001 when loading up some AU plugins
I recently got some plugins from Universal Audio, and have licensed them properly through both UA and iLok manager. Whenever I try to load up the plugins (specifically from UA) in GarageBand, it first says that "NSCreateObjectFileImageFromMemory-p47UEwps” because the developper can not be verified. After clicking either 'show in finder' or 'okay', it opens the plugin in a form without its GUI and showing that it is not licensed (even though it is). It also displays error code 100001. I have tried only some basic stuff to troubleshoot like restarting the DAW/my computer and reinstalling/relicensing the softwares. I don't know if the macOS version has anything to do with it but for some reason I just can't get it to work.
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385
Jan ’25
​​Can VideoToolbox properly decode HEVC bitstreams when a single frame is split into multiple slice NALUs?​
I am currently developing an HEVC player using VideoToolbox on an iOS device. I have successfully created an HEVC decoder that receives HEVC streams from our custom image capture and encoding device, and it can decode and display images properly. However, when my image capture and encoding device configures the encoder to output HEVC streams with ​​fragmented NALUs​​ (i.e., an I-frame or P-frame is split and stored across multiple slice NALUs), the iOS decoder can be initialized successfully but fails to decode and output images. ​​Can VideoToolbox properly decode HEVC bitstreams when a single frame is split into multiple slice NALUs?​​ Key Observations: ​​1. Single-NALU frames​​ work fine. ​​2. Multi-NALU frames​​ (sliced I/P-frames) cause decoding failure. 3. The decoder session is created successfully (VTDecompressionSessionCreate returns no error).
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131
May ’25
Usage of colorCurves CIFilter
How can I use my RGB Curve points: let redCurve = [CIVector(x: 0, y: 0), CIVector(x: 0.235, y: 0.152), CIVector(x: 0.5, y: 0.5), CIVector(x: 1, y: 1)] let greenCurve = [CIVector(x: 0, y: 0), CIVector(x: 0.247, y: 0.196), CIVector(x: 0.5, y: 0.5), CIVector(x: 1, y: 1)] let blueCurve = [CIVector(x: 0, y: 0), CIVector(x: 0.235, y: 0.184), CIVector(x: 0.466, y: 0.466), CIVector(x: 1, y: 1)] in colorCurvesFilter which I've found in Apple Docs: func colorCurves(inputImage: CIImage) -&gt; CIImage { let colorCurvesEffect = CIFilter.colorCurves() colorCurvesEffect.inputImage = inputImage colorCurvesEffect.curvesDomain = CIVector(x: 0, y: 1) colorCurvesEffect.curvesData = Data( bytes: [Float32]([ 0.0,0.0,0.0, 0.8,0.8,0.8, 1.0,1.0,1.0 ]), count: 36) colorCurvesEffect.colorSpace = CGColorSpaceCreateDeviceRGB() return colorCurvesEffect.outputImage! }
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372
Jan ’25
Rear View Camera Installed – Now CarPlay Audio Stops After 15 Seconds via Bluetooth
I recently installed a rear-view camera in my car, and ever since, I've been experiencing a frustrating issue with my CarPlay. After about 15 seconds of playing audio via Bluetooth, the sound stops coming out of the speakers, even though the song continues to run in the background. For context, my stereo system is an aftermarket unit that I installed to enable CarPlay functionality. Everything worked perfectly before adding the rear-view camera. Unfortunately, my unit does not have a port for a wired connection, so I can't test the audio using a cable. Has anyone experienced a similar issue? Could the camera installation be interfering with the Bluetooth or audio system somehow? Any advice or troubleshooting tips would be greatly appreciated!
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314
Jan ’25
Build a vision capture system for apple vision pro
Hi, I am a newbie here. We have been given a task to build a robotic vision system to capture an immersive video in a hazed environment, which will later be played on Apple Vision Pro. I am thinking of starting with 2 or 4 basic CMOS camera sensors, such as IMX378, AR0144, or VD66GY, and designing an FPGA-based circuit to synchronously capture and store raw frame-by-frame data. Some frame initial processing such as demosaicing and filtering can also be done by the FPGA. Then, I would use software for post-processing to convert the data into a compatible video format for Apple Vision Pro. Will this idea work? I can handle the raw data capture, but I’m unsure if this approach is feasible and what post-processing software I should use. Thanks a lot for your suggestions! Charlie
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311
Feb ’25
401 Authorization error for Music Feed API
I've established proper authorization for general music api calls, but when I use that same authorization to retrieve metadata for the latest music feeds (see https://developer.apple.com/documentation/applemusicfeed/requesting-a-feed-export), I get a 401 Unauthorized error. As per the documentation, I'm simply issuing a GET against https://api.media.apple.com/v1/feed/album/latest. Are there different entitlements needed for the Music Feed API?
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92
May ’25
Music Keeps cutting off
Everytime I put my AirPods in and connect them to my phone or my Mac or my iPad since the iOS 18.3 update on my devices they’ve been disconnecting without reason, pausing songs I’m in the middle of playing, and only partially reconnecting in one pod and it’s getting really frustrating
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316
Feb ’25
[iOS 18.0] PHImageManager request image crash
I am seeing a crash on iOS 18.0 in my app due to PHImageManager.default().requestImage. Same crash is seen even while using requestImageDataAndOrientation. Not sure why this is happening only on iOS 18.0. Any help on this would be appreciated. Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000010 Exception Codes: 0x0000000000000001, 0x0000000000000010 VM Region Info: 0x10 is not in any region. Bytes before following region: 4310777840 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> Termination Reason: SIGNAL 11 Segmentation fault: 11 Terminating Process: exc handler [695] Triggered by Thread: 14 Thread 14 name: Dispatch queue: */file=33) .Generic Thread 14 Crashed: 0 libobjc.A.dylib 0x1944d7020 objc_msgSend + 32 1 PhotoLibraryServices 0x1b080262c +[PLUniformTypeIdentifier utiWithCompactRepresentation:conformanceHint:] + 40 2 Photos 0x1b0081354 _resourceInfoFromResultDict + 1048 3 Photos 0x1b0080a7c fetchResourcesForChoosing + 584 4 Photos 0x1b0080714 ___fetchNonHintResources_block_invoke.227 + 152 5 PhotoLibraryServices 0x1b026b3c4 __53-[PLManagedObjectContext _directPerformBlockAndWait:]_block_invoke + 48 6 CoreData 0x19f171b00 developerSubmittedBlockToNSManagedObjectContextPerform + 228 7 libdispatch.dylib 0x19eeff584 _dispatch_client_callout + 16 8 libdispatch.dylib 0x19eef5728 _dispatch_lane_barrier_sync_invoke_and_complete + 56 9 CoreData 0x19f1c2a0c -[NSManagedObjectContext performBlockAndWait:] + 308 10 PhotoLibraryServices 0x1b026cea4 -[PLManagedObjectContext _directPerformBlockAndWait:] + 144 11 PhotoLibraryServices 0x1b026cdf8 -[PLManagedObjectContext performBlockAndWait:] + 196 12 Photos 0x1b00804a4 _fetchNonHintResources + 292 13 Photos 0x1afeedb38 PHChooserListContinueEnumerating + 144 14 Photos 0x1afeed9f8 -[PHImageResourceChooser presentNextQualifyingResource] + 412 15 Photos 0x1afeed1d0 -[PHImageRequest startRequest] + 2424 16 libdispatch.dylib 0x19eee5aac _dispatch_call_block_and_release + 32 17 libdispatch.dylib 0x19eeff584 _dispatch_client_callout + 16 18 libdispatch.dylib 0x19eeee2d0 _dispatch_lane_serial_drain + 740 19 libdispatch.dylib 0x19eeeede0 _dispatch_lane_invoke + 440 20 libdispatch.dylib 0x19eef91dc _dispatch_root_queue_drain_deferred_wlh + 292 21 libdispatch.dylib 0x19eef8a60 _dispatch_workloop_worker_thread + 540 22 libsystem_pthread.dylib 0x2214d5660 _pthread_wqthread + 292 23 libsystem_pthread.dylib 0x2214d29f8 start_wqthread + 8
6
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143
May ’25
Title: Ambisonic B-Format Playback Issues on Vision Pro
I'm trying to implement Ambisonic B-Format audio playback on Vision Pro with head tracking. So far audio plays, head tracking works, and the sound appears to be stereo. The problem is that it is not a proper binaural playback when compared to playing back the audiofile with a DAW. Has anyone successfully implemented B-Format playback on Vision Pro? Any suggestions on my current implementation: func playAmbiAudioForum() async { do { try AVAudioSession.sharedInstance().setCategory(.playback) try AVAudioSession.sharedInstance().setActive(true) // AudioFile laoding/preperation guard let testFileURL = Bundle.main.url(forResource: "audiofile", withExtension: "wav") else { print("Test file not found") return } let audioFile = try AVAudioFile(forReading: testFileURL) let audioFileFormat = audioFile.fileFormat // create AVAudioFormat with Ambisonics B Format guard let layout = AVAudioChannelLayout(layoutTag: kAudioChannelLayoutTag_Ambisonic_B_Format) else { print("layout failed") return } let format = AVAudioFormat( commonFormat: audioFile.processingFormat.commonFormat, sampleRate: audioFile.fileFormat.sampleRate, interleaved: false, channelLayout: layout ) // write audiofile to buffer guard let buffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: UInt32(audioFile.length)) else { print("buffer failed") return } try audioFile.read(into: buffer) playerNode.renderingAlgorithm = .HRTF // connecting nodes audioEngine.attach(playerNode) audioEngine.connect(playerNode, to: audioEngine.outputNode, format: format) audioEngine.prepare() playerNode.scheduleBuffer(buffer, at: nil) { print("File finished playing") } try audioEngine.start() playerNode.play() } catch { print("Setup error:", error) } }
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483
Jan ’25
AirDropped Videos from Photos Save to Files Instead of Photos on Receiving Device
My app allows users to capture and save videos to the Photos app using the following Swift code: PHPhotoLibrary.shared().performChanges { PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: fileURL) } completionHandler: { success, error in Videos are successfully saved to Photos and play correctly. However, users report that when they AirDrop these videos from the Photos app to another device (e.g., iPad to iPhone), the videos are saved in the Files app on the receiving device instead of the Photos app. This issue is more common with higher-resolution videos, such as 2K, recorded in HEVC format at 30 fps. I wasn't able to reproduce the issue locally. I've found a thread in public apple forum: https://discussions.apple.com/thread/255276865?sortBy=rank but I wonder maybe there are some special flags that I should clear or add to my videos (e.g. PHAssetChangeRequest)? Thank you!
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97
May ’25
Using the AVPlayer to play encrypted streams causes the system to reboot
When we use AVPlayer to play DRM encrypted streams, it will not play normally under iOS 17.6.1 system version, and there is a high probability of system restart. This is the relevant core error log: error 14:47:53.323369+0800 audiomxd [AirPlayError] carManager_copyProperty_block_invoke:499: got error -12784/0xFFFFCE10 kCMBaseObjectError_PropertyNotFound error 14:47:53.323414+0800 audiomxd [SPEndpointManagerFactory] SidePlay Endpoint Manager creation failed with -72390/0xFFFEE53A error 14:47:53.364949+0800 audiomxd [APBrowserCarSessionHelper] [0xF6AA] [Bonjour/WiFi] Unrecognized ConnectivityHelper event 101 error 14:47:53.375313+0800 audiomxd AddInstanceForFactory: No factory registered for id <CFUUID 0xa5c5118c0> F8BB1C28-BAE8-11D6-9C31-00039315CD46
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249
Mar ’25
About the built-in instrument sound of Apple devices
Does anyone know how to pronounce the sound of a specific instrument when you tap a button on the screen on your iPhone or iPad? Now, in the middle of creating a music learning app, I'm thinking of assigning monotones or chords to the button-like frames on the keyboard and fingerboard on the screen. Can it be achieved with SwiftUI chords alone? Once upon a time, MIDI level 1 I remember that there was a pronunciation function of the instrument, but I don't think about implementing the same function in the current OS. Please lend me your wisdom.
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56
May ’25
MusicKit playbackTime Accuracy
Hello, Has anyone else experienced variations in the accuracy of the playbackTime value? After a few seconds of playback, the reported time adjusts by a fraction of a second, making it difficult to calculate the actual playbackTime of the audio. This can be recreated by playing a song in MusicKit, recording the start time of the audio, playing for at least 10-20 seconds, and then comparing the playbackTime value to one calculated using the start time of the audio. In my experience this jump occurs after about 10 seconds of playback. Any help would be appreciated. Thanks!
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117
May ’25
How correctly setup AVSampleBufferDisplayLayer
How can I setup correctly AVSampleBufferDisplayLayer for video display when I have input picture format kCVPixelFormatType_32BGRA? Currently video i visible in simulator, but not iPhone, miss I something? Render code: var pixelBuffer: CVPixelBuffer? let attrs: [String: Any] = [ kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_32BGRA, kCVPixelBufferWidthKey as String: width, kCVPixelBufferHeightKey as String: height, kCVPixelBufferBytesPerRowAlignmentKey as String: width * 4, kCVPixelBufferIOSurfacePropertiesKey as String: [:] ] let status = CVPixelBufferCreateWithBytes( nil, width, height, kCVPixelFormatType_32BGRA, img, width * 4, nil, nil, attrs as CFDictionary, &pixelBuffer ) guard status == kCVReturnSuccess, let pb = pixelBuffer else { return } var formatDesc: CMVideoFormatDescription? CMVideoFormatDescriptionCreateForImageBuffer( allocator: nil, imageBuffer: pb, formatDescriptionOut: &formatDesc ) guard let format = formatDesc else { return } var timingInfo = CMSampleTimingInfo( duration: .invalid, presentationTimeStamp: currentTime, decodeTimeStamp: .invalid ) var sampleBuffer: CMSampleBuffer? CMSampleBufferCreateForImageBuffer( allocator: kCFAllocatorDefault, imageBuffer: pb, dataReady: true, makeDataReadyCallback: nil, refcon: nil, formatDescription: format, sampleTiming: &timingInfo, sampleBufferOut: &sampleBuffer ) if let sb = sampleBuffer { if CMSampleBufferGetPresentationTimeStamp(sb) == .invalid { print("Invalid video timestamp") } if (displayLayer.status == .failed) { displayLayer.flush() } DispatchQueue.main.async { [weak self] in guard let self = self else { print("Lost reference to self drawing") return } displayLayer.enqueue(sb) } frameIndex += 1 }
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113
Apr ’25
Impact on iOS Due to Image Policy Changes with Android Target SDK 34
As the image access policy has changed with Android targeting SDK 34, I’m planning to update the way our app accesses photos. We are using the react-native-image-picker library to access images. On Android, the system no longer prompts the user for image access permissions, but on iOS, permission requests still appear. Since Android no longer requires explicit permissions, I’ve removed the permission request logic for Android. In this case, is it also safe to remove the permission request for iOS? In our app, photo access is only used for changing the user profile picture and attaching images when writing a post on the bulletin board. Are there any limitations or considerations for this kind of usage?
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94
Apr ’25
AVAudioMixerNode outputVolume range?
According to the header file the outputVolume properties supported range is 0.0-1.0: /*! @property outputVolume @abstract The mixer's output volume. @discussion This accesses the mixer's output volume (0.0-1.0, inclusive). @property (nonatomic) float outputVolume; However when setting the volume to 2.0 the audio does indeed play louder. Is the header file out of date and if so, what is the supported range for outputVolume? Thanks
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78
Apr ’25