Prioritize user privacy and data security in your app. Discuss best practices for data handling, user consent, and security measures to protect user information.

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Error when using SecItemAdd with kSecReturnPersistentRef and user presence kSecAttrAccessControl
I'm trying to add a generic password to the keychain and get back the persistent ID for it, and give it .userPresence access control. Unfortunately, if I include that, I get paramError back from SecItemAdd. Here's the code: @discardableResult func set(username: String, hostname: String?, password: String, comment: String? = nil) throws -> PasswordEntry { // Delete any existing matching password… if let existing = try? getEntry(forUsername: username, hostname: hostname) { try deletePassword(withID: existing.id) } // Store the new password… var label = username if let hostname { label = label + "@" + hostname } var item: [String: Any] = [ kSecClass as String : kSecClassGenericPassword, kSecAttrDescription as String : "TermPass Password", kSecAttrGeneric as String : self.bundleID.data(using: .utf8)!, kSecAttrLabel as String : label, kSecAttrAccount as String : username, kSecValueData as String : password.data(using: .utf8)!, kSecReturnData as String : true, kSecReturnPersistentRef as String: true, ] if self.synchronizable { item[kSecAttrSynchronizable as String] = kCFBooleanTrue! } if let hostname { item[kSecAttrService as String] = hostname } if let comment { item[kSecAttrComment as String] = comment } // Apply access control to require the user to prove presence when // retrieving this password… var error: Unmanaged<CFError>? guard let accessControl = SecAccessControlCreateWithFlags(nil, kSecAttrAccessibleWhenUnlockedThisDeviceOnly, .userPresence, &error) else { let cfError = error!.takeUnretainedValue() as Error throw cfError } item[kSecAttrAccessControl as String] = accessControl item[kSecAttrAccessible as String] = kSecAttrAccessibleWhenUnlockedThisDeviceOnly var result: AnyObject! let status = SecItemAdd(item as CFDictionary, &result) try Errors.throwIfError(osstatus: status) load() guard let secItem = result as? [String : Any], let persistentRef = secItem[kSecValuePersistentRef as String] as? Data else { throw Errors.malformedItem } let entry = PasswordEntry(id: persistentRef, username: username, hostname: hostname, password: password, comment: comment) return entry } (Note that I also tried it omitting kSecAttrAccessible, but it had no effect.) This code works fine if I omit setting kSecAttrAccessControl. Any ideas? TIA!
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185
Jul ’25
Custom Authorization Plugin in Login Flow
What Has Been Implemented Replaced the default loginwindow:login with a custom authorization plugin. The plugin: Performs primary OTP authentication. Displays a custom password prompt. Validates the password using Open Directory (OD) APIs. Next Scenario was handling password change Password change is simulated via: sudo pwpolicy -u robo -setpolicy "newPasswordRequired=1" On next login: Plugin retrieves the old password. OD API returns kODErrorCredentialsPasswordChangeRequired. Triggers a custom change password window to collect and set new password. Issue Observed : After changing password: The user’s login keychain resets. Custom entries under the login keychain are removed. We have tried few solutions Using API, SecKeychainChangePassword(...) Using CLI, security set-keychain-password -o oldpwd -p newpwd ~/Library/Keychains/login.keychain-db These approaches appear to successfully change the keychain password, but: On launching Keychain Access, two password prompts appear, after authentication, Keychain Access window doesn't appear (no app visibility). Question: Is there a reliable way (API or CLI) to reset or update the user’s login keychain password from within the custom authorization plugin, so: The keychain is not reset or lost. Keychain Access works normally post-login. The password update experience is seamless. Thank you for your help and I appreciate your time and consideration
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454
Jun ’25
Can child processes inherit Info.plist properties of a parent app (such as LSSupportsGameMode)?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool). I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here. I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums. The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that? (The rest of this post is copied from my other forums post to provide additional context.) Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game. I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set: LSApplicationCategoryType set to public.app-category.games LSSupportsGameMode set to true (for macOS 26+) GCSupportsGameMode set to true The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened. Is there a way to get Game Mode to activate in the latter case? ** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
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483
Jun ’25
Implementing Script Attachment in a Sandboxed App
Script attachment enables advanced users to create powerful workflows that start in your app. NSUserScriptTask lets you implement script attachment even if your app is sandboxed. This post explains how to set that up. IMPORTANT Most sandboxed apps are sandboxed because they ship on the Mac App Store [1]. While I don’t work for App Review, and thus can’t make definitive statements on their behalf, I want to be clear that NSUserScriptTask is intended to be used to implement script attachment, not as a general-purpose sandbox bypass mechanism. If you have questions or comments, please put them in a new thread. Place it in the Privacy &amp; Security &gt; General subtopic, and tag it with App Sandbox. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" [1] Most but not all. There are good reasons to sandbox your app even if you distribute it directly. See The Case for Sandboxing a Directly Distributed App. Implementing Script Attachment in a Sandboxed App Some apps support script attachment, that is, they allow a user to configure the app to run a script when a particular event occurs. For example: A productivity app might let a user automate repetitive tasks by configuring a toolbar button to run a script. A mail client might let a user add a script that processes incoming mail. When adding script attachment to your app, consider whether your scripting mechanism is internal or external: An internal script is one that only affects the state of the app. A user script is one that operates as the user, that is, it can change the state of other apps or the system as a whole. Supporting user scripts in a sandboxed app is a conundrum. The App Sandbox prevents your app from changing the state of other apps, but that’s exactly what your app needs to do to support user scripts. NSUserScriptTask resolves this conundrum. Use it to run scripts that the user has placed in your app’s Script folder. Because these scripts were specifically installed by the user, their presence indicates user intent and the system runs them outside of your app’s sandbox. Provide easy access to your app’s Script folder Your application’s Scripts folder is hidden within ~/Library. To make it easier for the user to add scripts, add a button or menu item that uses NSWorkspace to show it in the Finder: let scriptsDir = try FileManager.default.url(for: .applicationScriptsDirectory, in: .userDomainMask, appropriateFor: nil, create: true) NSWorkspace.shared.activateFileViewerSelecting([scriptsDir]) Enumerate the available scripts To show a list of scripts to the user, enumerate the Scripts folder: let scriptsDir = try FileManager.default.url(for: .applicationScriptsDirectory, in: .userDomainMask, appropriateFor: nil, create: true) let scriptURLs = try FileManager.default.contentsOfDirectory(at: scriptsDir, includingPropertiesForKeys: [.localizedNameKey]) let scriptNames = try scriptURLs.map { url in return try url.resourceValues(forKeys: [.localizedNameKey]).localizedName! } This uses .localizedNameKey to get the name to display to the user. This takes care of various edge cases, for example, it removes the file name extension if it’s hidden. Run a script To run a script, instantiate an NSUserScriptTask object and call its execute() method: let script = try NSUserScriptTask(url: url) try await script.execute() Run a script with arguments NSUserScriptTask has three subclasses that support additional functionality depending on the type of the script. Use the NSUserUnixTask subsclass to run a Unix script and: Supply command-line arguments. Connect pipes to stdin, stdout, and stderr. Get the termination status. Use the NSUserAppleScriptTask subclass to run an AppleScript, executing either the run handler or a custom Apple event. Use the NSUserAutomatorTask subclass to run an Automator workflow, supplying an optional input. To determine what type of script you have, try casting it to each of the subclasses: let script: NSUserScriptTask = … switch script { case let script as NSUserUnixTask: … use Unix-specific functionality … case let script as NSUserAppleScriptTask: … use AppleScript-specific functionality … case let script as NSUserAutomatorTask: … use Automatic-specific functionality … default: … use generic functionality … }
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1.1k
Aug ’25
Apple Sign In Not Returning
I am having trouble with one of my apps that will not let me log in via Apple Sign In. I am using Firebase and Firebase UI for the sign in process. I have many other apps with the same exact config that currently work just fine, but this one I have gone as far as completely deleting the targets and rebuilding and it will not return from the login screen I checked the following: Sign in with Apple ID Capability is available in XCode and on the dev certificate on developer.apple.com I have also toggled both of them on and off. I have double checked the config in Firebase to turn on the Apple Login identifier. Again I have toggle it on and off. I have cleaned the project multiple times to no avail. I have logged out and back into my developer account in XCode. It seams like after I put in the correct password to log in, it just never returns to the app, there is no logging. I do get a notified(shaking input box) if I put in an incorrect password, but when I put in the correct one, the login window never dismisses and my app is not notified. I checked the Console and the last message from akd on a working app is: Notifying client (bundle) of credential state change 1. Remote view sent a finish event On the one not working, using the same user and password akd returns: SRP authentication with server failed! Error: Error Domain=com.apple.AppleIDAuthSupport Code=2 "M2 missing (bad password) I have 100% verified I am putting in the correct user password. I was only notified of this issue because Policy is having the same issue logging in during App Review. Also, if I put in a bad password the input window shakes and when this is happening, the input window is not shaking
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132
Jun ’25
Unable to Save Services ID Configuration — “PATCH Not Supported” Error
I’m trying to update the Domains and Redirects section for my Services ID configuration in Apple Developer (for Sign in with Apple). When I add new domains and click Save, nothing happens. In the browser console, I see a network request that fails with: PATCH not supported What I’ve tried so far: Logging out/in and refreshing the page Clearing browser cache and cookies Trying in Safari, Chrome, and incognito mode Verifying domain formatting (HTTPS, no trailing slash, domain is live) The issue persists in all browsers I’ve tested. Request: Is this a known issue with the Developer portal, or is there an alternative method to update my Services ID domains? Any guidance would be appreciated. Thanks,
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188
Aug ’25
Persistent "invalid_client" error on backend token exchange (Sign In with Apple)
Hello Apple Developer Community and Support, Our team is encountering a critical and persistent issue with our backend integration of Sign In with Apple, and we are hoping for some insights or assistance. Problem: We consistently receive an "invalid_client" error (HTTP 400 status) when our backend service attempts to exchange the authorization code for tokens at Apple's https://appleid.apple.com/auth/token endpoint. The error message from Apple's response is simply {"error":"invalid_client"}. Our Setup: Client Application: An iOS native application. Backend Service: A Go backend responsible for server-to-server token exchange and user management. Sign In with Apple Flow: The iOS app initiates the Sign In with Apple flow, obtains an authorization code, and then passes this code to our backend for token exchange. Extensive Troubleshooting Performed (No Success): We have meticulously followed all official Apple documentation (including TN3107: Resolving Sign In with Apple Response Errors) and industry best practices. Here's a summary of our verification steps, all of which currently show correct configurations and parameters: Backend client_secret JWT Construction: We generate a client_secret JWT as required for server-to-server communication. We've confirmed the claims in the generated JWT are correct: iss (Issuer): Our Team ID (e.g., XXXXXXXXXX). sub (Subject): Our Service ID (e.g., com.example.service.backendauth). aud (Audience): https://appleid.apple.com. kid (Key ID): The Key ID associated with our .p8 private key (e.g., YYYYYYYYYY). We have performed rigorous verification of the .p8 private key content itself, ensuring no corruption, extra characters, or formatting issues in the environment variable. Our backend logs confirm it's parsing the correct PEM content. Token Exchange Request Parameters: The client_id parameter sent in the POST request to /auth/token is correctly set to our App Bundle ID (e.g., com.example.app.ios), as this is the identifier for which the code was originally issued. The redirect_uri parameter sent in the POST request to /auth/token is precisely matched to a registered "Return URL" in our Apple Developer Portal (e.g., https://api.example.com:port/api/auth/callback?provider=apple). Apple Developer Portal Configuration (Meticulously Verified): App ID: Enabled for "Sign In with Apple". Service ID: Enabled for "Sign In with Apple". Its "Primary App ID" is correctly linked to our App Bundle ID (e.g., com.example.app.ios). Its "Return URLs" exactly match our backend's redirect_uri (e.g., https://api.example.com:port/api/auth/callback?provider=apple). Key: Our .p8 key has "Sign In with Apple" enabled. Crucially, in its configuration panel, the "Primary App ID" is correctly linked to our App Bundle ID (e.g., com.example.app.ios). We've ensured this key is specifically created for "Sign In with Apple" and not other services like APNs. We have performed multiple full revocations and meticulous re-creations of the App ID, Service ID, and Key in the Apple Developer Portal, ensuring correct linkages and using new identifiers to bypass any potential caching issues. Network & System Health Checks: Network connectivity from our backend server to https://appleid.apple.com (port 443) has been confirmed as fully functional via ping and curl -v. The incoming TLS handshake from our iOS client app to our backend server's callback URL (https://api.example.com:port/...) is successful and verified via openssl s_client -connect. There are no longer any TLS handshake errors (EOF). Our backend server's system clock is accurately synchronized via NTP. Request for Assistance: Given that all our visible configurations, environment variables, and request parameters appear to be correct and align with Apple's documentation, and network connectivity is confirmed, we are at a loss for why the invalid_client error persists. Based on TN3107, this error typically implies an issue with the client secret's signature or its validity for the given client_id. However, our logs confirm correct iss, sub, aud, and kid, and the private key content. Has anyone encountered this persistent invalid_client error when all checks pass? Are there any less common configurations or troubleshooting steps we might be missing? Could this indicate a caching or propagation delay on Apple's servers, even after waiting periods? Any insights or guidance would be greatly appreciated. We are prepared to provide detailed, anonymized logs and screenshots to Apple Developer Support privately if requested. Thank you.
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268
May ’25
Sudden Increase of Hard Bounce with privaterelay emails
We have been sending emails through Sparkpost via Braze inc. to the Apple Private Relay users with "@privaterelay.appleid.com" starting from around June 20th or so. Upon August 9th 06:00 UTC, we have noticed a sudden increase of "Hard Bounce" for nearly 20,000 users using the Apple's private relay email address, rendering the email sending useless for these customers. We have been constantly been able to send them emails, including just before this timeframe (e.g. August 9th 03:00 UTC), so it was a very sudden purge of the user data that has been done without our consent. From a business perspective, this hurts a lot for the un-sendable users since we have no way of contacting them if not for the private address. We are desperate to know what has happened for these customers that has been "hard bounced". We are suspecting that it should be tied to the private email and the users primary email (or user data's) tie in the Apple server being gone, but not sure enough since there is no such documentation nor any way to acknowledge what has happened anywhere. We will provide any information possible for resolving. Thank you.
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341
Aug ’25
invalid_client
I'm trying to implement Apple Login using OAuth through the following URL: https://appleid.apple.com/auth/authorize I use the client_id parameter, which corresponds to the Service ID created under Identifiers in the Apple Developer portal. The problem is: an existing Service ID works fine, but when I create a new Service ID and try to use it, I get an invalid_client error as soon as the authorization window opens. I've double-checked everything, but I can't figure out what the issue is. Has anyone else experienced this or knows the cause? Any help would be greatly appreciated!
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394
Jun ’25
App transfer- get transfer {"error":"invalid_request"}
Migrating APP and users, obtaining the user's transfer_sub, an exception occurred: {"error":"invalid_request"} `POST /auth/usermigrationinfo HTTP/1.1 Host: appleid.apple.com Content-Type: application/x-www-form-urlencoded Authorization: Bearer {access_token} sub={sub}&target={recipient_team_id}&client_id={client_id}&client_secret={client_secret} The specific request is as follows: 15:56:20.858 AppleService - --> POST https://appleid.apple.com/auth/usermigrationinfo 15:56:20.858 AppleService - Content-Type: application/x-www-form-urlencoded 15:56:20.858 AppleService - Content-Length: 395 15:56:20.858 AppleService - Authorization: Bearer a56a8828048af48c0871e73b55d8910aa.0.rzvs.96uUcy1KBqo34Kj8qrPb4w 15:56:20.858 AppleService - 15:56:20.858 AppleService - sub=001315.1535dbadc15b472987acdf634719a06a.0600&target=WLN67KBBV8&client_id=com.hawatalk.live&client_secret=eyJraWQiOiIzODg5U1ZXNDM5IiwiYWxnIjoiRVMyNTYifQ.eyJpc3MiOiJRMzlUU1BHMjk3IiwiaWF0IjoxNzU1MDcxNzc5LCJleHAiOjE3NTUwNzUzNzksImF1ZCI6Imh0dHBzOi8vYXBwbGVpZC5hcHBsZS5jb20iLCJzdWIiOiJjb20uaGF3YXRhbGsubGl2ZSJ9.8i9RYIcepuIiEqOMu1OOAlmmjnB84AJueel21gNapiNa9pr3498Zkj8J5MUIzvvnvsvUJkKQjp_VvnsG_IIrTA 15:56:20.859 AppleService - --> END POST (395-byte body) 15:56:21.675 AppleService - <-- 400 Bad Request https://appleid.apple.com/auth/usermigrationinfo(816ms) 15:56:21.675 AppleService - Server: Apple 15:56:21.675 AppleService - Date: Wed, 13 Aug 2025 07:56:22 GMT 15:56:21.675 AppleService - Content-Type: application/json;charset=UTF-8 15:56:21.675 AppleService - Content-Length: 27 15:56:21.675 AppleService - Connection: keep-alive 15:56:21.675 AppleService - Pragma: no-cache 15:56:21.675 AppleService - Cache-Control: no-store 15:56:21.676 AppleService - 15:56:21.676 AppleService - {"error":"invalid_request"} 15:56:21.676 AppleService - <-- END HTTP (27-byte body) ` Current Team ID: Q39TSPG297 Recipient Team ID: WLN67KBBV8 CLIENT_ID: com.hawatalk.live
0
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199
Aug ’25
App Attest Suddenly Failing in Production — Error 4 (serverUnavailable)
Hi Apple Team and Community, We've encountered a sudden and widespread failure with the App Attest service starting today across multiple production apps and regions. The previously working implementation is now consistently returning the following error on iOS: The operation couldn’t be completed. (com.apple.devicecheck.error error 4.) (serverUnavailable) Despite the green status on Apple’s System Status page, this appears to be a backend issue—possibly infrastructure or DNS-related. Notably: The issue affects multiple apps. It is reproducible across different geographies. No code changes were made recently to the attestation logic. We previously reported a similar concern in this thread: App Attest Attestation Failing, but this new occurrence seems unrelated to any client-side cause. Update: An Apple engineer in this thread(https://developer.apple.com/forums/thread/782987) confirmed that the issue was due to a temporary DNS problem and has now been resolved. Can anyone else confirm seeing this today? Any insights from Apple would be appreciated to ensure continued stability. Thanks!
6
2
653
Jun ’25
Unexpected native popup during auth login/signout flow
We are implementing authentication login in our iOS mobile application, and during the sign-in/sign-out process, a native system popup appears with the following message: "This allows the app and website to share information about you." This popup interrupts the user experience, and we are concerned it may cause confusion for end users and negatively impact the adoption of our login flow. We would like clarification on the following points: What triggers this popup during the authentication process? Are there any recommended configurations or approaches to suppress or avoid this dialog? If the popup cannot be avoided, what best practices are suggested to ensure a clear and seamless user experience? Our objective is to provide a smooth, user-friendly authentication flow without unexpected system interruptions.
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171
Aug ’25
How to resolve invalid client
I've been fighting this issue for 3 days now. After several failures, I created a new app id and service id yesterday. I checked and entered domain, callback, and login usage clearly, but it keeps returning an error. Can you help me figure out what's wrong? https://appleid.apple.com/auth/authorize?response_type=code&client_id=com.smoothmail.signin&redirect_uri=https%3A%2F%2Fsmoothmail.store%2Fapple-auth&state=4157daa763&scope=name+email&response_mode=form_post
5
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218
Jun ’25
Java remote debugging stymied by connection refused on local network
I am trying to setup remote Java debugging between two machines running macOS (15.6 and 26). I am able to get the Java program to listen on a socket. However, I can connect to that socket only from the same machine, not from another machine on my local network. I use nc to test the connection. It reports Connection refused when trying to connect from the other machine. This issue sounds like it could be caused by the Java program lacking Local Network system permission. I am familiar with that issue arising when a program attempts to connect to a port on the local network. In that case, a dialog is displayed and System Settings can be used to grant Local Network permission to the client program. I don't know whether the same permission is required on the program that is receiving client requests. If it is, then I don't know how to grant that permission. There is no dialog, and System Settings does not provide any obvious way to grant permission to a program that I specify. Note that a Java application is a program run by the java command, not a bundled application. The java command contains a hard-wired Info.plist which, annoyingly, requests permission to use the microphone, but not Local Network access.
5
1
463
Aug ’25
DeviceCheck.generateToken, Error: com.apple.devicecheck.error 0
Dear Apple Developer Support Team, We are experiencing a recurring issue with the DeviceCheck API where the following error is being returned: com.apple.devicecheck.error 0 Upon analyzing our logs, we have noticed that this error occurs significantly more often when users are connected to Wi-Fi networks, compared to mobile networks. This leads us to suspect that there might be a relationship between Wi-Fi configuration and the DeviceCheck service’s ability to generate or validate tokens. We would like to know: Is this error code (0) known to be caused by specific types of network behavior or misconfigurations on Wi-Fi networks (e.g., DNS filtering, firewall restrictions, proxy servers)? Are there any recommended best practices for ensuring reliable DeviceCheck API communication over Wi-Fi networks? Additionally, could you please clarify what general conditions could trigger this com.apple.devicecheck.error 0? The lack of specific documentation makes debugging this issue difficult from our side. Any guidance or internal documentation on this error code and its potential causes would be greatly appreciated. IDE: Xcode 16.3 Looking forward to your support. Best regards,
2
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174
May ’25
mTLS : Guidance on Generating SecIdentity with Existing Private Key and Certificate
Hello, I am currently working on iOS application development using Swift, targeting iOS 17 and above, and need to implement mTLS for network connections. In the registration API flow, the app generates a private key and CSR on the device, sends the CSR to the server (via the registration API), and receives back the signed client certificate (CRT) along with the intermediate/CA certificate. These certificates are then imported on the device. The challenge I am facing is pairing the received CRT with the previously generated private key in order to create a SecIdentity. Could you please suggest the correct approach to generate a SecIdentity in this scenario? If there are any sample code snippets, WWDC videos, or documentation references available, I would greatly appreciate it if you could share them. Thank you for your guidance.
4
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243
Aug ’25
[Resolved] Sign in with Apple Service Outage: Wednesday, June 18, 2025 - Monday, June 23, 2025
On Wednesday, June 18, 2025, Sign in with Apple was impacted by a configuration issue which affected some developer accounts that created new app or Services ID configurations, or edited existing configurations, resulting in the following errors: invalid_client response error returned by the authentication, token validation/revocation, and user migration requests "Sign Up Not Completed" (or equivalent) error presented from the Authentication Services framework. On Monday, June 23, 2025, this issue was resolved. Please retry the Sign in with Apple flows in your Sign in with Apple enabled apps and websites to confirm your developer account configuration has been fixed. Please let us know if you can still reproduce this issue with your developer account. If so, follow the steps outlined in the post below: Gathering required information for troubleshooting Sign in with Apple authorization and token requests https://developer.apple.com/forums/thread/762831 Finally, reply (not comment) with your Feedback ID on either of the posts below: https://developer.apple.com/forums/thread/789011 https://developer.apple.com/forums/thread/789132 Cheers, Paris X Pinkney |  WWDR | DTS Engineer
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395
Jun ’25
DCError.invalidInput on generateAssertion() - Affecting Small Subset of Users
Issue Summary I'm encountering a DCError.invalidInput error when calling DCAppAttestService.shared.generateAssertion() in my App Attest implementation. This issue affects only a small subset of users - the majority of users can successfully complete both attestation and assertion flows without any issues. According to Apple Engineer feedback, there might be a small implementation issue in my code. Key Observations Success Rate: ~95% of users complete the flow successfully Failure Pattern: The remaining ~5% consistently fail at assertion generation Key Length: Logs show key length of 44 characters for both successful and failing cases Consistency: Users who experience the error tend to experience it consistently Platform: Issue observed across different iOS versions and device types Environment iOS App Attest implementation Using DCAppAttestService for both attestation and assertion Custom relying party server communication Issue affects ~5% of users consistently Key Implementation Details 1. Attestation Flow (Working) The attestation process works correctly: // Generate key and attest (successful for all users) self.attestService.generateKey { keyId, keyIdError in guard keyIdError == nil, let keyId = keyId else { return completionHandler(.failure(.dcError(keyIdError as! DCError))) } // Note: keyId length is consistently 44 characters for both successful and failing users // Attest key with Apple servers self.attestKey(keyId, clientData: clientData) { result in // ... verification with RP server // Key is successfully stored for ALL users (including those who later fail at assertion) } } 2. Assertion Flow (Failing for ~5% of Users with invalidInput) The assertion generation fails for a consistent subset of users: // Get assertion data from RP server self.assertRelyingParty.getAssertionData(kid, with: data) { result in switch result { case .success(let receivedData): let session = receivedData.session let clientData = receivedData.clientData let hash = clientData.toSHA256() // SHA256 hash of client data // THIS CALL FAILS WITH invalidInput for ~5% of users // Same keyId (44 chars) that worked for attestation self.attestService.generateAssertion(kid, clientDataHash: hash) { assertion, err in guard err == nil, let assertion = assertion else { // Error: DCError.invalidInput if let err = err as? DCError, err.code == .invalidKey { return reattestAndAssert(.invalidKey, completionHandler) } else { return completionHandler(.failure(.dcError(err as! DCError))) } } // ... verification logic } } } 3. Client Data Structure Client data JSON structure (identical for successful and failing users): // For attestation (works for all users) let clientData = ["challenge": receivedData.challenge] // For assertion (fails for ~5% of users with same structure) var clientData = ["challenge": receivedData.challenge] if let data = data { // Additional data for assertion clientData["account"] = data["account"] clientData["amount"] = data["amount"] } 4. SHA256 Hash Implementation extension Data { public func toSHA256() -> Data { return Data(SHA256.hash(data: self)) } } 5. Key Storage Implementation Using UserDefaults for key storage (works consistently for all users): private let keyStorageTag = "app-attest-keyid" func setKey(_ keyId: String) -> Result<(), KeyStorageError> { UserDefaults.standard.set(keyId, forKey: keyStorageTag) return .success(()) } func getKey() -> Result<String?, KeyStorageError> { let keyId = UserDefaults.standard.string(forKey: keyStorageTag) return .success(keyId) } Questions User-Specific Factors: Since this affects only ~5% of users consistently, could there be device-specific, iOS version-specific, or account-specific factors that cause invalidInput? Key State Validation: Is there any way to validate the state of an attested key before calling generateAssertion()? The key length (44 chars) appears normal for both successful and failing cases. Keychain vs UserDefaults: Could the issue be related to using UserDefaults instead of Keychain for key storage? Though this works for 95% of users. Race Conditions: Could there be subtle race conditions or timing issues that only affect certain users/devices? Error Recovery: Is there a recommended way to handle this error? Should we attempt re-attestation for these users? Additional Context & Debugging Attempts Consistent Failure: Users who experience this error typically experience it on every attempt Key Validation: Both successful and failing users have identical key formats (44 character strings) Device Diversity: Issue observed across different device models and iOS versions Server Logs: Our server successfully provides challenges and processes attestation for all users Re-attestation: Forcing re-attestation sometimes resolves the issue temporarily, but it often recurs The fact that 95% of users succeed with identical code suggests there might be some environmental or device-specific factor that we're not accounting for. Any insights into what could cause invalidInput for a subset of users would be invaluable.
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Jun ’25
Error when using SecItemAdd with kSecReturnPersistentRef and user presence kSecAttrAccessControl
I'm trying to add a generic password to the keychain and get back the persistent ID for it, and give it .userPresence access control. Unfortunately, if I include that, I get paramError back from SecItemAdd. Here's the code: @discardableResult func set(username: String, hostname: String?, password: String, comment: String? = nil) throws -> PasswordEntry { // Delete any existing matching password… if let existing = try? getEntry(forUsername: username, hostname: hostname) { try deletePassword(withID: existing.id) } // Store the new password… var label = username if let hostname { label = label + "@" + hostname } var item: [String: Any] = [ kSecClass as String : kSecClassGenericPassword, kSecAttrDescription as String : "TermPass Password", kSecAttrGeneric as String : self.bundleID.data(using: .utf8)!, kSecAttrLabel as String : label, kSecAttrAccount as String : username, kSecValueData as String : password.data(using: .utf8)!, kSecReturnData as String : true, kSecReturnPersistentRef as String: true, ] if self.synchronizable { item[kSecAttrSynchronizable as String] = kCFBooleanTrue! } if let hostname { item[kSecAttrService as String] = hostname } if let comment { item[kSecAttrComment as String] = comment } // Apply access control to require the user to prove presence when // retrieving this password… var error: Unmanaged<CFError>? guard let accessControl = SecAccessControlCreateWithFlags(nil, kSecAttrAccessibleWhenUnlockedThisDeviceOnly, .userPresence, &error) else { let cfError = error!.takeUnretainedValue() as Error throw cfError } item[kSecAttrAccessControl as String] = accessControl item[kSecAttrAccessible as String] = kSecAttrAccessibleWhenUnlockedThisDeviceOnly var result: AnyObject! let status = SecItemAdd(item as CFDictionary, &result) try Errors.throwIfError(osstatus: status) load() guard let secItem = result as? [String : Any], let persistentRef = secItem[kSecValuePersistentRef as String] as? Data else { throw Errors.malformedItem } let entry = PasswordEntry(id: persistentRef, username: username, hostname: hostname, password: password, comment: comment) return entry } (Note that I also tried it omitting kSecAttrAccessible, but it had no effect.) This code works fine if I omit setting kSecAttrAccessControl. Any ideas? TIA!
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6
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185
Activity
Jul ’25
Custom Authorization Plugin in Login Flow
What Has Been Implemented Replaced the default loginwindow:login with a custom authorization plugin. The plugin: Performs primary OTP authentication. Displays a custom password prompt. Validates the password using Open Directory (OD) APIs. Next Scenario was handling password change Password change is simulated via: sudo pwpolicy -u robo -setpolicy "newPasswordRequired=1" On next login: Plugin retrieves the old password. OD API returns kODErrorCredentialsPasswordChangeRequired. Triggers a custom change password window to collect and set new password. Issue Observed : After changing password: The user’s login keychain resets. Custom entries under the login keychain are removed. We have tried few solutions Using API, SecKeychainChangePassword(...) Using CLI, security set-keychain-password -o oldpwd -p newpwd ~/Library/Keychains/login.keychain-db These approaches appear to successfully change the keychain password, but: On launching Keychain Access, two password prompts appear, after authentication, Keychain Access window doesn't appear (no app visibility). Question: Is there a reliable way (API or CLI) to reset or update the user’s login keychain password from within the custom authorization plugin, so: The keychain is not reset or lost. Keychain Access works normally post-login. The password update experience is seamless. Thank you for your help and I appreciate your time and consideration
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2
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454
Activity
Jun ’25
How to change window size of `ASWebAuthenticationSession`?
Is there a way (in code or on the OAuth2 server/webpage) to specify the desired window size when using ASWebAuthenticationSession on macOS? I haven't found anything, and we would prefer the window to be narrower. For one of our users, the window is even stretched to the full screen width which looks completely broken…
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400
Activity
Aug ’25
Can child processes inherit Info.plist properties of a parent app (such as LSSupportsGameMode)?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool). I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here. I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums. The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that? (The rest of this post is copied from my other forums post to provide additional context.) Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game. I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set: LSApplicationCategoryType set to public.app-category.games LSSupportsGameMode set to true (for macOS 26+) GCSupportsGameMode set to true The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened. Is there a way to get Game Mode to activate in the latter case? ** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
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3
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483
Activity
Jun ’25
Implementing Script Attachment in a Sandboxed App
Script attachment enables advanced users to create powerful workflows that start in your app. NSUserScriptTask lets you implement script attachment even if your app is sandboxed. This post explains how to set that up. IMPORTANT Most sandboxed apps are sandboxed because they ship on the Mac App Store [1]. While I don’t work for App Review, and thus can’t make definitive statements on their behalf, I want to be clear that NSUserScriptTask is intended to be used to implement script attachment, not as a general-purpose sandbox bypass mechanism. If you have questions or comments, please put them in a new thread. Place it in the Privacy &amp; Security &gt; General subtopic, and tag it with App Sandbox. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" [1] Most but not all. There are good reasons to sandbox your app even if you distribute it directly. See The Case for Sandboxing a Directly Distributed App. Implementing Script Attachment in a Sandboxed App Some apps support script attachment, that is, they allow a user to configure the app to run a script when a particular event occurs. For example: A productivity app might let a user automate repetitive tasks by configuring a toolbar button to run a script. A mail client might let a user add a script that processes incoming mail. When adding script attachment to your app, consider whether your scripting mechanism is internal or external: An internal script is one that only affects the state of the app. A user script is one that operates as the user, that is, it can change the state of other apps or the system as a whole. Supporting user scripts in a sandboxed app is a conundrum. The App Sandbox prevents your app from changing the state of other apps, but that’s exactly what your app needs to do to support user scripts. NSUserScriptTask resolves this conundrum. Use it to run scripts that the user has placed in your app’s Script folder. Because these scripts were specifically installed by the user, their presence indicates user intent and the system runs them outside of your app’s sandbox. Provide easy access to your app’s Script folder Your application’s Scripts folder is hidden within ~/Library. To make it easier for the user to add scripts, add a button or menu item that uses NSWorkspace to show it in the Finder: let scriptsDir = try FileManager.default.url(for: .applicationScriptsDirectory, in: .userDomainMask, appropriateFor: nil, create: true) NSWorkspace.shared.activateFileViewerSelecting([scriptsDir]) Enumerate the available scripts To show a list of scripts to the user, enumerate the Scripts folder: let scriptsDir = try FileManager.default.url(for: .applicationScriptsDirectory, in: .userDomainMask, appropriateFor: nil, create: true) let scriptURLs = try FileManager.default.contentsOfDirectory(at: scriptsDir, includingPropertiesForKeys: [.localizedNameKey]) let scriptNames = try scriptURLs.map { url in return try url.resourceValues(forKeys: [.localizedNameKey]).localizedName! } This uses .localizedNameKey to get the name to display to the user. This takes care of various edge cases, for example, it removes the file name extension if it’s hidden. Run a script To run a script, instantiate an NSUserScriptTask object and call its execute() method: let script = try NSUserScriptTask(url: url) try await script.execute() Run a script with arguments NSUserScriptTask has three subclasses that support additional functionality depending on the type of the script. Use the NSUserUnixTask subsclass to run a Unix script and: Supply command-line arguments. Connect pipes to stdin, stdout, and stderr. Get the termination status. Use the NSUserAppleScriptTask subclass to run an AppleScript, executing either the run handler or a custom Apple event. Use the NSUserAutomatorTask subclass to run an Automator workflow, supplying an optional input. To determine what type of script you have, try casting it to each of the subclasses: let script: NSUserScriptTask = … switch script { case let script as NSUserUnixTask: … use Unix-specific functionality … case let script as NSUserAppleScriptTask: … use AppleScript-specific functionality … case let script as NSUserAutomatorTask: … use Automatic-specific functionality … default: … use generic functionality … }
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1.1k
Activity
Aug ’25
Apple Sign In Not Returning
I am having trouble with one of my apps that will not let me log in via Apple Sign In. I am using Firebase and Firebase UI for the sign in process. I have many other apps with the same exact config that currently work just fine, but this one I have gone as far as completely deleting the targets and rebuilding and it will not return from the login screen I checked the following: Sign in with Apple ID Capability is available in XCode and on the dev certificate on developer.apple.com I have also toggled both of them on and off. I have double checked the config in Firebase to turn on the Apple Login identifier. Again I have toggle it on and off. I have cleaned the project multiple times to no avail. I have logged out and back into my developer account in XCode. It seams like after I put in the correct password to log in, it just never returns to the app, there is no logging. I do get a notified(shaking input box) if I put in an incorrect password, but when I put in the correct one, the login window never dismisses and my app is not notified. I checked the Console and the last message from akd on a working app is: Notifying client (bundle) of credential state change 1. Remote view sent a finish event On the one not working, using the same user and password akd returns: SRP authentication with server failed! Error: Error Domain=com.apple.AppleIDAuthSupport Code=2 "M2 missing (bad password) I have 100% verified I am putting in the correct user password. I was only notified of this issue because Policy is having the same issue logging in during App Review. Also, if I put in a bad password the input window shakes and when this is happening, the input window is not shaking
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132
Activity
Jun ’25
Unable to Save Services ID Configuration — “PATCH Not Supported” Error
I’m trying to update the Domains and Redirects section for my Services ID configuration in Apple Developer (for Sign in with Apple). When I add new domains and click Save, nothing happens. In the browser console, I see a network request that fails with: PATCH not supported What I’ve tried so far: Logging out/in and refreshing the page Clearing browser cache and cookies Trying in Safari, Chrome, and incognito mode Verifying domain formatting (HTTPS, no trailing slash, domain is live) The issue persists in all browsers I’ve tested. Request: Is this a known issue with the Developer portal, or is there an alternative method to update my Services ID domains? Any guidance would be appreciated. Thanks,
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188
Activity
Aug ’25
Persistent "invalid_client" error on backend token exchange (Sign In with Apple)
Hello Apple Developer Community and Support, Our team is encountering a critical and persistent issue with our backend integration of Sign In with Apple, and we are hoping for some insights or assistance. Problem: We consistently receive an "invalid_client" error (HTTP 400 status) when our backend service attempts to exchange the authorization code for tokens at Apple's https://appleid.apple.com/auth/token endpoint. The error message from Apple's response is simply {"error":"invalid_client"}. Our Setup: Client Application: An iOS native application. Backend Service: A Go backend responsible for server-to-server token exchange and user management. Sign In with Apple Flow: The iOS app initiates the Sign In with Apple flow, obtains an authorization code, and then passes this code to our backend for token exchange. Extensive Troubleshooting Performed (No Success): We have meticulously followed all official Apple documentation (including TN3107: Resolving Sign In with Apple Response Errors) and industry best practices. Here's a summary of our verification steps, all of which currently show correct configurations and parameters: Backend client_secret JWT Construction: We generate a client_secret JWT as required for server-to-server communication. We've confirmed the claims in the generated JWT are correct: iss (Issuer): Our Team ID (e.g., XXXXXXXXXX). sub (Subject): Our Service ID (e.g., com.example.service.backendauth). aud (Audience): https://appleid.apple.com. kid (Key ID): The Key ID associated with our .p8 private key (e.g., YYYYYYYYYY). We have performed rigorous verification of the .p8 private key content itself, ensuring no corruption, extra characters, or formatting issues in the environment variable. Our backend logs confirm it's parsing the correct PEM content. Token Exchange Request Parameters: The client_id parameter sent in the POST request to /auth/token is correctly set to our App Bundle ID (e.g., com.example.app.ios), as this is the identifier for which the code was originally issued. The redirect_uri parameter sent in the POST request to /auth/token is precisely matched to a registered "Return URL" in our Apple Developer Portal (e.g., https://api.example.com:port/api/auth/callback?provider=apple). Apple Developer Portal Configuration (Meticulously Verified): App ID: Enabled for "Sign In with Apple". Service ID: Enabled for "Sign In with Apple". Its "Primary App ID" is correctly linked to our App Bundle ID (e.g., com.example.app.ios). Its "Return URLs" exactly match our backend's redirect_uri (e.g., https://api.example.com:port/api/auth/callback?provider=apple). Key: Our .p8 key has "Sign In with Apple" enabled. Crucially, in its configuration panel, the "Primary App ID" is correctly linked to our App Bundle ID (e.g., com.example.app.ios). We've ensured this key is specifically created for "Sign In with Apple" and not other services like APNs. We have performed multiple full revocations and meticulous re-creations of the App ID, Service ID, and Key in the Apple Developer Portal, ensuring correct linkages and using new identifiers to bypass any potential caching issues. Network & System Health Checks: Network connectivity from our backend server to https://appleid.apple.com (port 443) has been confirmed as fully functional via ping and curl -v. The incoming TLS handshake from our iOS client app to our backend server's callback URL (https://api.example.com:port/...) is successful and verified via openssl s_client -connect. There are no longer any TLS handshake errors (EOF). Our backend server's system clock is accurately synchronized via NTP. Request for Assistance: Given that all our visible configurations, environment variables, and request parameters appear to be correct and align with Apple's documentation, and network connectivity is confirmed, we are at a loss for why the invalid_client error persists. Based on TN3107, this error typically implies an issue with the client secret's signature or its validity for the given client_id. However, our logs confirm correct iss, sub, aud, and kid, and the private key content. Has anyone encountered this persistent invalid_client error when all checks pass? Are there any less common configurations or troubleshooting steps we might be missing? Could this indicate a caching or propagation delay on Apple's servers, even after waiting periods? Any insights or guidance would be greatly appreciated. We are prepared to provide detailed, anonymized logs and screenshots to Apple Developer Support privately if requested. Thank you.
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268
Activity
May ’25
Sudden Increase of Hard Bounce with privaterelay emails
We have been sending emails through Sparkpost via Braze inc. to the Apple Private Relay users with "@privaterelay.appleid.com" starting from around June 20th or so. Upon August 9th 06:00 UTC, we have noticed a sudden increase of "Hard Bounce" for nearly 20,000 users using the Apple's private relay email address, rendering the email sending useless for these customers. We have been constantly been able to send them emails, including just before this timeframe (e.g. August 9th 03:00 UTC), so it was a very sudden purge of the user data that has been done without our consent. From a business perspective, this hurts a lot for the un-sendable users since we have no way of contacting them if not for the private address. We are desperate to know what has happened for these customers that has been "hard bounced". We are suspecting that it should be tied to the private email and the users primary email (or user data's) tie in the Apple server being gone, but not sure enough since there is no such documentation nor any way to acknowledge what has happened anywhere. We will provide any information possible for resolving. Thank you.
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0
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341
Activity
Aug ’25
invalid_client
I'm trying to implement Apple Login using OAuth through the following URL: https://appleid.apple.com/auth/authorize I use the client_id parameter, which corresponds to the Service ID created under Identifiers in the Apple Developer portal. The problem is: an existing Service ID works fine, but when I create a new Service ID and try to use it, I get an invalid_client error as soon as the authorization window opens. I've double-checked everything, but I can't figure out what the issue is. Has anyone else experienced this or knows the cause? Any help would be greatly appreciated!
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8
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6
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394
Activity
Jun ’25
App transfer- get transfer {"error":"invalid_request"}
Migrating APP and users, obtaining the user's transfer_sub, an exception occurred: {"error":"invalid_request"} `POST /auth/usermigrationinfo HTTP/1.1 Host: appleid.apple.com Content-Type: application/x-www-form-urlencoded Authorization: Bearer {access_token} sub={sub}&target={recipient_team_id}&client_id={client_id}&client_secret={client_secret} The specific request is as follows: 15:56:20.858 AppleService - --> POST https://appleid.apple.com/auth/usermigrationinfo 15:56:20.858 AppleService - Content-Type: application/x-www-form-urlencoded 15:56:20.858 AppleService - Content-Length: 395 15:56:20.858 AppleService - Authorization: Bearer a56a8828048af48c0871e73b55d8910aa.0.rzvs.96uUcy1KBqo34Kj8qrPb4w 15:56:20.858 AppleService - 15:56:20.858 AppleService - sub=001315.1535dbadc15b472987acdf634719a06a.0600&target=WLN67KBBV8&client_id=com.hawatalk.live&client_secret=eyJraWQiOiIzODg5U1ZXNDM5IiwiYWxnIjoiRVMyNTYifQ.eyJpc3MiOiJRMzlUU1BHMjk3IiwiaWF0IjoxNzU1MDcxNzc5LCJleHAiOjE3NTUwNzUzNzksImF1ZCI6Imh0dHBzOi8vYXBwbGVpZC5hcHBsZS5jb20iLCJzdWIiOiJjb20uaGF3YXRhbGsubGl2ZSJ9.8i9RYIcepuIiEqOMu1OOAlmmjnB84AJueel21gNapiNa9pr3498Zkj8J5MUIzvvnvsvUJkKQjp_VvnsG_IIrTA 15:56:20.859 AppleService - --> END POST (395-byte body) 15:56:21.675 AppleService - <-- 400 Bad Request https://appleid.apple.com/auth/usermigrationinfo(816ms) 15:56:21.675 AppleService - Server: Apple 15:56:21.675 AppleService - Date: Wed, 13 Aug 2025 07:56:22 GMT 15:56:21.675 AppleService - Content-Type: application/json;charset=UTF-8 15:56:21.675 AppleService - Content-Length: 27 15:56:21.675 AppleService - Connection: keep-alive 15:56:21.675 AppleService - Pragma: no-cache 15:56:21.675 AppleService - Cache-Control: no-store 15:56:21.676 AppleService - 15:56:21.676 AppleService - {"error":"invalid_request"} 15:56:21.676 AppleService - <-- END HTTP (27-byte body) ` Current Team ID: Q39TSPG297 Recipient Team ID: WLN67KBBV8 CLIENT_ID: com.hawatalk.live
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199
Activity
Aug ’25
App Attest Suddenly Failing in Production — Error 4 (serverUnavailable)
Hi Apple Team and Community, We've encountered a sudden and widespread failure with the App Attest service starting today across multiple production apps and regions. The previously working implementation is now consistently returning the following error on iOS: The operation couldn’t be completed. (com.apple.devicecheck.error error 4.) (serverUnavailable) Despite the green status on Apple’s System Status page, this appears to be a backend issue—possibly infrastructure or DNS-related. Notably: The issue affects multiple apps. It is reproducible across different geographies. No code changes were made recently to the attestation logic. We previously reported a similar concern in this thread: App Attest Attestation Failing, but this new occurrence seems unrelated to any client-side cause. Update: An Apple engineer in this thread(https://developer.apple.com/forums/thread/782987) confirmed that the issue was due to a temporary DNS problem and has now been resolved. Can anyone else confirm seeing this today? Any insights from Apple would be appreciated to ensure continued stability. Thanks!
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6
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2
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653
Activity
Jun ’25
Unexpected native popup during auth login/signout flow
We are implementing authentication login in our iOS mobile application, and during the sign-in/sign-out process, a native system popup appears with the following message: "This allows the app and website to share information about you." This popup interrupts the user experience, and we are concerned it may cause confusion for end users and negatively impact the adoption of our login flow. We would like clarification on the following points: What triggers this popup during the authentication process? Are there any recommended configurations or approaches to suppress or avoid this dialog? If the popup cannot be avoided, what best practices are suggested to ensure a clear and seamless user experience? Our objective is to provide a smooth, user-friendly authentication flow without unexpected system interruptions.
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171
Activity
Aug ’25
How to resolve invalid client
I've been fighting this issue for 3 days now. After several failures, I created a new app id and service id yesterday. I checked and entered domain, callback, and login usage clearly, but it keeps returning an error. Can you help me figure out what's wrong? https://appleid.apple.com/auth/authorize?response_type=code&client_id=com.smoothmail.signin&redirect_uri=https%3A%2F%2Fsmoothmail.store%2Fapple-auth&state=4157daa763&scope=name+email&response_mode=form_post
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5
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218
Activity
Jun ’25
Java remote debugging stymied by connection refused on local network
I am trying to setup remote Java debugging between two machines running macOS (15.6 and 26). I am able to get the Java program to listen on a socket. However, I can connect to that socket only from the same machine, not from another machine on my local network. I use nc to test the connection. It reports Connection refused when trying to connect from the other machine. This issue sounds like it could be caused by the Java program lacking Local Network system permission. I am familiar with that issue arising when a program attempts to connect to a port on the local network. In that case, a dialog is displayed and System Settings can be used to grant Local Network permission to the client program. I don't know whether the same permission is required on the program that is receiving client requests. If it is, then I don't know how to grant that permission. There is no dialog, and System Settings does not provide any obvious way to grant permission to a program that I specify. Note that a Java application is a program run by the java command, not a bundled application. The java command contains a hard-wired Info.plist which, annoyingly, requests permission to use the microphone, but not Local Network access.
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5
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463
Activity
Aug ’25
DeviceCheck.generateToken, Error: com.apple.devicecheck.error 0
Dear Apple Developer Support Team, We are experiencing a recurring issue with the DeviceCheck API where the following error is being returned: com.apple.devicecheck.error 0 Upon analyzing our logs, we have noticed that this error occurs significantly more often when users are connected to Wi-Fi networks, compared to mobile networks. This leads us to suspect that there might be a relationship between Wi-Fi configuration and the DeviceCheck service’s ability to generate or validate tokens. We would like to know: Is this error code (0) known to be caused by specific types of network behavior or misconfigurations on Wi-Fi networks (e.g., DNS filtering, firewall restrictions, proxy servers)? Are there any recommended best practices for ensuring reliable DeviceCheck API communication over Wi-Fi networks? Additionally, could you please clarify what general conditions could trigger this com.apple.devicecheck.error 0? The lack of specific documentation makes debugging this issue difficult from our side. Any guidance or internal documentation on this error code and its potential causes would be greatly appreciated. IDE: Xcode 16.3 Looking forward to your support. Best regards,
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2
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174
Activity
May ’25
mTLS : Guidance on Generating SecIdentity with Existing Private Key and Certificate
Hello, I am currently working on iOS application development using Swift, targeting iOS 17 and above, and need to implement mTLS for network connections. In the registration API flow, the app generates a private key and CSR on the device, sends the CSR to the server (via the registration API), and receives back the signed client certificate (CRT) along with the intermediate/CA certificate. These certificates are then imported on the device. The challenge I am facing is pairing the received CRT with the previously generated private key in order to create a SecIdentity. Could you please suggest the correct approach to generate a SecIdentity in this scenario? If there are any sample code snippets, WWDC videos, or documentation references available, I would greatly appreciate it if you could share them. Thank you for your guidance.
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4
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243
Activity
Aug ’25
[Resolved] Sign in with Apple Service Outage: Wednesday, June 18, 2025 - Monday, June 23, 2025
On Wednesday, June 18, 2025, Sign in with Apple was impacted by a configuration issue which affected some developer accounts that created new app or Services ID configurations, or edited existing configurations, resulting in the following errors: invalid_client response error returned by the authentication, token validation/revocation, and user migration requests "Sign Up Not Completed" (or equivalent) error presented from the Authentication Services framework. On Monday, June 23, 2025, this issue was resolved. Please retry the Sign in with Apple flows in your Sign in with Apple enabled apps and websites to confirm your developer account configuration has been fixed. Please let us know if you can still reproduce this issue with your developer account. If so, follow the steps outlined in the post below: Gathering required information for troubleshooting Sign in with Apple authorization and token requests https://developer.apple.com/forums/thread/762831 Finally, reply (not comment) with your Feedback ID on either of the posts below: https://developer.apple.com/forums/thread/789011 https://developer.apple.com/forums/thread/789132 Cheers, Paris X Pinkney |  WWDR | DTS Engineer
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395
Activity
Jun ’25
SFAuthorizationPluginView::update() doesn't trigger MacOS to call view()
Has anybody else experienced something similar? This is on the login screen. I call update() and it doesn't call me back with view() 2025-08-21 17:04:38.669 Db SecurityAgentHelper-arm64[1134:2df1] [***:LoginView] calling update() Then silence...
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2
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547
Activity
Aug ’25
DCError.invalidInput on generateAssertion() - Affecting Small Subset of Users
Issue Summary I'm encountering a DCError.invalidInput error when calling DCAppAttestService.shared.generateAssertion() in my App Attest implementation. This issue affects only a small subset of users - the majority of users can successfully complete both attestation and assertion flows without any issues. According to Apple Engineer feedback, there might be a small implementation issue in my code. Key Observations Success Rate: ~95% of users complete the flow successfully Failure Pattern: The remaining ~5% consistently fail at assertion generation Key Length: Logs show key length of 44 characters for both successful and failing cases Consistency: Users who experience the error tend to experience it consistently Platform: Issue observed across different iOS versions and device types Environment iOS App Attest implementation Using DCAppAttestService for both attestation and assertion Custom relying party server communication Issue affects ~5% of users consistently Key Implementation Details 1. Attestation Flow (Working) The attestation process works correctly: // Generate key and attest (successful for all users) self.attestService.generateKey { keyId, keyIdError in guard keyIdError == nil, let keyId = keyId else { return completionHandler(.failure(.dcError(keyIdError as! DCError))) } // Note: keyId length is consistently 44 characters for both successful and failing users // Attest key with Apple servers self.attestKey(keyId, clientData: clientData) { result in // ... verification with RP server // Key is successfully stored for ALL users (including those who later fail at assertion) } } 2. Assertion Flow (Failing for ~5% of Users with invalidInput) The assertion generation fails for a consistent subset of users: // Get assertion data from RP server self.assertRelyingParty.getAssertionData(kid, with: data) { result in switch result { case .success(let receivedData): let session = receivedData.session let clientData = receivedData.clientData let hash = clientData.toSHA256() // SHA256 hash of client data // THIS CALL FAILS WITH invalidInput for ~5% of users // Same keyId (44 chars) that worked for attestation self.attestService.generateAssertion(kid, clientDataHash: hash) { assertion, err in guard err == nil, let assertion = assertion else { // Error: DCError.invalidInput if let err = err as? DCError, err.code == .invalidKey { return reattestAndAssert(.invalidKey, completionHandler) } else { return completionHandler(.failure(.dcError(err as! DCError))) } } // ... verification logic } } } 3. Client Data Structure Client data JSON structure (identical for successful and failing users): // For attestation (works for all users) let clientData = ["challenge": receivedData.challenge] // For assertion (fails for ~5% of users with same structure) var clientData = ["challenge": receivedData.challenge] if let data = data { // Additional data for assertion clientData["account"] = data["account"] clientData["amount"] = data["amount"] } 4. SHA256 Hash Implementation extension Data { public func toSHA256() -> Data { return Data(SHA256.hash(data: self)) } } 5. Key Storage Implementation Using UserDefaults for key storage (works consistently for all users): private let keyStorageTag = "app-attest-keyid" func setKey(_ keyId: String) -> Result<(), KeyStorageError> { UserDefaults.standard.set(keyId, forKey: keyStorageTag) return .success(()) } func getKey() -> Result<String?, KeyStorageError> { let keyId = UserDefaults.standard.string(forKey: keyStorageTag) return .success(keyId) } Questions User-Specific Factors: Since this affects only ~5% of users consistently, could there be device-specific, iOS version-specific, or account-specific factors that cause invalidInput? Key State Validation: Is there any way to validate the state of an attested key before calling generateAssertion()? The key length (44 chars) appears normal for both successful and failing cases. Keychain vs UserDefaults: Could the issue be related to using UserDefaults instead of Keychain for key storage? Though this works for 95% of users. Race Conditions: Could there be subtle race conditions or timing issues that only affect certain users/devices? Error Recovery: Is there a recommended way to handle this error? Should we attempt re-attestation for these users? Additional Context & Debugging Attempts Consistent Failure: Users who experience this error typically experience it on every attempt Key Validation: Both successful and failing users have identical key formats (44 character strings) Device Diversity: Issue observed across different device models and iOS versions Server Logs: Our server successfully provides challenges and processes attestation for all users Re-attestation: Forcing re-attestation sometimes resolves the issue temporarily, but it often recurs The fact that 95% of users succeed with identical code suggests there might be some environmental or device-specific factor that we're not accounting for. Any insights into what could cause invalidInput for a subset of users would be invaluable.
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Jun ’25